skeleton "unarmed_unarmed_fidget.mae"

{	
	quality 0.05

}

animation "unarmed_unarmed_rturn" "unarmed_unarmed_rturn.mae"
{
	loopable
	angle 180
}

animation "unarmed_unarmed_lturn" "unarmed_unarmed_lturn.mae"
{
	loopable
	angle -180
}


animation "unarmed_unarmed_rattack" "unarmed_unarmed_rattack.mae"
{
	event 17 "action" "origin"
	event 14  "script" "anim_obj.footstep()"
	event 16  "script" "anim_obj.footstep()"
	event 27 "script" "anim_obj.footstep()"
	event 30 "script" "anim_obj.footstep()"
	event 1 "script" "game.sound_local_obj ( 880, anim_obj )"
	
}


animation "unarmed_unarmed_lattack" "unarmed_unarmed_rattack.mae"
{
	event 17 "action" "origin"
	event 14  "script" "anim_obj.footstep()"
	event 16  "script" "anim_obj.footstep()"
	event 27 "script" "anim_obj.footstep()"
	event 30 "script" "anim_obj.footstep()"
	event 1 "script" "game.sound_local_obj ( 880, anim_obj )"
}

animation "unarmed_unarmed_walk" "unarmed_unarmed_walk.mae"
{
	loopable
	distance "origin"
	event 7  "script" "anim_obj.footstep()"
	event 9  "script" "anim_obj.footstep()"
	event 23  "script" "anim_obj.footstep()"
	event 25  "script" "anim_obj.footstep()"
}

animation "unarmed_unarmed_run" "unarmed_unarmed_run.mae"
{
	loopable
	distance "origin"
	event 2  "script" "anim_obj.footstep()"
	event 5  "script" "anim_obj.footstep()"
	event 7  "script" "anim_obj.footstep()"
	event 13  "script" "anim_obj.footstep()"
}

animation "unarmed_unarmed_idle" "unarmed_unarmed_combatIdle.mae"
{
	loopable
}

animation "unarmed_unarmed_fhit" "unarmed_unarmed_fhit.mae"
{
	event 8  "script" "anim_obj.footstep()"
	event 10  "script" "anim_obj.footstep()"
	event 15 "script" "anim_obj.footstep()"
	event 16 "script" "anim_obj.footstep()"
	event 22 "script" "anim_obj.footstep()"
	event 25  "script" "anim_obj.footstep()"
	
}

animation "unarmed_unarmed_lhit" "unarmed_unarmed_fhit.mae"
{
	event 8  "script" "anim_obj.footstep()"
	event 10  "script" "anim_obj.footstep()"
	event 15 "script" "anim_obj.footstep()"
	event 16 "script" "anim_obj.footstep()"
	event 22 "script" "anim_obj.footstep()"
	event 25  "script" "anim_obj.footstep()"
	
}

animation "unarmed_unarmed_rhit" "unarmed_unarmed_fhit.mae"
{
	event 8  "script" "anim_obj.footstep()"
	event 10  "script" "anim_obj.footstep()"
	event 15 "script" "anim_obj.footstep()"
	event 16 "script" "anim_obj.footstep()"
	event 22 "script" "anim_obj.footstep()"
	event 25  "script" "anim_obj.footstep()"
	
}

animation "unarmed_unarmed_bhit" "unarmed_unarmed_fhit.mae"
{
	event 8  "script" "anim_obj.footstep()"
	event 10  "script" "anim_obj.footstep()"
	event 15 "script" "anim_obj.footstep()"
	event 16 "script" "anim_obj.footstep()"
	event 22 "script" "anim_obj.footstep()"
	event 25  "script" "anim_obj.footstep()"
	
}


animation "unarmed_unarmed_fidget" "unarmed_unarmed_fidget.mae"
{
	event 10  "script" "anim_obj.footstep()"
	event 20  "script" "anim_obj.footstep()"
	event 22 "script" "anim_obj.footstep()"
	event 30 "script" "anim_obj.footstep()"
	event 56  "script" "anim_obj.footstep()"
	event 58  "script" "anim_obj.footstep()"
	event 66 "script" "anim_obj.footstep()"
	event 70 "script" "anim_obj.footstep()"
	event 111  "script" "anim_obj.footstep()"
	event 113 "script" "anim_obj.footstep()"
	event 120 "script" "anim_obj.footstep()"
}

animation "unarmed_unarmed_panic" "unarmed_unarmed_panic.mae"
{
	loopable
	event 5  "script" "anim_obj.footstep()"
	event 9  "script" "anim_obj.footstep()"
	event 11 "script" "anim_obj.footstep()"
	event 14 "script" "anim_obj.footstep()"
	event 21 "script" "anim_obj.footstep()"
	event 22  "script" "anim_obj.footstep()"
	event 27  "script" "anim_obj.footstep()"
	event 37  "script" "anim_obj.footstep()"
	event 40  "script" "anim_obj.footstep()"
	event 1 "script" "game.sound_local_obj ( 882, anim_obj )"
}

animation "unarmed_unarmed_combatidle" "unarmed_unarmed_combatidle.mae"
{
	loopable
}

animation "unarmed_unarmed_combatfidget" "unarmed_unarmed_combatidle.mae"

animation "falldown" "falldown.mae"

animation "prone_idle" "prone_idle.mae"
{
	loopable
}

animation "prone_fidget" "prone_fidget.mae"

animation "getup" "getup.mae"
{
	event 30 "script" "anim_obj.footstep()"
	event 32  "script" "anim_obj.footstep()"
	event 39 "script" "anim_obj.footstep()"
	event 40 "script" "anim_obj.footstep()"
}


animation "death" "death.mae"
{
	event 1 "script" "game.sound_local_obj ( 881, anim_obj )"
}

animation "dead_idle" "dead_idle.mae"
{
	loopable
}

animation "dead_fidget" "dead_fidget.mae"

animation "death_prone_idle" "dead_idle.mae"
{
	loopable
}

animation "death_prone_fidget" "dead_idle.mae"







