{1}{G:}{G:}{}{}{}{}
{2}{Hello, Elysia.}{}{8}{not npc.has_met(pc)}{10}{}
{3}{Hi, Elysium.}{}{-7}{not npc.has_met(pc)}{10}{}
{4}{Hello again, Elysia.}{}{8}{npc.has_met(pc)}{40}{}
{5}{Hi again, Elysium.}{}{-7}{npc.has_met(pc)}{40}{}
{10}{Can you believe it? I got locked in again. [Sigh]}{Can you believe it? I got locked in again. [Sigh]}{}{}{}{}
{11}{Why? What happened?}{}{8}{}{20}{game.quests[75].state = qs_mentioned}
{12}{Huh? Me no get it.}{}{-7}{}{20}{game.quests[75].state = qs_mentioned}
{20}{My father the Viscount has grounded me for running off with Jenna. We were only trying to have a good time, but my father says it makes HIM look bad if I misbehave.}{My father the Viscount has grounded me for running off with Jenna. We were only trying to have a good time, but my father says it makes HIM look bad if I misbehave.}{}{}{}{}
{21}{I'll go talk to the old man.}{}{8}{game.quests[75].state == qs_mentioned}{0}{game.quests[75].state = qs_accepted}
{22}{Me fix for you.}{}{-7}{game.quests[75].state == qs_mentioned}{0}{game.quests[75].state = qs_accepted}
{23}{That's too bad. I'll see you when you get out of the house then.}{}{8}{game.quests[75].state == qs_mentioned}{0}{game.quests[75].state = qs_botched}
{24}{That not nice. Good luck with dad, Elysium.}{}{-7}{game.quests[75].state == qs_mentioned}{0}{game.quests[75].state = qs_botched}
{30}{Thank you. My father can be very stubborn about these things, and you've rescued me twice now. How can I repay you?}{Thank you. My father can be very stubborn about these things, and you've rescued me twice now. How can I repay you?}{}{}{}{}
{31}{Your thanks is enough, Elysia.}{}{8}{game.global_flags[989] <= 1}{0}{game.quests[75].state = qs_completed; npc.reaction_adj( pc,+20); game.global_flags[987] = 1}
{32}{Me just happy to help, Elysium.}{}{-7}{game.global_flags[989] <= 1}{0}{game.quests[75].state = qs_completed; npc.reaction_adj( pc,+20); game.global_flags[987] = 1}
{33}{Money always comes in handy.}{}{8}{game.global_flags[989] == 0}{60}{}
{34}{Gimme money, Elysium.}{}{-7}{game.global_flags[989] == 0}{60}{}
{40}{How are you today, @pcname@?}{How are you today, @pcname@?}{}{}{}{}
{41}{I'm fine. I'd like to help you get out of your punishment now.}{}{8}{game.quests[75].state == qs_botched}{50}{}
{42}{Me okay. Me talk to your daddy now?}{}{-7}{game.quests[75].state == qs_botched}{50}{}
{43}{Anything I can do to help bust you out of here?}{}{8}{game.quests[75].state == qs_mentioned}{20}{game.quests[75].state = qs_accepted}
{44}{Me help you get out?}{}{-7}{game.quests[75].state == qs_mentioned}{20}{game.quests[75].state = qs_accepted}
{45}{I've managed to convince your father that this punishment is too harsh. He says you're allowed out of the house now.}{}{8}{game.quests[75].state == qs_completed}{30}{}
{46}{Daddy say you not punished no more.}{}{-7}{game.quests[75].state == qs_completed}{30}{}
{50}{Thank you, @pcname@.}{Thank you, @pcname@.}{}{}{}{game.quests[75].unbotch()}
{51}{E:}{}{1}{}{0}{game.quests[75].state = qs_accepted}
{60}{Well, how does 100 gold sound?}{Well, how does 100 gold sound?}{}{}{}{}
{61}{That sounds fair. Thanks.}{}{8}{}{0}{pc.money_adj(+10000); npc.reaction_adj( pc,+20); game.global_flags[987] = 1}
{62}{Not bad. Me take it.}{}{-7}{}{0}{pc.money_adj(+10000); npc.reaction_adj( pc,+20); game.global_flags[989] = 1}