{1}{G:}{G:}{}{}{}{}
{2}{Hello, @pcname@ at your service.}{}{8}{not npc.has_met(pc)}{10}{}
{3}{Hi, @pcname@ ready to serve.}{}{-7}{not npc.has_met(pc)}{10}{}
{4}{Hello again my lord.}{}{8}{npc.has_met(pc)}{60}{}
{5}{Hi Sir.}{}{-7}{npc.has_met(pc)}{60}{}

{10}{I am Wilfrick, the Lord Viscount of Verbobonc, and you appear to have me at a disadvantage. What is it that you do?}{I am Wilfrick, the Lord Viscount of Verbobonc, and you appear to have me at a disadvantage. What is it that you do?}{}{}{}{}
{11}{We are adventurers.}{}{8}{}{20}{}
{12}{We adventurous.}{}{-7}{}{20}{}
{13}{We are righteous warriors who will destroy the evil in this land.}{}{8}{pc.stat_level_get(stat_level_paladin) != 0}{20}{}
{14}{We splat evil thingies.}{}{-7}{pc.stat_level_get(stat_level_paladin) != 0}{20}{}
{15}{We are diplomats from Celuna. We are here today to discuss the extortionate trade concessions you offer our great nation.}{}{8}{pc.skill_level_get(npc,skill_bluff) >= 10}{90}{}
{16}{We are dimpley mats from Celuna. We talk about your unfair trade prices.}{}{-7}{pc.skill_level_get(npc,skill_bluff) >= 10}{90}{}
{17}{I want to talk to you about Elysia.}{}{8}{game.quests[75].state == qs_accepted}{30}{}
{18}{Me talk about Elysium.}{}{-7}{game.quests[75].state == qs_accepted}{30}{}
{19}{A:}{}{1}{}{0}{}
{20}{Well in that case, I have a problem you may be able to help me with @pcname@.}{}{}{}{}{}
{21}{What's the problem?}{}{8}{game.quests[74].state != qs_completed}{70}{game.quests[74].state = qs_mentioned}
{22}{What the matter?}{}{-7}{game.quests[74].state != qs_completed}{70}{game.quests[74].state = qs_mentioned}
{30}{What about my daughter?}{What about my daughter?}{}{}{}{}
{31}{I think you're being a little too strict on her.}{}{8}{}{40}{}
{32}{Me think you too tough on her.}{}{-7}{}{40}{}
{33}{Don't you think she's been through enough? Not only has she been imprisoned against her will in the Temple of Elemental Evil, but now she's home, she's been imprisoned by you.}{}{8}{pc.skill_level_get(npc,skill_diplomacy) >= 10}{50}{}
{34}{She been punished enough. First she temple prisoner, now she YOUR prisoner.}{}{-7}{pc.skill_level_get(npc,skill_diplomacy) >= 10}{50}{}
{35}{If you know what's good for you, you'll let her off.}{}{8}{pc.skill_level_get(npc,skill_intimidate) >= 10}{50}{}
{36}{Me squish you if you don't.}{}{-7}{pc.skill_level_get(npc,skill_intimidate) >= 10}{50}{}
{37}{She promised me she would never do anything like this again.}{}{8}{pc.skill_level_get(npc,skill_bluff) >= 10}{50}{}
{38}{She say she not be bad no more.}{}{-7}{pc.skill_level_get(npc,skill_bluff) >= 10}{50}{}
{39}{E:}{}{1}{}{0}{}
{40}{She's MY daughter. I'll punish her if I wish to.}{She's MY daughter, I'll punish her if I wish to.}{}{}{}{}
{41}{You're a hard man. Good luck with your daughter. You'll need it.}{}{8}{}{0}{}
{42}{You heartless. She not thank you for it later.}{}{-7}{}{0}{}
{50}{I guess you're right. Please tell her from me that she is no longer grounded.}{I guess you're right. Please tell her from me that she is no longer grounded.}{}{}{}{}
{51}{Thank you, sir.}{}{8}{}{0}{game.quests[75].state = qs_completed}
{52}{You do right thing.}{}{-7}{}{0}{game.quests[75].state = qs_completed}
{60}{How can I help you today @pcname@?}{How can I help you today @pcname@?}{}{}{}{}
{61}{I want to talk to you about Elysia.}{}{8}{game.quests[75].state == qs_accepted}{30}{}
{62}{Me talk about Elysium.}{}{-7}{game.quests[75].state == qs_accepted}{30}{}
{63}{What is this problem you talked about?}{}{8}{game.quests[74].state != qs_completed}{70}{}
{64}{What's your problem?}{}{-7}{game.quests[74].state != qs_completed}{70}{}
{65}{I have a report to give you.}{}{8}{game.quests[74].state >= qs_mentioned or game.quests[77].state >= qs_mentioned or game.quests[76].state >= qs_mentioned}{250}{}
{66}{Me tell you something?}{}{-7}{game.quests[74].state >= qs_mentioned or game.quests[77].state >= qs_mentioned or game.quests[76].state >= qs_mentioned}{250}{}
{69}{E:}{}{1}{}{0}{}
{70}{The few merchant caravans that have arrived intact recently have reported violent hail storms northeast of here. But many other caravans have not reached their destinations. I suspect there is a rational reason why such weather is affecting the trade routes so badly at this time of the year, but the reason is unknown to me at this time.}{The few merchant caravans that have arrived intact recently have reported violent hail storms northeast of here. But many other caravans have not reached their destinations. I suspect there is a rational reason why such weather is affecting the trade routes so badly at this time of the year, but the reason is unknown to me at this time.}{}{}{}{}
{71}{And you want me to investigate the cause of the adverse weather conditions?}{}{8}{}{80}{}
{72}{Me go chase clouds now?}{}{-7}{}{80}{}
{73}{The weather does not concern me. You're on your own.}{}{8}{}{0}{game.quests[74].state = qs_mentioned}
{74}{Me no chase clouds.}{}{-7}{}{0}{game.quests[74].state = qs_mentioned}
{80}{Indeed. There is a tunnel that runs northeast from the gnome living quarters next door. With luck, the cause of the violent weather will reveal itself to you. Be careful however, Prince Zook has reported sightings of Drow in the area.}{Indeed. There is a tunnel that runs northeast from the gnome living quarters next door. With luck, the cause of the violent weather will reveal itself to you. Be careful however, Prince Zook has reported sightings of Drow in the area.}{}{}{}{}
{81}{I'll get to the bottom of this.}{}{8}{}{0}{game.quests[74].state = qs_accepted}
{82}{Me do it, err... you got a ladder? Me no reach clouds, me arms not long enough.}{}{-7}{}{0}{game.quests[74].state = qs_accepted}
{83}{Good luck with that. Let me know how it goes.}{}{8}{}{0}{}
{84}{Me no help you.}{}{-7}{}{0}{}
{85}{There are Drow here too? I will deal with them first.}{}{8}{game.quests[69].state == qs_unknown and game.global_flags[991] == 0}{110}{game.quests[69].state = qs_mentioned}
{86}{Dark Elfies? Me go splat dem.}{}{-7}{game.quests[69].state == qs_unknown and game.global_flags[991] == 0}{110}{game.quests[69].state = qs_mentioned}
{87}{There are Drow here too? I will deal with them first.}{}{8}{game.quests[69].state == qs_unknown and game.global_flags[991] == 1}{120}{game.quests[69].state = qs_mentioned}
{88}{Dark Elfies? Me go splat dem.}{}{-7}{game.quests[69].state == qs_unknown and game.global_flags[991] == 1}{120}{game.quests[69].state = qs_mentioned}
{90}{Unfortunately the trade prices have been raised to take into consideration the increased risk factor while travelling in that direction.}{Unfortunately the trade prices have been raised to take into consideration the increased risk factor while travelling in that direction.}{}{}{}{}
{91}{What risk?}{}{1}{}{70}{}
{92}{E:}{}{1}{}{0}{}
{100}{Thank you @pcname@, you've done me and my Viscounty a great service.}{Thank you @pcname@, you've done me and my Viscounty a great service.}{}{}{}{}
{101}{A:}{}{1}{}{0}{}
{110}{You should talk to Prince Zook. He may have more information with which to assist you.}{You should talk to Prince Zook. He may have more information with which to assist you.}{}{}{}{}
{111}{Okay, I'll do that. Now, about this weather problem...?}{}{8}{}{80}{}
{112}{Will do. Now, 'bout chasin' clouds...?}{}{-7}{}{80}{}
{113}{You don't believe the gnomes when they say that there are Drow in the tunnel?}{}{8}{}{130}{}
{114}{You no think there Drow there?}{}{-7}{}{130}{}
{120}{You should talk to Prince Zook or Nybble. They may have more information with which to assist you.}{You should talk to Prince Zook or Nybble. They may have more information with which to assist you.}{}{}{}{}
{121}{Okay, I'll do that. Now, about this weather problem...?}{}{8}{}{80}{}
{122}{Will do. Now, 'bout chasin' clouds...?}{}{}{}{80}{}
{123}{You don't believe the gnomes when they say that there are Drow in the tunnel?}{}{8}{}{130}{}
{124}{You no think there Drow there?}{}{8}{}{130}{}
{130}{Well Lerrik does say that gnomes have very inventive imaginations. I trust Prince Zook, but I'm not sure if I believe that everything he says is in my best interest.}{Well Lerrik does say that gnomes have very inventive imaginations. I trust Prince Zook, but I'm not sure if I believe that everything he says is in my best interest.}{}{}{}{}
{131}{I will investigate further. Now, about this weather...?}{}{8}{game.global_flags[986] = 0}{80}{}
{132}{Me find out what goes on. Me chase clouds now?}{}{-7}{game.global_flags[986] = 0}{80}{}
{140}{What have you to report?}{What have you to report?}{}{}{}{}
{141}{Why don't you trust the gnomes?}{}{8}{game.global_vars[999] == 0}{130}{}
{142}{You no trust gnomes?}{}{-7}{game.global_vars[999] == 0}{130}{}
{143}{The gnomes were telling the truth about the Drow.}{}{8}{game.global_vars[999] != 0}{160}{}
{144}{There ARE Dark Elfies in dat tunnel.}{}{-7}{game.global_vars[999] != 0}{160}{}
{145}{There were Drow in that tunnel, but they're are all dead now.}{}{8}{game.global_vars[999] >= 15}{170}{}
{146}{Me killed all the Dark Elfies in the tunnel.}{}{-7}{game.global_vars[999] >= 15}{170}{}
{150}{What?! Who ordered this act of treason?}{What?! Who ordered this act of treason?}{}{}{}{}
{151}{Darlia. He's the leader of an assassin's guild. I didn't want to talk to you in your office, as I'm not sure who ordered the assassination.}{}{8}{}{180}{game.quests[77].state = qs_botched}
{152}{Darlia. He get order to kill you. Me wanted safe place to talk as me not know who gave him da order.}{}{-7}{}{180}{game.quests[77].state = qs_botched}
{153}{Nevermind who ordered it, I intend to carry out my order. [attack]}{}{8}{}{0}{npc.attack( pc )}
{154}{You not need to know. Me kill you now. [attack]}{}{-7}{}{0}{npc.attack( pc )}
{160}{So the gnomes were telling the truth after all, and it was Lerrik who lied to me.}{So the gnomes were telling the truth after all, and it was Lerrik who lied to me.}{}{}{}{}
{161}{It sure seems that way.}{}{8}{game.quests[77].state == qs_unknown}{0}{}
{162}{Me guess so.}{}{-7}{game.quests[77].state == qs_unknown}{0}{}
{163}{And what's more, I've been ordered to kill you.}{}{}{game.quests[77].state <= qs_accepted and not game.quests[77].state == qs_botched and pc.skill_level_get(npc,skill_sense_motive) <= 10}{150}{}
{164}{And me told to kill you.}{}{}{game.quests[77].state <= qs_accepted and not game.quests[77].state == qs_botched and pc.skill_level_get(npc,skill_sense_motive) <= 10}{150}{}
{165}{And what's more, I've been ordered to kill you. I wouldn't be surprised if Lerrick is the one who ordered the hit.}{}{}{game.quests[77].state <= qs_accepted and not game.quests[77].state == qs_botched and pc.skill_level_get(npc,skill_sense_motive) >= 10}{190}{}
{166}{And me told to kill you. Me think Lerrik wants you dead.}{}{}{game.quests[77].state <= qs_accepted and not game.quests[77].state == qs_botched and pc.skill_level_get(npc,skill_sense_motive) >= 10}{190}{}
{170}{So the gnomes were telling the truth after all, and it was Lerrik who lied to me. Well, at least the Drow are gone now. Thank you @pcname@.}{So the gnomes were telling the truth after all, and it was Lerrik who lied to me. Well, at least the Drow are gone now. Thank you @pcname@.}{}{}{}{}
{171}{It sure seems that way.}{}{8}{game.quests[77].state == qs_unknown}{0}{}
{172}{Me guess so.}{}{-7}{game.quests[77].state == qs_unknown}{0}{}
{173}{And what's more, I've been ordered to kill you.}{}{}{game.quests[77].state <= qs_accepted and not game.quests[77].state == qs_botched and pc.skill_level_get(npc,skill_sense_motive) <= 10}{150}{}
{174}{And me told to kill you.}{}{}{game.quests[77].state <= qs_accepted and not game.quests[77].state == qs_botched and pc.skill_level_get(npc,skill_sense_motive) <= 10}{150}{}
{175}{And what's more, I've been ordered to kill you. I wouldn't be surprised if Lerrick is the one who ordered the hit.}{}{}{game.quests[77].state <= qs_accepted and not game.quests[77].state == qs_botched and pc.skill_level_get(npc,skill_sense_motive) >= 10}{190}{}
{176}{And me told to kill you. Me think Lerrik wants you dead.}{}{}{game.quests[77].state <= qs_accepted and not game.quests[77].state == qs_botched and pc.skill_level_get(npc,skill_sense_motive) >= 10}{190}{}
{180}{Yes, good thinking. This attempt on my life will not go unpunished. With the power vested in me as Viscount of Verbobonc, I hereby swear you into Verbobonc's constabulary.}{Yes, good thinking. This attempt on my life will not go unpunished. With the power vested in me as Viscount of Verbobonc, I hereby swear you into Verbobonc's constabulary.}{}{}{}{}
{181}{Thank you my liege. What is my first order of business?}{}{8}{}{200}{}
{182}{Thanks. What you want me to do?}{}{-7}{}{200}{}
{183}{I don't think that will be necessary, sir.}{}{8}{}{210}{}
{184}{Me no think so.}{}{-7}{}{210}{}
{190}{Lerrik is behind all this? This attempt on my life will not go unpunished. With the power vested in me as Viscount of Verbobonc, I hereby swear you into Verbobonc's constabulary.}{Lerrik is behind all this? This attempt on my life will not go unpunished. With the power vested in me as Viscount of Verbobonc, I hereby swear you into Verbobonc's constabulary.}{}{}{}{}
{191}{Thank you my liege. What is my first order of business?}{}{8}{}{220}{}
{192}{Thanks. What you want me to do?}{}{-7}{}{220}{}
{193}{I don't think that will be necessary, sir.}{}{8}{}{230}{}
{194}{Me no think so.}{}{-7}{}{230}{}
{200}{Confront this Darlia. Arrest him if possible. If he resists, lethal force is permitted. Treason carries the death sentence in Verbobonc and the surrounding Viscounty. Here, please do me the honour of wearing these shields and cloaks when you confront him.}{Confront this Darlia. Arrest him if possible. If he resists, lethal force is permitted. Treason carries the death sentence in Verbobonc and the surrounding Viscounty. Here, please do me the honour of wearing these shields and cloaks when you confront him.}{}{}{}{}
{201}{Yes sir! Thank you, sir.}{}{8}{}{0}{distribute_verbobonc_uniform(npc,pc); game.quests[76].state = qs_accepted}
{202}{Yes boss.}{}{-7}{}{0}{distribute_verbobonc_uniform(npc,pc); game.quests[76].state = qs_accepted}
{210}{Then I ask you as a friend, please confront this assassin for me. He must pay for his crimes.}{Then I ask you as a friend, please confront this assassin for me. He must pay for his crimes.}{}{}{}{}
{211}{It's good to have friends in high places. I will do as you ask.}{}{8}{}{0}{game.quests[76].state = qs_accepted}
{212}{When you say it that way, me do it.}{}{-7}{}{0}{game.quests[76].state = qs_accepted}
{213}{I want no further part of this.}{}{8}{}{0}{game.quests[76].state = qs_mentioned}
{214}{Me no want to.}{}{-7}{}{0}{game.quests[76].state = qs_mentioned}
{220}{Confront Darlia and Lerrik at night for me. Arrest them if possible. If they resist, lethal force is permitted. Treason carries the death sentence in Verbobonc and the surrounding Viscounty.}{Confront Darlia and Lerrik at night for me. Arrest them if possible. If they resist, lethal force is permitted. Treason carries the death sentence in Verbobonc and the surrounding Viscounty.}{}{}{}{}
{221}{Yes sir! Thank you, sir.}{}{8}{}{0}{distribute_verbobonc_uniform(npc,pc); game.quests[76].state = qs_accepted}
{222}{Yes boss.}{}{-7}{}{0}{distribute_verbobonc_uniform(npc,pc); game.quests[76].state = qs_accepted}
{230}{Then I ask you as a friend, please confront this assassin for me. He must pay for his crimes.}{Then I ask you as a friend, please confront this assassin for me. He must pay for his crimes.}{}{}{}{}
{231}{It's good to have friends in high places. I will do as you ask.}{}{8}{}{0}{game.quests[76].state = qs_accepted}
{232}{When you say it that way, me do it.}{}{-7}{}{0}{game.quests[76].state = qs_accepted}
{233}{I want no further part of this.}{}{8}{}{0}{game.quests[76].state = qs_mentioned}
{234}{Me not want to.}{}{-7}{}{0}{game.quests[76].state = qs_mentioned}
{240}{What have you to report?}{What have you to report?}{}{}{}{}
{241}{I've taken care of your weather problems. It was actually a white dragon and her young feasting on the passing merchants!}{}{8}{game.global_flags[995] == 1 and game.quests[74].state != qs_completed}{100}{game.quests[74].state = qs_completed}
{242}{Me no reach clouds, but white dragon was hunting merchants for her babies' dinner! She no hunt no more.}{}{-7}{game.global_flags[995] == 1 and not game.quests[74].state != qs_completed}{100}{game.quests[74].state = qs_completed}
{243}{I've not yet found the cause of the adverse weather conditions affecting your trade routes.}{}{8}{game.global_flags[995] == 0 and not game.quests[74].state == qs_completed}{0}{}
{244}{Me no reach clouds yet, maybe me borrow flying carpet?}{}{-7}{game.global_flags[995] == 0 and not game.quests[74].state == qs_completed}{0}{}
{250}{What do you have to report?}{What do you have to report?}{}{}{}{}
{251}{I have a report to give you about your weather problems.}{}{8}{game.quests[74].state >= qs_accepted}{240}{}
{252}{Me tell you about cloud problem?}{}{-7}{game.quests[74].state >= qs_accepted}{240}{}
{253}{I have a report to give you about the Drow.}{game.quests[69].state >= qs_accepted}{8}{}{140}{}
{254}{Me tell you about Dark Elfies?}{}{-7}{game.quests[69].state >= qs_accepted}{140}{}
{255}{Sir, I have been instructed to kill you.}{}{8}{not is_daytime() == 1 and game.quests[77].state >= qs_mentioned and game.global_flags[989] == 0}{150}{}
{256}{Me been asked to kill you.}{}{-7}{not is_daytime() == 1 and game.quests[77].state >= qs_mentioned and game.global_flags[989] == 0}{150}{}
{257}{Sir, the traitor has been put to death.}{}{8}{not is_daytime() == 1 and game.quests[76].state >= qs_mentioned and game.global_flags[989] == 1}{100}{game.quests[76].state = qs_completed}
{258}{Darlia not have his head no more.}{}{-7}{not is_daytime() == 1 and game.quests[76].state >= qs_mentioned and game.global_flags[989] == 1}{100}{game.quests[76].state = qs_completed}
{259}{F:}{}{1}{}{0}{}
