{1}{G:}{G:}{}{}{}{}
{2}{Hello, I am @pcname@.}{}{8}{not npc.has_met( pc )}{12}{}
{3}{Me @pcname@.}{}{-7}{not npc.has_met( pc )}{12}{}
{4}{K:}{}{1}{npc.has_met( pc )}{20}{}
{5}{I deliver to you the hateful sword Fragarach.}{}{8}{game.party_alignment == LAWFUL_EVIL and game.quests[28].state != qs_completed and anyone( pc.group_list(), "has_item", 2201 )}{180}{game.global_flags[67] = 1}
{6}{Me give you Frag-A-Rat!}{}{-7}{game.party_alignment == LAWFUL_EVIL and game.quests[28].state != qs_completed and anyone( pc.group_list(), "has_item", 2201 )}{180}{game.global_flags[67] = 1}
{7}{I have cleared out the moathouse. The sword Fragarach was not there.}{}{8}{(game.quests[28].state == qs_accepted) and (game.story_state == 2)}{240}{}
{8}{Me go all thru moathouse, Turkey. No Frag-A-Rat there.}{}{-7}{(game.quests[28].state == qs_accepted) and (game.story_state == 2)}{240}{}
{9}{I still cannot locate the sword Fragarach.}{}{8}{(game.quests[28].state == qs_accepted) and (game.story_state > 2)}{260}{}
{10}{Me not find Frag-A-Rat.}{}{-7}{(game.quests[28].state == qs_accepted) and (game.story_state > 2)}{260}{}
{11}{E:}{}{1}{npc.has_met( pc )}{0}{}
{12}{Well met, @pcname@. My friend Kobort and I are between adventures right now and relaxing at this fine inn.}{Well met, @pcname@. My friend Kobort and I are between adventures right now and relaxing at this fine inn.}{}{12}{}{}
{13}{What brings you to Hommlet?}{}{8}{game.party_alignment != LAWFUL_EVIL or game.global_flags[67] == 1}{130}{}
{14}{Why you in Hommlet?}{}{-7}{game.party_alignment != LAWFUL_EVIL or game.global_flags[67] == 1}{130}{}
{15}{You are the monk Turuko? The high priest of Hextor told me to find you here.}{}{8}{game.party_alignment == LAWFUL_EVIL and game.global_flags[67] == 0}{220}{game.global_flags[67] = 1}
{16}{You are Turkey? Me supposed to talk to you.}{}{-7}{game.party_alignment == LAWFUL_EVIL and game.global_flags[67] == 0}{220}{game.global_flags[67] = 1}
{17}{}{}{}{}{}{}
{18}{}{}{}{}{}{}
{19}{}{}{}{}{}{}
{20}{Certainly, ask me any questions you'd like.}{Certainly, ask me any questions you'd like.}{}{20}{}{}
{21}{Where are you from?}{}{1}{}{30}{}
{22}{What can you tell me about Kobort?}{}{1}{}{40}{}
{23}{Are you interested in joining?}{}{8}{npc.leader_get() == OBJ_HANDLE_NULL and pc.stat_level_get(stat_level_paladin) == 0 and game.party_alignment != LAWFUL_EVIL}{50}{}
{24}{You wanna come with me?}{}{-7}{npc.leader_get() == OBJ_HANDLE_NULL and pc.stat_level_get(stat_level_paladin) == 0 and game.party_alignment != LAWFUL_EVIL}{50}{}
{25}{Where is the moathouse?}{}{1}{npc.leader_get() == OBJ_HANDLE_NULL and game.story_state == 0 and game.party_alignment != LAWFUL_EVIL}{140}{}
{26}{Where is the moathouse?}{}{1}{(npc.leader_get() != OBJ_HANDLE_NULL or game.party_alignment == LAWFUL_EVIL) and game.story_state == 0}{120}{}
{27}{E:}{}{1}{}{0}{}
{30}{I am a Bakluni. My homeland is so far north that I am sure you have not heard of it. As a monk, I am well-trained in the martial arts.}{I am a Bakluni. My homeland is so far north that I am sure you have not heard of it. As a monk, I am well-trained in the martial arts.}{}{30}{}{}
{31}{I could use a monk.}{}{8}{npc.leader_get() == OBJ_HANDLE_NULL and pc.stat_level_get(stat_level_paladin) == 0 and game.party_alignment != LAWFUL_EVIL}{50}{}
{32}{I need monkey boy.}{}{-7}{npc.leader_get() == OBJ_HANDLE_NULL and pc.stat_level_get(stat_level_paladin) == 0 and game.party_alignment != LAWFUL_EVIL}{50}{}
{33}{And Kobort?}{}{1}{}{40}{}
{34}{K:}{}{1}{}{20}{}
{35}{E:}{}{1}{}{0}{}
{40}{My hulking associate here is Kobort, a man-at-arms I encountered here in Hommlet. He and I have joined forces.}{My hulking associate here is Kobort, a man-at-arms I encountered here in Hommlet. He and I have joined forces.}{}{40}{}{}
{41}{Want to join up?}{}{8}{npc.leader_get() == OBJ_HANDLE_NULL and pc.stat_level_get(stat_level_paladin) == 0 and game.party_alignment != LAWFUL_EVIL}{50}{}
{42}{Join with me!}{}{-7}{npc.leader_get() == OBJ_HANDLE_NULL and pc.stat_level_get(stat_level_paladin) == 0 and game.party_alignment != LAWFUL_EVIL}{50}{}
{43}{K:}{}{1}{}{20}{}
{44}{E:}{}{1}{}{0}{}
{50}{I will only join with you if the offer is extended to Kobort as well. We demand full shares, and we only join groups of four or less people. Too many people reduce the spoils of adventuring.}{I will only join with you if the offer is extended to Kobort as well. We demand full shares, and we only join groups of four or less people. Too many people reduce the spoils of adventuring.}{}{50}{}{}
{51}{OK. You and Kobort are both invited.}{}{8}{game.party_size() <= 4 and not pc.follower_atmax() and game.party_alignment != LAWFUL_EVIL}{70}{}
{52}{OK. You and Kobort are both invited.}{}{8}{game.party_size() > 4 and not pc.follower_atmax() and game.party_alignment != LAWFUL_EVIL}{60}{}
{53}{OK. You and Kobort are both invited.}{}{8}{pc.follower_atmax() and game.party_alignment != LAWFUL_EVIL}{80}{}
{54}{Ok. You both come.}{}{-7}{game.party_size() <= 4 and not pc.follower_atmax() and game.party_alignment != LAWFUL_EVIL}{70}{}
{55}{Ok. You both come.}{}{-7}{game.party_size() > 4 and not pc.follower_atmax() and game.party_alignment != LAWFUL_EVIL}{60}{}
{56}{Ok. You both come.}{}{-7}{pc.follower_atmax() and game.party_alignment != LAWFUL_EVIL}{80}{}
{57}{OK. You and Kobort are both invited.}{}{8}{game.party_alignment == LAWFUL_EVIL}{190}{}
{58}{Ok. You both come.}{}{-7}{game.party_alignment == LAWFUL_EVIL}{190}{}
{59}{F:}{}{1}{}{90}{}
{60}{Your group is too big. Kobort and I are looking for a group with four or less people.}{Your group is too big. Kobort and I are looking for a group with four or less people.}{}{60}{}{}
{61}{K:}{}{1}{}{20}{}
{62}{E:}{}{1}{}{0}{}
{70}{Great! We are in! Remember, though, if one of us leaves the group, the other will too. We are a team.}{Great! We are in! Remember, though, if one of us leaves the group, the other will too. We are a team.}{}{70}{}{pc.follower_add(npc)}
{71}{K:}{}{1}{}{20}{}
{72}{Can you tell me where the moathouse is located?}{}{8}{game.story_state == 0}{120}{}
{73}{You tell me where moathouse be?}{}{-7}{game.story_state == 0}{120}{}
{74}{OK, let's get going.}{}{8}{}{0}{}
{75}{Yay! Let's go!}{}{-7}{}{0}{}
{80}{Your group has no room for more followers. Come back when you have fewer people.}{Your group has no room for more followers. Come back when you have fewer people.}{}{80}{}{}
{81}{K:}{}{1}{}{20}{}
{82}{E:}{}{1}{}{0}{}
{90}{Please return if you change your mind and would like us to join with you.}{Please return if you change your mind and would like us to join with you.}{}{90}{}{}
{91}{K:}{}{1}{}{20}{}
{92}{E:}{}{1}{}{0}{}
{100}{What are you doing here?}{What are you doing here?}{}{100}{}{}
{101}{I have recently arrived here in Hommlet.}{}{8}{game.story_state == 0}{140}{}
{102}{I am investigating the moat house.}{}{8}{game.story_state == 1}{160}{}
{103}{I have recently cleared out the moat house and am looking for more adventure.}{}{8}{game.story_state == 2}{160}{}
{104}{I am headed to Nulb soon.}{}{8}{game.story_state == 3}{160}{}
{105}{I am headed to the Temple of Elemental Evil soon.}{}{8}{game.story_state >= 4}{160}{}
{106}{I am between adventures.}{}{8}{}{160}{}
{107}{Me just get here.}{}{-7}{game.story_state == 0}{140}{}
{108}{Me checking moathouse for baddies.}{}{-7}{game.story_state == 1}{160}{}
{109}{Me beat up everyone at moathouse. Me need more baddies.}{}{-7}{game.story_state == 2}{160}{}
{110}{Me go to Nulb.}{}{-7}{game.story_state == 3}{160}{}
{111}{Me go to Temple of Mental Weevil.}{}{-7}{game.story_state >= 4}{160}{}
{112}{Me just sittin' around.}{}{-7}{}{160}{}
{120}{Sure. I will mark your map with the moathouse location.}{Sure. I will mark your map with the moathouse location.}{}{120}{}{game.areas[2] = 1; game.story_state = 1}
{121}{Thanks. Can I ask you something else?}{}{8}{}{20}{}
{122}{Thanks! Me have more questions!}{}{-7}{}{20}{}
{123}{Thanks. I will go there now. [travel immediately to the moathouse]}{}{8}{}{0}{game.worldmap_travel_by_dialog(2)}
{124}{Thanks, Turkey. Me go there now. [travel immediately to the moathouse]}{}{-7}{}{0}{game.worldmap_travel_by_dialog(2)}
{125}{Thanks. [exit]}{}{1}{}{0}{}
{130}{I had heard of bandits who were in a nearby moathouse. I wanted to go after them, but Kobort and I probably can't handle them ourselves.}{I had heard of bandits who were in a nearby moathouse. I wanted to go after them, but Kobort and I probably can't handle them ourselves.}{}{130}{}{}
{131}{I don't believe you, Turuko.}{}{8}{pc.skill_level_get(npc,skill_sense_motive) >= 8}{150}{}
{132}{I have handled that already.}{}{8}{game.story_state >= 2}{100}{}
{133}{I see.}{}{8}{}{100}{}
{134}{Me think you lie.}{}{-7}{pc.skill_level_get(npc,skill_sense_motive) >= 8}{150}{}
{135}{Me already clear them out.}{}{-7}{game.story_state >= 2}{100}{}
{136}{Me understand.}{}{-7}{}{100}{}
{140}{I will tell you where the moathouse lair of evil bandits is if we can join your group.}{I will tell you where the moathouse lair of evil bandits is if we can join your group.}{}{140}{}{}
{141}{Sure, you can join up.}{}{8}{pc.stat_level_get(stat_level_paladin) == 0}{50}{}
{142}{OK, you come then.}{}{-7}{pc.stat_level_get(stat_level_paladin) == 0}{50}{}
{143}{No deal, Turuko. I sense your evil ways.}{}{8}{pc.stat_level_get(stat_level_paladin) > 0}{430}{}
{144}{No way, Turkey. Me know you are evil.}{}{-7}{pc.stat_level_get(stat_level_paladin) > 0}{430}{}
{145}{F:}{}{1}{pc.stat_level_get(stat_level_paladin) == 0}{90}{}
{150}{[He stares at you through slitted eyes] I don't care what you think.}{[He stares at you through slitted eyes] I don't care what you think.}{}{150}{}{}
{151}{So I guess I don't know why you are here.}{}{8}{}{100}{}
{152}{Me still wonder why you are here.}{}{-7}{}{100}{}
{160}{Kobort and I are very interested in finding a group to adventure with.}{Kobort and I are very interested in finding a group to adventure with.}{}{160}{}{}
{161}{I don't know, Turuko. You are kind of pushy.}{}{8}{pc.stat_level_get(stat_level_paladin) == 0}{90}{}
{162}{OK, Turuko, you can join.}{}{8}{pc.stat_level_get(stat_level_paladin) == 0}{50}{}
{163}{Me not know. You want too bad.}{}{-7}{pc.stat_level_get(stat_level_paladin) == 0}{90}{}
{164}{OK, Turkey, come join.}{}{-7}{pc.stat_level_get(stat_level_paladin) == 0}{50}{}
{165}{Find another group, Turuko. I sense your evil intentions.}{}{8}{pc.stat_level_get(stat_level_paladin) > 0}{430}{}
{166}{Keep looking, Turkey. Me know you are evil.}{}{-7}{pc.stat_level_get(stat_level_paladin) > 0}{430}{}
{170}{Although I have no knowledge of the whereabouts of this sword, I do know that it must not fall into the wrong hands, if it still exists at all. If you are to find it, please bring it back to me, and I will destroy it.}{Although I have no knowledge of the whereabouts of this sword, I do know that it must not fall into the wrong hands, if it still exists at all. If you are to find it, please bring it back to me, and I will destroy it.}{}{170}{}{}
{171}{I will bring it back here to you, Turuko, if I should find it. I am at a loss of where to begin my search, however.}{}{8}{}{175}{}
{172}{Me give Frag-A-Rat to Turkey if found. Me not know where to start.}{}{-7}{}{175}{}
{175}{I have been searching for it in a nearby moathouse. I shall mark its location on your map for you. You may want to start your search there as well.}{I have been searching for it in a nearby moathouse. I shall mark its location on your map for you. You may want to start your search there as well.}{}{175}{}{game.areas[2] = 1; game.story_state = 1}
{176}{Thank you. Farewell, Turuko.}{}{8}{}{0}{}
{177}{Thanks. Bye, Turuko.}{}{-7}{}{0}{}
{180}{Thank you for bringing the sword back to me. I shall return it to the temple of Hextor so that it may be destroyed.}{Thank you for bringing the sword back to me. I shall return it to the temple of Hextor so that it may be destroyed.}{}{180}{}{game.quests[28].state = qs_completed; party_transfer_to( npc, 2201 )}
{181}{Farewell, Turuko.}{}{8}{}{0}{run_off(npc,pc)}
{182}{Me leave Turkey now.}{}{-7}{}{0}{run_off(npc,pc)}
{183}{What about if I come with you to the High priest?}{}{8}{pc.follower_atmax() == 0}{440}{}
{184}{Me come with you Turkey?}{}{-7}{pc.follower_atmax() == 0}{440}{}

{190}{On second thought, Kobort and I are looking for a different group dynamic. But good luck on your journeys.}{On second thought, Kobort and I are looking for a different group dynamic. But good luck on your journeys.}{}{190}{}{}
{191}{K:}{}{1}{}{20}{}
{192}{E:}{}{1}{}{0}{}
{200}{Kobort is dead! Leave me be!}{Kobort is dead! Leave me be!}{}{200}{}{}
{201}{Do you want to join up?}{}{8}{pc.stat_level_get(stat_level_paladin) == 0}{210}{}
{202}{You come with me?}{}{-7}{pc.stat_level_get(stat_level_paladin) == 0}{210}{}
{203}{E:}{}{1}{}{0}{}
{210}{No. No, I must think. Leave me be!}{No. No, I must think. Leave me be!}{}{210}{}{}
{211}{OK}{}{1}{}{0}{}
{220}{Quiet! Lower your voice, fool. We must speak of such matters discreetly.}{Quiet! Lower your voice, fool. We must speak of such matters discreetly.}{}{220}{}{}
{221}{My apologies. [You whisper] I am searching for the sword Fragarach. I am supposed to find it and deliver it to you.}{}{8}{}{230}{}
{222}{Sorry! [You lower your voice] Me look for Frag-A-Rat. Me supposed to give it to you.}{}{-7}{}{230}{}
{230}{Yes, I know. I am your superior in this mission. You will answer to me.}{Yes, I know. I am your superior in this mission. You will answer to me.}{}{230}{}{}
{231}{Do you have any advice for me?}{}{8}{}{170}{}
{232}{What should me do?}{}{-7}{}{170}{}
{240}{You must continue your search, you fool! There is another village nearby, called Nulb. Here I will show you where it is on your map.}{You must continue your search, you fool! There is another village nearby, called Nulb. Here I will show you where it is on your map.}{}{}{}{game.areas[3] = 1; game.story_state = 3}
{241}{I will go there and keep searching, Turuko.}{}{8}{}{250}{}
{242}{Me go to Bulb and look.}{}{-7}{}{250}{}
{250}{You must not fail, @pcname@. You know the price if you do. Hextor will torture your soul for all eternity.}{You must not fail, @pcname@. You know the price if you do. Hextor will torture your soul for all eternity.}{}{}{}{}
{251}{I know. I will not fail. Farewell.}{}{8}{}{0}{}
{252}{Me know. Me go.}{}{-7}{}{0}{}
{260}{Then you must search out new places where the sword may be hidden. Must I do everything for you? Are you a helpless child?}{Then you must search out new places where the sword may be hidden. Must I do everything for you? Are you a helpless child?}{}{}{}{}
{261}{You would do well to help me, Turuko. If I fail, you will be held accountable as well.}{}{8}{pc.skill_level_get(npc,skill_intimidate) >= 7}{270}{}
{262}{If me fail, priest guy mad at you too, Turkey.}{}{-7}{pc.skill_level_get(npc,skill_intimidate) >= 7}{270}{}
{263}{E:}{}{1}{}{0}{}
{270}{[He glares at you] How dare you presume to lecture me! I am your superior in this matter. You would do well to remember your station.}{[He glares at you] How dare you presume to lecture me! I am your superior in this matter. You would do well to remember your station.}{}{}{}{}
{271}{E:}{}{1}{}{0}{}
{300}{Yes, sir?}{Yes, ma'am?}{}{300}{}{}
{301}{I think you should leave the group, Turuko.}{}{8}{npc.area != 1 and npc.area != 3}{310}{}
{302}{Me want you leave, Turkey.}{}{-7}{npc.area != 1 and npc.area != 3}{310}{}
{303}{I think you should leave the group, Turuko.}{}{8}{npc.area == 1 or npc.area == 3}{320}{}
{304}{Me want you leave, Turkey.}{}{-7}{npc.area == 1 or npc.area == 3}{320}{}
{305}{We need to talk about your equipment?}{}{8}{npc.leader_get() != OBJ_HANDLE_NULL}{500}{}
{306}{Me talk about Turkey stuffs?}{}{-7}{npc.leader_get() != OBJ_HANDLE_NULL}{500}{}
{307}{K:}{}{1}{}{20}{}
{308}{E:}{}{1}{}{0}{}
{310}{Return to a village, and Kobort and I will gladly take our leave there, sir.}{Return to a village, and Kobort and I will gladly take our leave there, ma'am.}{}{310}{}{}
{311}{K:}{}{1}{}{20}{}
{312}{E:}{}{1}{}{0}{}
{320}{Are you sure you want Kobort and I to leave?}{Are you sure you want Kobort and I to leave?}{}{320}{}{}
{321}{Y:}{}{1}{}{330}{}
{322}{N:}{}{1}{}{340}{}
{330}{Goodbye, sir.}{Goodbye, ma'am.}{}{330}{}{pc.follower_remove(npc)}
{331}{E:}{}{1}{}{0}{}
{340}{Anything else sir?}{Anything else ma'am?}{}{340}{}{}
{341}{K:}{}{1}{}{20}{}
{342}{E:}{}{1}{}{0}{}
{400}{Kobort is dead, sir, what else do you demand of me?}{Kobort is dead, ma'am. What else do you demand of me?}{}{400}{}{}
{401}{I think you should leave the group, Turuko.}{}{8}{}{410}{}
{402}{Me want you leave, Turkey.}{}{-7}{}{410}{}
{403}{We need to talk about your equipment.}{}{8}{npc.leader_get() != OBJ_HANDLE_NULL}{500}{}
{404}{Me talk about Turkey stuffs?}{}{-7}{npc.leader_get() != OBJ_HANDLE_NULL}{500}{}
{405}{K:}{}{1}{}{20}{}
{406}{E:}{}{1}{}{0}{}
{410}{Gladly, sir.}{Gladly, ma'am.}{}{410}{}{pc.follower_remove(npc)}
{411}{E:}{}{1}{}{0}{}
{420}{You are injured. Yet I am well! Now is my chance to gain all of your equipment for myself! Die, @pcname@!}{You are injured. Yet I am well! Now is my chance to gain all of your equipment for myself! Die, @pcname@!}{}{420}{}{}
{421}{[Turuko attacks!]}{}{1}{}{0}{pc.follower_remove(npc); npc.attack(pc)}
{430}{[He stares at you, his eyes like daggers] I have never liked your kind, paladin. You would do well to stay out of my way.}{[He stares at you, his eyes like daggers] I have never liked your kind, paladin. You would do well to stay out of my way.}{}{430}{}{}
{431}{I would not willingly associate with you either, Turuko. Goodbye.}{}{8}{}{0}{}
{432}{Me not like you either, Turkey. Bye.}{}{-7}{}{0}{}

{440}{Then let us travel at once.}{Then let us travel at once.}{}{}{}{}
{441}{Lead the way Toruko.}{}{8}{}{0}{pc.follower_add( npc ); game.worldmap_travel_by_dialog(14)}
{442}{You show me the way, Turkey.}{}{-7}{}{0}{pc.follower_add( npc ); game.worldmap_travel_by_dialog(14)}
{450}{I have brought to you the hateful sword, my master.}{I have brought to you the hateful sword, my master.}{}{}{}{}
{451}{Give Fragarach to him Turuko.}{}{8}{anyone( pc.group_list(), "has_item", 2201 )}{0}{talk_to_cleric(npc,pc,100)}
{452}{Give Frag-A-Rat to him Turkey.}{}{-7}{anyone( pc.group_list(), "has_item", 2201 )}{0}{talk_to_cleric(npc,pc,100)}
{453}{What do you want with Fragarach?}{}{8}{not game.party_alignment == LAWFUL_EVIL}{470}{}
{454}{What you want Frag-A-Rat for?}{}{-7}{not game.party_alignment == LAWFUL_EVIL}{470}{}
{460}{My work here is done. Kobort and I must depart.}{My work here is done. Kobort and I must depart.}{}{}{}{}
{461}{Farewell, Toruko.}{}{8}{}{0}{pc.follower_remove(npc); run_off(npc,pc)}
{462}{Me leave Turkey now.}{}{-7}{}{0}{pc.follower_remove(npc); run_off(npc,pc)}
{470}{I'm giving it to the cleric, who is going to destroy it.}{I'm giving it to the cleric, who is going to destroy it.}{}{}{}{}
{471}{Oh ok, go ahead.}{}{1}{}{0}{talk_to_cleric(npc,pc,100)}
{472}{Oh no you don't. [Attack]}{}{1}{}{0}{pc.follower_remove(npc); npc.attack(pc)}

{500}{What do you wish from Turuko?}{What do you wish from Turuko?}{}{}{}{}
{501}{Will you please sell me your starting equipment?}{}{8}{game.global_flags[808] == 0}{560}{}
{502}{Me buy stuffs?}{}{-7}{game.global_flags[808] == 0}{560}{}
{503}{Don't sell or give away anything in your inventory.}{}{8}{}{550}{game.global_flags[806] = 1}
{504}{Turkey no lose stuffs.}{}{-7}{}{550}{game.global_flags[806] = 1}
{510}{Never mind.}{}{8}{}{}{}
{511}{Me forgets sumthan.}{}{-7}{}{}{}
{550}{I will do that.}{I will do that.}{}{}{}{pc.follower_remove( npc ); pc.follower_add( npc ); game.global_flags[806] = 0}
{551}{Thanks Turuko.}{}{8}{}{}{}
{552}{Thanks Turkey.}{}{-7}{}{}{}
{560}{I will sell you my starting equipment for 15 gold.}{I will sell you my starting equipment for 15 gold.}{}{}{}{}
{561}{[Buy items]}{}{1}{pc.money_get() >= 1500}{570}{game.global_flags[808] = 1; pc.money_adj(-1500); equip_transfer( npc, pc )}
{562}{I don't have that much right now.}{}{8}{pc.money_get() <= 1499}{}{}
{563}{Me not have da coins.}{}{-7}{pc.money_get() <= 1499}{}{}
{564}{Never mind.}{}{8}{}{}{}
{565}{Me forgets sumthan.}{}{-7}{}{}{}
{570}{I have finished.}{I have finished.}{}{}{}{}
{571}{Thanks Turkey.}{}{-7}{}{}{}
{572}{Thanks Turuko.}{}{8}{}{}{}

{600}{Sir, what are you doing here?}{Madam, what are you doing here?}{}{}{600}{}
{601}{Turuko? Zert? I might ask what you're doing here.}{}{8}{}{0}{switch_to_zert( npc, pc, 600)}
{602}{Turkey? Burt? What you doing here?}{}{-7}{}{0}{switch_to_zert( npc, pc, 600)}
{610}{I have been searching for you, in a nearby Moathouse. [suddenly humorless] Do not continue along this path.}{I have been searching for you, in a nearby Moathouse. [suddenly humorless] Do not continue along this path.}{}{}{610}{}
{611}{I sense a certain disdain in your attitude, Turuko. Perhaps you'd care to share your true feelings with us?}{}{8}{}{620}{}
{612}{Turkey not like me. You tell truth.}{}{-7}{}{620}{}
{620}{Very well. I will tell you. You...your group, your associates are...unusual. [turns to Zert] I do not like them. I cannot even bear to look upon them. [back to you] You should be killed at once.}{Very well. I will tell you. You...your group, your associates are...unusual. [turns to Zert] I do not like them. I cannot even bear to look upon them. [back to you] You should be killed at once.}{}{}{620}{}
{621}{[You reach for your weapons]}{}{1}{}{0}{switch_to_zert( npc, pc, 610)}
{630}{I don't care what you think. You would do well to stay out of my way. [waves a hand dismissively] Go away, shoo.}{I don't care what you think. You would do well to stay out of my way. [waves a hand dismissively] Go away, shoo.}{}{}{630}{}
{631}{Fine. I'm finished here anyway. Lareth has been dealt with. The Moathouse has been cleared.}{}{8}{}{640}{}
{632}{Okay. Me done with Moathouse anyway. Layrest a goner.}{}{-7}{}{640}{}
{640}{Herald of hell! Well, on second thought, the Moathouse 'lair of evil bandits' must not fall into the wrong hands. I have never liked your kind.}{Herald of hell! Well, on second thought, the Moathouse 'lair of evil bandits' must not fall into the wrong hands. I have never liked your kind.}{}{}{640}{}
{641}{My kind? I have learned from wiser men than you about the likes of those such as yourself.}{}{8}{}{650}{}
{642}{Me kinda dumb, but I know all about Turkey-types.}{}{-7}{}{650}{}
{650}{Ahhh. Yet my master once told me, 'All must die according to plan.'}{Ahhh. Yet my master once told me, 'All must die according to plan.'}{}{}{}{}
{651}{Well if that's the way you feel, then let's finish this.}{}{8}{}{0}{switch_to_zert( npc, pc, 620)}
{652}{We fight now, then.}{}{-7}{}{0}{switch_to_zert( npc, pc, 620)}

{5000}{As always, those that are strong do, and those that are weak die.}{As always, those that are strong do, and those that are weak die.}{}{}{}{}
{5001}{S:}{}{1}{}{}{}
{5002}{E:}{}{1}{}{}{}
{5003}{Y:}{}{1}{}{}{}

{10008}{[The man bows before you] Hello, sir. I am called Turuko. I am pleased to meet you.}{[The man bows before you] Hello, madam. I am called Turuko. I am pleased to meet you.}{}{}{}{}
{10009}{[The man performs a slight bow towards you] Greetings. I am Turuko.}{[The man performs a slight bow towards you] Greetings. I am Turuko.}{}{}{}{}
{10011}{[Turuko bows] I welcome you again, @pcname@.}{[Turuko bows] I welcome you again, @pcname@.}{}{}{}{}
{10012}{Hello, @pcname@. How may I help you?}{Hello, @pcname@. How may I help you?}{}{}{}{}
{10014}{I have finished.}{I have finished.}{}{}{}{}
{10015}{As a monk, I appreciate the aesthetics of your apparel.}{As a monk, I appreciate the aesthetics of your apparel.}{}{}{}{}
{10016}{A barbarian. You dress the part well.}{A barbarian. You dress the part well.}{}{}{}{}
{10017}{[He glances behind you] Your associates are...unusual.}{[He glances behind you] Your associates are...unusual.}{}{}{}{}
{10019}{Go away. Shoo!}{Go away. Shoo!}{}{}{}{}
{10020}{Your multiple images are impressive, but I have trained my other senses besides sight.}{Your multiple images are impressive, but I have trained my other senses besides sight.}{}{}{}{}
{10021}{I may not be able to see you, but I sense your presence.}{I may not be able to see you, but I sense your presence.}{}{}{}{}
{11001}{What do you wish from Turuko?}{What do you wish from Turuko?}{}{}{}{}
{11002}{What do you wish from Turuko?}{What do you wish from Turuko?}{}{}{}{}
{11003}{Why have you returned, @pcname@?}{Why have you returned, @pcname@?}{}{}{}{}
{11004}{Yes, @pcname@, what is it? I am a busy man!}{Yes, @pcname@, what is it? I am a busy man!}{}{}{}{}
{12014}{I am to die the true death!}{I am to die the true death!}{}{}{}{}
{12020}{Very well, @pcname@.}{Very well, @pcname@.}{}{}{}{}
{12021}{I will not do that, @pcname@.}{I will not do that, @pcname@.}{}{}{}{}
{12022}{You would do well to avoid harming me, @pcname@.}{You would do well to avoid harming me, @pcname@.}{}{}{}{}
{12023}{You have experienced my Touch of Death!}{You have experienced my Touch of Death!}{}{}{}{}
{12024}{Remember, one's actions must flow without thought.}{Remember, one's actions must flow without thought.}{}{}{}{}
{12029}{My master once told me, "Learn when to fight and when to run." I think we should run.}{My master once told me, "Learn when to fight and when to run." I think we should run.}{}{}{}{}
{12039}{Do not continue along this path, or I may not follow.}{Do not continue along this path, or I may not follow.}{}{}{}{}
{12046}{I will do that.}{I will do that.}{}{}{}{}
{12054}{My blood has been spilled, soon I will join its flow.}{My blood has been spilled, soon I will join its flow.}{}{}{}{}
{12055}{I am encumbered by material things.}{I am encumbered by material things.}{}{}{}{}
{12056}{All must die according to plan.}{All must die according to plan.}{}{}{}{}
{12057}{Eiiiiiiiiii!}{Eiiiiiiiiii!}{}{}{}{}
{12058}{I must know my enemy as I know his blows.}{I must know my enemy as I know his blows.}{}{}{}{}
{12059}{Herald of hell! [He regains his composure] I mean, would you look at that?}{Herald of hell! [He regains his composure] I mean, would you look at that?}{}{}{}{}
{12062}{We must walk carefully. Danger surrounds us.}{We must walk carefully. Danger surrounds us.}{}{}{}{}
{12063}{This village seems more worldly than Hommlet.}{This village seems more worldly than Hommlet.}{}{}{}{}
{12064}{Ah! What a grand temple!}{Ah! What a grand temple!}{}{}{}{}
{12065}{This was the battle site between good and evil ten years ago. Good prevailed, that day at least.}{This was the battle site between good and evil ten years ago. Good prevailed, that day at least.}{}{}{}{}
{12070}{I do not see how this venture lends itself to my skills.}{I do not see how this venture lends itself to my skills.}{}{}{}{}
{12080}{You go first, @pcname@!}{You go first, @pcname@!}{}{}{}{}
{12091}{These bronze doors...I do not like them...I cannot even bear to look upon them!}{These bronze doors...I do not like them...I cannot even bear to look upon them!}{}{}{}{}
{12095}{These ruins run deeper than I thought.}{These ruins run deeper than I thought.}{}{}{}{}
{12096}{That man should be killed at once, before he attacks us!}{That man should be killed at once, before he attacks us!}{}{}{}{}
{12101}{What a magnificent throne! Fit for a king...or a queen.}{What a magnificent throne! Fit for a king...or a queen.}{}{}{}{}
{12103}{I must steady my mind. Fear cannot take hold of me in this place.}{I must steady my mind. Fear cannot take hold of me in this place.}{}{}{}{}
{12200}{We should keep moving.}{We should keep moving.}{}{}{}{}

