{1}{[the ogre roars] LUBASH SMASH YOU!}{[the ogre roars] LUBASH SMASH YOU!}{}{1}{}{}
{2}{That's frightfully rude, old boy.}{}{8}{pc.skill_level_get(npc,skill_diplomacy) >= 7}{10}{}
{3}{Um, I am supposed to be here.}{}{8}{pc.skill_level_get(npc,skill_bluff) >= 3}{10}{}
{4}{Oh yeah! You and what army?!}{}{8}{pc.skill_level_get(npc,skill_intimidate) >= 12}{20}{}
{5}{Well, I will smash you right back then.}{}{1}{}{0}{npc.attack(pc)}
{6}{Why you not nice?}{}{-7}{pc.skill_level_get(npc,skill_diplomacy) >= 7}{10}{}
{7}{Me sent here by head guy.}{}{-7}{pc.skill_level_get(npc,skill_bluff) >= 3}{10}{}
{8}{Oh yeah? If you had army, me scared of army then. But not of you. With no army.}{}{-7}{pc.skill_level_get(npc,skill_intimidate) >= 12}{20}{}
{9}{Hold on a second, could you say that again for my party leader?}{}{1}{pc != game.party[0] and game.party[0].distance_to(pc) <= 40 and not critter_is_unconscious(game.party[0]) and anyone(game.party[0].group_list(), "has_wielded", 3005)}{0}{call_leader(npc, pc)}
{10}{YOU WEAR CAPE BUT NOT MAKE SIGN!}{YOU WEAR CAPE BUT NOT MAKE SIGN!}{}{10}{}{}
{11}{I am positive we can resolve this amicably.}{}{8}{pc.skill_level_get(npc,skill_diplomacy) >= 7}{50}{}
{12}{No one mentioned the sign to me, but as you can see, I have the cape on.}{}{8}{pc.skill_level_get(npc,skill_bluff) >= 3}{30}{}
{13}{What can me do for you to make you happy and not smashy?}{}{-7}{pc.skill_level_get(npc,skill_diplomacy) >= 7}{50}{}
{14}{Me told about cape. Me not told about sign.}{}{-7}{pc.skill_level_get(npc,skill_bluff) >= 3}{30}{}
{20}{[The ogre looks nervous] LUBASH HAVE NO ARMY!}{[The ogre looks nervous] LUBASH HAVE NO ARMY!}{}{20}{}{}
{21}{Yeah, so back off before you get hurt!}{}{8}{}{40}{}
{22}{So me not scared. You sit! Be good!}{}{-7}{}{40}{}
{30}{[The ogre wags his finger at you] OK BUT LUBASH GET SMASHY IF LUBASH NOT SEE CAPE! YOU GO NOW!}{[The ogre wags his finger at you] OK BUT LUBASH GET SMASHY IF LUBASH NOT SEE CAPE! YOU GO NOW!}{}{30}{}{}
{31}{I am gone, Lubash.}{}{8}{}{0}{}
{32}{Me go.}{}{-7}{}{0}{}
{40}{LUBASH NO SMASH.}{LUBASH NO SMASH.}{}{40}{}{}
{41}{See that you don't! Goodbye.}{}{1}{}{0}{}
{50}{[The ogre rubs his hands together and his eyes light up with greed] LUBASH WANT GOLD! GIVE LUBASH GOLD!}{[The ogre rubs his hands together and his eyes light up with greed] LUBASH WANT GOLD! GIVE LUBASH GOLD!}{}{50}{}{}
{51}{Here is 50 gold.}{}{1}{pc.money_get() >= 5000}{40}{pc.money_adj(-5000)}
{52}{How much do you want?}{}{8}{}{60}{}
{53}{I am not going to give you a copper, you big overgrown carpet!}{}{8}{}{0}{npc.attack(pc)}
{54}{How much you want?}{}{-7}{}{60}{}
{55}{No! Me like my gold! Me rather do smashy-smashy!}{}{-7}{}{0}{npc.attack(pc)}
{60}{LUBASH WANTS LOTS AND LOTS AND LOTS AND LOTS!}{LUBASH WANTS LOTS AND LOTS AND LOTS AND LOTS!}{}{60}{}{}
{61}{Here is 100 gold.}{}{1}{pc.money_get() >= 10000}{40}{pc.money_adj(-10000)}
{62}{You are too greedy, Lubash. It will give you an ulcer.}{}{8}{}{70}{}
{63}{Me not got lots.}{}{-7}{}{70}{}
{70}{LUBASH SMASH YOU ALL!}{LUBASH SMASH YOU ALL!}{}{70}{}{}
{71}{That's doubtful.}{}{8}{}{0}{npc.attack(pc)}
{72}{Bring it on, big guy.}{}{8}{}{0}{npc.attack(pc)}
{73}{ME SMASH BACK!}{}{-7}{}{0}{npc.attack(pc)}
{74}{Me see this coming.}{}{-7}{}{0}{npc.attack(pc)}
{100}{LUBASH NOT SMASH MUCH LATELY!}{LUBASH NOT SMASH MUCH LATELY!}{}{100}{}{}
{101}{How sad for Lubash.}{}{8}{pc.skill_level_get(npc,skill_diplomacy) >= 7}{30}{}
{102}{Well, I have no smashing orders for you today, Lubash.}{}{8}{pc.skill_level_get(npc,skill_bluff) >= 3}{30}{}
{103}{And Lubash will continue that trend if Lubash knows what is good for Lubash.}{}{8}{pc.skill_level_get(npc,skill_intimidate) >= 12}{40}{}
{104}{Poor Lubash.}{}{-7}{pc.skill_level_get(npc,skill_diplomacy) >= 7}{30}{}
{105}{Me not told who you should smash. Me check on that for you.}{}{-7}{pc.skill_level_get(npc,skill_bluff) >= 3}{30}{}
{106}{Lubash, stay! Good Lubash.}{}{-7}{pc.skill_level_get(npc,skill_intimidate) >= 12}{40}{}
{107}{Bye.}{}{1}{}{0}{}

