{1}{[The merchant stands up and salutes you] Huzzah to the conquering hero! Our freedom is at hand!}{[The merchant stands up and salutes you] Huzzah to the conquering hero! Our freedom is at hand!}{}{}{}{}
{2}{'Tis my pleasure and my duty to rescue the prisoners of this ill-begotten place.}{}{8}{}{10}{}
{3}{It me duty to rescue you.}{}{-7}{}{10}{}
{4}{I fear that I cannot free you at this time.}{}{8}{}{0}{}
{5}{Me not let you go.}{}{-7}{}{0}{}
{6}{Hero? You are too quick to place your trust. I am here to kill you.}{}{8}{pc.stat_level_get(stat_level_paladin) == 0}{0}{npc.attack( pc )}
{7}{Forget about a hero. Me just want to kill you.}{}{-7}{pc.stat_level_get(stat_level_paladin) == 0}{0}{npc.attack( pc )}
{10}{News of your heroics shall spread throughout the land! Heralds will sound trumpets at your every entrance and bards shall sing songs of your triumphs across the Flanaess!}{News of your heroics shall spread throughout the land! Heralds will sound trumpets at your every entrance and bards shall sing songs of your triumphs across the Flanaess!}{}{}{}{}
{11}{Then I shall try to make the stories truly worthy as my adventure here has just begun! Farewell, merchants, and I wish you well on your further journeys.}{}{8}{}{0}{run_off(npc, pc); game.global_flags[998] = 1}
{12}{Me want to have lots of stories told about me. Me go get more bad guys now. Bye bye.}{}{-7}{}{0}{run_off(npc, pc); game.global_flags[998] = 1}
{13}{Perchance you can tell me about this place where you have been imprisoned.}{}{8}{}{20}{}
{14}{How you get here?}{}{-7}{}{20}{}
{20}{We were captured by raiding ghouls as our caravan passed through Nulb. I don't know where we are now, but our captors all seem to wear red robes.}{We were captured by raiding ghouls as our caravan passed through Nulb. I don't know where we are now, but our captors all seem to wear red robes.}{}{}{}{}
{21}{Can you tell me anything more?}{}{8}{}{30}{}
{22}{You know more stuff?}{}{-7}{}{30}{}
{23}{I must continue onward then. May we meet again in better times!}{}{8}{}{0}{run_off(npc, pc); game.global_flags[998] = 1}
{24}{Me go on now.}{}{-7}{}{0}{run_off(npc, pc); game.global_flags[998] = 1}
{25}{As you passed through Nulb? I thought Wicked said you were from Nulb?}{}{8}{}{40}{}
{26}{You not from Nulb then?}{}{-7}{}{40}{}
{30}{I have heard mention of a High Priest named Alrrem. He sounds quite frightful. But that is all that I know. I am certain he will not be a challenge for one such as yourself!}{I am afraid I know little else about this place. Thank you once again for my rescue.}{}{}{}{}
{31}{Then I shall take great pride in removing this Alrrem's head from his body! Farewell to you, friend. Good luck!}{}{8}{game.global_flags[107] == 0}{0}{run_off(npc, pc); game.global_flags[998] = 1}
{32}{Me go get that Alrrem now! Bye bye.}{}{-7}{game.global_flags[107] == 0}{0}{run_off(npc, pc); game.global_flags[998] = 1}
{33}{I have disposed of this High Priest already. Vengeance has been served! Now farewell and good journeys to you!}{}{8}{game.global_flags[107] == 1}{0}{run_off(npc, pc); game.global_flags[998] = 1}
{34}{Me kill dat guy. You safe now. Bye bye.}{}{-7}{game.global_flags[107] == 1}{0}{run_off(npc, pc); game.global_flags[998] = 1}
{35}{Where are you from?}{}{8}{}{40}{}
{36}{Where you from then?}{}{-7}{}{40}{}
{40}{Me and my companion here are from Verbobonc.}{Me and my companion here are from Verbobonc.}{}{}{}{}
{41}{Would you like me to take you home?}{}{8}{}{50}{}
{42}{Me take you home?}{}{-7}{}{50}{}
{43}{I don't know where that is.}{}{8}{game.areas[14] == 0}{80}{}
{44}{Me not know that place.}{}{-7}{game.areas[14] == 0}{80}{}
{50}{Would you? That would be excellent!.}{Would you? That would be excellent!.}{}{}{}{}
{51}{Sure no problem, let's go.}{}{8}{pc.follower_atmax() == 0 and game.areas[14] == 1}{0}{pc.follower_add( npc )}
{52}{We go now.}{}{-7}{pc.follower_atmax() == 0 and game.areas[14] == 1}{0}{pc.follower_add( npc )}
{53}{We have no room for more followers at the moment, but I'll be back to take you home later.}{}{8}{pc.follower_atmax() == 1}{0}{}
{54}{My group too full, maybe later.}{}{-7}{pc.follower_atmax() == 1}{0}{}
{55}{Ok, but I'll have to come back for you later, I have some other things to take care of first.}{}{8}{}{0}{}
{56}{Me take you later, me too busy right now.}{}{-7}{}{0}{}
{57}{On second thought, you go ahead, I'll meet you there later.}{}{8}{game.areas[14] == 1}{0}{run_off(npc, pc); game.global_flags[998] = 1}
{58}{You go home, me stay here. Me see you later.}{}{-7}{game.areas[14] == 1}{0}{run_off(npc, pc); game.global_flags[998] = 1}

{60}{Ah, home at last, thank you so much, but alas, I must part company with you now, but at least now I can re-open my shop.}{Ah, home at last, thank you so much, but alas, I must part company with you now, but at least now I can re-open my shop.}{}{}{}{}
{61}{Oh? what is it that you sell?}{}{8}{}{70}{}
{62}{What you sell?}{}{-7}{}{70}{}
{70}{I am a blacksmith by trade, stop by some time I have some excellent wares for sale. Thank you for rescuing me.}{I am a blacksmith by trade, stop by some time I have some excellent wares for sale. Thank you for rescuing me.}{}{}{}{; game.global_flags[998] = 1}
{71}{You're very welcome Victor. [Turn to Jenna]}{}{8}{anyone( pc.group_list(), "has_follower", 14250 )}{0}{pc.follower_remove( npc ); npc_check1( npc, pc, 90 ); run_off( npc, pc )}
{72}{Me glad to help Victor. [Turn to Jenna]}{}{-7}{anyone( pc.group_list(), "has_follower", 14250 )}{0}{pc.follower_remove( npc ); npc_check1( npc, pc, 90 ); run_off( npc, pc )}
{73}{You're very welcome Victor. [Turn to Gregor]}{}{8}{anyone( pc.group_list(), "has_follower", 14251 )}{0}{pc.follower_remove( npc ); npc_check2( npc, pc, 100 ); run_off( npc, pc )}
{74}{Me glad to help Victor. [Turn to Gregor]}{}{-7}{anyone( pc.group_list(), "has_follower", 14251 )}{0}{pc.follower_remove( npc ); npc_check2( npc, pc, 100 ); run_off( npc, pc )}
{75}{You're very welcome Victor. [Turn to Elysia]}{}{8}{anyone( pc.group_list(), "has_follower", 14431 )}{0}{pc.follower_remove( npc ); npc_check3( npc, pc, 60 ); run_off( npc, pc )}
{76}{Me glad to help Victor. [Turn to Elysia]}{}{-7}{anyone( pc.group_list(), "has_follower", 14431 )}{0}{pc.follower_remove( npc ); npc_check3( npc, pc, 60 ); run_off( npc, pc )}
{77}{You're very welcome Victor.}{}{8}{not anyone( pc.group_list(), "has_follower", 14251 ) and not anyone( pc.group_list(), "has_follower", 14431 ) and not anyone( pc.group_list(), "has_follower", 14250 )}{0}{pc.follower_remove( npc ); run_off( npc, pc )}
{78}{Me glad to help Victor.}{}{-7}{not anyone( pc.group_list(), "has_follower", 14251 ) and not anyone( pc.group_list(), "has_follower", 14431 ) and not anyone( pc.group_list(), "has_follower", 14250 )}{0}{pc.follower_remove( npc ); run_off( npc, pc )}

{80}{Here, let me mark it on your map for you.}{Here, let me mark it on your map for you.}{}{}{}{game.areas[14] = 1}
{81}{Thank you, would you like me to take you there now?}{}{8}{}{50}{}
{82}{Ta, me take you home now?}{}{-7}{}{50}{}
