{1}{G:}{G:}{}{}{}{}
{2}{Hello, I am @pcname@.}{}{8}{not npc.has_met( pc )}{10}{}
{3}{Hi, me @pcname@.}{}{-7}{not npc.has_met( pc )}{10}{}
{4}{B:}{}{1}{npc.has_met( pc ) and find_container_near(npc,1205) != OBJ_HANDLE_NULL and Shopkeeper_Is(npc) == 1}{0}{}
{5}{K:}{}{1}{npc.has_met( pc )}{100}{}
{6}{E:}{}{1}{npc.has_met( pc )}{0}{}
{10}{Hello @pcname@. I'm Otis, the town smith. Say, are you an adventurer?}{Hello @pcname@. I'm Otis, the town smith. Say, are you an adventurer?}{}{10}{}{}
{11}{Yes, I am. Why do you ask?}{}{8}{}{20}{}
{12}{Yup! Me do that! Why you ask?}{}{-7}{}{20}{}
{13}{Perhaps. Why?}{}{8}{}{20}{}
{14}{Um, maybe, maybe not. Why?}{}{-7}{}{20}{}
{15}{Why yes. Don't I look like an adventurer?}{}{8}{(pc.item_find(6318) != OBJ_HANDLE_NULL and pc.stat_level_get( stat_gender ) == gender_female) or (pc.item_find(6320) != OBJ_HANDLE_NULL and pc.stat_level_get( stat_gender ) == gender_female)}{800}{}
{20}{I was just wondering if you were here to explore that old temple.}{I was just wondering if you were here to explore that old temple.}{}{20}{}{}
{21}{What old temple?}{}{1}{game.story_state == 3}{30}{}
{22}{Yes, I am exploring that place. Why, are you interested in it?}{}{8}{game.story_state >= 4}{40}{}
{23}{No, I am not interested in that old place.}{}{8}{game.story_state >= 4}{100}{}
{24}{Yup! Me go there! Why you wanna know?}{}{-7}{game.story_state >= 4}{40}{}
{25}{Nah, me not go there.}{}{-7}{game.story_state >= 4}{100}{}
{30}{There's a ruin of an old temple nearby, I thought you might be going there to look for buried treasure or something. Here, I'll show you where it is on your map.}{There's a ruin of an old temple nearby, I thought you might be going there to look for buried treasure or something. Here, I'll show you where it is on your map.}{}{30}{}{game.areas[4] = 1; game.story_state = 4}
{31}{Thanks, Otis. Are you interested in that ruin?}{}{8}{npc.leader_get() == OBJ_HANDLE_NULL}{40}{}
{32}{Thanks for the information, Otis. Good bye.}{}{8}{}{0}{}
{33}{Thanks! You ever go there?}{}{-7}{npc.leader_get() == OBJ_HANDLE_NULL}{40}{}
{34}{Thanks! Me go now!}{}{-7}{}{0}{}
{35}{K:}{}{1}{npc.leader_get() != OBJ_HANDLE_NULL}{100}{}
{40}{Well, in my younger days I was a mercenary, and I got the chance to do some adventuring. But I never found anything worth a damn. So I became a blacksmith. But, business is slow lately, and...I wouldn't be opposed to joining the right group.}{Well, in my younger days I was a mercenary, and I got the chance to do some adventuring. But I never found anything worth a damn. So I became a blacksmith. But, business is slow lately, and...I wouldn't be opposed to joining the right group.}{}{40}{}{}
{41}{Would you want to join up with me?}{}{8}{(game.global_flags[73] == 0) and (npc.leader_get() == OBJ_HANDLE_NULL) and (game.global_flags[360] == 0)}{50}{}
{42}{Wanna join me?}{}{-7}{(game.global_flags[73] == 0) and (npc.leader_get() == OBJ_HANDLE_NULL) and (game.global_flags[360] == 0)}{50}{}
{43}{I'd like you to join me, but I have too many followers already.}{}{8}{(game.global_flags[73] == 0) and (npc.leader_get() == OBJ_HANDLE_NULL) and (game.global_flags[360] == 1) and (pc.follower_atmax())}{80}{}
{44}{Me want you to join, but me have too many people already!}{}{-7}{(game.global_flags[73] == 0) and (npc.leader_get() == OBJ_HANDLE_NULL) and (game.global_flags[360] == 1) and (pc.follower_atmax())}{80}{}
{45}{Would you want to join up with me?}{}{8}{(game.global_flags[73] == 0) and (npc.leader_get() == OBJ_HANDLE_NULL) and (game.global_flags[360] == 1) and (not pc.follower_atmax())}{60}{}
{46}{Wanna join me?}{}{-7}{(game.global_flags[73] == 0) and (npc.leader_get() == OBJ_HANDLE_NULL) and (game.global_flags[360] == 1) and (not pc.follower_atmax())}{60}{}
{47}{K:}{}{1}{}{100}{}
{48}{E:}{}{1}{}{0}{}
{50}{I would like to join your group. But I'd need some money to get some gear. 175 gold should cover it. And I want a full share of the loot we find. I'd like to retire before I'm an old codger.}{I would like to join your group. But I'd need some money to get some gear. 175 gold should cover it. And I want a full share of the loot we find. I'd like to retire before I'm an old codger.}{}{50}{}{}
{51}{OK, here is 175 gold. Join up.}{}{8}{pc.money_get() >= 17500 and not pc.follower_atmax()}{60}{pc.money_adj(-17500); game.global_flags[360] = 1}
{52}{Here be 175 gold. Join!}{}{-7}{pc.money_get() >= 17500 and not pc.follower_atmax()}{60}{pc.money_adj(-17500); game.global_flags[360] = 1}
{53}{Hmm, I am interested but I don't have the money right now.}{}{8}{pc.money_get() < 17500}{70}{}
{54}{Me want you but me got no money.}{}{-7}{pc.money_get() < 17500}{70}{}
{55}{I am interested, but I have too many followers as it is.}{}{8}{pc.follower_atmax()}{80}{}
{56}{Me got too many followers already!}{}{-7}{pc.follower_atmax()}{80}{}
{57}{No thanks, I am not interested.}{}{8}{}{90}{}
{58}{Nope. Me no want you.}{}{-7}{}{90}{}
{60}{Great. I'm ready to head out.}{Great. I'm ready to head out.}{}{60}{}{set_switch_flag( npc, 1 )}
{61}{Let's go.}{}{1}{}{0}{}
{70}{Well come on back when your fortune is better. I'm not going anywhere.}{Well come on back when your fortune is better. I'm not going anywhere.}{}{70}{}{}
{71}{K:}{}{1}{}{100}{}
{72}{E:}{}{1}{}{0}{}
{80}{Well, if you ever find yourself short-handed, you know where to find me.}{Well, if you ever find yourself short-handed, you know where to find me.}{}{80}{}{}
{81}{K:}{}{1}{}{100}{}
{82}{E:}{}{1}{}{0}{}
{90}{Well, if you ever change your mind, I'll be here.}{Well, if you ever change your mind, I'll be here.}{}{90}{}{}
{91}{K:}{}{1}{}{100}{}
{92}{E:}{}{1}{}{0}{}
{100}{What are you interested in knowing?}{What are you interested in knowing?}{}{100}{}{}
{101}{What would happen if people in Nulb found out you were spying on them for the King of Furyondy?}{}{8}{((game.party_alignment == LAWFUL_EVIL) or (game.party_alignment == NEUTRAL_EVIL) or (game.party_alignment == CHAOTIC_EVIL)) and (game.global_flags[74] == 1) and (npc.leader_get() == OBJ_HANDLE_NULL)}{250}{}
{102}{What if me tell on you? Tell people you spy on them for Furyonder King guy?}{}{-7}{((game.party_alignment == LAWFUL_EVIL) or (game.party_alignment == NEUTRAL_EVIL) or (game.party_alignment == CHAOTIC_EVIL)) and (game.global_flags[74] == 1) and (npc.leader_get() == OBJ_HANDLE_NULL)}{250}{}
{103}{Are there any interesting ruins or dungeons nearby?}{}{8}{game.story_state == 3}{30}{}
{104}{Me look for treasure and stuff. What near here?}{}{-7}{game.story_state == 3}{30}{}
{105}{Can you recommend a good tavern in this town?}{}{8}{game.story_state != 3}{520}{}
{106}{Me thirsty. Where is good bar?}{}{-7}{game.story_state != 3}{520}{}
{107}{Does this town have an inn?}{}{8}{}{530}{}
{108}{Me look for inn.}{}{-7}{}{530}{}
{109}{Would you be interested in joining me?}{}{8}{(game.global_flags[73] == 0) and (npc.leader_get() == OBJ_HANDLE_NULL) and (game.global_flags[360] == 0)}{50}{}
{110}{Wanna join me?}{}{-7}{(game.global_flags[73] == 0) and (npc.leader_get() == OBJ_HANDLE_NULL) and (game.global_flags[360] == 0)}{50}{}
{111}{I'd like you to join me, but I have too many followers already.}{}{8}{(game.global_flags[73] == 0) and (npc.leader_get() == OBJ_HANDLE_NULL) and (game.global_flags[360] == 1) and (pc.follower_atmax())}{80}{}
{112}{Me want you to join, but me have too many people already!}{}{-7}{(game.global_flags[73] == 0) and (npc.leader_get() == OBJ_HANDLE_NULL) and (game.global_flags[360] == 1) and (pc.follower_atmax())}{80}{}
{113}{Would you want to join up with me?}{}{8}{(game.global_flags[73] == 0) and (npc.leader_get() == OBJ_HANDLE_NULL) and (game.global_flags[360] == 1) and (not pc.follower_atmax())}{60}{}
{114}{Wanna join me?}{}{-7}{(game.global_flags[73] == 0) and (npc.leader_get() == OBJ_HANDLE_NULL) and (game.global_flags[360] == 1) and (not pc.follower_atmax())}{60}{}
{115}{F:}{}{1}{}{0}{}
{120}{How's the adventuring going, @pcname@?}{How's the adventuring going, @pcname@?}{}{120}{}{}
{121}{I have discovered evil factions active within the Temple. I could really use some help!}{}{8}{((game.party_alignment == LAWFUL_GOOD) or (game.party_alignment == NEUTRAL_GOOD) or (game.party_alignment == CHAOTIC_GOOD)) and (game.story_state >= 5)}{130}{}
{122}{The Temple is a tough place. I could use some help.}{}{8}{((game.party_alignment == LAWFUL_GOOD) or (game.party_alignment == NEUTRAL_GOOD) or (game.party_alignment == CHAOTIC_GOOD)) and (game.story_state == 4)}{140}{}
{123}{It's difficult. Any chance of getting you to join up again?}{}{8}{(game.party_alignment != LAWFUL_GOOD) and (game.party_alignment != NEUTRAL_GOOD) and (game.party_alignment != CHAOTIC_GOOD)}{150}{}
{124}{Me find bad guy clerics in Temple! Me need help!}{}{-7}{((game.party_alignment == LAWFUL_GOOD) or (game.party_alignment == NEUTRAL_GOOD) or (game.party_alignment == CHAOTIC_GOOD)) and (game.story_state >= 5)}{130}{}
{125}{Not well. You help?}{}{-7}{((game.party_alignment == LAWFUL_GOOD) or (game.party_alignment == NEUTRAL_GOOD) or (game.party_alignment == CHAOTIC_GOOD)) and (game.story_state == 4)}{140}{}
{126}{Not good. You help?}{}{-7}{(game.party_alignment != LAWFUL_GOOD) and (game.party_alignment != NEUTRAL_GOOD) and (game.party_alignment != CHAOTIC_GOOD)}{150}{}
{127}{K:}{}{1}{}{100}{}
{128}{B:}{}{1}{find_container_near(npc,1205) != OBJ_HANDLE_NULL and Shopkeeper_Is(npc) == 1}{0}{}
{129}{E:}{}{1}{}{0}{}
{130}{That's terrible news. I will help you, but I must tell you that I can only accompany you on one more trip to the Temple. After that, you're on your own.}{That's terrible news. I will help you, but I must tell you that I can only accompany you on one more trip to the Temple. After that, you're on your own.}{}{130}{}{game.quests[31].state = qs_mentioned}
{131}{Yes, please join!}{}{8}{(group_average_level(pc) > 5) and (not pc.follower_atmax())}{60}{game.quests[31].state = qs_accepted}
{132}{Yes, please join!}{}{8}{(group_average_level(pc) <= 5) and (not pc.follower_atmax())}{190}{game.quests[31].state = qs_accepted}
{133}{Hmm, if I can only get you to join once more, I will wait for a better time.}{}{8}{}{90}{}
{134}{I need you, but my group is a bit full right now. I will come back.}{}{8}{pc.follower_atmax()}{80}{}
{135}{Whee! Join now!}{}{-7}{(group_average_level(pc) > 5) and (not pc.follower_atmax())}{60}{game.quests[31].state = qs_accepted}
{136}{Whee! Join now!}{}{-7}{(group_average_level(pc) <= 5) and (not pc.follower_atmax())}{190}{game.quests[31].state = qs_accepted}
{137}{Hmm, me come back when me REALLY need you.}{}{-7}{}{90}{}
{138}{Me have too many people! Me come back!}{}{-7}{pc.follower_atmax()}{80}{}
{140}{I already helped you once, @pcname@. Unless you find out what's really going on there, I don't think I can help you anymore.}{I already helped you once, @pcname@. Unless you find out what's really going on there, I don't think I can help you anymore.}{}{140}{}{}
{141}{K:}{}{1}{}{100}{}
{142}{E:}{}{1}{}{0}{}
{150}{Consider yourself lucky that I helped you one time already. I think that was one time too many.}{Consider yourself lucky that I helped you one time already. I think that was one time too many.}{}{150}{}{}
{151}{What do you mean by that?}{}{8}{}{160}{}
{152}{Why you say that?}{}{-7}{}{160}{}
{153}{K:}{}{1}{}{100}{}
{154}{E:}{}{1}{}{0}{}
{160}{I don't believe your heart's in the right place, @pcname@. The Temple is evil, and I will only help a good group to destroy it.}{I don't believe your heart's in the right place, @pcname@. The Temple is evil, and I will only help a good group to destroy it.}{}{160}{}{}
{161}{Fine. I will handle the Temple myself.}{}{8}{}{170}{}
{162}{You'll regret this, Otis.}{}{8}{}{180}{}
{163}{OK. Me will do Temple myself.}{}{-7}{}{170}{}
{164}{Me make you regret this!}{}{-7}{}{180}{}
{165}{Maybe I should just tell people here about your reports!}{}{8}{((game.party_alignment == LAWFUL_EVIL) or (game.party_alignment == NEUTRAL_EVIL) or (game.party_alignment == CHAOTIC_EVIL)) and (game.global_flags[74] == 1)}{250}{}
{166}{Me tell people about you and your reports!}{}{-7}{((game.party_alignment == LAWFUL_EVIL) or (game.party_alignment == NEUTRAL_EVIL) or (game.party_alignment == CHAOTIC_EVIL)) and (game.global_flags[74] == 1)}{250}{}
{167}{E:}{}{1}{}{0}{}
{170}{I hope you raze it to the ground, @pcname@.}{I hope you raze it to the ground, @pcname@.}{}{170}{}{}
{171}{K:}{}{1}{}{100}{}
{172}{E:}{}{1}{}{0}{}
{180}{I regret many things in my life, @pcname@, but I choose which ones, not you. Go back to your adventuring.}{I regret many things in my life, @pcname@, but I choose which ones, not you. Go back to your adventuring.}{}{180}{}{}
{181}{E:}{}{1}{}{0}{}
{190}{Okay, I'm in. But I think we need help. We should go see Mother Screng.}{Okay, I'm in. But I think we need help. We should go see Mother Screng.}{}{190}{}{set_switch_flag( npc, 1 )}
{191}{We will be fine. Let's go!}{}{8}{}{0}{}
{192}{OK, we will stop by her place if you think she can help. Let's go.}{}{8}{}{0}{}
{193}{No, we go now!}{}{-7}{}{0}{}
{194}{OK, we go there now.}{}{-7}{}{0}{}
{200}{Hello, my friend. What can I do for you?}{Hello, my friend. What can I do for you?}{}{200}{}{}
{201}{I am still exploring the Temple, Otis, but it is slow going. I could use some help.}{}{8}{game.story_state == 5}{210}{}
{202}{Me explore temple. Me need help.}{}{-7}{game.story_state == 5}{210}{}
{203}{There is some kind of demon down in the Temple, Otis!}{}{8}{game.story_state == 6}{210}{}
{204}{Demon lady trapped in Temple!}{}{-7}{game.story_state == 6}{210}{}
{205}{K:}{}{1}{}{100}{}
{206}{B:}{}{1}{find_container_near(npc,1205) != OBJ_HANDLE_NULL and Shopkeeper_Is(npc) == 1}{0}{}
{207}{E:}{}{1}{}{0}{}
{210}{I wish I could help you, son, but I need to report these events to people who can handle the greater repercussions.}{I wish I could help you, doll, but I need to report these events to people who can handle the greater repercussions.}{}{210}{}{}
{211}{What do you mean? Report to whom?}{}{8}{game.global_flags[74] == 0}{220}{}
{212}{And is anybody in Furyondy going to help me here?}{}{8}{game.global_flags[74] == 1}{230}{}
{213}{Huh? Report?}{}{-7}{game.global_flags[74] == 0}{220}{}
{214}{Get some Furyonder people here to help!}{}{-7}{game.global_flags[74] == 1}{230}{}
{215}{K:}{}{1}{}{100}{}
{216}{E:}{}{1}{}{0}{}
{220}{I can't explain it to you, but many important people are following your exploits. I wish you the best of luck, @pcname@.}{I can't explain it to you, but many important people are following your exploits. I wish you the best of luck, @pcname@.}{}{220}{}{}
{221}{A:}{}{1}{}{0}{}
{222}{K:}{}{1}{}{100}{}
{223}{E:}{}{1}{}{0}{}
{230}{Not now, @pcname@, and maybe not ever. There are still those people who feel the Temple should be left alone, rather than even attempt to destroy it. Why risk waking a giant, they say.}{Not now, @pcname@, and maybe not ever. There are still those people who feel the Temple should be left alone, rather than even attempt to destroy it. Why risk waking a giant, they say.}{}{230}{}{}
{231}{Those people are fools, and they risk our immortal souls with their caution.}{}{8}{}{240}{}
{232}{I see. Maybe I should stop doing anything too. Why risk my life when no one will help me?}{}{8}{}{240}{}
{233}{Those people be big dummies!}{}{-7}{}{240}{}
{234}{Maybe me stop too. No risk for me, if you no help.}{}{-7}{}{240}{}
{240}{Perhaps, @pcname@. But I have my orders, and I will not help you any more than I already have.}{Perhaps, @pcname@. But I have my orders, and I will not help you any more than I already have.}{}{240}{}{}
{241}{K:}{}{1}{}{100}{}
{242}{E:}{}{1}{}{0}{}
{250}{I'm warning you, @pcname@. Tell no one of my true purpose here!}{I'm warning you, @pcname@. Tell no one of my true purpose here!}{}{250}{}{}
{251}{Then join me! You don't have much choice, Otis.}{}{8}{pc.skill_level_get(npc, skill_intimidate) >= 10 and not pc.follower_atmax()}{260}{}
{252}{Then join me! Me give you no choice!}{}{-7}{pc.skill_level_get(npc, skill_intimidate) >= 10 and not pc.follower_atmax()}{260}{}
{253}{K:}{}{1}{}{100}{}
{254}{I will think about this, Otis. Good bye.}{}{8}{}{0}{}
{255}{Me think about it. Bye.}{}{-7}{}{0}{}
{260}{Damn you! I'll come with you, but may Beory have mercy on my soul.}{Damn you! I'll come with you, but may Beory have mercy on my soul.}{}{260}{}{set_switch_flag( npc, 1 )}
{261}{Come along then.}{}{1}{}{0}{}
{262}{Come along. And don't try anything. I'm watching you.}{}{8}{pc.skill_level_get(npc, skill_sense_motive) >= 6}{0}{}
{263}{You come and behave. Me watch you!}{}{-7}{pc.skill_level_get(npc, skill_sense_motive) >= 6}{0}{}
{270}{[Otis glares at you] My belongings, some very valuable equipment, have been disturbed. You wouldn't know anything about that, would you son?}{[Otis glares at you] My belongings, some very valuable equipment, have been disturbed. You wouldn't know anything about that, would you hon?}{}{270}{}{}
{271}{I have no idea what you are talking about.}{}{8}{pc.skill_level_get(npc, skill_bluff) >= 10}{320}{}
{272}{Me know nothing. Honest.}{}{-7}{pc.skill_level_get(npc, skill_bluff) >= 10}{320}{}
{273}{Maybe I do. Perhaps you can tell me what a simple blacksmith like yourself was doing with such nice equipment.}{}{8}{}{280}{}
{274}{Maybe. Me wonder how poor smithy get such goodies.}{}{-7}{}{280}{}
{280}{I told you. I used to be a mercenary.}{I told you. I used to be a mercenary.}{}{280}{}{}
{281}{Don't insult me, Otis. Who are you? Or should I go asking around?}{}{8}{}{290}{}
{282}{Me want truth! Me can handle it! Me go ask around!}{}{-7}{}{290}{}
{290}{[He eyes you warily] You must speak to no one of this. Promise me!}{[He eyes you warily] You must speak to no one of this. Promise me!}{}{290}{}{}
{291}{I swear.}{}{8}{(game.party_alignment == LAWFUL_GOOD) or (game.party_alignment == LAWFUL_NEUTRAL) or (game.party_alignment == LAWFUL_EVIL)}{300}{}
{292}{Yeah, whatever. I promise.}{}{8}{(game.party_alignment != LAWFUL_GOOD) and (game.party_alignment != LAWFUL_NEUTRAL) and (game.party_alignment != LAWFUL_EVIL)}{300}{}
{293}{Me swear.}{}{-7}{(game.party_alignment == LAWFUL_GOOD) or (game.party_alignment == LAWFUL_NEUTRAL) or (game.party_alignment == LAWFUL_EVIL)}{300}{}
{294}{Ok, yeah, me swear it, go on.}{}{-7}{(game.party_alignment != LAWFUL_GOOD) and (game.party_alignment != LAWFUL_NEUTRAL) and (game.party_alignment != LAWFUL_EVIL)}{300}{}
{300}{I am an agent of the King of Furyondy, sent here to watch over an evil that was thought vanquished a decade ago.}{I am an agent of the King of Furyondy, sent here to watch over an evil that was thought vanquished a decade ago.}{}{300}{}{game.global_flags[74] = 1}
{301}{What evil?}{}{1}{}{310}{}
{302}{Why did he send just you? Are there others?}{}{8}{}{310}{}
{303}{Did king guy send anyone else?}{}{-7}{}{310}{}
{310}{I will say nothing more. I cannot.}{I will say nothing more. I cannot.}{}{310}{}{}
{311}{K:}{}{1}{}{100}{}
{312}{E:}{}{1}{}{0}{}
{320}{[Otis seems to be speaking more to himself than to you] I must discover who's done this. It's very important.}{[Otis seems to be speaking more to himself than to you] I must discover who's done this. It's very important.}{}{320}{}{}
{321}{Perhaps if you told me what was going on.}{}{8}{}{290}{}
{322}{You tell me what is going on and me help you.}{}{-7}{}{290}{}
{330}{My equipment! You were the one who stole my magic longsword and chainmail!}{My equipment! You were the one who stole my magic longsword and chainmail!}{}{330}{}{}
{331}{I sure did. What are you going to do about it?}{}{8}{}{0}{npc.attack(pc)}
{332}{No wait, I found these!}{}{8}{}{340}{}
{333}{I have no idea what you are talking about.}{}{8}{}{340}{}
{334}{Yup. Me so ornery.}{}{-7}{}{0}{npc.attack(pc)}
{335}{Um, me found these. In dungeon. Under rock.}{}{-7}{}{340}{}
{336}{Me no know what you mean.}{}{-7}{}{340}{}
{340}{I don't believe you! [Otis attacks you]}{I don't believe you! [Otis attacks you]}{}{340}{}{}
{341}{[continue]}{}{1}{}{0}{npc.attack(pc)}
{350}{Yeah?}{Yeah?}{}{350}{}{}
{351}{I need you to leave the group, Otis.}{}{8}{npc.area == 3}{360}{}
{352}{You leave group now, Otis!}{}{-7}{npc.area == 3}{360}{}
{353}{I need you to leave the group, Otis.}{}{8}{npc.area != 3}{370}{}
{354}{You leave group now, Otis!}{}{-7}{npc.area != 3}{370}{}
{355}{K:}{}{1}{}{100}{}
{356}{E:}{}{1}{}{0}{}
{360}{As you wish, @pcname@.}{As you wish, @pcname@.}{}{360}{}{pc.follower_remove(npc)}
{361}{E:}{}{1}{}{0}{}
{370}{You will kindly return me to Nulb, where I will depart the group.}{You will kindly return me to Nulb, where I will depart the group.}{}{370}{}{}
{371}{E:}{}{1}{}{0}{}
{380}{Elmo...help me kill him!}{Elmo...help me kill her!}{}{380}{}{}
{400}{Hello Elmo. How are you? How are mom and dad?}{Hello Elmo. How are you? How are mom and dad?}{}{400}{}{game.global_flags[72] = 1}
{401}{[continue]}{}{1}{}{0}{make_elmo_talk(npc,pc,310)}
{410}{Elmo?}{Elmo?}{}{410}{}{}
{411}{[exit]}{}{1}{}{0}{}
{420}{I'm fine, Elmo. Just fine. Are you staying out of trouble? You're not drinking too much, are you?}{I'm fine, Elmo. Just fine. Are you staying out of trouble? You're not drinking too much, are you?}{}{420}{}{}
{421}{[continue]}{}{1}{}{0}{make_elmo_talk(npc,pc,340)}
{430}{Okay Elmo, let's not waste any more of this nice man's time, okay?}{Okay Elmo, let's not waste any more of this nice lady's time, okay?}{}{430}{}{}
{431}{[continue]}{}{1}{}{0}{make_elmo_talk(npc,pc,350)}
{440}{Goodbye, Elmo. Take care of yourself.}{Goodbye, Elmo. Take care of yourself.}{}{440}{}{}
{441}{[exit]}{}{1}{}{0}{}
{450}{Sorry Screng. I don't like to blow your cover, either. But I've adventured with him down in the Temple. Now he's discovered factions are trying to rebuild the Temple. We really need your help. Murfles, too.}{Sorry Screng. I don't like to blow your cover, either. But I've adventured with her down in the Temple before. Now she's discovered factions are trying to rebuild the Temple. We really need your help. Murfles, too.}{}{450}{}{}
{451}{Mother Screng and Murfles are undercover agents? How can they help us?}{}{8}{}{0}{talk_to_screng(npc,pc,390)}
{452}{How old hags help us?}{}{-7}{}{0}{talk_to_screng(npc,pc,390)}
{453}{I guess it would be OK if they joined us.}{}{8}{not pc.follower_atmax()}{0}{talk_to_screng(npc,pc,260)}
{454}{Me think it OK if they join.}{}{-7}{not pc.follower_atmax()}{0}{talk_to_screng(npc,pc,260)}
{455}{I guess it would be OK if they joined us.}{}{8}{pc.follower_atmax()}{0}{talk_to_screng(npc,pc,270)}
{456}{Me think it OK if they join.}{}{-7}{pc.follower_atmax()}{0}{talk_to_screng(npc,pc,270)}
{460}{Fools! Mother Screng is a healer. She'll be of much use to us. And Murfles here has skills of a more "deceptive" nature, shall we say. In any case, they'll both be of help to us down there. Now I beg you, PLEASE reconsider.}{Fools! Mother Screng is a healer. She'll be of much use to us. And Murfles here has skills of a more "deceptive" nature, shall we say. In any case, they'll both be of help to us down there. Now I beg you, PLEASE reconsider.}{}{460}{}{}
{461}{I just don't want to split up the pot any further, Otis.}{}{8}{}{480}{}
{462}{Me no want no more people taking shares.}{}{-7}{}{480}{}
{463}{I guess it would be OK if they joined us.}{}{8}{not pc.follower_atmax()}{0}{talk_to_screng(npc,pc,260)}
{464}{Me think it OK if they join.}{}{-7}{not pc.follower_atmax()}{0}{talk_to_screng(npc,pc,260)}
{465}{I guess it would be OK if they joined us.}{}{8}{pc.follower_atmax()}{0}{talk_to_screng(npc,pc,270)}
{466}{Me think it OK if they join.}{}{-7}{pc.follower_atmax()}{0}{talk_to_screng(npc,pc,270)}
{470}{This is not good news. Something must have happened to Screng. Well, let's go. We can come back for her later if we want.}{This is not good news. Something must have happened to Screng. Well, let's go. We can come back for her later if we want.}{}{470}{}{}
{471}{[exit]}{}{1}{}{0}{}
{480}{You put us all at risk with your ill-advised greed. But I will still accompany you on this one last trip, even if it's against my better judgement. Now let's go.}{You put us all at risk with your ill-advised greed. But I will still accompany you on this one last trip, even if it's against my better judgement. Now let's go.}{}{480}{}{}
{481}{[exit]}{}{1}{}{0}{}
{490}{[Otis gasps] Prince Thrommel, it is you!}{[Otis gasps] Prince Thrommel, it is you!}{}{490}{}{}
{491}{Prince Thrommel?}{}{8}{}{500}{}
{492}{Prince Trauma?}{}{-7}{}{500}{}
{500}{Prince Thrommel of Furyondy? The hero of Emridy Meadows. He disappeared a few years after the battle while campaigning in the southern lands.}{Prince Thrommel of Furyondy? The hero of Emridy Meadows. He disappeared a few years after the battle while campaigning in the southern lands.}{}{500}{}{}
{501}{[You turn to Thrommel] Is that correct?}{}{8}{}{0}{switch_to_thrommel(npc,pc)}
{502}{[You turn to Thrommel] You him?}{}{-7}{}{0}{switch_to_thrommel(npc,pc)}
{510}{We should leave this accursed place.}{We should leave this accursed place.}{}{510}{}{}
{511}{I agree. Let's go!}{}{8}{}{0}{}
{512}{Yup. Let's go!}{}{-7}{}{0}{}
{520}{Occasionally I have a drink at the Waterside Hostel on the west side of town. And you'd better stay clear of the Boatmen's Tavern down by the docks, unless you like brawling.}{Occasionally, I have a drink at the Waterside Hostel on the west side of town. And you'd better stay clear of the Boatmen's Tavern down by the docks, unless you like brawling.}{}{520}{}{}
{521}{K:}{}{1}{}{100}{}
{522}{E:}{}{1}{}{0}{}
{530}{You can rent a room over at the Waterside Hostel on the west side of town, but I'd watch my purse if I slept there. I heard old Preston Wetz is trying to sell a place near the north bridge, if you're looking to stay a while.}{You can rent a room over at the Waterside Hostel on the west side of town, but I'd watch my purse if I slept there. I heard old Preston Wetz is trying to sell a place near the north bridge, if you're looking to stay a while.}{}{530}{}{}
{531}{Yeah, I already bought that house.}{}{8}{game.global_flags[94] == 1}{540}{}
{532}{Yup. Me buy that house!}{}{-7}{game.global_flags[94] == 1}{540}{}
{533}{K:}{}{1}{}{100}{}
{534}{E:}{}{1}{}{0}{}
{540}{I hope Preston gave you a good deal. In any case, that house should be quite a bit safer to sleep in than the Waterside Hostel.}{I hope Preston gave you a good deal. In any case, that house should be quite a bit safer to sleep in than the Waterside Hostel.}{}{540}{}{}
{541}{K:}{}{1}{}{}{}
{542}{E:}{}{1}{}{}{}
{600}{This could be bad.}{This could be bad.}{}{}{}{}
{601}{Well, I feel confident. [roll eyes at no-one in particular]}{}{1}{}{0}{make_lila_talk(npc,pc,95)}
{610}{Wait! Something's wrong here.}{Wait! Something's wrong here.}{}{}{}{}
{611}{[Yawn] You can say that again!}{}{1}{}{0}{}
{650}{What? Why are you even talking to me?}{What? Why are you even talking to me?}{}{}{}{}
{651}{Ahhh family, warms my heart...}{}{1}{}{0}{make_saduj_talk(npc,pc,40)}
{660}{Die, you fiend!}{Die, you fiend!}{}{}{}{}
{661}{Otis, stand down and follow my lead. Saduj, enough talk! Let's settle this.}{}{1}{}{0}{make_saduj_talk(npc,pc,90)}
{662}{Otis, calm down and use your head.}{}{1}{pc.skill_level_get(npc,skill_diplomacy) >= 10}{680}{}
{663}{Otis, I lead this party and you will obey me!}{}{1}{pc.skill_level_get(npc,skill_intimidate) >=10}{690}{}
{670}{Die, you fiend! Elmo, help me kill him!}{Die, you fiend! Elmo, help me kill him!}{}{}{}{}
{671}{Otis, stand down and follow my lead.}{}{1}{}{0}{make_saduj_talk(npc,pc,50)}
{672}{Otis, calm down and use your head.}{}{1}{pc.skill_level_get(npc,skill_diplomacy) >= 10}{680}{}
{673}{Otis, I lead this party and you will obey me!}{}{1}{pc.skill_level_get(npc,skill_intimidate) >=10}{690}{}
{680}{I will say nothing more.}{I will say nothing more.}{}{}{}{}
{681}{Good, and remember, we are all with you in this. Saduj, enough talk!}{}{1}{not anyone( pc.group_list(), "has_follower", 8000)}{0}{make_saduj_talk(npc,pc,90)}
{682}{Good, and remember, Elmo and I are behind you in this.}{}{1}{anyone( pc.group_list(), "has_follower", 8000)}{0}{make_saduj_talk(npc,pc,50)}
{690}{I don't like how you are handling things.}{I don't like how you are handling things.}{}{}{}{}
{691}{Be that as it may... Saduj, enough talk!}{}{1}{not anyone( pc.group_list(), "has_follower", 8000)}{0}{make_saduj_talk(npc,pc,90)}
{692}{Be that as it may... that goes for you too, Elmo.}{}{1}{anyone( pc.group_list(), "has_follower", 8000)}{0}{make_saduj_talk(npc,pc,50)}

{700}{Hello, sir. Can I help you?}{Hello, ma'am. Can I help you?}{}{}{}{}
{701}{K:}{}{1}{}{100}{}
{702}{In a manner of speaking, yes. I had an interesting talk with your apprentice, Sammy.}{}{8}{}{710}{}
{703}{Yup. Me talk to that rat-kid Sammy, your prentist.}{}{-7}{}{710}{}
{704}{E:}{}{1}{}{0}{}
{710}{Yeah?}{Yeah?}{}{}{}{}
{711}{He offered to show me where your 'stash' was for 500 gold. Then he offered me 20 gold to keep quiet when I threatened to turn him in.}{}{8}{game.quests[32].state != qs_botched}{720}{}
{712}{Rat-boy tell me you got good stuffs somewhere, five hunner gold get me in!}{}{-7}{game.quests[32].state != qs_botched}{720}{}
{713}{He offered to show me where your 'stash' was for 500 gold. He's a slick one. Even tried to bribe me to stay quiet. I swear.}{}{8}{(game.quests[32].state == qs_botched) and (pc.skill_level_get(npc, skill_bluff) <= 9)}{770}{}
{714}{Rat-boy tell me you got good stuffs somewhere, five hunner gold get me in! He try bribe too, but I say no.}{}{-7}{(game.quests[32].state == qs_botched) and (pc.skill_level_get(npc, skill_bluff) <= 9)}{770}{}
{715}{He offered to show me where your 'stash' was for 500 gold. He's a slick one. Even tried to bribe me to stay quiet. I swear.}{}{8}{(game.quests[32].state == qs_botched) and (pc.skill_level_get(npc, skill_bluff) >= 10)}{720}{}
{716}{Rat-boy tell me you got good stuffs somewhere, five hunner gold get me in! He try bribe too, but I say no.}{}{-7}{(game.quests[32].state == qs_botched) and (pc.skill_level_get(npc, skill_bluff) >= 10)}{720}{}
{717}{Um, anyway, he seems a nice enough kid is all. So...}{}{8}{}{100}{}
{718}{Duh, me just like rat-boy. Hee-hee. So...}{}{-7}{}{100}{}
{720}{What?! My equipment! Damn fool. I'll kill him!}{What?! My equipment! Damn fool. I'll kill him!}{}{}{}{}
{721}{Well, some less violent form of punishment might be in order. You could turn him over to the local authorities.}{}{8}{(game.party_alignment != NEUTRAL_EVIL) and (game.party_alignment != CHAOTIC_EVIL) and (game.party_alignment != CHAOTIC_NEUTRAL)}{730}{}
{722}{No kill rat-boy. You just send him to jail.}{}{-7}{(game.party_alignment != NEUTRAL_EVIL) and (game.party_alignment != CHAOTIC_EVIL) and (game.party_alignment != CHAOTIC_NEUTRAL)}{730}{}
{723}{Ha! Now we're talking! Let no self-serving deed go unpunished! Go on...!}{}{8}{(game.party_alignment == NEUTRAL_EVIL) or (game.party_alignment == CHAOTIC_EVIL) or (game.party_alignment == CHAOTIC_NEUTRAL)}{730}{}
{724}{Yay! Rat-boy get strung up like common thief!}{}{-7}{(game.party_alignment == NEUTRAL_EVIL) or (game.party_alignment == CHAOTIC_EVIL) or (game.party_alignment == CHAOTIC_NEUTRAL)}{730}{}
{730}{Not from around here, huh? I can't do that.}{Not from around here, huh? I can't do that.}{}{}{}{}
{731}{I see. Well, you ought to question him yourself then.}{}{8}{(game.party_alignment != NEUTRAL_EVIL) and (game.party_alignment != CHAOTIC_EVIL) and (game.party_alignment != CHAOTIC_NEUTRAL)}{740}{}
{732}{Huh. You better ask rat-boy yourself then.}{}{-7}{(game.party_alignment != NEUTRAL_EVIL) and (game.party_alignment != CHAOTIC_EVIL) and (game.party_alignment != CHAOTIC_NEUTRAL)}{740}{}
{733}{Too bad. Maybe he'll have some sort of an unfortunate accident then?}{}{8}{(game.party_alignment == NEUTRAL_EVIL) or (game.party_alignment == CHAOTIC_EVIL) or (game.party_alignment == CHAOTIC_NEUTRAL)}{740}{}
{734}{Poopies! Well, maybe he get run over by horse instead.}{}{-7}{(game.party_alignment == NEUTRAL_EVIL) or (game.party_alignment == CHAOTIC_EVIL) or (game.party_alignment == CHAOTIC_NEUTRAL)}{740}{}
{740}{Perhaps.}{Perhaps.}{}{}{}{}
{741}{You know he'll lie to you, surely? What do you plan to do then?}{}{8}{(game.party_alignment != NEUTRAL_EVIL) and (game.party_alignment != CHAOTIC_EVIL) and (game.party_alignment != CHAOTIC_NEUTRAL)}{750}{}
{742}{Rat-boy lies. What you do then?}{}{-7}{(game.party_alignment != NEUTRAL_EVIL) and (game.party_alignment != CHAOTIC_EVIL) and (game.party_alignment != CHAOTIC_NEUTRAL)}{750}{}
{743}{Sounds good. So in the meantime...?}{}{8}{(game.party_alignment == NEUTRAL_EVIL) or (game.party_alignment == CHAOTIC_EVIL) or (game.party_alignment == CHAOTIC_NEUTRAL)}{750}{}
{744}{Okay. What about now?}{}{-7}{(game.party_alignment == NEUTRAL_EVIL) or (game.party_alignment == CHAOTIC_EVIL) or (game.party_alignment == CHAOTIC_NEUTRAL)}{750}{}
{750}{I think we should leave him be...even if it's against my better judgement.}{I think we should leave him be...even if it's against my better judgement.}{}{}{}{}
{751}{Hm. Well, it's your business. I just wanted you to know.}{}{8}{(game.party_alignment != NEUTRAL_EVIL) and (game.party_alignment != CHAOTIC_EVIL) and (game.party_alignment != CHAOTIC_NEUTRAL)}{760}{}
{752}{Uhh...okay den. Me stay out of it.}{}{-7}{(game.party_alignment != NEUTRAL_EVIL) and (game.party_alignment != CHAOTIC_EVIL) and (game.party_alignment != CHAOTIC_NEUTRAL)}{760}{}
{753}{When did 'better judgement' ever help anyone? Oh well, do whatever you want.}{}{8}{(game.party_alignment == NEUTRAL_EVIL) or (game.party_alignment == CHAOTIC_EVIL) or (game.party_alignment == CHAOTIC_NEUTRAL)}{760}{}
{754}{Against what? Nevermind. Me getting bored.}{}{-7}{(game.party_alignment == NEUTRAL_EVIL) or (game.party_alignment == CHAOTIC_EVIL) or (game.party_alignment == CHAOTIC_NEUTRAL)}{760}{}
{760}{Well, in any case, my belongings should be quite a bit safer. Good day, sir. Take care of yourself.}{Well, in any case, my belongings should be quite a bit safer. Good day, ma'am. Take care of yourself.}{}{}{}{game.quests[63].state = qs_completed}
{761}{Good day.}{}{8}{}{0}{}
{762}{Bye.}{}{8}{}{0}{}
{770}{I don't believe you!}{I don't believe you!}{}{}{}{}
{771}{What? Why not?}{}{8}{}{780}{}
{772}{Huh? No believe me?}{}{-7}{}{780}{}
{780}{You put us all at risk with your ill-advised greed. I don't believe your heart's in the right place.}{You put us all at risk with your ill-advised greed. I don't believe your heart's in the right place.}{}{}{}{}
{781}{I'm not greedy. And I still say it's Sammy's fault.}{}{8}{}{790}{}
{782}{Me no greedy. Sammy greedy.}{}{-7}{}{790}{}
{790}{What? Why are you even talking to me? Good day, sir.}{What? Why are you even talking to me? Good day, ma'am.}{}{}{}{game.quests[63].state = qs_botched}
{791}{Fine. Good day.}{}{8}{}{0}{}
{792}{Huh. Okay. Me not care anyway.}{}{-7}{}{0}{}
{800}{Beory! Madam, I would ask you kindly to put some clothing on.}{Beory! Madam, I would ask you kindly to put some clothing on.}{}{}{}{}
{801}{But Otis, this attire is well-suited to my adventuring needs. Surely you can see that?}{}{8}{}{810}{}
{810}{What? Who said something? (Whoa! I'm seeing double today.)}{What? Who said something? (Whoa! I'm seeing double today.)}{}{}{}{}
{811}{I thought you'd see it my way.}{}{8}{}{20}{}

{10001}{You don't have enough money.}{You don't have enough money.}{}{}{}{}
{10008}{Good day, sir. It's nice to meet you.}{Good day, ma'am. It's nice to meet you.}{}{}{}{}
{10009}{Hello, sir. Can I help you?}{Hello, ma'am. Can I help you?}{}{}{}{}
{10011}{It's nice to see you again, @pcname@.}{It's nice to see you again, @pcname@.}{}{}{}{}
{10012}{Hello, @pcname@. What can I do for you today?}{Hello, @pcname@. What can I do for you today?}{}{}{}{}
{10014}{I'm done.}{I'm done.}{}{}{}{}
{10015}{Sir, please put on some pants.}{Madam, I would ask you kindly to put some clothing on.}{}{}{}{}
{10016}{[He looks you up and down] Not from around here, huh? What can I do for you?}{[He looks you up and down] Not from around here, huh? What can I do for you?}{}{}{}{}
{10017}{[He looks behind you] I don't much care for your choice in friends.}{[He looks behind you] I don't much care for your choice in friends.}{}{}{}{}
{10019}{Who keeps letting these animals in here?}{Who keeps letting these animals in here?}{}{}{}{}
{10020}{Whoa! I'm seeing double today!}{Whoa! I'm seeing double today!}{}{}{}{}
{10021}{What? Who said something?}{What? Who said something?}{}{}{}{}
{11001}{What do you want?}{What do you want?}{}{}{}{}
{11002}{[The man looks at you with a small sneer, as if he is smelling something bad] What do you want?}{[The man looks at you with a small sneer, as if he is smelling something bad] What do you want?}{}{}{}{}
{11003}{Back already? What do you want now?}{Back already? What do you want now?}{}{}{}{}
{11004}{What? Why are you even talking to me?}{What? Why are you even talking to me?}{}{}{}{}
{12007}{I'll sell that.}{I'll sell that.}{}{}{}{}
{12008}{I won't sell that.}{I won't sell that.}{}{}{}{}
{12010}{I'll buy that.}{I'll buy that.}{}{}{}{}
{12011}{I don't buy items like that.}{I don't buy items like that.}{}{}{}{}
{12012}{Now hold on, I have to help someone else first. [Otis barters with your follower for a moment and then comes back to you] Okay, I'm ready for you now.}{Now hold on, I have to help someone else first. [Otis barters with your follower for a moment and then comes back to you] Okay, I'm ready for you now.}{}{}{}{}
{12014}{No! I can't let 'em win like this...}{No! I can't let 'em win like this...}{}{}{}{}
{12020}{Okay.}{Okay.}{}{}{}{}
{12021}{I can't do that.}{I can't do that.}{}{}{}{}
{12022}{Hey, watch it!}{Hey, watch it!}{}{}{}{}
{12023}{Die, you fiend!}{Die, you fiend!}{}{}{}{}
{12024}{Pay attention!}{Pay attention!}{}{}{}{}
{12029}{We must leave this place, now!}{We must leave this place, now!}{}{}{}{}
{12039}{I don't like how you're handling things.}{I don't like how you're handling things.}{}{}{}{}
{12046}{Here, let me do that.}{Here, let me do that.}{}{}{}{}
{12054}{Help me. I'm hurt.}{Help me. I'm hurt.}{}{}{}{}
{12055}{I need to drop some items. Carrying too much.}{I need to drop some items. Carrying too much.}{}{}{}{}
{12058}{This could be bad.}{This could be bad.}{}{}{}{}
{12059}{Such riches. We should donate some to those less fortunate.}{Such riches. We should donate some to those less fortunate.}{}{}{}{}
{12064}{A more evil place surely does not exist.}{A more evil place surely does not exist.}{}{}{}{}
{12065}{A great battle was fought here years ago. Many valiant heroes gave their lives. [He hangs his head]}{A great battle was fought here years ago. Many valiant heroes gave their lives. [He hangs his head]}{}{}{}{}
{12067}{I see tracks of various creatures here. This area is well-travelled.}{I see tracks of various creatures here. This area is well-travelled.}{}{}{}{}
{12068}{This exit appears well used. Many people have been through here recently.}{This exit appears well used. Many people have been through here recently.}{}{}{}{}
{12069}{Watch out! I see tracks of various creatures here.}{Watch out! I see tracks of various creatures here.}{}{}{}{}
{12070}{Hmm, something is here. Notice there are no small animals about.}{Hmm, something is here. Notice there are no small animals about.}{}{}{}{}
{12080}{Beory! What is THAT?!}{Beory! What is THAT?!}{}{}{}{}
{12091}{These doors are sealed for a reason. I think we should leave 'em be.}{These doors are sealed for a reason. I think we should leave 'em be.}{}{}{}{}
{12092}{The dust on the floor is disturbed. Be careful.}{The dust on the floor is disturbed. Be careful.}{}{}{}{}
{12094}{There are odd ruts in the floor.}{There are odd ruts in the floor.}{}{}{}{}
{12102}{This is the innermost sanctum of evil. We've made it to the heart of the temple.}{This is the innermost sanctum of evil. We've made it to the heart of the temple.}{}{}{}{}
{12103}{Wait! Something's wrong here. There are odd tracks on the floor.}{Wait! Something's wrong here. There are odd tracks on the floor.}{}{}{}{}
{12200}{We should get moving.}{We should get moving.}{}{}{}{}

