skeleton "unarmed_unarmed_fidget.mae"


{

	quality 0.05

}




animation "unarmed_unarmed_rturn" "unarmed_unarmed_rturn.mae"
{
	loopable
	event 13 "script" "anim_obj.footstep()"
	event 19 "script" "anim_obj.footstep()"
	event 25 "script" "anim_obj.footstep()"
	event 31 "script" "anim_obj.footstep()"
	event 37 "script" "anim_obj.footstep()"
	event 44 "script" "anim_obj.footstep()"
	angle 180
}

animation "unarmed_unarmed_lturn" "unarmed_unarmed_lturn.mae"
{
	loopable
	event 13 "script" "anim_obj.footstep()"
	event 19 "script" "anim_obj.footstep()"
	event 25 "script" "anim_obj.footstep()"
	event 31 "script" "anim_obj.footstep()"
	event 37 "script" "anim_obj.footstep()"
	event 44 "script" "anim_obj.footstep()"
	angle -180
}





animation "unarmed_unarmed_rattack" "unarmed_unarmed_rattack.mae"
{
	event 16 "action" "origin"
	event 6 "script" "anim_obj.footstep()"
	event 14 "script" "anim_obj.footstep()"
	event 14 "script" "anim_obj.footstep()"
	event 16 "script" "anim_obj.footstep()"
	event 18 "script" "anim_obj.footstep()"
	event 18 "script" "anim_obj.footstep()"
	event 20 "script" "anim_obj.footstep()"
	event 22 "script" "anim_obj.footstep()"
	event 36 "script" "anim_obj.footstep()"
	event 38 "script" "anim_obj.footstep()"
	event 40 "script" "anim_obj.footstep()"
	event 43 "script" "anim_obj.footstep()"
	event 46 "script" "anim_obj.footstep()"
	event 48 "script" "anim_obj.footstep()"
	event 1 "script" "game.sound_local_obj ( 1030, anim_obj )"

}

animation "unarmed_unarmed_lattack" "unarmed_unarmed_rattack.mae"
{
	event 16 "action" "origin"
	event 6 "script" "anim_obj.footstep()"
	event 14 "script" "anim_obj.footstep()"
	event 14 "script" "anim_obj.footstep()"
	event 16 "script" "anim_obj.footstep()"
	event 18 "script" "anim_obj.footstep()"
	event 18 "script" "anim_obj.footstep()"
	event 20 "script" "anim_obj.footstep()"
	event 22 "script" "anim_obj.footstep()"
	event 36 "script" "anim_obj.footstep()"
	event 38 "script" "anim_obj.footstep()"
	event 40 "script" "anim_obj.footstep()"
	event 43 "script" "anim_obj.footstep()"
	event 46 "script" "anim_obj.footstep()"
	event 48 "script" "anim_obj.footstep()"
	event 1 "script" "game.sound_local_obj ( 1030, anim_obj )"
}

animation "unarmed_unarmed_walk" "unarmed_unarmed_walk.mae"
{
	loopable
	distance "origin"
	event 3 "script" "anim_obj.footstep()"
	event 4 "script" "anim_obj.footstep()"
	event 19 "script" "anim_obj.footstep()"
	event 19 "script" "anim_obj.footstep()"
	event 21 "script" "anim_obj.footstep()"
	event 21 "script" "anim_obj.footstep()"
	event 40 "script" "anim_obj.footstep()"
	event 42 "script" "anim_obj.footstep()"
	event 58 "script" "anim_obj.footstep()"
	event 60 "script" "anim_obj.footstep()"
	event 78 "script" "anim_obj.footstep()"
}

animation "unarmed_unarmed_run" "unarmed_unarmed_run.mae"
{
	loopable
	distance "origin"
	event 1 "script" "anim_obj.footstep()"
	event 2 "script" "anim_obj.footstep()"
	event 8 "script" "anim_obj.footstep()"
	event 16 "script" "anim_obj.footstep()"
	event 22 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
	event 29 "script" "anim_obj.footstep()"
}

animation "unarmed_unarmed_idle" "unarmed_unarmed_combatIdle.mae"
{
	loopable
}

animation "unarmed_unarmed_fhit" "unarmed_unarmed_fhit.mae"
{
	event 4 "script" "anim_obj.footstep()"
	event 5 "script" "anim_obj.footstep()"
	event 8 "script" "anim_obj.footstep()"
	event 12 "script" "anim_obj.footstep()"
	event 16 "script" "anim_obj.footstep()"
	event 26 "script" "anim_obj.footstep()"
	event 28 "script" "anim_obj.footstep()"
	event 35 "script" "anim_obj.footstep()"
	event 37 "script" "anim_obj.footstep()"
	event 43 "script" "anim_obj.footstep()"

}

animation "unarmed_unarmed_lhit" "unarmed_unarmed_lhit.mae"
{
	event 5 "script" "anim_obj.footstep()"
	event 11 "script" "anim_obj.footstep()"
	event 16 "script" "anim_obj.footstep()"
	event 21 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
	event 27 "script" "anim_obj.footstep()"
	event 30 "script" "anim_obj.footstep()"
}

animation "unarmed_unarmed_rhit" "unarmed_unarmed_rhit.mae"
{
	event 5 "script" "anim_obj.footstep()"
	event 11 "script" "anim_obj.footstep()"
	event 16 "script" "anim_obj.footstep()"
	event 21 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
	event 27 "script" "anim_obj.footstep()"
	event 30 "script" "anim_obj.footstep()"
}	


animation "unarmed_unarmed_bhit" "unarmed_unarmed_bhit.mae"
{
	event 5 "script" "anim_obj.footstep()"
	event 8 "script" "anim_obj.footstep()"
	event 13 "script" "anim_obj.footstep()"
	event 22 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
	event 28 "script" "anim_obj.footstep()"
	event 30 "script" "anim_obj.footstep()"
}

animation "unarmed_unarmed_fdodge" "unarmed_unarmed_fdodge.mae"
{
	event 4 "script" "anim_obj.footstep()"
	event 5 "script" "anim_obj.footstep()"
	event 8 "script" "anim_obj.footstep()"
	event 12 "script" "anim_obj.footstep()"
	event 16 "script" "anim_obj.footstep()"
	event 26 "script" "anim_obj.footstep()"
	event 28 "script" "anim_obj.footstep()"
	event 35 "script" "anim_obj.footstep()"
	event 37 "script" "anim_obj.footstep()"
	event 43 "script" "anim_obj.footstep()"

}


animation "unarmed_unarmed_ldodge" "unarmed_unarmed_ldodge.mae"
{
	event 5 "script" "anim_obj.footstep()"
	event 11 "script" "anim_obj.footstep()"
	event 16 "script" "anim_obj.footstep()"
	event 21 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
	event 27 "script" "anim_obj.footstep()"
	event 30 "script" "anim_obj.footstep()"
}
animation "unarmed_unarmed_rdodge" "unarmed_unarmed_rdodge.mae"
{
	event 5 "script" "anim_obj.footstep()"
	event 11 "script" "anim_obj.footstep()"
	event 16 "script" "anim_obj.footstep()"
	event 21 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
	event 27 "script" "anim_obj.footstep()"
	event 30 "script" "anim_obj.footstep()"
}
animation "unarmed_unarmed_bdodge" "unarmed_unarmed_bdodge.mae"
{
	event 5 "script" "anim_obj.footstep()"
	event 8 "script" "anim_obj.footstep()"
	event 13 "script" "anim_obj.footstep()"
	event 22 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
	event 28 "script" "anim_obj.footstep()"
	event 30 "script" "anim_obj.footstep()"
}




animation "unarmed_unarmed_fidget" "unarmed_unarmed_fidget.mae"

animation "unarmed_unarmed_panic" "unarmed_unarmed_panic.mae"
{	
	loopable
	event 3 "script" "anim_obj.footstep()"
	event 8 "script" "anim_obj.footstep()"
	event 13 "script" "anim_obj.footstep()"
}

animation "unarmed_unarmed_combatidle" "unarmed_unarmed_combatidle.mae"
{
	loopable
}

animation "unarmed_unarmed_combatfidget" "unarmed_unarmed_combatidle.mae"





animation "abjuration_casting" "abjuration_casting.mae"
{
	event 13 "action" "origin"
	event 1 "script" "game.particles( 'Mon-hugeSpider-cast', anim_obj )"	
}
	

animation "abjuration_conjuring" "abjuration_conjuring.mae"
{
	event 15 "action" "origin"
	event 1 "script" "game.particles( 'Mon-hugeSpider-conj', anim_obj )"	
}


animation "falldown" "falldown.mae"

animation "prone_idle" "prone_idle.mae"
{
	loopable
}

animation "prone_fidget" "prone_fidget.mae"


animation "conceal_idle" "conceal_idle.mae"

animation "unconceal" "unconceal.mae"
{
	event 10 "script" "anim_obj.footstep()"
	event 11 "script" "anim_obj.footstep()"
	event 12 "script" "anim_obj.footstep()"
	event 14 "script" "anim_obj.footstep()"
	
}


animation "getup" "getup.mae"

animation "death" "death.mae"
{
	event 1 "script" "game.sound_local_obj ( 1031, anim_obj )"
}

animation "dead_idle" "dead_idle.mae"
{
	loopable
}

animation "dead_fidget" "dead_fidget.mae"

animation "death_prone_idle" "dead_idle.mae"
{
	loopable
}

animation "death_prone_fidget" "dead_fidget.mae"




animation "skill_hide" "unarmed_unarmed_combatidle.mae"

animation "skill_hide_idle" "unarmed_unarmed_combatidle.mae"
{
	loopable
}

animation "skill_hide_fidget" "unarmed_unarmed_combatidle.mae"

animation "skill_unhide" "unarmed_unarmed_combatidle.mae"

