//
// Area -- List of areas
//   X-Coord, Y-Coord /Name /Description./Radius:<#>
//
//   Coords are on the main world-map.  Radius is detection radius (in sectors),
// in other words, the # of sectors that the player must pass near it on the
// WorldMap to make it visible if it isn't already known; default value is 5.
//

{0}{0, 0, 0, 0 /A Place Unimportant/This is the unknown area.}
{1}{0, 0, 0, 0 /Hommlet/A small village.}
{2}{0, 0, 0, 0 /Moathouse/A ruined outpost of the Temple of Elemental Evil.}
{3}{0, 0, 0, 0 /Nulb/A run-down village.}
{4}{0, 0, 0, 0 /Temple of Elemental Evil/A ruined temple of unspeakable horror.}
{5}{0, 0, 0, 0 /Emridy Meadows/The site of a great battle between good and evil.}
{6}{0, 0, 0, 0 /Imeryds Run/A river near Nulb.}
{7}{0, 0, 0, 0 /Burnt Farmhouse/A secret exit from the temple.}
{8}{0, 0, 0, 0 /Moathouse Cave Exit/A secret exit from the moathouse.}
{9}{0, 0, 0, 0 /Cave Lair/A cave lair.}
{10}{0, 0, 0, 0 /Deklo Grove/A small wooded grove, filled with deklo trees and giant spiders.}
{11}{0, 0, 0, 0 /Temple Ruined House/An old razed building near the Temple.}
{12}{0, 0, 0, 0 /Temple Broken Tower/The jagged stub of a large tower behind the Temple.}
{13}{0, 0, 0, 0 /Reserved/Hardcoded stuff - do not touch.}
{14}{0, 0, 0, 0 /Verbobonc/Verbobonc city center.}
{15}{0, 0, 0, 0 /Hickory Branch/A clearing in Gnarley Wood.}
{16}{0, 0, 0, 0 /Unused 1/Enter Description Here.}
{17}{0, 0, 0, 0 /Unused 2/Enter Description Here.}
{18}{0, 0, 0, 0 /Unused 3/Enter Description Here.}
{19}{0, 0, 0, 0 /Unused 4/Enter Description Here.}