from toee import *

def san_use( attachee, triggerer ):
	if (( game.quests[27].state == qs_mentioned ) or ( game.quests[27].state == qs_accepted )):
		game.quests[27].state = qs_completed
#	game.global_vars[708] = 0
#	monsterA = game.obj_create( 14601, location_from_axis (487L, 505L) )
#	monsterA.turn_towards(triggerer)
#	create_item_in_inventory ( 4068, monsterA )
#	create_item_in_inventory ( 6008, monsterA )
#	monsterA.attack(triggerer)
#	monsterA.concealed_set(1)
#	monsterC = game.obj_create( 14602, location_from_axis (487L, 506L) )
#	monsterC.turn_towards(triggerer)
#	create_item_in_inventory ( 4194, monsterC )
#	monsterC.concealed_set(1)
#	monsterD = game.obj_create( 14602, location_from_axis (487L, 504L) )
#	monsterD.turn_towards(triggerer)
#	create_item_in_inventory ( 4194, monsterD )
#	monsterD.concealed_set(1)
#	monsterE = game.obj_create( 14602, location_from_axis (488L, 505L) )
#	monsterE.turn_towards(triggerer)
#	create_item_in_inventory ( 4194, monsterE )
#	monsterE.concealed_set(1)
	game.new_sid = 0
	return RUN_DEFAULT

def san_remove_item( attachee, triggerer ):
	if (( game.quests[27].state == qs_mentioned ) or ( game.quests[27].state == qs_accepted )):
		game.quests[27].state = qs_completed
	return RUN_DEFAULT
