{1}{G:}{G:}{}{}{}{}
{2}{Hello there.}{}{8}{not npc.has_met(pc)}{10}{}
{3}{Hi!}{}{-7}{not npc.has_met(pc)}{10}{}
{4}{What's this I hear about some gambling?}{}{8}{not npc.has_met(pc) and game.quests[18].state == qs_accepted}{130}{}
{5}{Me wanna gamble!}{}{-7}{not npc.has_met(pc) and game.quests[18].state == qs_accepted}{130}{}
{6}{K:}{}{1}{npc.has_met(pc)}{110}{}
{7}{E:}{}{1}{npc.has_met(pc)}{0}{}
{10}{No, no, no. One should always perform a proper introduction. I am Furnok of Ferd, a treasure finder extraordinaire, at your service!}{No, no, no, madam. One should always perform a proper introduction. I am Furnok of Ferd, a treasure finder extraordinaire, at your service!}{}{10}{}{}
{11}{I am @pcname@ of, well, of lots of places, really. And I am also a treasure finder of sorts.}{}{8}{}{20}{}
{12}{Me @pcname@ of @pcname@-home. Me also find stuff. Stuff lying around, stuff not nailed down, stuff nailed down loosely...}{}{-7}{}{30}{}
{20}{And what brings you to Hommlet, good sir?}{And what brings you to Hommlet, fine lady?}{}{20}{}{}
{21}{I am looking for adventure. And you?}{}{8}{}{50}{}
{22}{I am exploring a nearby ruin. Why are you here?}{}{8}{game.story_state > 0}{50}{}
{23}{I am headed to Nulb. Where are you headed?}{}{8}{game.story_state >= 3}{50}{}
{30}{Oh, you really are full of nerve, man!}{Oh, you really are full of verve, woman!}{}{30}{}{}
{31}{No, me take cure for that.}{}{-7}{}{40}{}
{32}{Verve? You talk crazy talk.}{}{-7}{}{40}{}
{40}{[He lifts one eyebrow] Be that as it may, sir, you are certainly delightful company, especially in this dreary little burg.}{[He lifts one eyebrow] Be that as it may, madam, you are certainly delightful company, especially in this dreary little burg.}{}{40}{}{}
{41}{Why you here?}{}{-7}{}{50}{}
{42}{What you mean?}{}{-7}{}{50}{}
{50}{I am looking for that perfect little group with which to explore all manner of dungeons, ruins and ancient troves. Would you have room for one such as me, perhaps?}{I am looking for that perfect little group with which to explore all manner of dungeons, ruins and ancient troves. Would you have room for one such as me, perhaps?}{}{50}{}{}
{51}{Are you asking to join me?}{}{8}{}{60}{}
{52}{Huh? You wanna come along?}{}{-7}{}{60}{}
{60}{Aye, I would like to accompany you on your adventures, both near and far, for an equal share of the loot, of course. I know more excitement awaits us all.}{Aye, I would like to accompany you on your adventures, both near and far, for an equal share of the loot, of course. I know more excitement awaits us all.}{}{60}{}{}
{61}{Sure, please join.}{}{8}{not pc.follower_atmax()}{90}{}
{62}{No, I don't think so.}{}{8}{}{100}{}
{63}{Now that does sound interesting, but you would need to make us a good offer.}{}{8}{npc.item_find(8003) != OBJ_HANDLE_NULL and pc.skill_level_get(npc,skill_diplomacy) >= 6}{80}{}
{64}{What do you offer the group?}{}{8}{npc.item_find(8003) == OBJ_HANDLE_NULL}{70}{}
{65}{Um, ok.}{}{-7}{not pc.follower_atmax()}{90}{}
{66}{No. Me no want you.}{}{-7}{}{100}{}
{67}{What you gimme? Me want sumthan good!}{}{-7}{npc.item_find(8003) != OBJ_HANDLE_NULL and pc.skill_level_get(npc,skill_diplomacy) >= 6}{80}{}
{68}{What you gimme?}{}{-7}{npc.item_find(8003) == OBJ_HANDLE_NULL}{70}{}
{69}{Sorry. Group full.}{}{1}{pc.follower_atmax()}{100}{}
{70}{Only my extensive experience as a master "locksmith," if you follow me.}{Only my extensive experience as a master "locksmith," if you follow me.}{}{70}{}{}
{71}{Hmm, I could use that. Come on then.}{}{8}{not pc.follower_atmax()}{90}{}
{72}{No. I don't need you.}{}{8}{}{100}{}
{73}{Hmm, ok. You can come.}{}{-7}{not pc.follower_atmax()}{90}{}
{74}{Nah. Me no want.}{}{-7}{}{100}{}
{75}{I do follow, but my group is full.}{}{8}{pc.follower_atmax()}{100}{}
{76}{Me want, but group full. Sorry.}{}{-7}{pc.follower_atmax()}{100}{}
{80}{Besides my extensive experience as a "locksmith" you mean? Well, would a potion of magic protection sweeten the pot?}{Besides my extensive experience as a "locksmith" you mean? Well, would a potion of magic protection sweeten the pot?}{}{80}{}{}
{81}{Sure! Hand it over and you are in.}{}{8}{not pc.follower_atmax()}{90}{npc.item_transfer_to(pc,8003)}
{82}{Nope, I am still not interested.}{}{8}{}{100}{}
{83}{Gimme gimme! You can come!}{}{-7}{not pc.follower_atmax()}{90}{npc.item_transfer_to(pc,8003)}
{84}{Nah, me no want.}{}{-7}{}{100}{}
{85}{I would love that potion, but my group is too full to add another person right now.}{}{8}{pc.follower_atmax()}{100}{}
{86}{Me want potion! But group too big.}{}{-7}{pc.follower_atmax()}{100}{}
{90}{Wonderful, wonderful. You shan't regret this, sir.}{Wonderful, wonderful. You shan't regret this, madam.}{}{90}{}{pc.follower_add(npc); game.global_flags[57] = 1}
{91}{Hmm, maybe I already do. Let's go.}{}{8}{}{0}{}
{92}{Me not even gret once. Let's go!}{}{-7}{}{0}{}
{93}{K:}{}{1}{}{110}{}
{94}{E:}{}{1}{}{0}{}
{100}{Ah well, maybe another time then.}{Ah well, maybe another time then.}{}{100}{}{}
{101}{K:}{}{1}{}{110}{}
{102}{E:}{}{1}{}{0}{}
{110}{What would you like to know, good sir?}{What would you like to know, kind lady?}{}{110}{}{}
{111}{I would like to do some gambling.}{}{8}{game.quests[18].state == qs_accepted}{130}{}
{112}{Me wanna gamble!}{}{-7}{game.quests[18].state == qs_accepted}{130}{}
{113}{Are you looking for adventure?}{}{8}{npc.leader_get() == OBJ_HANDLE_NULL}{60}{}
{114}{You lookin' for something?}{}{-7}{npc.leader_get() == OBJ_HANDLE_NULL}{60}{}
{115}{Furnok, I need your help with something.}{}{8}{game.global_vars[701] != 2 and anyone( pc.group_list(), "has_item", 11003 )}{1000}{}
{116}{Me need you help.}{}{-7}{game.global_vars[701] != 2 and anyone( pc.group_list(), "has_item", 11003 )}{1000}{}
{117}{F:}{}{1}{}{0}{}
{130}{[He looks around as if to see who might be listening] I like to play a game now and again. I have some cards to play Ferdian Gambit, or some dice for knucklebones.}{[He looks around as if to see who might be listening] I like to play a game now and again. I have some cards to play Ferdian Gambit, or some dice for knucklebones.}{}{130}{}{}
{131}{Let's play cards.}{}{1}{}{140}{}
{132}{Let's play dice.}{}{1}{}{170}{}
{133}{F:}{}{1}{}{100}{}
{140}{Ferdian Gambit it is! The bet is 10 gold.}{Ferdian Gambit it is! The bet is 10 gold.}{}{140}{}{}
{141}{Okay, here's my money.}{}{8}{pc.money_get() >= 1000}{150}{pc.money_adj(-1000)}
{142}{Me have 10 gold!}{}{-7}{pc.money_get() >= 1000}{150}{pc.money_adj(-1000)}
{143}{I'm short on cash.}{}{8}{pc.money_get() < 1000}{100}{}
{144}{Me not have 10 gold!}{}{-7}{pc.money_get() < 1000}{100}{}
{145}{F:}{}{1}{}{100}{}
{150}{[He deals the cards and the two of you play out your hands] A nice game, sir.}{[He deals the cards and the two of you play out your hands] A nice game, madam.}{}{150}{}{game.global_vars[7] = game.random_range( 1, 100 )}
{151}{Hey, I won!}{}{8}{game.global_vars[7] > 60}{160}{pc.money_adj(2000)}
{152}{Me win! Me win!}{}{-7}{game.global_vars[7] > 60}{160}{pc.money_adj(2000)}
{153}{Damn, I lost.}{}{8}{game.global_vars[7] <= 60}{160}{create_item_in_inventory( 7001, NPC ); create_item_in_inventory( 7001, NPC ); game.global_vars[8] = game.global_vars[8] + 1}
{154}{Me lose.}{}{-7}{game.global_vars[7] <= 60}{160}{create_item_in_inventory( 7001, NPC ); create_item_in_inventory( 7001, NPC ); game.global_vars[8] = game.global_vars[8] + 1}
{160}{[He smiles at you] Would you like to play again?}{[He smiles at you] Would you like to play again?}{}{160}{}{}
{161}{Sure, let's play cards again.}{}{1}{}{140}{}
{162}{Sure, but let's play dice this time.}{}{1}{}{170}{}
{163}{I don't think so, Furnok. These cards are nicked.}{}{8}{game.global_vars[8] >= (7 - (pc.skill_level_get(npc,skill_spot)/2))}{200}{}
{164}{Nope. Cards got nicks on 'em.}{}{-7}{game.global_vars[8] >= (7 - (pc.skill_level_get(npc,skill_spot)/2))}{200}{}
{165}{F:}{}{1}{}{100}{}
{170}{Great, a quick game of knucklebones. The bet is 10 gold.}{Great, a quick game of knucklebones. The bet is 10 gold.}{}{170}{}{}
{171}{Okay, here's my money.}{}{8}{pc.money_get() >= 1000}{180}{pc.money_adj(-1000)}
{172}{Me have 10 gold.}{}{-7}{pc.money_get() >= 1000}{180}{pc.money_adj(-1000)}
{173}{I'm short on cash.}{}{8}{pc.money_get() < 1000}{100}{}
{174}{Me not have 10 gold.}{}{-7}{pc.money_get() < 1000}{100}{}
{175}{F:}{}{1}{}{100}{}
{180}{[You both take turns at rolling the dice] A nice game, sir.}{[You both take turns at rolling the dice] A nice game, madam.}{}{180}{}{game.global_vars[7] = game.random_range( 1, 100 )}
{181}{I won!}{}{8}{game.global_vars[7] > 75}{190}{pc.money_adj(2000)}
{182}{Me win! Whee!}{}{-7}{game.global_vars[7] > 75}{190}{pc.money_adj(2000)}
{183}{[Sigh] I lost.}{}{8}{game.global_vars[7] <= 75}{190}{create_item_in_inventory( 7001, NPC ); create_item_in_inventory( 7001, NPC ); game.global_vars[8] = game.global_vars[8] + 1}
{184}{Me lose.}{}{-7}{game.global_vars[7] <= 75}{190}{create_item_in_inventory( 7001, NPC ); create_item_in_inventory( 7001, NPC ); game.global_vars[8] = game.global_vars[8] + 1}
{190}{[He smiles at you] Another game perhaps?}{[He smiles at you] Another game perhaps?}{}{190}{}{}
{191}{Okay, let's dice again.}{}{1}{}{170}{}
{192}{Okay, but let's play cards now.}{}{1}{}{140}{}
{193}{I don't think so, Furnok. These dice are loaded.}{}{8}{game.global_vars[8] >= (7 - (pc.skill_level_get(npc,skill_spot)/2))}{200}{}
{194}{Nope. Dice're loaded.}{}{-7}{game.global_vars[8] >= (7 - (pc.skill_level_get(npc,skill_spot)/2))}{200}{}
{195}{F:}{}{1}{}{100}{}
{200}{[He looks from side to side and begins to sweat] Uh...why, look at that!}{[He looks from side to side and begins to sweat] Uh...why, look at that!}{}{200}{}{game.global_flags[51] = 1}
{201}{Furnok, you are a cheater.}{}{8}{}{210}{}
{202}{Cheater.}{}{-7}{}{210}{}
{210}{Please don't turn me in! I just do this to earn some extra money to live on between adventures!}{Please don't turn me in! I just do this to earn some extra money to live on between adventures!}{}{210}{}{}
{211}{Sorry Furnok, I'm going straight to Gundigoot on this.}{}{8}{}{0}{}
{212}{Me go tell Gundipoop, you cheater.}{}{-7}{}{0}{}
{213}{I will think about this.}{}{8}{}{0}{}
{214}{Me need to think. This may take a while.}{}{-7}{}{0}{}
{215}{Maybe you should work for me.}{}{8}{}{360}{}
{216}{Maybe you work for me.}{}{-7}{}{360}{}
{220}{[He looks up at you morosely] Yeah? What do you want?}{[He looks up at you morosely] Yeah? What do you want?}{}{220}{}{}
{221}{Hey cheater. How're you doing?}{}{1}{}{230}{}
{222}{Actually, I need your help.}{}{8}{game.global_vars[701] != 2 and anyone( pc.group_list(), "has_item", 11003 )}{1000}{}
{223}{Me need you help.}{}{-7}{game.global_vars[701] != 2 and anyone( pc.group_list(), "has_item", 11003 )}{1000}{}
{230}{Leave me alone.}{Leave me alone.}{}{230}{}{}
{231}{Oh, so you don't want to join me for a grand adventure?}{}{8}{}{240}{}
{232}{Oh, you not want to come and find treasure?}{}{-7}{}{240}{}
{240}{[He looks hopefully at you] What? What are you saying? Can I come with you?}{[He looks hopefully at you] What? What are you saying? Can I come with you?}{}{240}{}{}
{241}{Yes, come on, before I change my mind.}{}{8}{not pc.follower_atmax()}{250}{}
{242}{Yeah, hurry up.}{}{-7}{not pc.follower_atmax()}{250}{}
{243}{No, I just like to see you get excited before I dash your hopes again.}{}{8}{}{260}{}
{244}{Nope. Haha!}{}{-7}{}{260}{}
{245}{I am sure we could use someone with your obvious skills, but do you have anything extra to offer?}{}{8}{npc.item_find(8003) != OBJ_HANDLE_NULL and pc.skill_level_get(npc,skill_diplomacy) >= 6}{370}{}
{246}{Me wonder why I should let you come. You got sumthen good fer me?}{}{-7}{npc.item_find(8003) != OBJ_HANDLE_NULL and pc.skill_level_get(npc,skill_diplomacy) >= 6}{370}{}
{247}{I would, but my group is full.}{}{8}{pc.follower_atmax()}{260}{}
{248}{Me want to, but group full.}{}{-7}{pc.follower_atmax()}{260}{}
{250}{Thank you sir! You won't regret this!}{Thank you madam! You won't regret this!}{}{250}{}{pc.follower_add(npc); game.global_flags[57] = 1}
{251}{I already do. Let's go.}{}{8}{}{0}{}
{252}{Let's go.}{}{1}{}{0}{}
{260}{[He sighs and slumps back down, saying nothing].}{[He sighs and slumps back down, saying nothing].}{}{260}{}{}
{261}{Good bye, cheater.}{}{1}{}{0}{}
{300}{Yeah?}{Yeah?}{}{300}{}{}
{301}{I need you to leave the group.}{}{8}{npc.area != 1 and npc.area != 3}{310}{}
{302}{You leave group!}{}{-7}{npc.area != 1 and npc.area != 3}{310}{}
{303}{I need you to leave the group.}{}{8}{(npc.area == 1 or npc.area == 3) and game.global_flags[51] == 0}{320}{}
{304}{You leave group!}{}{-7}{(npc.area == 1 or npc.area == 3) and game.global_flags[51] == 0}{320}{}
{305}{I need you to leave the group.}{}{8}{(npc.area == 1 or npc.area == 3) and game.global_flags[51] == 1}{330}{}
{306}{You leave group!}{}{-7}{(npc.area == 1 or npc.area == 3) and game.global_flags[51] == 1}{330}{}
{307}{Furnok, I have a question for you.}{}{8}{}{550}{}
{308}{Me ask question.}{}{-7}{}{550}{}
{309}{F:}{}{1}{}{0}{}
{310}{Take me to Hommlet or Nulb, then I'll leave.}{Take me to Hommlet or Nulb, then I'll leave.}{}{310}{}{}
{311}{E:}{}{1}{}{0}{}
{320}{Very good, sir. Maybe we can work together again sometime.}{Very good, madam. Maybe we can work together again sometime.}{}{320}{}{pc.follower_remove(npc)}
{321}{E:}{}{1}{}{0}{}
{330}{Please don't ask me to leave! I have nothing else to fall back on!}{Please don't ask me to leave! I have nothing else to fall back on!}{}{330}{}{}
{331}{Ok, you can stay for now.}{}{8}{}{340}{}
{332}{Ok, you stay.}{}{-7}{}{340}{}
{333}{No, I want you gone.}{}{8}{}{350}{pc.follower_remove(npc)}
{334}{Leave now!}{}{1}{}{350}{pc.follower_remove(npc)}
{340}{Thank you sir! You won't regret this!}{Thank you sir! You won't regret this!}{}{340}{}{}
{341}{E:}{}{1}{}{0}{}
{350}{[He sullenly turns away]. Goodbye then.}{[He sullenly turns away]. Goodbye then.}{}{350}{}{}
{351}{E:}{}{1}{}{0}{}
{360}{I will gladly accompany you, sir.}{I will gladly accompany you, madam.}{}{360}{}{}
{361}{OK, come on then.}{}{1}{not pc.follower_atmax()}{0}{pc.follower_add(npc); game.global_flags[57] = 1}
{362}{Maybe later. Bye.}{}{1}{}{0}{}
{363}{Hmm. Perhaps, you can convince me to take you along?}{}{8}{npc.item_find(8003) != OBJ_HANDLE_NULL and pc.skill_level_get(npc,skill_diplomacy) >= 6}{370}{}
{364}{Hmm. Me not sure. Give me sumthen else?}{}{-7}{npc.item_find(8003) != OBJ_HANDLE_NULL and pc.skill_level_get(npc,skill_diplomacy) >= 6}{370}{}
{365}{Well, I have too many people. Sorry.}{}{8}{pc.follower_atmax()}{350}{}
{366}{Sorry. Me full group.}{}{-7}{pc.follower_atmax()}{350}{}
{367}{Actually, I need your help.}{}{8}{game.global_vars[701] != 2 and anyone( pc.group_list(), "has_item", 11003 )}{1000}{}
{368}{Me need you help.}{}{-7}{game.global_vars[701] != 2 and anyone( pc.group_list(), "has_item", 11003 )}{1000}{}
{370}{Okay, okay. You can have my potion of protection from magic.}{Okay, okay. You can have my potion of protection from magic.}{}{370}{}{}
{371}{Ok, I'll take it. Come on then.}{}{8}{not pc.follower_atmax()}{250}{npc.item_transfer_to(pc,8003)}
{372}{No, not good enough.}{}{8}{}{350}{}
{373}{Ok, me like that. Me take. You come.}{}{-7}{not pc.follower_atmax()}{250}{npc.item_transfer_to(pc,8003)}
{374}{Ewww, no. Me not want.}{}{-7}{}{350}{}
{375}{I'd like to, but my group is full.}{}{8}{pc.follower_atmax()}{350}{}
{376}{Me want potion, but me group full}{}{-7}{pc.follower_atmax()}{350}{}
{400}{Well, thanks @pcname@, but I need to go now.}{Well, thanks @pcname@, but I need to go now.}{}{400}{}{}
{401}{What? You are leaving? Why?}{}{8}{}{410}{}
{402}{Huh?}{}{-7}{}{410}{}
{410}{I've gained enough loot to let me retire. I know the risks and I don't want to tempt fate.}{I've gained enough loot to let me retire. I know the risks and I don't want to tempt fate.}{}{410}{}{}
{411}{I understand. Goodbye Furnok.}{}{8}{}{0}{pc.follower_remove(npc); game.global_flags[61] = 1}
{412}{OK. Bye bye.}{}{-7}{}{0}{pc.follower_remove(npc); game.global_flags[61] = 1}
{413}{But Furnok, I need you! Can't you stay on just a little while longer?}{}{8}{pc.skill_level_get(npc,skill_diplomacy) >= (6+ ((npc.money_get() - 200000) / 50000))}{420}{}
{414}{Me need you! Please stay! Please!}{}{-7}{pc.skill_level_get(npc,skill_diplomacy) >= (6+ ((npc.money_get() - 200000) / 50000))}{420}{}
{420}{Okay, okay, I will stay a little longer. Just one more adventure, okay?}{Okay, okay, I will stay a little longer. Just one more adventure, okay?}{}{420}{}{}
{421}{Great. Let's go.}{}{8}{}{0}{}
{422}{Yay!}{}{-7}{}{0}{}
{500}{Hello @pcname@. How's the adventuring life treating you?}{Hello @pcname@. How's the adventuring life treating you?}{}{500}{}{}
{501}{Fine. How's retirement?}{}{8}{}{510}{}
{502}{Me ok. You?}{}{-7}{}{510}{}
{510}{I love being retired. No stress, no pressure, just pure relaxation. You should try it sometime.}{I love being retired. No stress, no pressure, just pure relaxation. You should try it sometime.}{}{510}{}{}
{511}{Maybe I will, Furnok. Goodbye.}{}{8}{}{0}{}
{512}{Maybe. Bye.}{}{-7}{}{0}{}
{513}{No, it's not the life for me. Goodbye, Furnok.}{}{8}{}{0}{}
{514}{No. Me like finding stuff. Bye.}{}{-7}{}{0}{}
{515}{But I need your help, and I have gold coins.}{}{8}{game.global_vars[701] != 2 and anyone( pc.group_list(), "has_item", 11003 )}{1000}{}
{516}{Me need you help, den me give you shiny gold things.}{}{-7}{game.global_vars[701] != 2 and anyone( pc.group_list(), "has_item", 11003 )}{1000}{}

{550}{Aye. What do you want?}{Aye. What do you want?}{}{}{}{}
{551}{Furnok, I need your help with something.}{}{8}{game.global_vars[701] != 2 and anyone( pc.group_list(), "has_item", 11003 )}{1000}{}
{552}{Me need you help.}{}{-7}{game.global_vars[701] != 2 and anyone( pc.group_list(), "has_item", 11003 )}{1000}{}
{553}{We need to talk about your equipment.}{}{8}{npc.leader_get() != OBJ_HANDLE_NULL}{600}{}
{554}{Me talk about Fernot stuffs?}{}{-7}{npc.leader_get() != OBJ_HANDLE_NULL}{600}{}
{555}{Never mind.}{}{8}{}{300}{}
{556}{Me forgets sumthan.}{}{-7}{}{300}{}

{600}{What would you like to know, good sir?}{What would you like to know, kind lady?}{}{}{}{}
{601}{Will you please sell me your starting equipment?}{}{8}{game.global_flags[809] == 0}{660}{}
{602}{Me buy stuffs?}{}{-7}{game.global_flags[809] == 0}{660}{}
{603}{Don't sell or give away anything in your inventory.}{}{8}{}{650}{game.global_flags[806] = 1}
{604}{Fernot no lose stuffs.}{}{-7}{}{650}{game.global_flags[806] = 1}
{610}{Never mind.}{}{8}{}{}{}
{611}{Me forgets sumthan.}{}{-7}{}{}{}
{650}{Certainly.}{Certainly.}{}{}{}{pc.follower_remove( npc ); pc.follower_add( npc ); game.global_flags[806] = 0}
{651}{Thanks Furnok.}{}{8}{}{}{}
{652}{Thanks Furnok.}{}{-7}{}{}{}
{660}{I will sell you my starting equipment for 25 gold.}{I will sell you my starting equipment for 25 gold.}{}{}{}{}
{661}{[Buy items]}{}{1}{pc.money_get() >= 2500}{670}{game.global_flags[809] = 1; pc.money_adj(-2500); equip_transfer( npc, pc )}
{662}{I don't have that much right now.}{}{8}{pc.money_get() <= 2499}{}{}
{663}{Me not have da coins.}{}{-7}{pc.money_get() <= 2499}{}{}
{664}{Never mind.}{}{8}{}{}{}
{665}{Me forgets sumthan.}{}{-7}{}{}{}
{670}{Ah! One step closer to the easy life!}{Ah! One step closer to the easy life!}{}{}{}{}
{671}{Thanks Fernot.}{}{-7}{}{}{}
{672}{Thanks Furnok.}{}{8}{}{}{}


{1000}{Perhaps. What may I do for you?}{Perhaps. What may I do for you?}{}{}{}{}
{1001}{You mentioned that you were a locksmith, so do you think you could open the lock on this book?}{}{8}{game.global_vars[701] != 2}{1100}{}
{1002}{You open dis book fer me?}{}{-7}{game.global_vars[701] != 2}{1100}{}
{1003}{Never mind. Goodbye.}{}{8}{}{}{}
{1004}{Me forget sumething. Bye.}{}{-7}{}{}{}

{1100}{Certainly, I've never met a lock that could best old Furnok! Though of course I will need a donation for my services. Say 500 gold?}{Certainly, I've never met a lock that could best old Furnok! Though of course I will need a donation for my services. Say 500 gold?}{}{}{}{}
{1101}{Okay, Furnok, that seems a bit steep but here are your coins. Now open this lock.}{}{8}{pc.money_get() >= 50000}{1200}{pc.money_adj(-50000)}
{1102}{Me got dat. Now open da book.}{}{-7}{pc.money_get() >= 50000}{1200}{pc.money_adj(-50000)}
{1103}{I can't afford that. Goodbye.}{}{8}{pc.money_get() < 50000}{}{}
{1104}{Dat more dan me gots. Bye.}{}{-7}{pc.money_get() < 50000}{}{}
{1105}{No, I think that is too much. Goodbye.}{}{8}{}{}{}
{1106}{Dat too much! Bye.}{}{-7}{}{}{}

{1200}{[Furnok goes to work on the lock]}{[Furnok goes to work on the lock]}{}{}{}{}
{1201}{[Wait]}{}{1}{}{1202}{}
{1202}{Alas, all done. That's how we do it in Ferd!}{Alas, all done. That's how we do it in Ferd!}{}{}{}{game.global_vars[701] = 2}
{1203}{Thanks Furnok!}{}{8}{}{}{}
{1204}{Me glad for help. Bye now.}{}{-7}{}{}{}

{5000}{My guess is that this was the same pack that we paid off back in the moathouse. Looks like they have found a new line of work.}{My guess is that this was the same pack that we paid off back in the moathouse. Looks like they have found a new line of work.}{}{}{}{}
{5001}{S:}{}{1}{}{}{}
{5002}{E:}{}{1}{}{}{}
{5003}{Y:}{}{1}{}{}{}


{10008}{Hello, good sir. 'Tis a pleasure to meet you!}{Hello, dear lady. 'Tis a pleasure to meet you!}{}{}{}{}
{10009}{Greetings, sir. What may I do for you?}{Greetings, ma'am. What may I do for you?}{}{}{}{}
{10011}{Welcome back, @pcname@! What news?}{Welcome back, @pcname@! What news?}{}{}{}{}
{10012}{We meet again, @pcname@.}{We meet again, @pcname@.}{}{}{}{}
{10014}{All done.}{All done.}{}{}{}{}
{10015}{I see you have a flair for dramatic fashion, good sir!}{I see you have a flair for dramatic fashion, my dear lady!}{}{}{}{}
{10016}{Oh, how barbaric you are!}{Oh, how barbaric you are!}{}{}{}{}
{10017}{You should consider getting some better associates, my friend.}{You should consider getting some better associates, my friend.}{}{}{}{}
{10019}{Did someone lose a pet, perhaps?}{Did someone lose a pet, perhaps?}{}{}{}{}
{10020}{My mother always said that two was better than one, but this, sir, is ridiculous!}{My mother always said that two was better than one, but this, ma'am, is ridiculous!}{}{}{}{}
{10021}{Hello? Who's there?}{Hello? Who's there?}{}{}{}{}
{11001}{[The man looks at you with a slight grimace] Aye? What do you want?}{[The man looks at you with a slight grimace] Aye? What do you want?}{}{}{}{}
{11002}{Oh please! What could you ever want with me?}{Oh please! What could you ever want with me?}{}{}{}{}
{11003}{Your return is seen as a bad omen.}{Your return is seen as a bad omen.}{}{}{}{}
{11004}{Alas, poor Furnok, inflicted with the presence of a cloddish boor!}{Alas, poor Furnok, inflicted with the presence of a cloddish boor!}{}{}{}{}
{12014}{All I wanted to do was retire...someplace...nice.}{All I wanted to do was retire...someplace...nice.}{}{}{}{}
{12020}{Certainly.}{Certainly.}{}{}{}{}
{12021}{No, I don't think so.}{No, I don't think so.}{}{}{}{}
{12022}{Be more careful!}{Be more careful!}{}{}{}{}
{12023}{That's how we do it in Ferd!}{That's how we do it in Ferd!}{}{}{}{}
{12024}{Practice makes perfect!}{Practice makes perfect!}{}{}{}{}
{12029}{I do believe a rapid egress is in order.}{I do believe a rapid egress is in order.}{}{}{}{}
{12039}{If you continue with this behavior, I will consider retiring early.}{If you continue with this behavior, I will consider retiring early.}{}{}{}{}
{12046}{Please, let me handle that.}{Please, let me handle that.}{}{}{}{}
{12054}{Please, heal me!}{Please, heal me!}{}{}{}{}
{12055}{I have too many items. Perhaps you would consider relieving me of some.}{I have too many items. Perhaps you would consider relieving me of some.}{}{}{}{}
{12056}{Oh, he died so young.}{Oh, she died so young.}{}{}{}{}
{12058}{Ouch! A little more of that and I won't make it to retirement!}{Ouch! A little more of that and I won't make it to retirement!}{}{}{}{}
{12059}{Ah! One step closer to the easy life!}{Ah! One step closer to the easy life!}{}{}{}{}
{12062}{Hmm, ruins in a swamp. There doesn't seem much chance of a treasure trove here, if you ask me.}{Hmm, ruins in a swamp. There doesn't seem much chance of a treasure trove here, if you ask me.}{}{}{}{}
{12063}{I don't like this town. I have travelled far, and I have a feel for these things.}{I don't like this town. I have travelled far, and I have a feel for these things.}{}{}{}{}
{12064}{By the gods! Who would build such a place?}{By the gods! Who would build such a place?}{}{}{}{}
{12071}{It's so hot here!}{It's so hot here!}{}{}{}{}
{12072}{It's so cold here!}{It's so cold here!}{}{}{}{}
{12073}{It's so windy here!}{It's so windy here!}{}{}{}{}
{12080}{After this I need to retire.}{After this I need to retire.}{}{}{}{}
{12091}{Those doors look like they were meant to stay shut.}{Those doors look like they were meant to stay shut.}{}{}{}{}
{12095}{These stairs certainly descend a long way.}{These stairs certainly descend a long way.}{}{}{}{}
{12101}{That throne certainly looks well-crafted.}{That throne certainly looks well-crafted.}{}{}{}{}
{12103}{Okay, I'm retiring after this adventure for certain this time!}{Okay, I'm retiring after this adventure for certain this time!}{}{}{}{}
{12200}{Can we get on with it, please?}{Can we get on with it, please?}{}{}{}{}

