// Scheme index file
// 04/20/00
//
// The numbers after the # sign point into the SCHEMELIST.MES file.
//
// When parsing the SchemeList.MES file, it assumes that all the elements from
// +0 to +99 (relative to the # sign below) belong to that scheme.  Therefore
// you must space them out by at LEAST 100 elements.
//

//Music
{0}{<<NONE>>}
{1}{Hommlet interior #100}
{2}{Nulb interior #200}
{3}{Moathouse exterior #300}
{4}{Moathouse ruins #400}
{5}{Moathouse dungeon #500}
{6}{Air node #600}
{7}{Temple topside #700}
{8}{Temple dungeon #800}
{9}{Earth node #900}
{10}{Fire node #1000}
{11}{Water node #1100}
{12}{Hommlet temple #1200}
{13}{3D Test #1300}
{14}{Pregame credits #1400}
{15}{Scrub random encounters #1500}
{16}{Forest random encounters #1600}
{17}{Swamp random encounters #1700}
{18}{River random encounters #1800}
{19}{Cave #1900}
{20}{Hommlet exterior #2000}
{21}{Nulb exterior #2100}
{22}{Hommlet inn #2200}
{23}{Nulb inn #2300}
{24}{Zuggtmoy #2400}
{25}{Good vignette #2500}
{26}{Evil vignette #2600}
{27}{Neutral vignette #2700}
{28}{Pleasant nature sounds #2800}
{29}{ShopMap #2900}
{30}{Colosseum #3000}
{31}{Tutorial #3100}
{32}{Frank's House #3200}
{33}{Renton House #3300}
{34}{LBR #3400}
{35}{Clarisse #3500}
{36}{Tenants #3600}
{37}{Temple dungeon 2 #3700}
{38}{Moathouse interior #3800}