{1}{[A sad, defeated merchant prisoner looks up at you] Please end this misery!}{[A sad, defeated merchant prisoner looks up at you] Please end this misery!}{}{}{}{}
{2}{Sure. You are free to go!}{}{8}{}{10}{}
{3}{Me let you go!}{}{-7}{}{10}{}
{4}{Not at this time. Farewell.}{}{8}{}{0}{}
{5}{Me not do dat. Bye bye.}{}{-7}{}{0}{}
{6}{As you wish. I shall end your pitiful existence! [attack]}{}{8}{}{0}{npc.attack( pc )}
{7}{OK. Me kill you den. [attack]}{}{-7}{}{0}{npc.attack( pc )}
{10}{Why bother! I'm just going to die anyway. I have no reason to live. I will just stay here.}{Why bother! I'm just going to die anyway. I have no reason to live. I will just stay here.}{}{}{}{}
{11}{Well then, I might as well end your misery with this! [attack]}{}{8}{}{0}{npc.attack( pc )}
{12}{Me just kill you then. [attack]}{}{-7}{}{0}{npc.attack( pc )}
{13}{No really. You are free to go. There are stairs out just around the corner. The way is clear.}{}{8}{}{20}{}
{14}{You can go. Me show you stairs. You can go!}{}{-7}{}{20}{}
{15}{E:}{}{1}{}{0}{}
{20}{[sighs] I'll just get captured again. At least they feed me here. I shall remain.}{[sighs] I'll just get captured again. At least they feed me here. I shall remain.}{}{}{}{}
{21}{You are free to do as you please then. Farewell.}{}{8}{}{0}{}
{22}{You do what you want. Bye bye.}{}{-7}{}{0}{}
{23}{Where are you from?}{}{8}{}{50}{}
{24}{Where you come from?}{}{-7}{}{50}{}
{30}{[The merchant looks up in his tattered clothes.] You have come back.}{[The merchant looks up in his tattered clothes.] You have come back.}{}{}{}{}
{31}{Yes, to destroy your pitiful life.}{}{8}{}{0}{npc.attack( pc )}
{32}{Yes. Me kill you now.}{}{-7}{}{0}{npc.attack( pc )}
{33}{And you are still here? You should go now. You are free.}{}{8}{}{40}{}
{34}{Why you be here? You go now.}{}{-7}{}{40}{}
{35}{E:}{}{1}{}{0}{}
{40}{I choose to die here rather than at the end of someone else's sword. I refuse to leave.}{I choose to die here rather than at the end of someone else's sword. I refuse to leave.}{}{}{}{}
{41}{I don't know where that is.}{}{8}{game.areas[14] == 0}{80}{}
{42}{Me not know that place.}{}{-7}{game.areas[14] == 0}{80}{}
{43}{E:}{}{1}{}{0}{}
{50}{I used to live in Verbobonc, not that I'm able to return there now.}{I used to live in Verbobonc, not that I'm able to return there now.}{}{}{}{}
{51}{I'll take you there, let's go.}{}{8}{pc.follower_atmax() == 0 and game.areas[14] == 1}{0}{pc.follower_add( npc )}
{52}{Me take you home, We go now.}{}{-7}{pc.follower_atmax() == 0 and game.areas[14] == 1}{0}{pc.follower_add( npc )}
{53}{We have no room for more followers at the moment, but I'll be back to take you home later.}{}{8}{pc.follower_atmax() == 1}{0}{}
{54}{My group too full, maybe later me take you home.}{}{-7}{pc.follower_atmax() == 1}{0}{}
{55}{Ok, but I'll have to come back for you later, I have some other things to take care of first.}{}{8}{}{0}{}
{56}{Me take you later, me too busy right now.}{}{-7}{}{0}{}
{57}{You go ahead, I'll meet you there later.}{}{8}{game.areas[14] == 1}{0}{run_off(npc, pc); game.global_flags[998] = 1}
{58}{You go home, me stay here. Me see you later.}{}{-7}{game.areas[14] == 1}{0}{run_off(npc, pc); game.global_flags[998] = 1}

{60}{[Cheering up slightly] Thank you so much, but alas, I must part company with you now, but at least now I can re-open my shop.}{Ah, home at last, thank you so much, but alas, I must part company with you now, but at least now I can re-open my shop.}{}{}{}{}
{61}{Oh? what is it that you sell?}{}{8}{}{70}{}
{62}{What you sell?}{}{-7}{}{70}{}
{70}{I am a weaponsmith by trade, stop by some time I have some excellent wares for sale. Thank you for rescuing me.}{I am a blacksmith by trade, stop by some time I have some excellent wares for sale. Thank you for rescuing me.}{}{}{}{; game.global_flags[996] = 1}
{71}{You're very welcome Gregor. [Turn to Jenna]}{}{8}{anyone( pc.group_list(), "has_follower", 14250 )}{0}{pc.follower_remove( npc ); npc_check1( npc, pc, 90 ); run_off( npc, pc )}
{72}{Me glad to help Gregor. [Turn to Jenna]}{}{-7}{anyone( pc.group_list(), "has_follower", 14250 )}{0}{pc.follower_remove( npc ); npc_check1( npc, pc, 90 ); run_off( npc, pc )}
{73}{You're very welcome Gregor. [Turn to Victor]}{}{8}{anyone( pc.group_list(), "has_follower", 14430 )}{0}{pc.follower_remove( npc ); npc_check2( npc, pc, 60 ); run_off( npc, pc )}
{74}{Me glad to help Gregor. [Turn to Victor]}{}{-7}{anyone( pc.group_list(), "has_follower", 14430 )}{0}{pc.follower_remove( npc ); npc_check2( npc, pc, 60 ); run_off( npc, pc )}
{75}{You're very welcome Gregor. [Turn to Elysia]}{}{8}{anyone( pc.group_list(), "has_follower", 14251 )}{0}{pc.follower_remove( npc ); npc_check3( npc, pc, 100 ); run_off( npc, pc )}
{76}{Me glad to help Gregor. [Turn to Elysia]}{}{-7}{anyone( pc.group_list(), "has_follower", 14251 )}{0}{pc.follower_remove( npc ); npc_check3( npc, pc, 100 ); run_off( npc, pc )}
{77}{You're very welcome Gregor.}{}{8}{not anyone( pc.group_list(), "has_follower", 14251 ) and not anyone( pc.group_list(), "has_follower", 14430 ) and not anyone( pc.group_list(), "has_follower", 14250 )}{0}{pc.follower_remove( npc ); run_off( npc, pc )}
{78}{Me glad to help Gregor.}{}{-7}{not anyone( pc.group_list(), "has_follower", 14251 ) and not anyone( pc.group_list(), "has_follower", 14430 ) and not anyone( pc.group_list(), "has_follower", 14250 )}{0}{pc.follower_remove( npc ); run_off( npc, pc )}
{80}{Here, let me mark it on your map for you.}{Here, let me mark it on your map for you.}{}{}{}{game.areas[14] = 1}
{81}{Thank you, would you like me to take you there now?}{}{8}{}{50}{}
{82}{Ta, me take you home now?}{}{-7}{}{50}{}
