{66}{To arms my troops!}{To arms my troops!}{}{}{}{}
{67}{[more]}{}{1}{}{68}{}
{68}{Ready your spells! Draw your swords! Mark your targets!}{Ready your spells! Draw your swords! Mark your targets!}{}{}{}{buff_npc(npc,pc)}
{69}{[more]}{}{1}{}{70}{}
{70}{These fools killed Lareth!! Let us avenge his death!}{These fools killed Lareth!! Let us avenge his death!}{}{}{}{buff_npc_two(npc,pc); game.global_flags[833] = 1}
{71}{Hold your wrath, we didn't kill Lareth.}{}{8}{pc.skill_level_get(npc, skill_bluff) >= 7}{80}{}
{72}{Stop! Me no kill Layrest.}{}{-7}{pc.skill_level_get(npc, skill_bluff) >= 7}{80}{}
{73}{[attack]}{}{1}{}{0}{npc.attack( pc )}
{80}{Our spies have informed us that Lareth was killed.  And he has sent no word to prove otherwise. If you know something then speak now or prepare to die.}{Our spies have informed us that Lareth was killed.  And he has sent no word to prove otherwise. If you know something then speak now or prepare to die.}{}{}{}{buff_npc_three(npc,pc)}
{81}{No, he is alive. We didn't kill him. He ran off.}{}{8}{}{90}{}
{82}{No ded... run off.}{}{-7}{}{90}{}
{83}{[attack]}{}{1}{}{0}{npc.attack( pc )}
{90}{You lie! Lareth was many things, but not a coward. You will die for your insolence!}{You lie! Lareth was many things, but a coward? No. You will die for your insolence!}{}{}{}{}
{91}{[Brigand Leader signals for attack]}{}{1}{}{0}{npc.attack( pc )}



{166}{To arms my troops!}{To arms my troops!}{}{}{}{}
{167}{[more]}{}{1}{}{168}{}
{168}{Ready your spells! Draw your swords! Mark your targets!}{Ready your spells! Draw your swords! Mark your targets!}{}{}{}{buff_npc(npc,pc)}
{169}{[more]}{}{1}{}{170}{}
{170}{These fools killed Lareth!! Let us avenge his death!}{These fools killed Lareth!! Let us avenge his death!}{}{}{}{buff_npc_two(npc,pc); game.global_flags[833] = 1}
{171}{Hold your wrath, we didn't kill Lareth.}{}{8}{}{180}{}
{172}{Stop! Me no kill Layrest.}{}{-7}{}{180}{}
{173}{[attack]}{}{1}{}{0}{npc.attack( pc )}
{180}{Our spies have informed us that Lareth was killed.  And he has sent no word to prove otherwise. If you know something then speak now or prepare to die.}{Our spies have informed us that Lareth was killed.  And he has sent no word to prove otherwise. If you know something then speak now or prepare to die.}{}{}{}{buff_npc_three(npc,pc)}
{181}{No, he is alive. We didn't kill him. He ran off.}{}{8}{}{190}{}
{182}{No ded... run off.}{}{-7}{}{190}{}
{183}{[attack]}{}{1}{}{0}{npc.attack( pc )}
{190}{You lie! Lareth was many things, but not a coward. You will die for your insolence!}{You lie! Lareth was many things, but a coward? No. You will die for your insolence!}{}{}{}{}
{191}{[Brigand Leader signals for attack]}{}{1}{}{0}{npc.attack( pc )}




{266}{To arms my troops!}{To arms my troops!}{}{}{}{}
{267}{[more]}{}{1}{}{268}{}
{268}{Ready your spells! Draw your swords! Mark your targets!}{Ready your spells! Draw your swords! Mark your targets!}{}{}{}{buff_npc(npc,pc)}
{269}{[more]}{}{1}{}{270}{}
{270}{These fools killed Lareth!! Let us avenge his death!}{These fools killed Lareth!! Let us avenge his death!}{}{}{}{buff_npc_two(npc,pc); game.global_flags[833] = 1}
{271}{Hold your wrath, we didn't kill Lareth.}{}{8}{pc.skill_level_get(npc, skill_bluff) >= 5}{280}{}
{272}{Stop! Me no kill Layrest.}{}{-7}{pc.skill_level_get(npc, skill_bluff) >= 5}{280}{}
{273}{[attack]}{}{1}{}{0}{npc.attack( pc )}
{280}{Our spies have informed us that Lareth was killed.  And he has sent no word to prove otherwise. If you know something then speak now or prepare to die.}{Our spies have informed us that Lareth was killed.  And he has sent no word to prove otherwise. If you know something then speak now or prepare to die.}{}{}{}{buff_npc_three(npc,pc)}
{283}{No, he is alive. We didn't kill him. He ran off.}{}{8}{pc.skill_level_get(npc, skill_bluff) >= 10}{390}{}
{284}{No ded... run off.}{}{-7}{pc.skill_level_get(npc, skill_bluff) >= 10}{390}{}
{285}{[attack]}{}{1}{}{0}{npc.attack( pc )}

{366}{To arms my troops!}{To arms my troops!}{}{}{}{}
{367}{[more]}{}{1}{}{368}{}
{368}{Ready your spells! Draw your swords! Mark your targets!}{Ready your spells! Draw your swords! Mark your targets!}{}{}{}{buff_npc(npc,pc)}
{369}{[more]}{}{1}{}{370}{}
{370}{These fools killed Lareth!! Let us avenge his death!}{These fools killed Lareth!! Let us avenge his death!}{}{}{}{buff_npc_two(npc,pc); game.global_flags[833] = 1}
{371}{Hold your wrath, we didn't kill Lareth.}{}{8}{}{380}{}
{372}{Stop! Me no kill Layrest.}{}{-7}{}{380}{}
{373}{[attack]}{}{1}{}{0}{npc.attack( pc )}
{380}{Then where is Lareth... what have you done with him? He has disappeared and none of our spies or contacts have heard from him.}{Then where is Lareth... what have you done with him? He has disappeared and none of our spies or contacts have heard from him.}{}{}{}{buff_npc_three(npc,pc)}
{381}{No, he is alive. We didn't kill him. He ran off.}{}{8}{}{390}{}
{382}{No ded... run off.}{}{-7}{}{390}{}
{383}{[attack]}{}{1}{}{0}{npc.attack( pc )}
{390}{You lie! Lareth was many things, but not a coward. You will die for your insolence!}{You lie! Lareth was many things, but a coward? No. You will die for your insolence!}{}{}{}{}
{391}{I think not. We crushed Lareth with ease. And now we will crush you and your band of paltry scum.}{}{8}{}{0}{npc.attack( pc )}
{392}{Me gonna bash yer skull!!}{}{-7}{}{0}{npc.attack( pc )}
{393}{I never said Lareth was a coward. He is waiting for us back at our hideout. Let me go get him.}{}{8}{pc.skill_level_get(npc, skill_bluff) >= 10}{500}{}
{394}{Layrest not cowherd. He wate fer us at da cave. @pcname@ brings him to ya.}{}{-7}{pc.skill_level_get(npc, skill_bluff) >= 10}{500}{}
{395}{Look you moron, Lareth is a friend of ours and he is going to be pretty damn angry with your behavior.}{}{8}{pc.skill_level_get(npc, skill_intimidate) >= 10}{400}{}
{396}{Me Layrest friend. He gonna smash ye fer dis bad stuffs.}{}{-7}{pc.skill_level_get(npc, skill_intimidate) >= 10}{400}{}
{397}{Relax, friend. Lareth is our friend. I'll go get him and we can sort this all out. No problem here.}{}{8}{pc.skill_level_get(npc, skill_diplomacy) >= 10}{500}{}
{398}{Calm. @pcname@ is Layrest friend. Me go gets him. Yous sees.}{}{-7}{pc.skill_level_get(npc, skill_diplomacy) >= 10}{500}{}
{399}{[attack]}{}{1}{}{0}{npc.attack( pc )}
{400}{[visibly shaken] Okay, okay... the Master hadn't told us that he had new allies. Please go get him. But don't come back empty handed unless you want a fight.}{[visibly shaken] Okay, okay... the Master hadn't told us that he had new allies. Please go get him. But don't come back empty handed unless you want a fight.}{}{}{}{}
{402}{Fine, then we will return with Lareth shortly.}{}{8}{}{0}{game.global_flags[835] = 1; game.fade_and_teleport(0,0,0,5113,479,490)}
{403}{Me comes back wit Layrest.}{}{-7}{}{0}{game.global_flags[835] = 1; game.fade_and_teleport(0,0,0,5113,479,490)}
{404}{I'll be back, and you had better hope that it doesn't come to a fight.}{}{8}{}{0}{game.global_flags[835] = 1; game.fade_and_teleport(0,0,0,5113,479,490)}
{405}{[attack]}{}{1}{}{0}{npc.attack( pc )}





{466}{To arms my troops!}{To arms my troops!}{}{}{}{}
{467}{[more]}{}{1}{}{468}{}
{468}{Ready your spells! Draw your swords! Mark your targets!}{Ready your spells! Draw your swords! Mark your targets!}{}{}{}{buff_npc(npc,pc)}
{469}{[more]}{}{1}{}{470}{}
{470}{Fools! You have walked into our little trap. Now you will die!}{Fools! You have walked into our little trap. Now you will die!}{}{}{}{buff_npc_two(npc,pc); game.global_flags[833] = 1}
{471}{[Brigand Leader signals for attack]}{}{1}{}{0}{npc.attack( pc )}

{500}{Go get him then, and be quick about it. But I warn you if you come back here empty handed then things will get ugly.}{Go get him then, and be quick about it. But I warn you if you come back here empty handed then things will get ugly.}{}{}{}{}
{502}{Fine, then we will return with Lareth shortly.}{}{8}{}{0}{game.global_flags[835] = 1; game.fade_and_teleport(0,0,0,5113,479,490)}
{503}{Me comes back wit Layrest.}{}{-7}{}{0}{game.global_flags[835] = 1; game.fade_and_teleport(0,0,0,5113,479,490)}
{504}{I'll be back, and you had better hope that it doesn't come to a fight.}{}{8}{}{0}{game.global_flags[835] = 1; game.fade_and_teleport(0,0,0,5113,479,490)}
{505}{[attack]}{}{1}{}{0}{npc.attack( pc )}
