//
// movies.mes
//
// NOTE: movie 0 is reserved (it means the empty non-movie to scripts)

{0}{reserved - do not use}
{1}{} //Logo movie
{2}{Death-Movie.bik;;} // death movie

{100}{credits\Credits-01.jpg;00 - troika games.mp3;}
{110}{credits\Credits-02.jpg;00 - troika games.mp3;}
{111}{credits\Credits-03.jpg;00 - troika games.mp3;}
{112}{credits\Credits-04.jpg;00 - troika games.mp3;}

{200}{ES01a.jpg;ES01a.mp3;ES01a.mes}	// end slides begin here
{201}{ES01b.jpg;ES01b.mp3;ES01b.mes}
{202}{ES02a.jpg;ES02a.mp3;ES02a.mes}
{203}{ES02b.jpg;ES02b.mp3;ES02b.mes}
{204}{ES02c.jpg;ES02c.mp3;ES02c.mes}
{205}{ES03.jpg;ES03.mp3;ES03.mes}
{206}{ES04a.jpg;ES04a.mp3;ES04a.mes}
{207}{ES04b.jpg;ES04b.mp3;ES04b.mes}
{208}{ES05.jpg;ES05.mp3;ES05.mes}
{209}{ES06.jpg;ES06.mp3;ES06.mes}
{210}{ES07.jpg;ES07.mp3;ES07.mes}
{211}{ES08.jpg;ES08.mp3;ES08.mes}
{212}{ES09.jpg;ES09.mp3;ES09.mes}
{213}{ES10.jpg;ES10.mp3;ES10.mes}
{214}{ES11.jpg;ES11.mp3;ES11.mes}
{215}{ES12.jpg;ES12.mp3;ES12.mes}
{216}{ES13.jpg;ES13.mp3;ES13.mes}
{217}{ES14.jpg;ES14.mp3;ES14.mes}
{218}{ES15.jpg;ES15.mp3;ES15.mes}
{219}{ES16.jpg;ES16.mp3;ES16.mes}
{220}{ES17.jpg;ES17.mp3;ES17.mes}
{221}{ES18.jpg;ES18.mp3;ES18.mes}
{222}{ES19.jpg;ES19.mp3;ES19.mes}
{223}{ES20.jpg;ES20.mp3;ES20.mes}
{224}{ES21.jpg;ES21.mp3;ES21.mes}
{225}{ES22.jpg;ES22.mp3;ES22.mes}
{226}{ES23.jpg;ES23.mp3;ES23.mes}
{227}{ES24.jpg;ES24.mp3;ES24.mes}
{228}{ES25.jpg;ES25.mp3;ES25.mes}
{229}{ES26.jpg;ES26.mp3;ES26.mes}
{230}{ES27.jpg;ES27.mp3;ES27.mes}
{231}{ES28.jpg;ES28.mp3;ES28.mes}
{232}{ES29a.jpg;ES29a.mp3;ES29a.mes}
{233}{ES29b.jpg;ES29b.mp3;ES29b.mes}
{234}{ES30a.jpg;ES30a.mp3;ES30a.mes}
{235}{ES30b.jpg;ES30b.mp3;ES30b.mes}
{236}{ES31.jpg;ES31.mp3;ES31.mes}
{237}{ES32.jpg;ES32.mp3;ES32.mes}
{238}{ES33.jpg;ES33.mp3;ES33.mes}
{239}{ES34.jpg;ES34.mp3;ES34.mes}
{240}{ES35.jpg;ES35.mp3;ES35.mes}
{241}{ES36.jpg;ES36.mp3;ES36.mes}
{242}{ES37.jpg;ES37.mp3;ES37.mes}
{243}{ES38.jpg;ES38.mp3;ES38.mes}
{244}{ES39.jpg;ES39.mp3;ES39.mes}
{245}{ES40.jpg;ES40.mp3;ES40.mes}
{246}{ES41.jpg;ES41.mp3;ES41.mes}
{247}{ES42.jpg;ES42.mp3;ES42.mes}
{248}{ES43.jpg;ES43.mp3;ES43.mes}
{249}{ES44.jpg;ES44.mp3;ES44.mes}
{250}{ES45.jpg;ES45.mp3;ES45.mes}
{251}{ES46.jpg;ES46.mp3;ES46.mes}
{252}{ES47.jpg;ES47.mp3;ES47.mes}
{253}{ES48.jpg;ES48.mp3;ES48.mes}
{254}{ES49.jpg;ES49.mp3;ES49.mes}
{255}{ES50.jpg;ES50.mp3;ES50.mes}
{256}{ES51.jpg;ES51.mp3;ES51.mes}
{257}{ES52.jpg;ES52.mp3;ES52.mes}
{258}{ES53.jpg;ES53.mp3;ES53.mes}
{259}{ES54.jpg;ES54.mp3;ES54.mes}
{260}{ES55.jpg;ES55.mp3;ES55.mes}
{261}{ES56a.jpg;ES56a.mp3;ES56a.mes}
{262}{ES56b.jpg;ES56b.mp3;ES56b.mes}
{263}{ES57.jpg;ES57.mp3;ES57.mes}
{264}{ES58.jpg;ES58.mp3;ES58.mes}
{265}{ES59.jpg;ES59.mp3;ES59.mes}
{266}{ES60.jpg;ES60.mp3;ES60.mes}
{267}{ES61.jpg,ES61.mp3,ES61.mes}
{268}{ES62.jpg,ES62.mp3,ES62.mes}
{299}{tutorialend.jpg;tutorialend.mp3;}

{300}{Temple_Entrance.bik;;} // Temple Entrance
{301}{Zuggtmoy_Banishment.bik;;} // Zuggtmoy Banishment
{302}{Zuggtmoy_Death.bik;;} // Zuggtmoy Death
{303}{Throne_Elevator.bik;;} // Throne Elevator
{304}{introcinematic.bik;;}	// Intro (NOTE: this will not change the one that plays at start, only the one from the cinematics menu)

{305}{Moathouse_Entrance.bik;;} // Moathouse Entrance
{306}{Nodes_Entrance.bik;;} // Nodes Entrance
{307}{Nulb_Entrance.bik;;} // Nulb Entrance
{308}{Emridy_Entrance.bik;;} // Emridy Meadows Entrance
{309}{Hickory_Entrance.bik;;} // Hickory Branch Entrance
{310}{Verbobonc_Entrance.bik;;} // Verbobonc Entrance

// vignette movies
{1000}{New_LG_Final_0.bik;;LG_1.mes}	// Vignette-Lawful-Good
{1001}{New_CG_Final_0.bik;;CG_1.mes}	// Vignette-Chaotic-Good
{1002}{New_LE_Final_0.bik;;LE_1.mes}	// Vignette-Lawful-Evil
{1003}{New_CE-intro.bik;;CE_1.mes}	// Vignette-Chaotic-Evil
{1004}{New_NN_Final_0.bik;;TN_1.mes}	// Vignette-Neutral
{1005}{New_NG_Final_0.bik;;NG_1.mes}	// Vignette-Good
{1006}{New_NE_Final0.bik;;NE_1.mes}	// Vignette-Evil
{1007}{New_LN_Final_0.bik;;LN_1.mes}	// Vignette-Lawful
{1008}{New_CN_Final_0.bik;;CN_1.mes}	// Vignette-Chaotic
// Hommlet map movies with voice (indexed by quest number)
{1009}{Hommlet-LG.bik;;LG_2.mes}	// Vignette-Lawful-Good
{1010}{Hommlet-NG.bik;;NG_2.mes}	// Vignette-Good
{1011}{Hommlet-CG.bik;;CG_2.mes}	// Vignette-Chaotic-Good
{1012}{Hommlet-LN.bik;;LN_2.mes}	// Vignette-Lawful
{1013}{Hommlet-TN.bik;;TN_2.mes}	// Vignette-Neutral
{1014}{Hommlet-CN.bik;;CN_2.mes}	// Vignette-Chaotic
{1015}{Hommlet-LE.bik;;LE_2.mes}	// Vignette-Lawful-Evil
{1016}{Hommlet-NE.bik;;NE_2.mes}	// Vignette-Evil
{1017}{Hommlet-CE.bik;;CE_2.mes}	// Vignette-Chaotic-Evil
// Hommlet map movies with no voice (indexed by quest number)
{1018}{Hommlet-Good.bik;;}	// Vignette-Lawful-Good
{1019}{Hommlet-Good.bik;;}	// Vignette-Good
{1020}{Hommlet-Good.bik;;}	// Vignette-Chaotic-Good
{1021}{Hommlet-Neutral.bik;;}	// Vignette-Lawful
{1022}{Hommlet-Neutral.bik;;}	// Vignette-Neutral
{1023}{Hommlet-Neutral.bik;;}	// Vignette-Chaotic
{1024}{Hommlet-Evil.bik;;}	// Vignette-Lawful-Evil
{1025}{Hommlet-Evil.bik;;}	// Vignette-Evil
{1026}{Hommlet-Evil.bik;;}	// Vignette-Chaotic-Evil

{1027}{TUT-Entrance.bik;;TUT-Entrance.mes}	// Tutorial Entrance
{1028}{TUT-with_Ariel.bik;;TUT-with_Ariel.mes}	// Tutorial Exit with Ariel
{1029}{TUT-without_Ariel.bik;;TUT-without_Ariel.mes}	// Tutorial Exit without Ariel