// snd_misc.mes
// Miscellaneous Sounds
// ranges 4000-4999

{4000}{Splash.mp3}
{4001}{ShortBow-Fire.wav}
{4002}{LongBow-Fire.wav}
{4003}{LightCrossBow-Fire.wav}
{4004}{HeavyCrossBow-Fire.wav}
{4005}{water_wheel.wav}
{4006}{zombie_eating.mp3}
{4007}{anvil.wav}

// Door sounds


{4050}{door_small_close.wav}
{4051}{door_small_open.wav}
{4052}{door_medium_close.wav}
{4053}{door_medium_open.wav}
{4054}{door_large_close.wav}
{4055}{door_large_open.wav}
{4056}{door_stone_close.wav}
{4057}{door_stone_open.wav}
{4058}{door_stone_close01.wav}
{4059}{door_stone_open01.wav}
{4060}{door_pillar.wav}
{4061}{door_stone.wav}
{4062}{door_metal_close.wav}
{4063}{door_metal_open.wav}
{4070}{door_lockpick.wav}
{4071}{door_lockpick01.wav}

{4100}{speech\slide\LG_2.mp3}
{4101}{speech\slide\NG_2.mp3}
{4102}{speech\slide\CG_2.mp3}
{4103}{speech\slide\LN_2.mp3}
{4104}{speech\slide\TN_2.mp3}
{4105}{speech\slide\CN_2.mp3}
{4106}{speech\slide\LE_2.mp3}
{4107}{speech\slide\NE_2.mp3}
{4108}{speech\slide\CE_2.mp3}

{4110}{earthquake.wav}