{1}{G:}{G:}{}{}{}{}
{2}{Hello, I am @pcname@.}{}{8}{not npc.has_met(pc)}{10}{}
{3}{Hi! Me @pcname@!}{}{-7}{not npc.has_met(pc)}{10}{}
{4}{K:}{}{1}{npc.has_met(pc)}{10}{}
{5}{E:}{}{1}{npc.has_met(pc)}{0}{}
{10}{If you have any questions, please ask my father, Ploceus. I must get back to work.}{If you have any questions, please ask my father, Ploceus. I must get back to work.}{}{}{}{}
{11}{Lila Renton sent me, she says you have something of hers?}{}{8}{game.quests[98].state == qs_accepted and game.quests[99].state == qs_unknown}{100}{}
{12}{Old witchwife needs her stuff back.}{}{-7}{game.quests[98].state == qs_accepted and game.quests[99].state == qs_unknown}{100}{}
{13}{How are things with your tenants? Any changes?}{}{8}{game.quests[99].state == qs_mentioned}{120}{}
{14}{Rent folk behaving now?}{}{-7}{game.quests[99].state == qs_mentioned}{120}{}
{15}{The tenants upstairs won't give you any more problems.}{}{8}{game.global_vars[698] == 3 and game.quests[99].state != qs_completed}{130}{}
{16}{Me sort out rent folk.}{}{-7}{game.global_vars[698] == 3 and game.quests[99].state != qs_completed}{130}{}
{17}{We need to talk about the tenants upstairs.}{}{8}{game.global_vars[698] == 4}{150}{}
{18}{We need talk about rent folk.}{}{-7}{game.global_vars[698] == 4}{150}{}
{19}{E:}{}{1}{}{0}{}
{20}{[no response]}{Moneir! Who is that woman! Why are you leering at her!}{}{}{}{}
{21}{Um. . .}{}{1}{}{0}{argue(npc,pc,20)}
{30}{I cannot speak to you right now. Please go.}{I cannot speak to you right now. Please go.}{}{}{}{}
{31}{E:}{}{1}{}{0}{}
{40}{[no response]}{Please, your eyes nearly bugged out of your skull! And you winked!}{}{}{}{}
{41}{Excuse. . .}{}{1}{}{0}{argue(npc,pc,30)}
{50}{[no response]}{Oh shut up, you hussy! Leave my husband alone!}{}{}{}{make_hate( npc, pc )}
{51}{Hussy? Who are. . .}{}{8}{}{0}{argue(npc,pc,40)}
{52}{Hussy? Me not. . .}{}{-7}{}{0}{argue(npc,pc,40)}
{60}{[no response]}{She is no customer! And don't tell me what to do, Moneir! I have half a mind to tell my father about this!}{}{}{}{}
{61}{Well, half a mind is about. . .}{}{8}{}{0}{argue(npc,pc,50)}
{62}{Me don't know what half means, but. . .}{}{-7}{}{0}{argue(npc,pc,50)}
{70}{[no response]}{I heard that!}{}{}{}{}
{71}{E:}{}{1}{}{0}{}
{100}{Well why didn't you say so? Lila is a dear... she lent me some of her distilling equipment, so I could try my hand at brewing something for my husband [she glares at Moneir]. I dare not get it for you at the moment though, it is in the attic, and I would have to go through the quarters of our upstairs tenants. The equipment is fragile, and they make such a ruckus each night with their partying, I am afraid it would break.}{Well why didn't you say so? Lila is a dear... she lent me some of her distilling equipment. [She glares at Moneir, and whispers] So I could try my hand at brewing something to keep my husband in line - you know what men are like! [Speaking normally] I dare not get it for you at the moment though, I would have to go through the quarters of our raucous upstairs tenants.}{}{100}{}{game.quests[99].state = qs_mentioned}
{101}{Well perhaps if I had a word with your noisy neighbours?}{}{8}{pc.skill_level_get(npc,skill_diplomacy) >= 6}{110}{}
{102}{Me talk to neighbours}{}{-7}{pc.skill_level_get(npc,skill_diplomacy) >= 6}{110}{}
{103}{We'll just see about these tenants, I'll teach them to respect their landlord.}{}{8}{pc.skill_level_get(npc,skill_intimidate) >= 6}{110}{}
{104}{Me make rent folk offer they no refuse.}{}{-7}{pc.skill_level_get(npc,skill_intimidate) >= 6}{110}{}
{105}{Well I guess I better check later then.}{}{8}{}{0}{}
{106}{Me come back later then.}{}{-7}{}{0}{}
{110}{That would be ideal, thank you.}{That would be ideal, thank you.}{}{}{}{game.quests[99].state = qs_accepted} //game.fade_and_teleport(0,0,0,5051,552,546)
{111}{No problem.}{}{1}{}{0}{}
{120}{It has only gotten worse. Perhaps an adventurer like yourself could take matters in hand?}{It has only gotten worse. Perhaps an adventurer like yourself could take matters in hand?}{}{}{}{}
{121}{I guess I could have a word with your noisy neighbours.}{}{8}{pc.skill_level_get(npc,skill_diplomacy) >= 6}{110}{}
{122}{Me talk to neighbours.}{}{-7}{pc.skill_level_get(npc,skill_diplomacy) >= 6}{110}{}
{123}{We'll just see about these tenants, I'll teach them to respect their landlord.}{}{8}{pc.skill_level_get(npc,skill_intimidate) >= 6}{110}{}
{124}{Me make rent folk offer they no refuse.}{}{-7}{pc.skill_level_get(npc,skill_intimidate) >= 6}{110}{}
{125}{Nothing really comes to mind, sorry...}{}{8}{}{0}{}
{126}{Nah, me not people person.}{}{-7}{}{0}{}
{130}{O thank you so much! Wait here... [she disappears upstairs]}{O thank you so much! Wait here... [she disappears upstairs]}{}{}{}{}
{131}{Dum de dum...}{}{1}{}{140}{}
{140}{[She returns bearing a delicate glass apparatus.] Here you go, do thank Lila for it... and be careful!}{[She returns bearing a delicate glass apparatus.] Here you go, do thank Lila for it... and be careful!}{}{}{}{game.quests[99].state = qs_completed}
{141}{Hey I know how to handle a simple condensing tube and funnel.}{}{17}{}{0}{create_item_in_inventory(12893,pc)}
{142}{Sure, I'll watch it.}{}{8}{}{0}{create_item_in_inventory(12893,pc)}
{143}{Oooo pretty, must be worth a lot, me be careful.}{}{-7}{}{0}{create_item_in_inventory(12893,pc)}
{150}{[She looks unimpressed] I was expecting you to have taken care of that by now.}{[She looks unimpressed] I was expecting you to have taken care of that by now.}{}{}{}{}
{151}{The noise is caused by the celebration of an annual religious festival. It will be finished within the hour, then the tenants will be quiet.}{}{8}{pc.skill_level_get(npc,skill_diplomacy) >= 6}{160}{}
{152}{Noise caused by cult party. You wait one hour, all go away.}{}{-7}{pc.skill_level_get(npc,skill_diplomacy) >= 6}{160}{}
{153}{What can I say? The noise you heard is part of an annual rite to Hextor. It MUST be allowed to continue.}{}{8}{}{180}{}
{154}{Hextor need blood now, you wait til them finished.}{}{-7}{}{180}{}
{160}{Well, I guess that is acceptable... but this had better be the last time. So we have an hour to kill? Please try not to get in the way, we are running a business here. [She returns to weaving.]}{Well, I guess that is acceptable... but this had better be the last time. So we have an hour to kill? Please try not to get in the way, we are running a business here. And keep away from Monier! [She glares at you, then returns to weaving.]}{}{}{}{}
{161}{[Hums] "Time passes slowly, here in the mountains..." [An hour passes]}{}{8}{}{170}{}
{162}{Me better just stand in corner.}{}{-7}{}{170}{}
{170}{[An hour has passed, and the ruckus from the tenants has long since died out.] It seems you were correct. I will fetch Lila's apparatus then, though I do it for her sake, not yours. [Sunom does not seem overly happy with this outcome. She goes upstairs.]}{[An hour has passed, and the ruckus from the tenants has long since died out.] It seems you were correct. I will fetch Lila's apparatus then, though I do it for her sake, not yours. [Sunom does not seem overly happy with this outcome. She goes upstairs.]}{}{}{}{}
{171}{O good, more waiting.}{}{1}{}{140}{}
{180}{[Sunom looks rather put out] I will not tolerate such things under my roof!}{[Sunom looks rather put out] I will not tolerate such things under my roof!}{}{}{}{}
{181}{It lasts less than an hour, and once its done, you will have peace, quiet and tenants who pay their rent on time.}{}{8}{pc.skill_level_get(npc,skill_diplomacy) >= 6}{160}{}
{182}{Only go for hour, then all good. So rent-folk already paid rent? You should be happy, good rent folk hard to find, and they behave now.}{}{-7}{pc.skill_level_get(npc,skill_diplomacy) >= 6}{160}{}
{183}{O but you WILL tolerate it, or we'll sacrifice more than a goat. What is more, you will get me that apparatus. NOW.}{}{1}{pc.skill_level_get(npc,skill_intimidate) >= 6}{190}{}
{190}{[Sunom turns very pale, looks like she is going to scream for her husband, then apparently thinks better of it.] Very well.}{[Sunom turns very pale, looks like she is going to scream for her husband, then apparently thinks better of it.] Very well.}{}{}{}{}
{191}{Waiting...}{}{1}{}{200}{}
{200}{[She casts some sort of spell.] Here is your apparatus. Now what of your word about dealing with things upstairs?}{[She casts some sort of spell.] Here is your apparatus. Now what of your word about dealing with things upstairs?}{}{}{}{game.particles( 'sp-Call Lightning', npc ); game.global_vars[698] = 6}
{201}{The noise will be finished in under an hour... hey wait a minute, how come you didn't just summon this in the first place with your witchcraft, instead of having me running around like that?}{}{8}{}{210}{create_item_in_inventory(12893,pc)}
{202}{They done in less than hour. Hey, why you no witch this at start, save us all headache?}{}{-7}{}{210}{create_item_in_inventory(12893,pc)}
{210}{[She smiles at you enigmatically] I didn't think of it.}{[She smiles at you enigmatically] I didn't think of it.}{}{}{}{}
{211}{[Snort] Witches.}{}{1}{}{0}{}
{10008}{[The woman looks at you demurely] Hello, I am Sunom.}{[The woman looks at you and smiles] Hello, I am Sunom.}{}{}{}{}
{10009}{Hello. I am Sunom.}{Hello. I am Sunom.}{}{}{}{}
{10011}{Hello, @pcname@.}{Hello, @pcname@.}{}{}{}{}
{10012}{Hello, @pcname@.}{Hello, @pcname@.}{}{}{}{}
{10014}{I am done.}{I am done.}{}{}{}{}
{10015}{Sir! You are not wearing pants!}{Madam! You are not wearing any clothes!}{}{}{}{}
{10016}{Ah, a barbarian. Do you need some clothing for wearing in civilised places?}{Ah, a barbarian. Do you need some clothing for wearing in civilised places?}{}{}{}{}
{10017}{Oh dear. Your. . .um, associates are not welcome in here.}{Oh dear. Your. . .um, associates are not welcome in here.}{}{}{}{}
{10019}{Where did this animal come from?}{Where did this animal come from?}{}{}{}{}
{10020}{Oh, I am so dizzy.}{Oh, I am so dizzy.}{}{}{}{}
{10021}{Did someone say something?}{Did someone say something?}{}{}{}{}
{11001}{[The woman glances at you and sniffs] I am Sunom. I don't think I can help you.}{[The woman glances at you and sniffs] I am Sunom. I don't think I can help you.}{}{}{}{}
{11002}{[The woman looks at you the way she might look at a chunk of mouldy cheese] I am Sunom. Please talk to my father.}{[The woman looks at you the way she might look at a chunk of mouldy cheese] I am Sunom. Please talk to my father.}{}{}{}{}
{11003}{Why are you still talking to me?}{Why are you still talking to me?}{}{}{}{}
{11004}{Please, I asked you to talk to my father. Go away.}{Please, I asked you to talk to my father. Go away.}{}{}{}{}