{1}{Welcome to the Church of St. Cuthbert, friend. I am Canon Terjon. How may I be of service to you?}{Welcome to the Church of St. Cuthbert, friend. I am Canon Terjon. How may I be of service to you?}{}{1}{}{}
{2}{Nice to meet you.  I am @pcname@.}{}{8}{}{100}{}
{3}{Me @pcname@.}{}{-7}{}{100}{}
{4}{I bring unfortunate news about the Canoness Y'Dey.}{}{8}{game.party_alignment == NEUTRAL_GOOD}{60}{}
{5}{Me have bad news.}{}{-7}{game.party_alignment == NEUTRAL_GOOD}{60}{}
{10}{Hello. I am Canon Terjon of the Church of St. Cuthbert. [rudely] Was Calmert unable to assist you?}{Hello. I am Canon Terjon of the Church of St. Cuthbert. [rudely] Was Calmert unable to assist you?}{}{10}{}{}
{11}{Hi, I am @pcname@. Calmert said it was all right for me to come back here and talk to you.}{}{8}{}{100}{}
{12}{Calmert say it okay.}{}{-7}{}{100}{}
{20}{[short] This is the Church of St. Cuthbert. You appear to be lost. The door out is down the stairs and through the study.}{[short] This is the Church of St. Cuthbert. You appear to be lost. The door out is down the stairs and through the study.}{}{20}{}{}
{21}{I'm not looking for any exit. I'm looking for you.}{}{8}{}{100}{}
{22}{Me look for Terjon!}{}{-7}{}{100}{}
{23}{[flippantly] Just thought you should know that I've burned down your home church in Willip.}{}{8}{game.party_alignment == NEUTRAL_EVIL}{70}{game.global_vars[5] = 20}
{24}{Me destroy your home church!}{}{-7}{game.party_alignment == NEUTRAL_EVIL}{70}{game.global_vars[5] = 20}
{25}{I know where the stairs are, priest. I bring news from afar which might interest you.}{}{8}{game.party_alignment == NEUTRAL_EVIL}{1240}{}
{26}{Me know where da stairs are. Me have stuff to tell you.}{}{-7}{game.party_alignment == NEUTRAL_EVIL}{1240}{}
{30}{Welcome back to the Church of St. Cuthbert.}{Welcome back to the Church of St. Cuthbert.}{}{30}{}{}
{31}{Do you know where the bandits have been coming from?}{}{8}{(game.party_alignment == NEUTRAL_GOOD or game.party_alignment == LAWFUL_GOOD or game.party_alignment == LAWFUL_NEUTRAL or game.party_alignment == TRUE_NEUTRAL ) and game.story_state == 0}{80}{}
{32}{Where bandit bad guys?}{}{-7}{(game.party_alignment == NEUTRAL_GOOD or game.party_alignment == LAWFUL_GOOD or game.party_alignment == LAWFUL_NEUTRAL or game.party_alignment == TRUE_NEUTRAL ) and game.story_state == 0}{80}{}
{33}{I have convinced the miller's servant to convert to St. Cuthbert.}{}{8}{game.global_flags[24] == 1 and game.quests[10].state == qs_completed and game.global_flags[17] == 0}{340}{}
{34}{Me gets miller servant to become Cubber.}{}{-7}{game.global_flags[24] == 1 and game.quests[10].state == qs_completed and game.global_flags[17] == 0}{340}{}
{35}{The leatherworker has agreed to convert to St. Cuthbert.}{}{8}{game.global_flags[16] == 1 and game.quests[11].state <= qs_accepted}{350}{}
{36}{Leatherman become Cubberman.}{}{-7}{game.global_flags[16] == 1 and game.quests[11].state <= qs_accepted}{350}{}
{37}{The spinster's entire family is converting to St. Cuthbert, Terjon!}{}{8}{game.global_flags[26] == 1 and game.quests[12].state == qs_completed and game.global_flags[17] == 0}{360}{}
{38}{Spinster woman converting.}{}{-7}{game.global_flags[26] == 1 and game.quests[12].state == qs_completed and game.global_flags[17] == 0}{360}{}
{39}{K:}{}{1}{}{100}{}
{40}{[clearly annoyed] What is it this time?}{[clearly annoyed] What is it this time?}{}{40}{}{}
{41}{Do you know where the bandits have been coming from?}{}{8}{(game.party_alignment == NEUTRAL_GOOD or game.party_alignment == LAWFUL_GOOD or game.party_alignment == LAWFUL_NEUTRAL or game.party_alignment == TRUE_NEUTRAL ) and game.story_state == 0}{80}{}
{42}{Where bandit bad guys?}{}{-7}{(game.party_alignment == NEUTRAL_GOOD or game.party_alignment == LAWFUL_GOOD or game.party_alignment == LAWFUL_NEUTRAL or game.party_alignment == TRUE_NEUTRAL ) and game.story_state == 0}{80}{}
{43}{I have convinced the miller's servant to convert to St. Cuthbert.}{}{8}{game.global_flags[24] == 1 and game.quests[10].state == qs_completed and game.global_flags[17] == 0}{340}{}
{44}{Me gets miller servant to become Cubber.}{}{-7}{game.global_flags[24] == 1 and game.quests[10].state == qs_completed and game.global_flags[17] == 0}{340}{}
{45}{The leatherworker has agreed to convert to St. Cuthbert.}{}{8}{game.global_flags[16] == 1 and game.quests[11].state <= qs_accepted}{350}{}
{46}{Leatherman become Cubberman.}{}{-7}{game.global_flags[16] == 1 and game.quests[11].state <= qs_accepted}{350}{}
{47}{The spinster's entire family is converting to St. Cuthbert, Terjon!}{}{8}{game.global_flags[26] == 1 and game.quests[12].state == qs_completed and game.global_flags[17] == 0}{360}{}
{48}{Spinster woman converting.}{}{-7}{game.global_flags[26] == 1 and game.quests[12].state == qs_completed and game.global_flags[17] == 0}{360}{}
{49}{K:}{}{1}{}{100}{}
{50}{[scowling] YOU are not welcome here. Begone! [lifting his mace]}{[scowling] YOU are not welcome here. Begone! [lifting his mace]}{}{50}{}{}
{51}{You don't scare me priest! Watch your back.}{}{8}{game.global_vars[5] <= 9}{0}{}
{52}{Me not scared of goody priesty man.}{}{-7}{game.global_vars[5] <= 9}{0}{}
{53}{[Turn and flee.]}{}{1}{game.global_vars[5] >= 10}{0}{game.fade_and_teleport(0,0,0,5001,494,226)}
{54}{I fear you not. [attack]}{}{8}{game.global_vars[5] >= 10}{0}{npc.attack( pc )}
{55}{Me not scared of goody priesty man. [attack]}{}{-7}{game.global_vars[5] >= 10}{0}{npc.attack( pc )}
{60}{Tell me, then. What news have you?}{Tell me, then. What news have you?}{}{60}{}{game.global_flags[67] = 1}
{61}{I came across a thief robbing a dead woman on my travels. I killed him and retrieved this brooch from the woman's clothing. [Hand the brooch to Terjon.]}{}{8}{anyone( pc.group_list(), "has_item", 3003 )}{67}{party_transfer_to( npc, 3003 )}
{62}{Me find this on dead woman. [Hand the brooch to Terjon.]}{}{-7}{anyone( pc.group_list(), "has_item", 3003 )}{67}{party_transfer_to( npc, 3003 )}
{63}{Uh, it is unpleasant. I have some other questions for you.}{}{8}{}{100}{}
{64}{Me change mind. Have other questions.}{}{-7}{}{100}{}
{65}{I came across a thief robbing a dead woman on my travels. I picked up a brooch from the body, but I seem to have misplaced it.}{}{8}{not anyone( pc.group_list(), "has_item", 3003 )}{1230}{game.global_flags[22] = 1; game.quests[23].state = qs_botched}
{66}{Me find brooch on dead body which say it Y'Dey. Me lose item.}{}{-7}{not anyone( pc.group_list(), "has_item", 3003 )}{1230}{game.global_flags[22] = 1; game.quests[23].state = qs_botched}
{67}{Alas, this brooch clearly identifies the woman as the Canoness Y'dey. Woe that she met such an unpleasant end. Were you not able to resurrect her?}{Alas, this brooch clearly identifies the woman as the Canoness Y'dey. Woe that she met such an unpleasant end. Were you not able to resurrect her?}{}{67}{}{game.global_flags[22] = 1; game.quests[23].state = qs_completed}
{68}{I am afraid a resurrection is beyond my means and I was unable to find a cleric who could assist me.}{}{8}{}{430}{}
{69}{Me not able to help.}{}{-7}{}{430}{}
{70}{What is this treachery? [realization hitting him and to himself] Oh no, Poor acolyte Albie. I hope he made it out all right.}{What is this treachery? [realization hitting him and to himself] Oh no, Poor acolyte Albie. I hope he made it out all right.}{}{70}{}{game.global_flags[67] = 1; game.quests[29].state = qs_completed}
{71}{That little runt. He made it out just fine. Then I slit his throat to shut him up. [oozing sarcasm] I hope his puny little life didn't have meaning to you.}{}{8}{}{73}{}
{72}{He make it out fine. Then me kill him for fun.}{}{-7}{}{73}{}
{73}{You fiend! May St. Cuthbert strike you down! [He moves to attack.]}{You fiend! May St. Cuthbert strike you down! [He moves to attack.]}{}{73}{}{}
{74}{[attack]}{}{1}{}{0}{npc.attack( pc )}
{75}{[turn quickly and flee for your life]}{}{1}{}{0}{game.fade_and_teleport(0,0,0,5001,494,226)}
{80}{I cannot be certain, but there is a moathouse nearby that had once been a den of evil and it may be luring bandits back there as a base once again.  Here, I shall mark its location on your map for you.}{I cannot be certain, but there is a moathouse nearby that had once been a den of evil and it may be luring bandits back there as a base once again.  Here, I shall mark its location on your map for you.}{}{80}{}{game.areas[2] = 1; game.story_state = 1; game.quests[72].state = qs_accepted}
{81}{Thanks, Terjon. I have some more questions for you.}{}{8}{}{100}{}
{82}{I'll head out there now. [travel immediately to moathouse]}{}{8}{}{0}{game.worldmap_travel_by_dialog(2)}
{83}{Me have other questons for you.}{}{-7}{}{100}{}
{84}{Me go now. [travel immediately to moathouse]}{}{-7}{}{0}{game.worldmap_travel_by_dialog(2)}
{85}{What more can you tell me about this moathouse?}{}{8}{}{1170}{}
{86}{Me want know more 'bout moatie.}{}{-7}{}{1170}{}
{87}{Thanks. I am going to explore around Hommlet some more.}{}{8}{}{0}{}
{88}{Me go look at Omlet some more.}{}{-7}{}{0}{}
{90}{[clearly annoyed] What is it this time?}{[clearly annoyed] What is it this time?}{}{90}{}{}
{91}{I regret to inform you that your church in Willip is no longer.}{}{8}{game.party_alignment == NEUTRAL_EVIL and game.global_flags[67] == 0}{1250}{}
{92}{Your church in Willip got burned down.}{}{-7}{game.party_alignment == NEUTRAL_EVIL and game.global_flags[67] == 0}{1250}{}
{93}{I have not yet discovered the evil within the moathouse. I shall depart now.}{}{8}{game.story_state <= 1}{0}{}
{94}{Me not find nothing in moathouse yet.}{}{-7}{game.story_state <= 1}{0}{}
{95}{There is nothing left of that moathouse. It has been cleansed.}{}{8}{game.story_state >=  2 and game.quests[72].state == qs_accepted}{1270}{game.quests[72].state = qs_completed}
{96}{Me clear out dat moathouse place.}{}{-7}{game.story_state >=  2 and game.quests[72].state == qs_accepted}{1270}{game.quests[72].state = qs_completed}
{97}{I bring news about that convert you asked me to get for you.}{}{8}{(game.global_flags[24] == 1 and game.quests[10].state == qs_completed and game.global_flags[17] == 0) or (game.global_flags[16] == 1 and game.quests[11].state <= qs_accepted) or (game.global_flags[26] == 1 and game.quests[12].state == qs_completed and game.global_flags[17] == 0)}{1300}{}
{98}{Me bring news 'bout dat convert person.}{}{-7}{(game.global_flags[24] == 1 and game.quests[10].state == qs_completed and game.global_flags[17] == 0) or (game.global_flags[16] == 1 and game.quests[11].state <= qs_accepted) or (game.global_flags[26] == 1 and game.quests[12].state == qs_completed and game.global_flags[17] == 0)}{1300}{}
{99}{K:}{}{1}{}{100}{}
{100}{How can I help you?}{How can I help you?}{}{100}{}{}
{101}{Can you tell me about St. Cuthbert and the history of your church here?}{}{8}{pc.stat_level_get( stat_deity ) != 16}{220}{}
{102}{Who be Sand Cubber?}{}{-7}{pc.stat_level_get( stat_deity ) != 16}{220}{}
{103}{I am a follower of St. Cuthbert myself. Can you tell me about your church here?}{}{8}{pc.stat_level_get( stat_deity ) == 16}{220}{}
{104}{Me follow Sand Cubber. Tell me about church.}{}{-7}{pc.stat_level_get( stat_deity ) == 16}{220}{}
{105}{I have some questions about performing conversions to St. Cuthbert.}{}{8}{}{140}{}
{106}{How become Sand Cubber?}{}{-7}{}{140}{}
{107}{I bring unfortunate news about the Canoness Y'Dey.}{}{8}{game.global_flags[22] == 0 and game.party_alignment == NEUTRAL_GOOD}{60}{}
{108}{Me have bad news.}{}{-7}{game.global_flags[22] == 0 and game.party_alignment == NEUTRAL_GOOD}{60}{}
{109}{I regret to inform you that your church in Willip is no longer.}{}{8}{game.party_alignment == NEUTRAL_EVIL and game.global_flags[67] == 0}{1250}{}
{110}{Your church in Willip got burned down.}{}{-7}{game.party_alignment == NEUTRAL_EVIL and game.global_flags[67] == 0}{1250}{}
{111}{I seek forgiveness. I am a paladin who has fallen, but I have reformed. Do you offer atonement?}{}{8}{pc.d20_query(Q_IsFallenPaladin) == 1}{1450}{}
{112}{Me bad paladin who want to be good again. You fix me?}{}{-7}{pc.d20_query(Q_IsFallenPaladin) == 1}{1450}{}
{113}{Are you available for healing?}{}{8}{}{500}{}
{114}{You heal people?}{}{-7}{}{500}{}
{115}{I have found your artifact for you.}{}{8}{anyone( pc.group_list(), "has_item", 3004 ) and ( game.quests[13].state == qs_mentioned or game.quests[13].state == qs_accepted )}{330}{}
{116}{Me find artie thingie for you.}{}{-7}{anyone( pc.group_list(), "has_item", 3004 ) and ( game.quests[13].state == qs_mentioned or game.quests[13].state == qs_accepted )}{330}{}
{117}{Can you tell me now what you know about this figurine?}{}{8}{game.story_state >= 2 and game.party_alignment == CHAOTIC_NEUTRAL and anyone( pc.group_list(), "has_item", 5802 )}{460}{}
{118}{Tell me now 'bout fungus thingie.}{}{-7}{game.story_state >= 2 and game.party_alignment == CHAOTIC_NEUTRAL and anyone( pc.group_list(), "has_item", 5802 )}{460}{}
{119}{I found this strange figurine out there by the rainbow rock. You know what it is?}{}{8}{game.story_state <= 1 and game.party_alignment == CHAOTIC_NEUTRAL and anyone( pc.group_list(), "has_item", 5802 )}{450}{game.quests[27].state = qs_completed}
{120}{You know what fungus thingie is here?}{}{-7}{game.story_state <= 1 and game.party_alignment == CHAOTIC_NEUTRAL and anyone( pc.group_list(), "has_item", 5802 )}{450}{game.quests[27].state = qs_completed}
{121}{I've cleared out the Moathouse for you Terjon. The bandits should be gone now. Will you be able to return home, then, soon?}{}{8}{game.story_state >= 2 and game.quests[72].state == qs_accepted}{470}{game.quests[72].state = qs_completed}
{122}{Moathouse clear. You go home soon?}{}{-7}{game.story_state >= 2 game.quests[72].state == qs_accepted}{470}{game.quests[72].state = qs_completed}
{123}{I will help you convert the leatherworker.}{}{8}{game.quests[11].state == qs_mentioned}{320}{game.quests[11].state = qs_accepted}
{124}{Me help you convert leatherpants.}{}{-7}{game.quests[11].state == qs_mentioned}{320}{game.quests[11].state = qs_accepted}
{125}{I found this strange figurine out there in Emridy Meadows. Would you know anything about it?}{}{8}{game.party_alignment != CHAOTIC_NEUTRAL and anyone( pc.group_list(), "has_item", 5802 )}{1130}{}
{126}{Me find strange fungus thingie out in Emridy Meadows. You know what it be?}{}{-7}{game.party_alignment != CHAOTIC_NEUTRAL and anyone( pc.group_list(), "has_item", 5802 )}{1130}{}
{127}{I found this pendant out in Emridy Meadows. It had your name on it and I thought I should return it to you.}{}{8}{anyone( pc.group_list(), "has_item", 3004 ) and game.quests[13].state == qs_unknown}{330}{game.quests[13].state = qs_accepted}
{128}{Me find thingie in meadow. It have your name on it so me bring it back to you.}{}{-7}{anyone( pc.group_list(), "has_item", 3004 ) and game.quests[13].state == qs_unknown}{330}{game.quests[13].state = qs_accepted}
{129}{E:}{}{1}{}{0}{}
{130}{So you took down the Moathouse. I'm not impressed. They were weak. Go to Nulb now. Get out of my city!}{So you took down the Moathouse. I'm not impressed. They were weak. Go to Nulb now. Get out of my city!}{}{130}{}{game.areas[3] = 1; game.story_state = 3}
{131}{You will not be a challenge, priest, when I am so inclined to waste my time on you. But I will bide my time in this Nulb place for now.  [travel immediately to Nulb]}{}{8}{}{0}{game.worldmap_travel_by_dialog(3)}
{132}{Me kill you last. Go Nulb now. [travel immediately to Nulb]}{}{-7}{}{0}{game.worldmap_travel_by_dialog(3)}
{133}{E:}{}{1}{}{0}{}
{140}{[face lightens] I can perform conversions here in my church, providing a willing convert who can prove worthy in the eyes of St. Cuthbert.}{[face lightens] I can perform conversions here in my church, providing a willing convert who can prove worthy in the eyes of St. Cuthbert.}{}{140}{}{}
{141}{Actually, I need to ask about converting FROM St. Cuthbert. The Carpenter's brother would like to convert to the Old Faith, but Jaroo said I should talk to you first.}{}{8}{game.global_flags[23] == 1 and game.global_flags[24] == 0 and game.global_flags[25] == 0 and game.global_flags[26] == 0}{150}{}
{142}{Carpet man brother want to convert to Old Fate.}{}{-7}{game.global_flags[23] == 1 and game.global_flags[24] == 0 and game.global_flags[25] == 0 and game.global_flags[26] == 0}{150}{}
{143}{Are there many St. Cuthbert worshippers in Hommlet?}{}{8}{}{210}{}
{144}{You have lots of people come here?}{}{-7}{}{210}{}
{145}{Mytch has agreed that his servant can convert to St. Cuthbert.}{}{8}{game.global_flags[24] == 0 and game.global_flags[15] == 1}{190}{}
{146}{Miller say okay for helper become Sand Cubber.}{}{-7}{game.global_flags[24] == 0 and game.global_flags[15] == 1}{190}{}
{147}{The leatherworker has consented. He will convert now.}{}{8}{game.global_flags[25] == 0 and game.global_flags[16] == 1 and game.quests[11] != qs_completed}{200}{}
{148}{Leatherpants say okay to Sand Cubber.}{}{-7}{game.global_flags[25] == 0 and game.global_flags[16] == 1 and game.quests[11] != qs_completed}{200}{}
{149}{K:}{}{1}{}{100}{}
{150}{Blasphemy! That cannot be allowed.}{Blasphemy! That cannot be allowed.}{}{150}{}{}
{151}{But I've managed to get the leatherworker, Erliter, and the spinster's entire family converted to St. Cuthbert. Isn't that enough?}{}{8}{game.quests[10].state == qs_completed and game.quests[11].state == qs_completed and game.quests[12].state == qs_completed}{370}{}
{152}{I've already converted the leatherworker and Erliter. Anyone else I can get converted for you?}{}{8}{game.quests[10].state == qs_completed and game.quests[11].state == qs_completed and game.quests[12].state != qs_completed}{380}{}
{153}{I've already converted the leatherworker and the Kindlehopper family. Do you require even more?}{}{8}{game.quests[10].state != qs_completed and game.quests[11].state == qs_completed and game.quests[12].state == qs_completed}{390}{}
{154}{I've already converted Erliter and the Kindlehoppers. Do you require more?}{}{8}{game.quests[10].state == qs_completed and game.quests[11].state != qs_completed and game.quests[12].state == qs_completed}{400}{}
{155}{The leatherworker has converted. Is that not enough?}{}{8}{game.quests[10].state != qs_completed and game.quests[11].state == qs_completed and game.quests[12].state != qs_completed}{390}{}
{156}{Fruella, the spinster, and her entire family have recently converted. Is that not enough?}{}{8}{game.quests[10].state != qs_completed and game.quests[11].state != qs_completed and game.quests[12].state == qs_completed}{400}{}
{157}{Erliter, the miller's servant, has recently converted. Is that not enough?}{}{8}{game.quests[10].state == qs_completed and game.quests[11].state != qs_completed and game.quests[12].state != qs_completed}{400}{}
{158}{What if I could arrange for someone of Old Faith to convert to St. Cuthbert. Would that be fair then?}{}{8}{game.quests[10].state != qs_completed and game.quests[11].state != qs_completed and game.quests[12].state != qs_completed}{410}{}
{159}{That is too bad. He is a good man and he is in love. Poor Marek.}{}{8}{}{180}{}
{160}{Me already converts lots of peoples for you.}{}{-7}{game.quests[10].state == qs_completed and game.quests[11].state == qs_completed and game.quests[12].state == qs_completed}{370}{}
{161}{Me gets converts for you. You need more?}{}{-7}{game.quests[10].state == qs_completed and game.quests[11].state == qs_completed and game.quests[12].state != qs_completed}{380}{}
{162}{Me gets converts for you. You need more?}{}{-7}{game.quests[10].state != qs_completed and game.quests[11].state == qs_completed and game.quests[12].state == qs_completed}{390}{}
{163}{Me gets converts for you. You need more?}{}{-7}{game.quests[10].state == qs_completed and game.quests[11].state != qs_completed and game.quests[12].state == qs_completed}{400}{}
{164}{Me gots you leatherpants. You need more?}{}{-7}{game.quests[10].state != qs_completed and game.quests[11].state == qs_completed and game.quests[12].state != qs_completed}{390}{}
{165}{Me gots you that hopping family. You need more?}{}{-7}{game.quests[10].state != qs_completed and game.quests[11].state != qs_completed and game.quests[12].state == qs_completed}{400}{}
{166}{Me gots you that flower man servant. Need more?}{}{-7}{game.quests[10].state == qs_completed and game.quests[11].state != qs_completed and game.quests[12].state != qs_completed}{400}{}
{167}{What if me gets you a convert? Then let Marek go?}{}{-7}{game.quests[10].state != qs_completed and game.quests[11].state != qs_completed and game.quests[12].state != qs_completed}{410}{}
{168}{Marek good man.}{}{-7}{}{180}{}
{169}{You're a hypocrite, Terjon! You tell people they should follow their heart like Erliter and then you turn around and won't let Marek follow his heart.}{}{8}{pc.skill_level_get(npc,skill_diplomacy) >= 9 and game.global_flags[27] == 1}{370}{}
{170}{You tell Erliter follow heart, but not Marek. No fair!}{}{-7}{pc.skill_level_get(npc,skill_diplomacy) >= 9 and game.global_flags[27] == 1}{370}{}
{179}{E:}{}{1}{}{0}{}
{180}{He is a good man because St. Cuthbert helps him to be so. I will not allow him to throw that away.}{He is a good man because St. Cuthbert helps him to be so. I will not allow him to throw that away.}{}{180}{}{}
{181}{K:}{}{1}{}{100}{}
{182}{E:}{}{1}{}{0}{}
{190}{That is well. It is too bad members of the Old Faith cannot accept a person's freedom to choose. Erliter is a good man who will serve us well, and Mytch shows his wisdom in letting Erliter follow his heart.}{That is well. It is too bad members of the Old Faith cannot accept a person's freedom to choose. Erliter is a good man who will serve us well, and Mytch shows his wisdom in letting Erliter follow his heart.}{}{190}{}{game.global_flags[27] = 1}
{191}{K:}{}{1}{}{100}{}
{192}{E:}{}{1}{}{0}{}
{200}{Good news, then. Thank you for your help. Jakk is a good man who has come to see the strength and goodness of St. Cuthbert, and will prosper for his conversion.}{Good news, then. Thank you for your help. Jakk is a good man who has come to see the strength and goodness of St. Cuthbert, and will prosper for his conversion.}{}{200}{}{game.quests[11].state = qs_completed; game.global_vars[5] = game.global_vars[5] - 1}
{201}{K:}{}{1}{}{100}{}
{202}{E:}{}{1}{}{0}{}
{210}{When this church was established by her Holiness, Canoness Y'Dey, the entire community was of the Old Faith. We are always looking for more converts to St. Cuthbert.}{When this church was established by her Holiness, Canoness Y'Dey, the entire community was of the Old Faith. We are always looking for more converts to St. Cuthbert.}{}{210}{}{}
{211}{Anything I can do to help you out?}{}{8}{game.quests[11].state == qs_unknown or game.quests[11].state == qs_mentioned}{300}{}
{212}{Me bored. Look for things to do.}{}{-7}{game.quests[11].state == qs_unknown or game.quests[11].state == qs_mentioned}{300}{}
{213}{You seem to be doing quite well, Terjon. I have some other questions as well.}{}{8}{}{100}{}
{214}{Me have more questions.}{}{-7}{}{100}{}
{215}{E:}{}{1}{}{0}{}
{220}{Our church was built eight years ago after the war against the Temple of Elemental Evil in honor of the Archcleric of Veluna, who brought St. Cuthbert's assistance to the war. Canoness Y'Dey was the first chief cleric here, and my predecessor.}{Our church was built eight years ago after the war against the Temple of Elemental Evil in honor of the Archcleric of Veluna, who brought St. Cuthbert's assistance to the war. Canoness Y'Dey was the first chief cleric here, and my predecessor.}{}{220}{}{}
{221}{Tell me about this St. Cuthbert, then.}{}{8}{pc.stat_level_get( stat_deity ) != 16}{230}{}
{222}{What is the Temple of Elemental Evil?}{}{8}{game.quests[13].state <= qs_mentioned}{250}{}
{223}{What is Evil Temple place?}{}{-7}{game.quests[13].state <= qs_mentioned}{250}{}
{224}{Who is Canoness Y'Dey?}{}{8}{game.party_alignment != NEUTRAL_GOOD}{240}{}
{225}{Who be Sand Cubber?}{}{-7}{pc.stat_level_get( stat_deity ) != 16}{230}{}
{226}{K:}{}{1}{}{100}{}
{227}{E:}{}{1}{}{0}{}
{230}{St. Cuthbert of the Cudgel exacts revenge and just punishment on those who transgress the law. He was once a mortal man who ascended to godhood long ago. He has been known to intervene when the Old One shows up, but we won't speak more of that.}{St. Cuthbert of the Cudgel exacts revenge and just punishment on those who transgress the law. He was once a mortal man who ascended to godhood long ago. He has been known to intervene when the Old One shows up, but we won't speak more of that.}{}{230}{}{}
{231}{Tell me about the Temple of Elemental Evil.}{}{8}{game.quests[13].state <= qs_mentioned}{250}{}
{232}{What of Evil Temple place?}{}{-7}{game.quests[13].state <= qs_mentioned}{250}{}
{233}{E:}{}{1}{}{0}{}
{240}{Canoness Y'Dey was the founder of our church here. She left unexpectedly about one year ago, and no one has heard from her since. I was sent here, then, from my home town of Willip.}{Canoness Y'Dey was the founder of our church here. She left unexpectedly about one year ago, and no one has heard from her since. I was sent here, then, from my home town of Willip.}{}{240}{}{}
{241}{Tell me about this Temple of Elemental Evil.}{}{8}{game.quests[13].state <= qs_mentioned}{250}{}
{242}{What of Evil Temple place?}{}{-7}{game.quests[13].state <= qs_mentioned}{250}{}
{243}{E:}{}{1}{}{0}{}
{250}{The Temple of Elemental Evil was destroyed in the wars about ten years back. Its ruins remain an evil place. Unfortunately, I lost a great personal treasure to myself in those wars.}{The Temple of Elemental Evil was destroyed in the wars about ten years back. Its ruins remain an evil place. Unfortunately, I lost a great personal treasure to myself in those wars.}{}{250}{}{game.quests[13].state = qs_mentioned}
{251}{I will help you find it, Terjon. What is it?}{}{8}{}{260}{game.quests[13].state = qs_accepted}
{252}{Me help find!}{}{-7}{}{260}{game.quests[13].state = qs_accepted}
{253}{Good luck,  Terjon. I hope you find it.}{}{8}{}{0}{}
{254}{Too bad you lose it. Me go now.}{}{-7}{}{0}{}
{260}{I lost an artifact of St. Cuthbert. It is a copper starburst pendant - not worth much to anyone else, really, but of great personal value to me. My father, rest his soul, gave it to me as a family heirloom when I became chief cleric in Willip.}{I lost an artifact of St. Cuthbert. It is a copper starburst pendant - not worth much to anyone else, really, but of great personal value to me. My father, rest his soul, gave it to me as a family heirloom when I became chief cleric in Willip.}{}{260}{}{}
{261}{Do you have any idea where you might have lost it?}{}{8}{}{265}{}
{262}{You know where?}{}{-7}{}{265}{}
{263}{I found something like that out in Emridy Meadows. [Show Terjon the copper starburst pendant] Would this be it?}{}{8}{anyone( pc.group_list(), "has_item", 3004 )}{330}{}
{264}{Me have one of dem. [Show him the copper starburst pendant] Dis it?}{}{-7}{anyone( pc.group_list(), "has_item", 3004 )}{330}{}
{265}{Most likely in the Battle of Emridy Meadows. I've searched everywhere in that meadow, but I have been unable to locate it. For finding such a thing, I would gladly lower rates for my services.}{Most likely in the Battle of Emridy Meadows. I've searched everywhere in that meadow, but I have been unable to locate it. For finding such a thing, I would gladly lower rates for my services.}{}{265}{}{game.areas[5] = 1}
{266}{Don't worry, Terjon. I'll find it for you.}{}{8}{}{270}{}
{267}{I find it!}{}{-7}{}{270}{}
{270}{Thanks, and good luck. The last place in that forsaken meadow I remember holding it was by a beautiful multi-colored rock, hidden from normal view. If you can find that in the meadow, it would be a good place to start.}{Thanks, and good luck. The last place in that forsaken meadow I remember holding it was by a beautiful multi-colored rock, hidden from normal view. If you can find that in the meadow, it would be a good place to start.}{}{270}{}{}
{271}{Thanks. I have some more questions for you.}{}{8}{}{100}{}
{272}{Me have more questions.}{}{-7}{}{100}{}
{273}{Rainbow rock?! Could that be the famous rainbow rock?}{}{8}{game.party_alignment == CHAOTIC_NEUTRAL}{280}{}
{274}{That be rainbow rock?}{}{-7}{game.party_alignment == CHAOTIC_NEUTRAL}{280}{}
{275}{I will travel to Emridy Meadows immediately. [travel immediately to Emridy Meadows]}{}{8}{}{0}{game.worldmap_travel_by_dialog(5)}
{276}{Me go to da meadows now. [travel immediately to Emridy Meadows]}{}{-7}{}{0}{game.worldmap_travel_by_dialog(5)}
{277}{E:}{}{1}{}{0}{}
{280}{I have heard legends of that. It is mostly common myth. Still, there may be some truth to the legend. But if adventure is truly what you seek, I would recommend the Moathouse. It continues to be a source of chaos.}{I have heard legends of that. It is mostly common myth. Still, there may be some truth to the legend. But if adventure is truly what you seek, I would recommend the Moathouse. It continues to be a source of chaos.}{}{280}{}{game.global_flags[67] = 1; game.quests[72].state = qs_accepted}
{281}{Tell me about the Moathouse.}{}{8}{}{290}{}
{282}{What Moathouse?}{}{-7}{}{290}{}
{283}{I think I will go explore Emridy Meadows first. [travel immediately to Emridy Meadows]}{}{8}{}{0}{game.worldmap_travel_by_dialog(5)}
{284}{Me go to meadow place first. [travel immediately to Emridy Meadows]}{}{-7}{}{0}{game.worldmap_travel_by_dialog(5)}
{285}{K:}{}{1}{}{100}{}
{286}{E:}{}{1}{}{0}{}
{290}{There are mostly bandits around there these days. But there is plenty of room for adventure there. Here, I will mark it on your map for you. Good luck! And let me know if you find anything at Emridy Meadows.}{There are mostly bandits around there these days. But there is plenty of room for adventure there. Here, I will mark it on your map for you. Good luck! And let me know if you find anything at Emridy Meadows.}{}{290}{}{game.areas[2] = 1; game.story_state = 1}
{291}{I think I will go look for Rainbow Rock right now. [travel immediately to Emridy Meadows]}{}{8}{}{0}{game.worldmap_travel_by_dialog(5)}
{292}{Me go look for Rainbow Rock. [travel immediately to Emridy Meadows]}{}{-7}{}{0}{game.worldmap_travel_by_dialog(5)}
{293}{I will seek adventure at this moathouse first. [travel immediately to moathouse]}{}{8}{}{0}{game.worldmap_travel_by_dialog(2)}
{294}{Me go to moathouse now. [travel immediately to moathouse]}{}{-7}{}{0}{game.worldmap_travel_by_dialog(2)}
{295}{K:}{}{1}{}{100}{}
{296}{E:}{}{1}{}{0}{}
{300}{There is a particular family that could use the guidance of St. Cuthbert. Jakk Borton, the leatherworker, would make an excellent convert. Would you be willing to speak with him?}{There is a particular family that could use the guidance of St. Cuthbert. Jakk Borton, the leatherworker, would make an excellent convert. Would you be willing to speak with him?}{}{300}{}{game.quests[11].state = qs_mentioned}
{301}{Sure, I'll talk to him. Glad to help out.}{}{8}{}{320}{game.quests[11].state = qs_accepted}
{302}{Me talk Jakk into being a Cubber.}{}{-7}{}{320}{game.quests[11].state = qs_accepted}
{303}{No thanks. I don't want to get involved.}{}{8}{}{0}{}
{304}{Me no get involved.}{}{-7}{}{0}{}
{305}{By the staff of Nerull, no. I have no interest in helping you.}{}{8}{}{310}{game.global_vars[5] = game.global_vars[5] + 2}
{306}{K:}{}{1}{}{100}{}
{307}{E:}{}{1}{}{0}{}
{310}{Then begone! You are not wanted here.}{Then begone! You are not wanted here.}{}{310}{}{}
{311}{E:}{}{1}{}{0}{}
{320}{Thank you for your help. I will be able to offer a reduction in my costs if you are successful with this for me.}{Thank you for your help. I will be able to offer a reduction in my costs if you are successful with this for me.}{}{320}{}{}
{321}{K:}{}{1}{}{100}{}
{322}{E:}{}{1}{}{0}{}
{330}{Oh, thank you so much. I cannot tell you the value this has to me. Please accept the gratitude of St. Cuthbert by a reduction of donation required for services from him through me.}{Oh, thank you so much. I cannot tell you the value this has to me. Please accept the gratitude of St. Cuthbert by a reduction of donation required for services from him through me.}{}{330}{}{game.global_vars[5] = game.global_vars[5] - 1}
{331}{No problem, Terjon. I have some more questions.}{}{8}{}{100}{party_transfer_to( npc, 3004 ); game.quests[13].state = qs_completed}
{332}{Me have more questions.}{}{-7}{}{100}{party_transfer_to( npc, 3004 ); game.quests[13].state = qs_completed}
{333}{Glad I could be of help. I'll take you up on those services later, I'm sure.}{}{8}{}{0}{party_transfer_to( npc, 3004 ); game.quests[13].state = qs_completed}
{334}{Me go now. Come back with ouchies.}{}{-7}{}{0}{party_transfer_to( npc, 3004 ); game.quests[13].state = qs_completed}
{335}{It is quite a thing of beauty. I think I shall keep it for myself. You do not deserve something so nice.}{}{8}{}{310}{game.global_vars[5] = game.global_vars[5] + 3; npc.reaction_adj( pc,-10 ); game.quests[13].state = qs_botched}
{336}{Me want to keep it. Me not give it back.}{}{-7}{}{310}{game.global_vars[5] = game.global_vars[5] + 3; npc.reaction_adj( pc,-10 ); game.quests[13].state = qs_botched}
{340}{Ah, that is good. I knew Mytch had good sense in him. Erliter will make a fine member of our church.}{Ah, that is good. I knew Mytch had good sense in him. Erliter will make a fine member of our church.}{}{340}{}{}
{341}{And what about Marek then? Will you agree to let him join the Old Faith for Althea?}{}{8}{game.global_flags[15] == 1}{420}{}
{342}{You let Marek become like Jawoo now?}{}{-7}{game.global_flags[15] == 1}{420}{}
{343}{Myth did not exactly show good sense. But no matter. Erliter has converted. Now how about Marek?}{}{8}{game.global_flags[15] == 0}{420}{}
{344}{Mytch not happy, but me get Erliter join. Now you let Marek go?}{}{-7}{game.global_flags[15] == 0}{420}{}
{345}{K:}{}{1}{game.global_flags[23] == 0}{100}{}
{346}{E:}{}{1}{game.global_flags[23] == 0}{0}{}
{350}{So we finally have Jakk Borton on board here. Thank you for your help. He will make a fine member of our church. For your help with this, I can offer a reduction in my prices for healing.}{So we finally have Jakk Borton on board here. Thank you for your help. He will make a fine member of our church. For your help with this, I can offer a reduction in my prices for healing.}{}{350}{}{game.quests[11].state = qs_completed; game.global_vars[5] = game.global_vars[5] - 1}
{351}{And what about Marek then? Will you agree to let him join the Old Faith for Althea?}{}{8}{game.global_flags[25] == 1}{420}{}
{352}{You let Marek become like Jawoo now?}{}{-7}{game.global_flags[25] == 1}{420}{}
{353}{K:}{}{1}{(game.global_flags[23] == 0) or (game.global_flags[24] == 1) or (game.global_flags[26] ==1)}{100}{}
{354}{E:}{}{1}{(game.global_flags[23] == 0) or (game.global_flags[24] == 1) or (game.global_flags[26] ==1)}{0}{}
{360}{I'm glad Fruella has found happiness. I wish you all the best with her.}{I'm glad Fruella has found happiness. I wish you all the best with her.}{}{360}{}{}
{361}{And what about Marek then? Will you agree to let him join the Old Faith for Althea?}{}{8}{}{420}{}
{362}{You let Marek become like Jawoo now?}{}{-7}{}{420}{}
{363}{K:}{}{1}{game.global_flags[23] == 0}{100}{}
{364}{E:}{}{1}{game.global_flags[23] == 0}{0}{}
{370}{[exasperated] Oh, all right! I suppose it will be all right for Marek to join Jaroo in the Old Faith. I fear it will not be in his best interest in the long term to stray from St. Cuthbert, but love...can do funny things to a man.}{[exasperated] Oh, all right! I suppose it will be all right for Marek to join Jaroo in the Old Faith. I fear it will not be in his best interest in the long term to stray from St. Cuthbert, but love...can do funny things to a man.}{}{370}{}{game.global_flags[17] = 1}
{371}{Oh thank you, Terjon. He will be very happy to hear this news.}{}{8}{}{0}{}
{372}{Me thanks you for Carpet man brother.}{}{-7}{}{0}{}
{373}{K:}{}{1}{}{100}{}
{374}{E:}{}{1}{}{0}{}
{380}{There is a farmer on the north side of town. His name is Holten Kindlehopper, and he has a daughter, Fruella. They currently don't belong to any of the town's religions. If you could bring them to St. Cuthbert, I might be able to help out Marek.}{There is a farmer on the north side of town. His name is Holten Kindlehopper, and he has a daughter, Fruella. They currently don't belong to any of the town's religions. If you could bring them to St. Cuthbert, I might be able to help out Marek.}{}{380}{}{game.global_flags[26] = 1}
{381}{I'll go down and talk to Holten, then.}{}{8}{}{0}{}
{382}{Me go find Holten.}{}{-7}{}{0}{}
{383}{I'll think about it.}{}{8}{}{0}{}
{384}{Me decide later.}{}{-7}{}{0}{}
{385}{I've met the Kindlehoppers. I'm just not sure who would marry Fruella. I'll consider the tradeoff for Marek, though.}{}{8}{game.quests[12].state == qs_mentioned or game.quests[12].state == qs_accepted}{0}{}
{388}{Me meet hopping family already. Me think about it.}{}{-7}{game.quests[12].state == qs_mentioned or game.quests[12].state == qs_accepted}{0}{}
{389}{K:}{}{1}{}{100}{}
{390}{Mytch the miller has a servant, Erliter, who has been coming to our services frequently of late. If you can go and talk to Erliter and convince him to join St. Cuthbert, then I might be able to allow Marek to convert to Old Faith.}{Mytch the miller has a servant, Erliter, who has been coming to our services frequently of late. If you can go and talk to Erliter and convince him to join St. Cuthbert, then I might be able to allow Marek to convert to Old Faith.}{}{390}{}{game.global_flags[24] = 1}
{391}{I'll go find this Erliter, then.}{}{8}{}{0}{}
{392}{Me go find Erliter.}{}{-7}{}{0}{}
{393}{I'll think about it.}{}{8}{}{0}{}
{394}{Me decide later.}{}{-7}{}{0}{}
{395}{I've met Erliter. If it helps Marek, I'll go talk to him again.}{}{8}{game.quests[10].state == qs_mentioned or game.quests[10].state == qs_accepted}{0}{}
{398}{Me know Erliter. Me go talk to him.}{}{-7}{game.quests[10].state == qs_mentioned or game.quests[10].state == qs_accepted}{0}{}
{399}{K:}{}{1}{}{100}{}
{400}{If you could speak to Jakk Borton, the leatherworker, and convince him to convert to St. Cuthbert, I might be able to let Marek go to the Old Faith.}{If you could speak to Jakk Borton, the leatherworker, and convince him to convert to St. Cuthbert, I might be able to let Marek go to the Old Faith.}{}{400}{}{game.quests[11].state = qs_mentioned; game.global_flags[25] = 1}
{401}{I'll go talk to Jakk.}{}{8}{}{0}{game.quests[11].state = qs_accepted}
{402}{Me go find Jakk.}{}{-7}{}{0}{game.quests[11].state = qs_accepted}
{403}{Me think about it.}{}{-7}{game.quests[11].state == qs_mentioned}{0}{}
{404}{I'll decide later.}{}{8}{game.quests[11].state == qs_mentioned}{0}{}
{405}{Yes, you've told me about Jakk. I'm still working on him.}{}{8}{game.quests[11].state == qs_accepted}{0}{}
{406}{Me still work on Jakk.}{}{-7}{game.quests[11].state == qs_accepted}{0}{}
{407}{Yeah, you told me all about him, priest. And I've changed my mind. I don't want this town filled with any more of your converts.}{}{8}{game.quests[11].state == qs_accepted}{310}{}
{408}{Me change mind. Not want to help you no more!}{}{-7}{game.quests[11].state == qs_accepted}{310}{}
{409}{K:}{}{1}{}{100}{}
{410}{I suppose that might be fair. There is a villager I've been trying to get to convert for some time now, Jakk Borton, the leatherworker.  If you could convince him to convert, I might be willing to let Marek go.}{I suppose that might be fair. There is a villager I've been trying to get to convert for some time now, Jakk Borton, the leatherworker.  If you could convince him to convert, I might be willing to let Marek go.}{}{410}{}{game.quests[11].state = qs_mentioned; game.global_flags[25] = 1}
{411}{I'll go talk to Jakk.}{}{8}{}{0}{game.quests[11].state = qs_accepted}
{412}{Me go find Jakk.}{}{-7}{}{0}{game.quests[11].state = qs_accepted}
{413}{Me think about it.}{}{-7}{game.quests[11].state == qs_mentioned}{0}{}
{414}{I'll decide later.}{}{8}{game.quests[11].state == qs_mentioned}{0}{}
{415}{Yes, you've told me about Jakk. I'm still working on him.}{}{8}{game.quests[11].state == qs_accepted}{0}{}
{416}{Me still work on Jakk.}{}{-7}{game.quests[11].state == qs_accepted}{0}{}
{417}{Yeah, you told me all about him, priest. And I've changed my mind. I don't want this town filled with any more of your converts.}{}{8}{game.quests[11].state == qs_accepted}{310}{}
{418}{Me change mind. Not want to help you no more!}{}{-7}{game.quests[11].state == qs_accepted}{310}{}
{419}{K:}{}{1}{}{100}{}
{420}{I guess I did say I would let Marek go to Jaroo, then, to convert to Old Faith. It will be a pity to lose him, and I pray for his soul. But my word is good. He may go with my best wishes.}{I guess I did say I would let Marek go to Jaroo, then, to convert to Old Faith. It will be a pity to lose him, and I pray for his soul. But my word is good. He may go with my best wishes.}{}{420}{}{game.global_flags[17] = 1}
{421}{Marek and Althea will appreciate the news.}{}{8}{}{0}{}
{422}{Me thanks you for Carpet man brother.}{}{-7}{}{0}{}
{423}{K:}{}{1}{}{100}{}
{424}{I think I should go tell Erliter and Marek the good news now. Thanks and farewell.}{}{8}{game.global_flags[24] == 1 and game.global_flags[15] == 1 and game.quests[10].state != qs_completed}{0}{}
{430}{May St. Cuthbert watch over her now. [sighing to himself] I guess that I shall be required to remain out here for a while then.}{May St. Cuthbert watch over her now. [sighing to himself] I guess that I shall be required to remain out here for a while then.}{}{430}{}{}
{431}{Is that so bad, Terjon, to be in Hommlet for a while?}{}{8}{}{440}{}
{432}{Why Hommlet bad?}{}{-7}{}{440}{}
{440}{I come from a much bigger city, with a much larger church, and I miss my friends there on the coast of the Nyr Dyv. Making matters worse, bandits are raiding in town with a greater frequency, and the villagers are not attending our services as much.}{I come from a much bigger city, with a much larger church, and I miss my friends there on the coast of the Nyr Dyv. Making matters worse, bandits are raiding in town with a greater frequency, and the villagers are not attending our services as much.}{}{440}{}{}
{441}{Now that's something I CAN help you with, Terjon. Where do you think these bandits are coming from?}{}{8}{}{80}{}
{442}{Me go get bandit guys! Where?}{}{-7}{}{80}{}
{443}{K:}{}{1}{}{100}{}
{444}{E:}{}{1}{}{0}{}
{450}{[stares sharply at the figurine] I have not seen the likes of this in some years. I do not dare guess at it now. Keep it hidden, and come back to me when the Moathouse is clear.}{[stares sharply at the figurine] I have not seen the likes of this in some years. I do not dare guess at it now. Keep it hidden, and come back to me when the Moathouse is clear.}{}{450}{}{}
{451}{What is this moathouse you speak of?}{}{8}{game.story_state == 0}{455}{}
{452}{What da moathouse?}{}{-7}{game.story_state == 0}{455}{}
{453}{K:}{}{1}{}{100}{}
{454}{E:}{}{1}{}{0}{}
{455}{The moathouse had been an outpost for the Temple of Elemental Evil years ago. After the Battle of Emridy Meadows, we found the moathouse and razed it. But I am certain now that evil has returned to that forsaken place.}{The moathouse had been an outpost for the Temple of Elemental Evil years ago. After the Battle of Emridy Meadows, we found the moathouse and razed it. But I am certain now that evil has returned to that forsaken place.}{}{455}{}{game.areas[2] = 1; game.story_state = 1}
{456}{Why would anyone return to that place if it were destroyed?}{}{8}{}{1150}{}
{457}{Why people go back to dat place?}{}{-7}{}{1150}{}
{460}{I'm afraid this figurine is a symbol of the Demoness Lady of Fungi, Zuggtmoy. Your finding this can only mean she still has followers in the area. Your quest for adventure now leads you to the evil little town of Nulb. Go there and learn what you may.}{I'm afraid this figurine is a symbol of the Demoness Lady of Fungi, Zuggtmoy. Your finding this can only mean she still has followers in the area. Your quest for adventure now leads you to the evil little town of Nulb. Go there and learn what you may.}{}{460}{}{game.areas[3] = 1; game.story_state = 3}
{461}{I will leave at once. [travel immediately to Nulb]}{}{8}{}{0}{game.worldmap_travel_by_dialog(3)}
{462}{Me go to Bulb now. [travel immediately to Nulb]}{}{-7}{}{0}{game.worldmap_travel_by_dialog(3)}
{463}{K:}{}{1}{}{100}{}
{464}{E:}{}{1}{}{0}{}
{470}{I'm afraid I won't be able to return home until a new Canon is sent here to replace me. Now I am hearing reports of dangerous guilds forming in Nulb. I fear the evil has not yet fully departed there. It should be your next destination.}{I'm afraid I won't be able to return home until a new Canon is sent here to replace me. Now I am hearing reports of dangerous guilds forming in Nulb. I fear the evil has not yet fully departed there. It should be your next destination.}{}{470}{}{game.areas[3] = 1; game.story_state = 3}
{471}{Thanks Terjon. I'll head out there now and learn what I may. [travel immediately to Nulb]}{}{8}{}{0}{game.worldmap_travel_by_dialog(3)}
{472}{Me go there now. [travel immediately to Nulb]}{}{-7}{}{0}{game.worldmap_travel_by_dialog(3)}
{473}{K:}{}{1}{}{100}{}
{474}{E:}{}{1}{}{0}{}
{480}{You need not bother me with such a trivial cure. Please find Calmert and talk to him.}{You need not bother me with such a trivial cure. Please find Calmert and talk to him.}{}{480}{}{}
{481}{I seek more healing.}{}{8}{}{500}{}
{482}{Me have other ouchies.}{}{-7}{}{500}{}
{483}{K:}{}{1}{}{100}{}
{484}{E:}{}{1}{}{0}{}
{490}{Alas, I am unable to cast a full Heal to help him. I'm afraid his illness is beyond my means to help. Perhaps you can find help for him elsewhere.}{Alas, I am unable to cast a full Heal to help him. I'm afraid his illness is beyond my means to help. Perhaps you can find help for him elsewhere.}{}{490}{}{}
{491}{I seek more healing.}{}{8}{}{500}{}
{492}{Me have other ouchies.}{}{-7}{}{500}{}
{493}{K:}{}{1}{}{100}{}
{494}{E:}{}{1}{}{0}{}
{500}{What kind of healing do you seek?}{What kind of healing do you seek?}{}{500}{}{}
{501}{I have some wounds that need attending.}{}{8}{}{950}{}
{502}{Can you perform a full heal? Jakk Borton's brother-in-law is in need of some serious medical help.}{}{8}{game.global_flags[33] == 1 and game.quests[11].state != qs_completed}{490}{}
{503}{Can you neutralize poison or remove disease?}{}{8}{}{970}{}
{504}{Me need ouchies fixed.}{}{-7}{}{950}{}
{505}{Me need full heal for mental leatherpants brudder-in-law.}{}{-7}{game.global_flags[33] == 1}{490}{}
{506}{You get rid of poison or disease?}{}{-7}{}{970}{}
{507}{I need to raise a companion from the dead.}{}{8}{game.global_vars[5] == 1}{530}{}
{508}{Me need bring back dead guy.}{}{-7}{game.global_vars[5] == 1}{530}{}
{509}{I need to raise a companion from the dead.}{}{8}{game.global_vars[5] == 2}{590}{}
{510}{Me need bring back dead guy.}{}{-7}{game.global_vars[5] == 2}{590}{}
{511}{I need to raise a companion from the dead.}{}{8}{game.global_vars[5] == 3}{650}{}
{512}{Me need bring back dead guy.}{}{-7}{game.global_vars[5] == 3}{650}{}
{513}{I need to raise a companion from the dead.}{}{8}{game.global_vars[5] == 4}{710}{}
{514}{Me need bring back dead guy.}{}{-7}{game.global_vars[5] == 4}{710}{}
{515}{I need to raise a companion from the dead.}{}{8}{game.global_vars[5] == 5}{770}{}
{516}{Me need bring back dead guy.}{}{-7}{game.global_vars[5] == 5}{770}{}
{517}{I need to raise a companion from the dead.}{}{8}{game.global_vars[5] == 6}{830}{}
{518}{Me need bring back dead guy.}{}{-7}{game.global_vars[5] == 6}{830}{}
{519}{I need to raise a companion from the dead.}{}{8}{game.global_vars[5] >= 7}{890}{}
{520}{Me need bring back dead guy.}{}{-7}{game.global_vars[5] >= 7}{890}{}
{521}{K:}{}{1}{}{100}{}
{530}{Who is in need of Raise Dead?}{Who is in need of Raise Dead?}{}{530}{}{game.picker( npc, spell_raise_dead, should_resurrect_on, [ 585, 500, 540 ] )}
{531}{}{}{}{}{}{}
{540}{The cost to Raise Dead will be 550 gold pieces}{The cost to Raise Dead will be 550 gold pieces}{}{540}{}{}
{541}{Okay. Here it is.}{}{8}{pc.money_get() >= 55000}{545}{pc.money_adj(-55000); npc.cast_spell( spell_raise_dead, picker_obj )}
{542}{I will have to come back later.}{}{8}{}{0}{}
{543}{Me pay now.}{}{-7}{pc.money_get() >= 55000}{545}{pc.money_adj(-55000); npc.cast_spell( spell_raise_dead, picker_obj )}
{544}{Not have money. Me go.}{}{-7}{}{0}{}
{545}{By St. Cuthbert's will, it is done.}{By St. Cuthbert's will, it is done.}{}{545}{}{npc.spells_pending_to_memorized()}
{546}{I am in need of more healing.}{}{8}{}{500}{}
{547}{Need more.}{}{-7}{}{500}{}
{548}{Thanks, Terjon. Good bye.}{}{8}{}{0}{}
{549}{Bye.}{}{-7}{}{0}{}
{550}{Who will be in need of the neutralize poison?}{Who will be in need of the neutralize poison?}{}{550}{}{game.picker( npc, spell_neutralize_poison, should_heal_poison_on, [ 585, 500, 560 ] )}
{551}{}{}{}{}{}{}
{560}{The cost to neutralize poison will be 240 gold pieces.}{The cost to neutralize this poison will be 240 gold pieces.}{}{560}{}{}
{561}{Okay. Here it is.}{}{8}{pc.money_get() >= 24000}{545}{pc.money_adj(-24000); npc.cast_spell( spell_neutralize_poison, picker_obj )}
{562}{I will have to come back later.}{}{8}{}{0}{}
{563}{Me pay now.}{}{-7}{pc.money_get() >= 24000}{545}{pc.money_adj(-24000); npc.cast_spell( spell_neutralize_poison, picker_obj )}
{564}{Not have money. Me go.}{}{-7}{}{0}{}
{570}{Who will be in need of the cure serious wounds?}{Who will be in need of the Cure Serious Wounds?}{}{570}{}{game.picker( npc, spell_cure_serious_wounds, should_heal_hp_on, [ 585, 500, 580 ] )}
{571}{}{}{}{}{}{}
{580}{The cost to cure serious wounds will be 90 gold pieces.}{The cost to Cure Serious Wounds will be 90 gold pieces.}{}{580}{}{}
{581}{Okay. Here it is.}{}{8}{pc.money_get() >= 9000}{545}{pc.money_adj(-9000); npc.cast_spell( spell_cure_serious_wounds, picker_obj )}
{582}{I will have to come back later.}{}{8}{}{0}{}
{583}{Me pay now.}{}{-7}{pc.money_get() >= 9000}{545}{pc.money_adj(-9000); npc.cast_spell( spell_cure_serious_wounds, picker_obj )}
{584}{Not have money. Me go.}{}{-7}{}{0}{}
{585}{That person does not require this healing at this time.}{That person does not require this healing at this time.}{}{585}{}{}
{586}{I am in need of more healing.}{}{8}{}{500}{}
{587}{Need more.}{}{-7}{}{500}{}
{588}{Thanks, Terjon. Good bye.}{}{8}{}{0}{}
{589}{Bye.}{}{-7}{}{0}{}
{590}{Who is in need of Raise Dead?}{Who is in need of Raise Dead?}{}{590}{}{game.picker( npc, spell_raise_dead, should_resurrect_on, [ 585, 500, 600 ] )}
{591}{}{}{}{}{}{}
{600}{The cost to Raise Dead will be 750 gold pieces}{The cost to Raise Dead will be 750 gold pieces}{}{600}{}{}
{601}{Okay. Here it is.}{}{8}{pc.money_get() >= 75000}{545}{pc.money_adj(-75000); npc.cast_spell( spell_raise_dead, picker_obj )}
{602}{I will have to come back later.}{}{8}{}{0}{}
{603}{Me pay now.}{}{-7}{pc.money_get() >= 75000}{545}{pc.money_adj(-75000); npc.cast_spell( spell_raise_dead, picker_obj )}
{604}{Not have money. Me go.}{}{-7}{}{0}{}
{610}{Who will be in need of the neutralize poison?}{Who will be in need of the neutralize poison?}{}{610}{}{game.picker( npc, spell_neutralize_poison, should_heal_poison_on, [ 585, 500, 620 ] )}
{611}{}{}{}{}{}{}
{620}{The cost to Neutralize Poison will be 270 gold pieces.}{The cost to Neutralize Poison will be 270 gold pieces.}{}{620}{}{}
{621}{Okay. Here it is.}{}{8}{pc.money_get() >= 27000}{545}{pc.money_adj(-27000); npc.cast_spell( spell_neutralize_poison, picker_obj )}
{622}{I will have to come back later.}{}{8}{}{0}{}
{623}{Me pay now.}{}{-7}{pc.money_get() >= 27000}{545}{pc.money_adj(-27000); npc.cast_spell( spell_neutralize_poison, picker_obj )}
{624}{Not have money. Me go.}{}{-7}{}{0}{}
{630}{Who will be in need of the cure serious wounds?}{Who will be in need of the cure serious wounds?}{}{630}{}{game.picker( npc, spell_cure_serious_wounds, should_heal_hp_on, [ 585, 500, 640 ] )}
{631}{}{}{}{}{}{}
{640}{The cost to cure serious wounds will be 120 gold pieces.}{The cost to cure serious wounds will be 120 gold pieces.}{}{640}{}{}
{641}{Okay. Here it is.}{}{8}{pc.money_get() >= 12000}{545}{pc.money_adj(-12000); npc.cast_spell( spell_cure_serious_wounds, picker_obj )}
{642}{I will have to come back later.}{}{8}{}{0}{}
{643}{Me pay now.}{}{-7}{pc.money_get() >= 12000}{545}{pc.money_adj(-12000); npc.cast_spell( spell_cure_serious_wounds, picker_obj )}
{644}{Not have money. Me go.}{}{-7}{}{0}{}
{650}{Who is in need of Raise Dead?}{Who is in need of Raise Dead?}{}{650}{}{game.picker( npc, spell_raise_dead, should_resurrect_on, [ 585, 500, 660 ] )}
{651}{}{}{}{}{}{}
{660}{The cost to Raise Dead will be 1000 gold pieces}{The cost to Raise Dead will be 1000 gold pieces}{}{660}{}{}
{661}{Okay. Here it is.}{}{8}{pc.money_get() >= 100000}{545}{pc.money_adj(-100000); npc.cast_spell( spell_raise_dead, picker_obj )}
{662}{I will have to come back later.}{}{8}{}{0}{}
{663}{Me pay now.}{}{-7}{pc.money_get() >= 100000}{545}{pc.money_adj(-100000); npc.cast_spell( spell_raise_dead, picker_obj )}
{664}{Not have money. Me go.}{}{-7}{}{0}{}
{670}{Who will be in need of the neutralize poison?}{Who will be in need of the neutralize poison?}{}{670}{}{game.picker( npc, spell_neutralize_poison, should_heal_poison_on, [ 585, 500, 680 ] )}
{671}{}{}{}{}{}{}
{680}{The cost to Neutralize Poison will be 300 gold pieces.}{The cost to Neutralize Poison will be 300 gold pieces.}{}{680}{}{}
{681}{Okay. Here it is.}{}{8}{pc.money_get() >= 30000}{545}{pc.money_adj(-30000); npc.cast_spell( spell_neutralize_poison, picker_obj )}
{682}{I will have to come back later.}{}{8}{}{0}{}
{683}{Me pay now.}{}{-7}{pc.money_get() >= 30000}{545}{pc.money_adj(-30000); npc.cast_spell( spell_neutralize_poison, picker_obj )}
{684}{Not have money. Me go.}{}{-7}{}{0}{}
{690}{Who will be in need of the cure serious wounds?}{Who will be in need of the cure serious wounds?}{}{690}{}{game.picker( npc, spell_cure_serious_wounds, should_heal_hp_on, [ 585, 500, 700 ] )}
{691}{}{}{}{}{}{}
{700}{The cost to cure serious wounds will be 200 gold pieces.}{The cost to cure serious wounds will be 200 gold pieces.}{}{700}{}{}
{701}{Okay. Here it is.}{}{8}{pc.money_get() >= 20000}{545}{pc.money_adj(-20000); npc.cast_spell( spell_cure_serious_wounds, picker_obj )}
{702}{I will have to come back later.}{}{8}{}{0}{}
{703}{Me pay now.}{}{-7}{pc.money_get() >= 20000}{545}{pc.money_adj(-20000); npc.cast_spell( spell_cure_serious_wounds, picker_obj )}
{704}{Not have money. Me go.}{}{-7}{}{0}{}
{710}{Who is in need of Raise Dead?}{Who is in need of Raise Dead?}{}{710}{}{game.picker( npc, spell_raise_dead, should_resurrect_on, [ 585, 500, 720 ] )}
{711}{}{}{}{}{}{}
{720}{The cost to Raise Dead will be 1200 gold pieces}{The cost to Raise Dead will be 1200 gold pieces}{}{720}{}{}
{721}{Okay. Here it is.}{}{8}{pc.money_get() >= 120000}{545}{pc.money_adj(-120000); npc.cast_spell( spell_raise_dead, picker_obj )}
{722}{I will have to come back later.}{}{8}{}{0}{}
{723}{Me pay now.}{}{-7}{pc.money_get() >= 120000}{545}{pc.money_adj(-120000); npc.cast_spell( spell_raise_dead, picker_obj )}
{724}{Not have money. Me go.}{}{-7}{}{0}{}
{730}{Who will be in need of the neutralize poison?}{Who will be in need of the neutralize poison?}{}{730}{}{game.picker( npc, spell_neutralize_poison, should_heal_poison_on, [ 585, 500, 740 ] )}
{731}{}{}{}{}{}{}
{740}{The cost to Neutralize Poison will be 360 gold pieces.}{The cost to Neutralize Poison will be 360 gold pieces.}{}{740}{}{}
{741}{Okay. Here it is.}{}{8}{pc.money_get() >= 36000}{545}{pc.money_adj(-36000); npc.cast_spell( spell_neutralize_poison, picker_obj )}
{742}{I will have to come back later.}{}{8}{}{0}{}
{743}{Me pay now.}{}{-7}{pc.money_get() >= 36000}{545}{pc.money_adj(-36000); npc.cast_spell( spell_neutralize_poison, picker_obj )}
{744}{Not have money. Me go.}{}{-7}{}{0}{}
{750}{Who will be in need of the cure serious wounds?}{Who will be in need of the cure serious wounds?}{}{750}{}{game.picker( npc, spell_cure_serious_wounds, should_heal_hp_on, [ 585, 500, 760 ] )}
{751}{}{}{}{}{}{}
{760}{The cost to cure serious wounds will be 270 gold pieces.}{The cost to cure serious wounds will be 270 gold pieces.}{}{760}{}{}
{761}{Okay. Here it is.}{}{8}{pc.money_get() >= 27000}{545}{pc.money_adj(-27000); npc.cast_spell( spell_cure_serious_wounds, picker_obj )}
{762}{I will have to come back later.}{}{8}{}{0}{}
{763}{Me pay now.}{}{-7}{pc.money_get() >= 27000}{545}{pc.money_adj(-27000); npc.cast_spell( spell_cure_serious_wounds, picker_obj )}
{764}{Not have money. Me go.}{}{-7}{}{0}{}
{770}{Who is in need of Raise Dead?}{Who is in need of Raise Dead?}{}{770}{}{game.picker( npc, spell_raise_dead, should_resurrect_on, [ 585, 500, 780 ] )}
{771}{}{}{}{}{}{}
{780}{The cost to Raise Dead will be 1400 gold pieces}{The cost to Raise Dead will be 1400 gold pieces}{}{780}{}{}
{781}{Okay. Here it is.}{}{8}{pc.money_get() >= 140000}{545}{pc.money_adj(-140000); npc.cast_spell( spell_raise_dead, picker_obj )}
{782}{I will have to come back later.}{}{8}{}{0}{}
{783}{Me pay now.}{}{-7}{pc.money_get() >= 140000}{545}{pc.money_adj(-140000); npc.cast_spell( spell_raise_dead, picker_obj )}
{784}{Not have money. Me go.}{}{-7}{}{0}{}
{790}{Who will be in need of the neutralize poison?}{Who will be in need of the neutralize poison?}{}{790}{}{game.picker( npc, spell_neutralize_poison, should_heal_poison_on, [ 585, 500, 800 ] )}
{791}{}{}{}{}{}{}
{800}{The cost to neutralize poison will be 400 gold pieces.}{The cost to Neutralize Poison will be 400 gold pieces.}{}{800}{}{}
{801}{Okay. Here it is.}{}{8}{pc.money_get() >= 40000}{545}{pc.money_adj(-40000); npc.cast_spell( spell_neutralize_poison, picker_obj )}
{802}{I will have to come back later.}{}{8}{}{0}{}
{803}{Me pay now.}{}{-7}{pc.money_get() >= 40000}{545}{pc.money_adj(-40000); npc.cast_spell( spell_neutralize_poison, picker_obj )}
{804}{Not have money. Me go.}{}{-7}{}{0}{}
{810}{Who will be in need of the cure serious wounds?}{Who will be in need of the cure serious wounds?}{}{810}{}{game.picker( npc, spell_cure_serious_wounds, should_heal_hp_on, [ 585, 500, 820 ] )}
{811}{}{}{}{}{}{}
{820}{The cost to cure serious wounds will be 300 gold pieces.}{The cost to cure serious wounds will be 300 gold pieces.}{}{820}{}{}
{821}{Okay. Here it is.}{}{8}{pc.money_get() >= 30000}{545}{pc.money_adj(-30000); npc.cast_spell( spell_cure_serious_wounds, picker_obj )}
{822}{I will have to come back later.}{}{8}{}{0}{}
{823}{Me pay now.}{}{-7}{pc.money_get() >= 30000}{545}{pc.money_adj(-30000); npc.cast_spell( spell_cure_serious_wounds, picker_obj )}
{824}{Not have money. Me go.}{}{-7}{}{0}{}
{830}{Who is in need of Raise Dead?}{Who is in need of Raise Dead?}{}{830}{}{game.picker( npc, spell_raise_dead, should_resurrect_on, [ 585, 500, 840 ] )}
{831}{}{}{}{}{}{}
{840}{The cost to Raise Dead will be 1750 gold pieces}{The cost to Raise Dead will be 1750 gold pieces}{}{840}{}{}
{841}{Okay. Here it is.}{}{8}{pc.money_get() >= 175000}{545}{pc.money_adj(-175000); npc.cast_spell( spell_raise_dead, picker_obj )}
{842}{I will have to come back later.}{}{8}{}{0}{}
{843}{Me pay now.}{}{-7}{pc.money_get() >= 175000}{545}{pc.money_adj(-175000); npc.cast_spell( spell_raise_dead, picker_obj )}
{844}{Not have money. Me go.}{}{-7}{}{0}{}
{850}{Who will be in need of the neutralize poison?}{Who will be in need of the neutralize poison?}{}{850}{}{game.picker( npc, spell_neutralize_poison, should_heal_poison_on, [ 585, 500, 860 ] )}
{851}{}{}{}{}{}{}
{860}{The cost to Neutralize Poison will be 450 gold pieces.}{The cost to Neutralize Poison will be 450 gold pieces.}{}{860}{}{}
{861}{Okay. Here it is.}{}{8}{pc.money_get() >= 45000}{545}{pc.money_adj(-45000); npc.cast_spell( spell_neutralize_poison, picker_obj )}
{862}{I will have to come back later.}{}{8}{}{0}{}
{863}{Me pay now.}{}{-7}{pc.money_get() >= 45000}{545}{pc.money_adj(-45000); npc.cast_spell( spell_neutralize_poison, picker_obj )}
{864}{Not have money. Me go.}{}{-7}{}{0}{}
{870}{Who will be in need of the cure serious wounds?}{Who will be in need of the cure serious wounds?}{}{870}{}{game.picker( npc, spell_cure_serious_wounds, should_heal_hp_on, [ 585, 500, 880 ] )}
{871}{}{}{}{}{}{}
{880}{The cost to cure serious wounds will be 350 gold pieces.}{The cost to cure serious wounds will be 350 gold pieces.}{}{880}{}{}
{881}{Okay. Here it is.}{}{8}{pc.money_get() >= 35000}{545}{pc.money_adj(-35000); npc.cast_spell( spell_cure_serious_wounds, picker_obj )}
{882}{I will have to come back later.}{}{8}{}{0}{}
{883}{Me pay now.}{}{-7}{pc.money_get() >= 35000}{545}{pc.money_adj(-35000); npc.cast_spell( spell_cure_serious_wounds, picker_obj )}
{884}{Not have money. Me go.}{}{-7}{}{0}{}
{890}{Who is in need of Raise Dead?}{Who is in need of Raise Dead?}{}{890}{}{game.picker( npc, spell_raise_dead, should_resurrect_on, [ 585, 500, 900 ] )}
{891}{}{}{}{}{}{}
{900}{The cost to Raise Dead will be 2000 gold pieces}{The cost to Raise Dead will be 2000 gold pieces}{}{900}{}{}
{901}{Okay. Here it is.}{}{8}{pc.money_get() >= 200000}{545}{pc.money_adj(-200000); npc.cast_spell( spell_raise_dead, picker_obj )}
{902}{I will have to come back later.}{}{8}{}{0}{}
{903}{Me pay now.}{}{-7}{pc.money_get() >= 200000}{545}{pc.money_adj(-200000); npc.cast_spell( spell_raise_dead, picker_obj )}
{904}{Not have money. Me go.}{}{-7}{}{0}{}
{910}{Who will be in need of the neutralize poison?}{Who will be in need of the neutralize poison?}{}{910}{}{game.picker( npc, spell_neutralize_poison, should_heal_poison_on, [ 585, 500, 920 ] )}
{911}{}{}{}{}{}{}
{920}{The cost to Neutralize Poison will be 500 gold pieces.}{The cost to Neutralize Poison will be 500 gold pieces.}{}{920}{}{}
{921}{Okay. Here it is.}{}{8}{pc.money_get() >= 50000}{545}{pc.money_adj(-50000); npc.cast_spell( spell_neutralize_poison, picker_obj )}
{922}{I will have to come back later.}{}{8}{}{0}{}
{923}{Me pay now.}{}{-7}{pc.money_get() >= 50000}{545}{pc.money_adj(-50000); npc.cast_spell( spell_neutralize_poison, picker_obj )}
{924}{Not have money. Me go.}{}{-7}{}{0}{}
{930}{Who will be in need of the cure serious wounds?}{Who will be in need of the cure serious wounds?}{}{930}{}{game.picker( npc, spell_cure_serious_wounds, should_heal_hp_on, [ 585, 500, 940 ] )}
{931}{}{}{}{}{}{}
{940}{The cost to cure serious wounds will be 410 gold pieces.}{The cost to cure serious wounds will be 410 gold pieces.}{}{940}{}{}
{941}{Okay. Here it is.}{}{8}{pc.money_get() >= 41000}{545}{pc.money_adj(-41000); npc.cast_spell( spell_cure_serious_wounds, picker_obj )}
{942}{I will have to come back later.}{}{8}{}{0}{}
{943}{Me pay now.}{}{-7}{pc.money_get() >= 41000}{545}{pc.money_adj(-41000); npc.cast_spell( spell_cure_serious_wounds, picker_obj )}
{944}{Not have money. Me go.}{}{-7}{}{0}{}
{950}{Calmert can cure light wounds. If your wounds are more dire, however, I can assist you.}{Calmert can cure light wounds. If your wounds are more dire, however, I can assist you.}{}{950}{}{}
{951}{I need to cure serious wounds.}{}{8}{game.global_vars[5] == 1}{570}{}
{952}{Fix BIG ouchie.}{}{-7}{game.global_vars[5] == 1}{570}{}
{953}{I need to cure serious wounds.}{}{8}{game.global_vars[5] == 2}{630}{}
{954}{Fix BIG ouchie.}{}{-7}{game.global_vars[5] == 2}{630}{}
{955}{I need to cure serious wounds.}{}{8}{game.global_vars[5] == 3}{690}{}
{956}{Fix BIG ouchie.}{}{-7}{game.global_vars[5] == 3}{690}{}
{957}{I need to cure serious wounds.}{}{8}{game.global_vars[5] == 4}{750}{}
{958}{Fix BIG ouchie.}{}{-7}{game.global_vars[5] == 4}{750}{}
{959}{I need to cure serious wounds.}{}{8}{game.global_vars[5] == 5}{810}{}
{960}{Fix BIG ouchie.}{}{-7}{game.global_vars[5] == 5}{810}{}
{961}{I need to cure serious wounds.}{}{8}{game.global_vars[5] == 6}{870}{}
{962}{Fix BIG ouchie.}{}{-7}{game.global_vars[5] == 6}{870}{}
{963}{I need to cure serious wounds.}{}{8}{game.global_vars[5] >= 7}{930}{}
{964}{Fix BIG ouchie.}{}{-7}{game.global_vars[5] >= 7}{930}{}
{965}{That's okay, Terjon. I have some other questions, though.}{}{8}{}{100}{}
{966}{Not need big heal. More questions.}{}{-7}{}{100}{}
{970}{Calmert can remove disease. However, I can neutralize poison as needed.}{Calmert can remove disease. However, I can neutralize poison as needed.}{}{970}{}{}
{971}{I need to neutralize poison.}{}{8}{game.global_vars[5] <= 1}{550}{}
{972}{No more poison.}{}{-7}{game.global_vars[5] == 1}{550}{}
{973}{I need to neutralize poison.}{}{8}{game.global_vars[5] == 2}{610}{}
{974}{No more poison.}{}{-7}{game.global_vars[5] == 2}{610}{}
{975}{I need to neutralize poison.}{}{8}{game.global_vars[5] == 3}{670}{}
{976}{No more poison.}{}{-7}{game.global_vars[5] == 3}{670}{}
{977}{I need to neutralize poison.}{}{8}{game.global_vars[5] == 4}{730}{}
{978}{No more poison.}{}{-7}{game.global_vars[5] == 4}{730}{}
{979}{I need to neutralize poison.}{}{8}{game.global_vars[5] == 5}{790}{}
{980}{No more poison.}{}{-7}{game.global_vars[5] == 5}{790}{}
{981}{I need to neutralize poison.}{}{8}{game.global_vars[5] == 6}{850}{}
{982}{No more poison.}{}{-7}{game.global_vars[5] == 6}{850}{}
{983}{I need to neutralize poison.}{}{8}{game.global_vars[5] >= 7}{910}{}
{984}{No more poison.}{}{-7}{game.global_vars[5] >= 7}{910}{}
{985}{That's okay, Terjon. I have some other questions, though.}{}{8}{}{100}{}
{986}{Not have poison. More questions.}{}{-7}{}{100}{}

{1020}{The cost for your atonement shall be a 1000 gold piece donation to St. Cuthbert.}{The cost for your atonement shall be a 1000 gold piece donation to St. Cuthbert.}{}{1020}{}{}
{1021}{Yes. I seek forgiveness and gladly shall donate to St. Cuthbert for his mercy. Please atone me. [Bow before Terjon.]}{}{8}{pc.money_get() >= 100000}{1120}{pc.money_adj(-100000)}
{1022}{Me pay dat. Here it is. [Bow before Terjon.]}{}{-7}{pc.money_get() >= 100000}{1120}{pc.money_adj(-100000)}
{1023}{I cannot afford that now. I will return later.}{}{8}{}{0}{}
{1024}{Me no have dat much gold right now. Me come back later.}{}{-7}{}{0}{}
{1025}{It is not worth that much to me. Farewell.}{}{8}{}{0}{}
{1026}{Me no want to pay dat much. Bye bye.}{}{-7}{}{0}{}
{1030}{The cost for your atonement shall be a 2000 gold piece donation to St. Cuthbert.}{The cost for your atonement shall be a 2000 gold piece donation to St. Cuthbert.}{}{1030}{}{}
{1031}{Yes. I seek forgiveness and gladly shall donate to St. Cuthbert for his mercy. Please atone me. [Bow before Terjon.]}{}{8}{pc.money_get() >= 200000}{1120}{pc.money_adj(-200000)}
{1032}{Me pay dat. Here it is. [Bow before Terjon.]}{}{-7}{pc.money_get() >= 200000}{1120}{pc.money_adj(-200000)}
{1033}{I cannot afford that now. I will return later.}{}{8}{}{0}{}
{1034}{Me no have dat much gold right now. Me come back later.}{}{-7}{}{0}{}
{1035}{It is not worth that much to me. Farewell.}{}{8}{}{0}{}
{1036}{Me no want to pay dat much. Bye bye.}{}{-7}{}{0}{}
{1040}{The cost for your atonement shall be a 3000 gold piece donation to St. Cuthbert.}{The cost for your atonement shall be a 3000 gold piece donation to St. Cuthbert.}{}{1040}{}{}
{1041}{Yes. I seek forgiveness and gladly shall donate to St. Cuthbert for his mercy. Please atone me. [Bow before Terjon.]}{}{8}{pc.money_get() >= 300000}{1120}{pc.money_adj(-300000)}
{1042}{Me pay dat. Here it is. [Bow before Terjon.]}{}{-7}{pc.money_get() >= 300000}{1120}{pc.money_adj(-300000)}
{1043}{I cannot afford that now. I will return later.}{}{8}{}{0}{}
{1044}{Me no have dat much gold right now. Me come back later.}{}{-7}{}{0}{}
{1045}{It is not worth that much to me. Farewell.}{}{8}{}{0}{}
{1046}{Me no want to pay dat much. Bye bye.}{}{-7}{}{0}{}
{1050}{The cost for your atonement shall be a 4000 gold piece donation to St. Cuthbert.}{The cost for your atonement shall be a 4000 gold piece donation to St. Cuthbert.}{}{1050}{}{}
{1051}{Yes. I seek forgiveness and gladly shall donate to St. Cuthbert for his mercy. Please atone me. [Bow before Terjon.]}{}{8}{pc.money_get() >= 400000}{1120}{pc.money_adj(-400000)}
{1052}{Me pay dat. Here it is. [Bow before Terjon.]}{}{-7}{pc.money_get() >= 400000}{1120}{pc.money_adj(-400000)}
{1053}{I cannot afford that now. I will return later.}{}{8}{}{0}{}
{1054}{Me no have dat much gold right now. Me come back later.}{}{-7}{}{0}{}
{1055}{It is not worth that much to me. Farewell.}{}{8}{}{0}{}
{1056}{Me no want to pay dat much. Bye bye.}{}{-7}{}{0}{}
{1060}{The cost for your atonement shall be a 5000 gold piece donation to St. Cuthbert.}{The cost for your atonement shall be a 5000 gold piece donation to St. Cuthbert.}{}{1060}{}{}
{1061}{Yes. I seek forgiveness and gladly shall donate to St. Cuthbert for his mercy. Please atone me. [Bow before Terjon.]}{}{8}{pc.money_get() >= 500000}{1120}{pc.money_adj(-500000)}
{1062}{Me pay dat. Here it is. [Bow before Terjon.]}{}{-7}{pc.money_get() >= 500000}{1120}{pc.money_adj(-500000)}
{1063}{I cannot afford that now. I will return later.}{}{8}{}{0}{}
{1064}{Me no have dat much gold right now. Me come back later.}{}{-7}{}{0}{}
{1065}{It is not worth that much to me. Farewell.}{}{8}{}{0}{}
{1066}{Me no want to pay dat much. Bye bye.}{}{-7}{}{0}{}
{1070}{The cost for your atonement shall be a 6000 gold piece donation to St. Cuthbert.}{The cost for your atonement shall be a 6000 gold piece donation to St. Cuthbert.}{}{1070}{}{}
{1071}{Yes. I seek forgiveness and gladly shall donate to St. Cuthbert for his mercy. Please atone me. [Bow before Terjon.]}{}{8}{pc.money_get() >= 600000}{1120}{pc.money_adj(-600000)}
{1072}{Me pay dat. Here it is. [Bow before Terjon.]}{}{-7}{pc.money_get() >= 600000}{1120}{pc.money_adj(-600000)}
{1073}{I cannot afford that now. I will return later.}{}{8}{}{0}{}
{1074}{Me no have dat much gold right now. Me come back later.}{}{-7}{}{0}{}
{1075}{It is not worth that much to me. Farewell.}{}{8}{}{0}{}
{1076}{Me no want to pay dat much. Bye bye.}{}{-7}{}{0}{}
{1080}{The cost for your atonement shall be a 7000 gold piece donation to St. Cuthbert.}{The cost for your atonement shall be a 7000 gold piece donation to St. Cuthbert.}{}{1080}{}{}
{1081}{Yes. I seek forgiveness and gladly shall donate to St. Cuthbert for his mercy. Please atone me. [Bow before Terjon.]}{}{8}{pc.money_get() >= 700000}{1120}{pc.money_adj(-700000)}
{1082}{Me pay dat. Here it is. [Bow before Terjon.]}{}{-7}{pc.money_get() >= 700000}{1120}{pc.money_adj(-700000)}
{1083}{I cannot afford that now. I will return later.}{}{8}{}{0}{}
{1084}{Me no have dat much gold right now. Me come back later.}{}{-7}{}{0}{}
{1085}{It is not worth that much to me. Farewell.}{}{8}{}{0}{}
{1086}{Me no want to pay dat much. Bye bye.}{}{-7}{}{0}{}
{1090}{The cost for your atonement shall be a 8000 gold piece donation to St. Cuthbert.}{The cost for your atonement shall be a 8000 gold piece donation to St. Cuthbert.}{}{1090}{}{}
{1091}{Yes. I seek forgiveness and gladly shall donate to St. Cuthbert for his mercy. Please atone me. [Bow before Terjon.]}{}{8}{pc.money_get() >= 800000}{1120}{pc.money_adj(-800000)}
{1092}{Me pay dat. Here it is. [Bow before Terjon.]}{}{-7}{pc.money_get() >= 800000}{1120}{pc.money_adj(-800000)}
{1093}{I cannot afford that now. I will return later.}{}{8}{}{0}{}
{1094}{Me no have dat much gold right now. Me come back later.}{}{-7}{}{0}{}
{1095}{It is not worth that much to me. Farewell.}{}{8}{}{0}{}
{1096}{Me no want to pay dat much. Bye bye.}{}{-7}{}{0}{}
{1100}{The cost for your atonement shall be a 9000 gold piece donation to St. Cuthbert.}{The cost for your atonement shall be a 9000 gold piece donation to St. Cuthbert.}{}{1100}{}{}
{1101}{Yes. I seek forgiveness and gladly shall donate to St. Cuthbert for his mercy. Please atone me. [Bow before Terjon.]}{}{8}{pc.money_get() >= 900000}{1120}{pc.money_adj(-900000)}
{1102}{Me pay dat. Here it is. [Bow before Terjon.]}{}{-7}{pc.money_get() >= 900000}{1120}{pc.money_adj(-900000)}
{1103}{I cannot afford that now. I will return later.}{}{8}{}{0}{}
{1104}{Me no have dat much gold right now. Me come back later.}{}{-7}{}{0}{}
{1105}{It is not worth that much to me. Farewell.}{}{8}{}{0}{}
{1106}{Me no want to pay dat much. Bye bye.}{}{-7}{}{0}{}
{1110}{The cost for your atonement shall be a 10,000 gold piece donation to St. Cuthbert.}{The cost for your atonement shall be a 10,000 gold piece donation to St. Cuthbert.}{}{1110}{}{}
{1111}{Yes. I seek forgiveness and gladly shall donate to St. Cuthbert for his mercy. Please atone me. [Bow before Terjon.]}{}{8}{pc.money_get() >= 1000000}{1120}{pc.money_adj(-1000000)}
{1112}{Me pay dat. Here it is. [Bow before Terjon.]}{}{-7}{pc.money_get() >= 1000000}{1120}{pc.money_adj(-1000000)}
{1113}{I cannot afford that now. I will return later.}{}{8}{}{0}{}
{1114}{Me no have dat much gold right now. Me come back later.}{}{-7}{}{0}{}
{1115}{It is not worth that much to me. Farewell.}{}{8}{}{0}{}
{1116}{Me no want to pay dat much. Bye bye.}{}{-7}{}{0}{}
{1120}{Rise now, son, and go forth. Your sins have been atoned and your powers restored.}{Rise now, daughter, and go forth. Your sins have been atoned and your powers restored.}{}{1120}{}{pc.has_atoned()}
{1121}{E:}{}{1}{}{0}{}
{1130}{This is a figurine for demon worshippers and evil doers. I suggest you rid yourself of it at once. It has no value here!}{This is a figurine for demon worshippers and evil doers. I suggest you rid yourself of it at once. It has no value here!}{}{1130}{}{}
{1131}{I found it in Emridy Meadows. Why would it be out there?}{}{8}{}{1140}{}
{1132}{Why it be in Emridy Meadows?}{}{-7}{}{1140}{}
{1133}{K:}{}{1}{}{100}{}
{1134}{E:}{}{1}{}{0}{}
{1140}{It must have dropped from one of the many we slaughtered that day...ten years ago during the Battle of Emridy Meadows. It should not have been disturbed. Now please, remove it from my sight.}{It must have dropped from one of the many we slaughtered that day...ten years ago during the Battle of Emridy Meadows. It should not have been disturbed. Now please, remove it from my sight.}{}{1140}{}{}
{1141}{K:}{}{1}{}{100}{}
{1142}{E:}{}{1}{}{0}{}
{1150}{Even in its demolished state, its proximity to the trade routes of Hommlet, with sheltered rooms and underground labyrinth, make it an attractive den for bandits. It would seem that it must be cleansed of evil once again.}{Even in its demolished state, its proximity to the trade routes of Hommlet, with sheltered rooms and underground labyrinth, make it an attractive den for bandits. It would seem that it must be cleansed of evil once again.}{}{1150}{}{}
{1151}{Thanks. I will travel to this moathouse right now. [travel immediately to moathouse]}{}{8}{}{0}{game.worldmap_travel_by_dialog(2)}
{1152}{Me go to da moathouse now. [travel immediately to moathouse]}{}{-7}{}{0}{game.worldmap_travel_by_dialog(2)}
{1153}{K:}{}{1}{}{100}{}
{1154}{E:}{}{1}{}{0}{}
{1160}{Years ago, that place teemed with evil like a festering wound of filth. Perhaps you will find lingering outcasts from its previous days as an outpost for the Temple of Elemental Evil. Now bother me no more!}{Years ago, that place teemed with evil like a festering wound of filth. Perhaps you will find lingering outcasts from its previous days as an outpost for the Temple of Elemental Evil. Now bother me no more!}{}{1160}{}{}
{1161}{I'll be seeing you, priest. [travel immediately to moathouse]}{}{8}{}{0}{game.worldmap_travel_by_dialog(2)}
{1162}{Me go to dis moathouse. Bye. [travel immediately to moathouse]}{}{-7}{}{0}{game.worldmap_travel_by_dialog(2)}
{1163}{E:}{}{1}{}{0}{}
{1170}{The moathouse had been an outpost for the Temple of Elemental Evil years ago. After the Battle of Emridy Meadows, we found the moathouse and razed it. It was cleansed of all evil.}{The moathouse had been an outpost for the Temple of Elemental Evil years ago. After the Battle of Emridy Meadows, we found the moathouse and razed it. It was cleansed of all evil.}{}{1170}{}{}
{1171}{If it has been cleansed of all evil, why do you suspect that there are bandits there now?}{}{8}{}{1150}{}
{1172}{But why you think bad guys there now?}{}{-7}{}{1150}{}
{1173}{What was the Battle of Emridy Meadows?}{}{8}{game.areas[5] == 0}{1180}{}
{1174}{What Emridy Meadows?}{}{-7}{game.areas[5] == 0}{1180}{}
{1175}{Can you tell me where the Temple of Elemental Evil is?}{}{8}{}{1200}{}
{1176}{Me go to Temple of Mental Weevil?}{}{-7}{}{1200}{}
{1180}{We fought fiercely at Emridy Meadows, and many fine men fell that day. But just as the battle appeared lost, the Circle of Eight appeared and came to our aid. Evil was pushed back from whence it came.}{We fought fiercely at Emridy Meadows, and many fine men fell that day. But just as the battle appeared lost, the Circle of Eight appeared and came to our aid. Evil was pushed back from whence it came.}{}{1180}{}{}
{1181}{Can you show me where this meadow is?}{}{8}{}{1190}{}
{1182}{Me go to meadow?}{}{-7}{}{1190}{}
{1190}{Yes, although I would prefer not to remember that place. Your map has been marked.}{Yes, although I would prefer not to remember that place. Your map has been marked.}{}{1190}{}{game.areas[5] = 1}
{1191}{So why would the bandits go back to the moathouse after its destruction.}{}{8}{}{1150}{}
{1192}{Why bandits hide in destroyed moatie place now?}{}{-7}{}{1150}{}
{1193}{Do you know where the Temple of Elemental Evil is?}{}{8}{}{1200}{}
{1194}{Me go to Temple of Mental Weevil?}{}{-7}{}{1200}{}
{1200}{The ruins of the Temple of Elemental Evil lie somewhere out beyond Emridy Meadows. I have dared not to search for the ruins myself and know not of their location.}{The ruins of the Temple of Elemental Evil lie somewhere out beyond Emridy Meadows. I have dared not to search for the ruins myself and know not of their location.}{}{1200}{}{}
{1201}{So why would the bandits go back to the moathouse after its destruction.}{}{8}{}{1150}{}
{1202}{Why bandits hide in destroyed moatie place now?}{}{-7}{}{1150}{}
{1203}{What can you tell me of Emridy Meadows?}{}{8}{game.areas[5] == 0}{1180}{}
{1204}{What about dat meadows place?}{}{-7}{game.areas[5] == 0}{1180}{}
{1210}{[Terjon waits for the news expectantly]}{[Terjon waits for the news expectantly]}{}{1210}{}{}
{1211}{I am sorry. That person is not here right now. I will return later.}{}{8}{}{0}{}
{1212}{Me not find dat person. Me come back later.}{}{-7}{}{0}{}
{1220}{[Terjon waits for the news expectantly]}{[Terjon waits for the news expectantly]}{}{1220}{}{}
{1221}{Here is the brooch. [Hand the brooch to Terjon.]}{}{8}{anyone( pc.group_list(), "has_item", 3003 )}{67}{party_transfer_to( npc, 3003 )}
{1222}{Me find this on dead woman. [Give the brooch to Terjon.]}{}{-7}{anyone( pc.group_list(), "has_item", 3003 )}{67}{party_transfer_to( npc, 3003 )}
{1223}{Do not look at me. I have no news I wish to give.}{}{8}{}{100}{}
{1224}{Me not say nothing about this!}{}{-7}{}{100}{}
{1230}{Careless fool! That brooch may have been important! You must learn to be more careful with your belongings. The local bandits are becoming bolder by the day and would find one such as yourself an easy target.}{Careless fool! That brooch may have been important! You must learn to be more careful with your belongings. The local bandits are becoming bolder by the day and would find one such as yourself an easy target.}{}{}{}{game.global_vars[5] = game.global_vars[5] + 2}
{1231}{Where are these bandits coming from?}{}{8}{}{80}{}
{1232}{Where be bandits from?}{}{-7}{}{80}{}
{1233}{K:}{}{1}{}{100}{}
{1234}{I am sorry Terjon. I will leave now.}{}{8}{}{0}{}
{1235}{Me feel bad. Me go now.}{}{-7}{}{0}{}
{1240}{Tell me, then. What news have you?}{Tell me, then. What news have you?}{}{}{}{}
{1241}{I regret to inform you that your church in Willip is no longer.}{}{8}{}{1250}{game.quests[29].state = qs_completed}
{1242}{Your church in Willip got burned down.}{}{-7}{}{1250}{game.quests[29].state = qs_completed}
{1250}{What is this treachery? Oh no, poor Acolyte Albie. I hope he made it out all right.}{What is this treachery? Oh no, poor Acolyte Albie. I hope he made it out all right.}{}{}{}{game.global_flags[67] = 1}
{1251}{Oh that poor little acolyte! He ran out from the church on fire and burned to death before aid could be given. I cannot be certain if he was this Albie you speak of, however.}{}{8}{pc.skill_level_get(npc,skill_diplomacy) >= 6 or pc.skill_level_get(npc,skill_bluff) >= 4}{1260}{}
{1252}{Me see a little acolyte burn to death. That may be him.}{}{-7}{pc.skill_level_get(npc,skill_diplomacy) >= 6 or pc.skill_level_get(npc,skill_bluff) >= 4}{1260}{}
{1253}{That little runt. He made it out just fine. Then I slit his throat to shut him up. [oozing sarcasm] I hope his puny little life didn't have meaning to you.}{}{8}{}{73}{game.global_vars[5] = 20}
{1254}{He make it out fine. Then me kill him for fun.}{}{-7}{}{73}{game.global_vars[5] = 20}
{1255}{It was sad to see Albie die in that fire like that.}{}{8}{}{1280}{}
{1256}{Me sad little Albie die in dat fire.}{}{-7}{}{1280}{}
{1260}{[He squints at you.] I detect your evil nature. Do not think that you fool me. However, I sense no malice in your delivery of this message to me. Perhaps you seek salvation and see that I have the means by which you may cleanse your soul.}{[He squints at you.] I detect your evil nature. Do not think that you fool me. However, I sense no malice in your delivery of this message to me. Perhaps you seek salvation and see that I have the means by which you may cleanse your soul.}{}{}{}{}
{1261}{Actually I seek no such cleansing. I had just hoped to burn down your church, just like the one I burned in Willip!}{}{8}{}{73}{}
{1262}{Me not want dat. Me want to burn dis church like da one in Willip.}{}{-7}{}{73}{}
{1263}{And what are these means to cleanse my soul, priest?}{}{8}{}{1290}{}
{1264}{How me cleanse meself?}{}{-7}{}{1290}{}
{1270}{[He eyes you suspiciously.] I believe I have underestimated you. Your redemption may be near at hand. To complete your salvation now you must test your devotion to good in the evil city of Nulb. Go there now. I can offer you no further assistance.}{[He eyes you suspiciously.] I believe I have underestimated you. Your redemption may be near at hand. To complete your salvation now you must test your devotion to good in the evil city of Nulb. Go there now. I can offer you no further assistance.}{}{}{}{game.areas[3] = 1; game.story_state = 3}
{1271}{Perhaps our paths shall cross again. Farewell.}{}{8}{}{0}{}
{1272}{Maybe me see you again some time. Bye bye.}{}{-7}{}{0}{}
{1273}{[Dripping sarcasm] How it pleases me to have been saved by you. Now perhaps I have earned your trust enough to burn this church down, too!}{}{8}{}{73}{}
{1274}{[Sarcastic] It please me to be saved by you. Now you trust me so me burn down dis church too!}{}{-7}{}{73}{}
{1280}{[He squints at you suspiciously.] I detect your evil nature. You cannot fool me. [Suddenly grows angry.] And I sense your treachery in this ordeal! You were the one responsible for the destruction of my church and the death of acolyte Albie!}{[He squints at you suspiciously.] I detect your evil nature. You cannot fool me. [Suddenly grows angry.] And I sense your treachery in this ordeal! You were the one responsible for the destruction of my church and the death of acolyte Albie!}{}{}{}{}
{1281}{Uh, no I was not.}{}{8}{}{73}{}
{1282}{Me not do dat.}{}{-7}{}{73}{}
{1283}{And your expressions of sympathy and grief have made this all worthwhile, priest!}{}{8}{}{73}{}
{1284}{Me like to watch your squirm, priestie man.}{}{-7}{}{73}{}
{1290}{You can prove your newfound devotion to the causes of good by destroying some bandits in a little moathouse nearby. I shall mark its location on your map. Return to me when the evil there has been vanquished.}{You can prove your newfound devotion to the causes of good by destroying some bandits in a little moathouse nearby. I shall mark its location on your map. Return to me when the evil there has been vanquished.}{}{}{}{game.areas[2] = 1; game.story_state = 1; game.quests[72].state = qs_accepted}
{1291}{Can you tell me anything more of this moathouse, priest?}{}{8}{}{1160}{}
{1292}{You tell me more bout dis place?}{}{-7}{}{1160}{}
{1293}{I will go to this moathouse right now. [travel immediately to moathouse]}{}{8}{}{0}{game.worldmap_travel_by_dialog(2)}
{1294}{Me go dere right now. [travel immediately to moathouse]}{}{-7}{}{0}{game.worldmap_travel_by_dialog(2)}
{1295}{I am not good with these silly games. You cannot convert me. 'Twas I who burned your church in Willip.}{}{8}{}{73}{}
{1296}{Me not like dis game. Me burn your church. That be all.}{}{-7}{}{73}{}
{1297}{K:}{}{1}{}{100}{}
{1298}{E:}{}{1}{}{0}{}
{1300}{Tell me, then. What news have you?}{Tell me, then. What news have you?}{}{}{}{}
{1301}{[flippantly] Just thought you should know that I've burned down your home church in Willip.}{}{8}{}{73}{game.global_vars[5] = 20}
{1302}{Me destroy your home church!}{}{-7}{}{73}{game.global_vars[5] = 20}
{1303}{I have convinced the miller's servant to convert to St. Cuthbert.}{}{8}{game.global_flags[24] == 1 and game.quests[10].state == qs_completed and game.global_flags[17] == 0}{340}{}
{1304}{Me gets miller servant to become Cubber.}{}{-7}{game.global_flags[24] == 1 and game.quests[10].state == qs_completed and game.global_flags[17] == 0}{340}{}
{1305}{The leatherworker has agreed to convert to St. Cuthbert.}{}{8}{game.global_flags[16] == 1 and game.quests[11].state <= qs_accepted}{350}{}
{1306}{Leatherman become Cubberman.}{}{-7}{game.global_flags[16] == 1 and game.quests[11].state <= qs_accepted}{350}{}
{1307}{The spinster's entire family is converting to St. Cuthbert, Terjon!}{}{8}{game.global_flags[26] == 1 and game.quests[12].state == qs_completed and game.global_flags[17] == 0}{360}{}
{1308}{Spinster woman converting.}{}{-7}{game.global_flags[26] == 1 and game.quests[12].state == qs_completed and game.global_flags[17] == 0}{360}{}
{1309}{F:}{}{1}{}{100}{}

{1320}{The cost for your atonement shall be a 11,000 gold piece donation to St. Cuthbert.}{The cost for your atonement shall be a 11,000 gold piece donation to St. Cuthbert.}{}{1320}{}{}
{1321}{Yes. I seek forgiveness and gladly shall donate to St. Cuthbert for his mercy. Please atone me. [Bow before Terjon.]}{}{8}{pc.money_get() >= 11000000}{1120}{pc.money_adj(-11000000)}
{1322}{Me pay dat. Here it is. [Bow before Terjon.]}{}{-7}{pc.money_get() >= 11000000}{1120}{pc.money_adj(-11000000)}
{1323}{I cannot afford that now. I will return later.}{}{8}{}{0}{}
{1324}{Me no have dat much gold right now. Me come back later.}{}{-7}{}{0}{}
{1325}{It is not worth that much to me. Farewell.}{}{8}{}{0}{}
{1326}{Me no want to pay dat much. Bye bye.}{}{-7}{}{0}{}
{1330}{The cost for your atonement shall be a 12,000 gold piece donation to St. Cuthbert.}{The cost for your atonement shall be a 12,000 gold piece donation to St. Cuthbert.}{}{1330}{}{}
{1331}{Yes. I seek forgiveness and gladly shall donate to St. Cuthbert for his mercy. Please atone me. [Bow before Terjon.]}{}{8}{pc.money_get() >= 12000000}{1120}{pc.money_adj(-12000000)}
{1332}{Me pay dat. Here it is. [Bow before Terjon.]}{}{-7}{pc.money_get() >= 12000000}{1120}{pc.money_adj(-12000000)}
{1333}{I cannot afford that now. I will return later.}{}{8}{}{0}{}
{1334}{Me no have dat much gold right now. Me come back later.}{}{-7}{}{0}{}
{1335}{It is not worth that much to me. Farewell.}{}{8}{}{0}{}
{1336}{Me no want to pay dat much. Bye bye.}{}{-7}{}{0}{}
{1340}{The cost for your atonement shall be a 13,000 gold piece donation to St. Cuthbert.}{The cost for your atonement shall be a 13,000 gold piece donation to St. Cuthbert.}{}{1340}{}{}
{1341}{Yes. I seek forgiveness and gladly shall donate to St. Cuthbert for his mercy. Please atone me. [Bow before Terjon.]}{}{8}{pc.money_get() >= 13000000}{1120}{pc.money_adj(-13000000)}
{1342}{Me pay dat. Here it is. [Bow before Terjon.]}{}{-7}{pc.money_get() >= 13000000}{1120}{pc.money_adj(-13000000)}
{1343}{I cannot afford that now. I will return later.}{}{8}{}{0}{}
{1344}{Me no have dat much gold right now. Me come back later.}{}{-7}{}{0}{}
{1345}{It is not worth that much to me. Farewell.}{}{8}{}{0}{}
{1346}{Me no want to pay dat much. Bye bye.}{}{-7}{}{0}{}
{1350}{The cost for your atonement shall be a 14,000 gold piece donation to St. Cuthbert.}{The cost for your atonement shall be a 14,000 gold piece donation to St. Cuthbert.}{}{1350}{}{}
{1351}{Yes. I seek forgiveness and gladly shall donate to St. Cuthbert for his mercy. Please atone me. [Bow before Terjon.]}{}{8}{pc.money_get() >= 14000000}{1120}{pc.money_adj(-14000000)}
{1352}{Me pay dat. Here it is. [Bow before Terjon.]}{}{-7}{pc.money_get() >= 14000000}{1120}{pc.money_adj(-14000000)}
{1353}{I cannot afford that now. I will return later.}{}{8}{}{0}{}
{1354}{Me no have dat much gold right now. Me come back later.}{}{-7}{}{0}{}
{1355}{It is not worth that much to me. Farewell.}{}{8}{}{0}{}
{1356}{Me no want to pay dat much. Bye bye.}{}{-7}{}{0}{}
{1360}{The cost for your atonement shall be a 15,000 gold piece donation to St. Cuthbert.}{The cost for your atonement shall be a 15,000 gold piece donation to St. Cuthbert.}{}{1360}{}{}
{1361}{Yes. I seek forgiveness and gladly shall donate to St. Cuthbert for his mercy. Please atone me. [Bow before Terjon.]}{}{8}{pc.money_get() >= 15000000}{1120}{pc.money_adj(-15000000)}
{1362}{Me pay dat. Here it is. [Bow before Terjon.]}{}{-7}{pc.money_get() >= 15000000}{1120}{pc.money_adj(-15000000)}
{1363}{I cannot afford that now. I will return later.}{}{8}{}{0}{}
{1364}{Me no have dat much gold right now. Me come back later.}{}{-7}{}{0}{}
{1365}{It is not worth that much to me. Farewell.}{}{8}{}{0}{}
{1366}{Me no want to pay dat much. Bye bye.}{}{-7}{}{0}{}
{1370}{The cost for your atonement shall be a 16,000 gold piece donation to St. Cuthbert.}{The cost for your atonement shall be a 16,000 gold piece donation to St. Cuthbert.}{}{1370}{}{}
{1371}{Yes. I seek forgiveness and gladly shall donate to St. Cuthbert for his mercy. Please atone me. [Bow before Terjon.]}{}{8}{pc.money_get() >= 16000000}{1120}{pc.money_adj(-16000000)}
{1372}{Me pay dat. Here it is. [Bow before Terjon.]}{}{-7}{pc.money_get() >= 16000000}{1120}{pc.money_adj(-16000000)}
{1373}{I cannot afford that now. I will return later.}{}{8}{}{0}{}
{1374}{Me no have dat much gold right now. Me come back later.}{}{-7}{}{0}{}
{1375}{It is not worth that much to me. Farewell.}{}{8}{}{0}{}
{1376}{Me no want to pay dat much. Bye bye.}{}{-7}{}{0}{}
{1380}{The cost for your atonement shall be a 17,000 gold piece donation to St. Cuthbert.}{The cost for your atonement shall be a 17,000 gold piece donation to St. Cuthbert.}{}{1380}{}{}
{1381}{Yes. I seek forgiveness and gladly shall donate to St. Cuthbert for his mercy. Please atone me. [Bow before Terjon.]}{}{8}{pc.money_get() >= 17000000}{1120}{pc.money_adj(-17000000)}
{1382}{Me pay dat. Here it is. [Bow before Terjon.]}{}{-7}{pc.money_get() >= 17000000}{1120}{pc.money_adj(-17000000)}
{1383}{I cannot afford that now. I will return later.}{}{8}{}{0}{}
{1384}{Me no have dat much gold right now. Me come back later.}{}{-7}{}{0}{}
{1385}{It is not worth that much to me. Farewell.}{}{8}{}{0}{}
{1386}{Me no want to pay dat much. Bye bye.}{}{-7}{}{0}{}
{1390}{The cost for your atonement shall be a 18,000 gold piece donation to St. Cuthbert.}{The cost for your atonement shall be a 18,000 gold piece donation to St. Cuthbert.}{}{1390}{}{}
{1391}{Yes. I seek forgiveness and gladly shall donate to St. Cuthbert for his mercy. Please atone me. [Bow before Terjon.]}{}{8}{pc.money_get() >= 18000000}{1120}{pc.money_adj(-18000000)}
{1392}{Me pay dat. Here it is. [Bow before Terjon.]}{}{-7}{pc.money_get() >= 18000000}{1120}{pc.money_adj(-18000000)}
{1393}{I cannot afford that now. I will return later.}{}{8}{}{0}{}
{1394}{Me no have dat much gold right now. Me come back later.}{}{-7}{}{0}{}
{1395}{It is not worth that much to me. Farewell.}{}{8}{}{0}{}
{1396}{Me no want to pay dat much. Bye bye.}{}{-7}{}{0}{}
{1400}{The cost for your atonement shall be a 19,000 gold piece donation to St. Cuthbert.}{The cost for your atonement shall be a 19,000 gold piece donation to St. Cuthbert.}{}{1400}{}{}
{1401}{Yes. I seek forgiveness and gladly shall donate to St. Cuthbert for his mercy. Please atone me. [Bow before Terjon.]}{}{8}{pc.money_get() >= 19000000}{1120}{pc.money_adj(-19000000)}
{1402}{Me pay dat. Here it is. [Bow before Terjon.]}{}{-7}{pc.money_get() >= 19000000}{1120}{pc.money_adj(-19000000)}
{1403}{I cannot afford that now. I will return later.}{}{8}{}{0}{}
{1404}{Me no have dat much gold right now. Me come back later.}{}{-7}{}{0}{}
{1405}{It is not worth that much to me. Farewell.}{}{8}{}{0}{}
{1406}{Me no want to pay dat much. Bye bye.}{}{-7}{}{0}{}
{1410}{The cost for your atonement shall be a 20,000 gold piece donation to St. Cuthbert.}{The cost for your atonement shall be a 20,000 gold piece donation to St. Cuthbert.}{}{1410}{}{}
{1411}{Yes. I seek forgiveness and gladly shall donate to St. Cuthbert for his mercy. Please atone me. [Bow before Terjon.]}{}{8}{pc.money_get() >= 20000000}{1120}{pc.money_adj(-20000000)}
{1412}{Me pay dat. Here it is. [Bow before Terjon.]}{}{-7}{pc.money_get() >= 20000000}{1120}{pc.money_adj(-20000000)}
{1413}{I cannot afford that now. I will return later.}{}{8}{}{0}{}
{1414}{Me no have dat much gold right now. Me come back later.}{}{-7}{}{0}{}
{1415}{It is not worth that much to me. Farewell.}{}{8}{}{0}{}
{1416}{Me no want to pay dat much. Bye bye.}{}{-7}{}{0}{}

{1450}{[looks you over with a judgmental eye] St. Cuthbert will offer you atonement for your sins...for a price.}{[looks you over with a judgmental eye] St. Cuthbert will offer you atonement for your sins...for a price.}{}{1450}{}{}
{1451}{What is the price?}{}{8}{pc.stat_level_get(stat_level_paladin) == 1}{1020}{}
{1452}{What be da price?}{}{-7}{pc.stat_level_get(stat_level_paladin) == 1}{1020}{}
{1453}{What is the price?}{}{8}{pc.stat_level_get(stat_level_paladin) == 11}{1320}{}
{1454}{What be da price?}{}{-7}{pc.stat_level_get(stat_level_paladin) == 11}{1320}{}
{1455}{What is the price?}{}{8}{pc.stat_level_get(stat_level_paladin) == 2}{1030}{}
{1456}{What be da price?}{}{-7}{pc.stat_level_get(stat_level_paladin) == 2}{1030}{}
{1457}{What is the price?}{}{8}{pc.stat_level_get(stat_level_paladin) == 12}{1330}{}
{1458}{What be da price?}{}{-7}{pc.stat_level_get(stat_level_paladin) == 12}{1330}{}
{1459}{What is the price?}{}{8}{pc.stat_level_get(stat_level_paladin) == 3}{1040}{}
{1460}{What be da price?}{}{-7}{pc.stat_level_get(stat_level_paladin) == 3}{1040}{}
{1461}{What is the price?}{}{8}{pc.stat_level_get(stat_level_paladin) == 13}{1340}{}
{1462}{What be da price?}{}{-7}{pc.stat_level_get(stat_level_paladin) == 13}{1340}{}
{1463}{What is the price?}{}{8}{pc.stat_level_get(stat_level_paladin) == 4}{1050}{}
{1464}{What be da price?}{}{-7}{pc.stat_level_get(stat_level_paladin) == 4}{1050}{}
{1465}{What is the price?}{}{8}{pc.stat_level_get(stat_level_paladin) == 14}{1350}{}
{1465}{What be da price?}{}{-7}{pc.stat_level_get(stat_level_paladin) == 14}{1350}{}
{1466}{What is the price?}{}{8}{pc.stat_level_get(stat_level_paladin) == 5}{1060}{}
{1467}{What be da price?}{}{-7}{pc.stat_level_get(stat_level_paladin) == 5}{1060}{}
{1468}{What is the price?}{}{8}{pc.stat_level_get(stat_level_paladin) == 15}{1360}{}
{1469}{What be da price?}{}{-7}{pc.stat_level_get(stat_level_paladin) == 15}{1360}{}
{1470}{What is the price?}{}{8}{pc.stat_level_get(stat_level_paladin) == 6}{1070}{}
{1471}{What be da price?}{}{-7}{pc.stat_level_get(stat_level_paladin) == 6}{1070}{}
{1472}{What is the price?}{}{8}{pc.stat_level_get(stat_level_paladin) == 16}{1370}{}
{1473}{What be da price?}{}{-7}{pc.stat_level_get(stat_level_paladin) == 16}{1370}{}
{1474}{What is the price?}{}{8}{pc.stat_level_get(stat_level_paladin) == 7}{1080}{}
{1475}{What be da price?}{}{-7}{pc.stat_level_get(stat_level_paladin) == 7}{1080}{}
{1476}{What is the price?}{}{8}{pc.stat_level_get(stat_level_paladin) == 17}{1380}{}
{1477}{What be da price?}{}{-7}{pc.stat_level_get(stat_level_paladin) == 17}{1380}{}
{1478}{What is the price?}{}{8}{pc.stat_level_get(stat_level_paladin) == 8}{1090}{}
{1479}{What be da price?}{}{-7}{pc.stat_level_get(stat_level_paladin) == 8}{1090}{}
{1480}{What is the price?}{}{8}{pc.stat_level_get(stat_level_paladin) == 18}{1390}{}
{1481}{What be da price?}{}{-7}{pc.stat_level_get(stat_level_paladin) == 18}{1390}{}
{1482}{What is the price?}{}{8}{pc.stat_level_get(stat_level_paladin) == 9}{1100}{}
{1483}{What be da price?}{}{-7}{pc.stat_level_get(stat_level_paladin) == 9}{1100}{}
{1484}{What is the price?}{}{8}{pc.stat_level_get(stat_level_paladin) == 19}{1400}{}
{1485}{What be da price?}{}{-7}{pc.stat_level_get(stat_level_paladin) == 19}{1400}{}
{1486}{What is the price?}{}{8}{pc.stat_level_get(stat_level_paladin) == 10}{1110}{}
{1487}{What be da price?}{}{-7}{pc.stat_level_get(stat_level_paladin) == 10}{1110}{}
{1488}{What is the price?}{}{8}{pc.stat_level_get(stat_level_paladin) == 20}{1410}{}
{1489}{What be da price?}{}{-7}{pc.stat_level_get(stat_level_paladin) == 20}{1410}{}
{1491}{No thanks. I will remain fallen.}{}{8}{}{0}{}
{1492}{Me not pay. Me stay fallen.}{}{-7}{}{0}{}

{2000}{Calmert, come here. At once!}{Calmert, come here. At once!}{}{}{}{create_calmert(npc, pc)}
{2001}{[continue]}{}{1}{}{}{switch_to_calmert(npc, pc)}
{2010}{Calmert, come here. At once!}{Calmert, come here. At once!}{}{}{}{}
{2020}{May St. Cuthbert strike you down!!}{May St. Cuthbert strike you down!!}{}{}{}{}
{2021}{[continue]}{}{1}{}{}{look_spugnoir(npc, pc)}