skeleton "club_club_fidget.mae"

{

	quality 0.1

}



animation "unarmed_unarmed_rturn" "unarmed_unarmed_rturn.mae"
{
	loopable
	angle 180
}

animation "unarmed_unarmed_lturn" "unarmed_unarmed_lturn.mae"
{
	loopable
	angle -180
}




animation "unarmed_unarmed_rattack" "unarmed_unarmed_lattack.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_unarmed_rattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_unarmed_lattack" "unarmed_unarmed_rattack.mae"
{
	event 10 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_unarmed_lattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_unarmed_walk" "club_club_walk.mae"
{
	loopable
	distance "origin"
	event 7 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
}

animation "unarmed_unarmed_run" "club_club_run.mae"
{
	loopable
	distance "origin"
	event 2 "script" "anim_obj.footstep()"
	event 10 "script" "anim_obj.footstep()"
}

animation "unarmed_unarmed_idle" "club_club_idle.mae"
{
	loopable
}

animation "unarmed_unarmed_fhit" "club_club_fhit.mae"

animation "unarmed_unarmed_lhit" "club_club_lhit.mae"

animation "unarmed_unarmed_rhit" "club_club_rhit.mae"

animation "unarmed_unarmed_bhit" "club_club_bhit.mae"


animation "unarmed_unarmed_fidget" "club_club_fidget.mae"

animation "unarmed_unarmed_panic" "club_club_panic.mae"
{
	loopable
}


animation "unarmed_unarmed_combatidle" "club_club_combatidle.mae"
{
	loopable
}

animation "unarmed_unarmed_combatfidget" "club_club_combatfidget.mae"
{
	event 1 "script" "game.sound_local_obj ( 732, anim_obj )"
}

animation "unarmed_unarmed_fdodge" "club_club_fdodge.mae"

animation "unarmed_unarmed_rdodge" "club_club_rdodge.mae"

animation "unarmed_unarmed_ldodge" "club_club_ldodge.mae"

animation "unarmed_unarmed_bdodge" "club_club_bdodge.mae"



animation "unarmed_dagger_rturn" "unarmed_unarmed_rturn.mae"
{
	loopable
	angle 180
}

animation "unarmed_dagger_lturn" "unarmed_unarmed_lturn.mae"
{
	loopable
	angle -180
}



animation "unarmed_dagger_rattack" "unarmed_unarmed_lattack.MAE"
{
	event 12 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_dagger_rattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_dagger_lattack" "club_club_rattack.MAE"
{
	event 10 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_dagger_lattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_dagger_walk" "club_club_walk.MAE"
{
	loopable
	distance "origin"
	event 7 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
}

animation "unarmed_dagger_run" "club_club_run.MAE"
{
	loopable
	distance "origin"
	event 2 "script" "anim_obj.footstep()"
	event 10 "script" "anim_obj.footstep()"
}

animation "unarmed_dagger_idle" "club_club_idle.MAE"
{
	loopable
}

animation "unarmed_dagger_fhit" "club_club_fhit.MAE"

animation "unarmed_dagger_lhit" "club_club_lhit.MAE"

animation "unarmed_dagger_rhit" "club_club_rhit.MAE"

animation "unarmed_dagger_bhit" "club_club_bhit.MAE"

animation "unarmed_dagger_rcriticalswing" "club_club_lattack.MAE"
{
	event 12 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_dagger_lcriticalswing" "club_club_rattack.MAE"
{
	event 13 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_dagger_fidget" "club_club_fidget.MAE"

animation "unarmed_dagger_sneak" "club_club_sneak.mae"
{
	loopable
	distance "origin"
}

animation "unarmed_dagger_panic" "club_club_panic.MAE"
{
	loopable
}


animation "unarmed_dagger_rcombatstart" "club_club_rcombatstart.mae"

animation "unarmed_dagger_lcombatstart" "club_club_lcombatstart.mae"

animation "unarmed_dagger_combatidle" "club_club_combatIdle.MAE"
{
	loopable
}

animation "unarmed_dagger_combatfidget" "club_club_combatFidget.MAE"
{
	event 1 "script" "game.sound_local_obj ( 732, anim_obj )"
}
animation "unarmed_dagger_special1" "club_club_special1.mae"

animation "unarmed_dagger_special2" "club_club_special2.mae"

animation "unarmed_dagger_special3" "club_club_special3.mae"

animation "unarmed_dagger_fdodge" "club_club_fdodge.mae"

animation "unarmed_dagger_rdodge" "club_club_rdodge.mae"

animation "unarmed_dagger_ldodge" "club_club_ldodge.mae"

animation "unarmed_dagger_bdodge" "club_club_bdodge.mae"

animation "unarmed_dagger_rthrow" "club_club_rthrow.mae"

animation "unarmed_dagger_lthrow" "club_club_lthrow.mae"

animation "unarmed_dagger_lsnatch" "club_club_lsnatch.mae"

animation "unarmed_dagger_rsnatch" "club_club_rsnatch.mae"


animation "unarmed_sword_rturn" "unarmed_unarmed_rturn.mae"
{
	loopable
	angle 180
}

animation "unarmed_sword_lturn" "unarmed_unarmed_lturn.mae"
{
	loopable
	angle -180
}

animation "unarmed_sword_rattack" "unarmed_unarmed_lattack.MAE"
{
	event 12 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_sword_rattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_sword_lattack" "club_club_rattack.MAE"
{
	event 10 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_sword_lattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_sword_walk" "club_club_walk.MAE"
{
	loopable
	distance "origin"
	event 7 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
}

animation "unarmed_sword_run" "club_club_run.MAE"
{
	loopable
	distance "origin"
	event 2 "script" "anim_obj.footstep()"
	event 10 "script" "anim_obj.footstep()"
}

animation "unarmed_sword_idle" "club_club_idle.MAE"
{
	loopable
}

animation "unarmed_sword_fhit" "club_club_fhit.MAE"

animation "unarmed_sword_lhit" "club_club_lhit.MAE"

animation "unarmed_sword_rhit" "club_club_rhit.MAE"

animation "unarmed_sword_bhit" "club_club_bhit.MAE"

animation "unarmed_sword_rcriticalswing" "unarmed_unarmed_lattack.MAE"
{
	event 12 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_sword_lcriticalswing" "club_club_rattack.MAE"
{
	event 10 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_sword_fidget" "club_club_fidget.MAE"

animation "unarmed_sword_sneak" "club_club_sneak.mae"
{
	loopable
	distance "origin"
}

animation "unarmed_sword_panic" "club_club_panic.MAE"
{
	loopable
}


animation "unarmed_sword_rcombatstart" "club_club_rcombatstart.mae"

animation "unarmed_sword_lcombatstart" "club_club_lcombatstart.mae"

animation "unarmed_sword_combatidle" "club_club_combatIdle.MAE"
{
	loopable
}

animation "unarmed_sword_combatfidget" "club_club_combatFidget.MAE"
{
	event 1 "script" "game.sound_local_obj ( 732, anim_obj )"
}
animation "unarmed_sword_special1" "club_club_special1.mae"

animation "unarmed_sword_special2" "club_club_special2.mae"

animation "unarmed_sword_special3" "club_club_special3.mae"

animation "unarmed_sword_fdodge" "club_club_fdodge.mae"

animation "unarmed_sword_rdodge" "club_club_rdodge.mae"

animation "unarmed_sword_ldodge" "club_club_ldodge.mae"

animation "unarmed_sword_bdodge" "club_club_bdodge.mae"

animation "unarmed_sword_rthrow" "club_club_rthrow.mae"

animation "unarmed_sword_lthrow" "club_club_lthrow.mae"

animation "unarmed_sword_lsnatch" "club_club_lsnatch.mae"

animation "unarmed_sword_rsnatch" "club_club_rsnatch.mae"



animation "unarmed_shield_rturn" "unarmed_unarmed_rturn.mae"
{
	loopable
	angle 180
}

animation "unarmed_shield_lturn" "unarmed_unarmed_lturn.mae"
{
	loopable
	angle -180
}

animation "unarmed_shield_rattack" "unarmed_unarmed_lattack.MAE"
{
	event 12 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_shield_rattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_shield_lattack" "club_club_rattack.MAE"
{
	event 10 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_shield_lattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_shield_walk" "club_club_walk.MAE"
{
	loopable
	distance "origin"
	event 7 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
}

animation "unarmed_shield_run" "club_club_run.MAE"
{
	loopable
	distance "origin"
	event 2 "script" "anim_obj.footstep()"
	event 10 "script" "anim_obj.footstep()"
}

animation "unarmed_shield_idle" "club_club_idle.MAE"
{
	loopable
}

animation "unarmed_shield_fhit" "club_club_fhit.MAE"

animation "unarmed_shield_lhit" "club_club_lhit.MAE"

animation "unarmed_shield_rhit" "club_club_rhit.MAE"

animation "unarmed_shield_bhit" "club_club_bhit.MAE"

animation "unarmed_shield_rcriticalswing" "unarmed_unarmed_lattack.MAE"
{
	event 12 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_shield_lcriticalswing" "club_club_rattack.MAE"
{
	event 10 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "unarmed_shield_fidget" "club_club_fidget.MAE"

animation "unarmed_shield_sneak" "club_club_sneak.mae"
{
	loopable
	distance "origin"
}

animation "unarmed_shield_panic" "club_club_panic.MAE"
{
	loopable
}


animation "unarmed_shield_rcombatstart" "club_club_rcombatstart.mae"

animation "unarmed_shield_lcombatstart" "club_club_lcombatstart.mae"

animation "unarmed_shield_combatidle" "club_club_combatIdle.MAE"
{
	loopable
}

animation "unarmed_shield_combatfidget" "club_club_combatFidget.MAE"
{
	event 1 "script" "game.sound_local_obj ( 732, anim_obj )"
}
animation "unarmed_shield_special1" "club_club_special1.mae"

animation "unarmed_shield_special2" "club_club_special2.mae"

animation "unarmed_shield_special3" "club_club_special3.mae"

animation "unarmed_shield_fdodge" "club_club_fdodge.mae"

animation "unarmed_shield_rdodge" "club_club_rdodge.mae"

animation "unarmed_shield_ldodge" "club_club_ldodge.mae"

animation "unarmed_shield_bdodge" "club_club_bdodge.mae"

animation "unarmed_shield_rthrow" "club_club_rthrow.mae"

animation "unarmed_shield_lthrow" "club_club_lthrow.mae"

animation "unarmed_shield_lsnatch" "club_club_lsnatch.mae"

animation "unarmed_shield_rsnatch" "club_club_rsnatch.mae"

animation "dagger_unarmed_rturn" "unarmed_unarmed_rturn.mae"
{
	loopable
	angle 180
}

animation "dagger_unarmed_lturn" "unarmed_unarmed_lturn.mae"
{
	loopable
	angle -180
}


animation "dagger_unarmed_rattack" "club_club_lattack.MAE"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_unarmed_rattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_unarmed_lattack" "unarmed_unarmed_rattack.MAE"
{
	event 13 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_unarmed_lattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_unarmed_walk" "club_club_walk.MAE"
{
	loopable
	distance "origin"
	event 7 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
}

animation "dagger_unarmed_run" "club_club_run.MAE"
{
	loopable
	distance "origin"
	event 2 "script" "anim_obj.footstep()"
	event 10 "script" "anim_obj.footstep()"
}

animation "dagger_unarmed_idle" "club_club_idle.MAE"
{
	loopable
}

animation "dagger_unarmed_fhit" "club_club_fhit.MAE"

animation "dagger_unarmed_lhit" "club_club_lhit.MAE"

animation "dagger_unarmed_rhit" "club_club_rhit.MAE"

animation "dagger_unarmed_bhit" "club_club_bhit.MAE"

animation "dagger_unarmed_rcriticalswing" "club_club_lattack.MAE"
{
	event 12 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_unarmed_lcriticalswing" "club_club_rattack.MAE"
{
	event 13 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_unarmed_fidget" "club_club_fidget.MAE"

animation "dagger_unarmed_sneak" "club_club_sneak.mae"
{
	loopable
	distance "origin"
}

animation "dagger_unarmed_panic" "club_club_panic.MAE"
{
	loopable
}

animation "dagger_unarmed_rcombatstart" "club_club_rcombatstart.mae"

animation "dagger_unarmed_lcombatstart" "club_club_lcombatstart.mae"

animation "dagger_unarmed_combatidle" "club_club_combatIdle.MAE"
{
	loopable
}

animation "dagger_unarmed_combatfidget" "club_club_combatFidget.MAE"
{
	event 1 "script" "game.sound_local_obj ( 732, anim_obj )"
}
animation "dagger_unarmed_special1" "club_club_special1.mae"

animation "dagger_unarmed_special2" "club_club_special2.mae"

animation "dagger_unarmed_special3" "club_club_special3.mae"

animation "dagger_unarmed_fdodge" "club_club_fdodge.mae"

animation "dagger_unarmed_rdodge" "club_club_rdodge.mae"

animation "dagger_unarmed_ldodge" "club_club_ldodge.mae"

animation "dagger_unarmed_bdodge" "club_club_bdodge.mae"

animation "dagger_unarmed_rthrow" "club_club_rthrow.mae"

animation "dagger_unarmed_lthrow" "club_club_lthrow.mae"

animation "dagger_unarmed_lsnatch" "club_club_lsnatch.mae"

animation "dagger_unarmed_rsnatch" "club_club_rsnatch.mae"


animation "dagger_dagger_rturn" "unarmed_unarmed_rturn.mae"
{
	loopable
	angle 180
}

animation "dagger_dagger_lturn" "unarmed_unarmed_lturn.mae"
{
	loopable
	angle -180
}


animation "dagger_dagger_rattack" "club_club_lattack.MAE"
{
	event 12 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_dagger_rattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_dagger_lattack" "club_club_rattack.MAE"
{
	event 13 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_dagger_lattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_dagger_walk" "club_club_walk.MAE"
{
	loopable
	distance "origin"
	event 7 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
}

animation "dagger_dagger_run" "club_club_run.MAE"
{
	loopable
	distance "origin"
	event 2 "script" "anim_obj.footstep()"
	event 10 "script" "anim_obj.footstep()"
}

animation "dagger_dagger_idle" "club_club_idle.MAE"
{
	loopable
}

animation "dagger_dagger_fhit" "club_club_fhit.MAE"

animation "dagger_dagger_lhit" "club_club_lhit.MAE"

animation "dagger_dagger_rhit" "club_club_rhit.MAE"

animation "dagger_dagger_bhit" "club_club_bhit.MAE"

animation "dagger_dagger_rcriticalswing" "club_club_lattack.MAE"
{
	event 12 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_dagger_lcriticalswing" "club_club_rattack.MAE"
{
	event 13 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_dagger_fidget" "club_club_fidget.MAE"

animation "dagger_dagger_sneak" "club_club_sneak.mae"
{
	loopable
	distance "origin"
}

animation "dagger_dagger_panic" "club_club_panic.MAE"
{
	loopable
}


animation "dagger_dagger_rcombatstart" "club_club_rcombatstart.mae"

animation "dagger_dagger_lcombatstart" "club_club_lcombatstart.mae"

animation "dagger_dagger_combatidle" "club_club_combatIdle.MAE"
{
	loopable
}

animation "dagger_dagger_combatfidget" "club_club_combatFidget.MAE"
{
	event 1 "script" "game.sound_local_obj ( 732, anim_obj )"
}
animation "dagger_dagger_special1" "club_club_special1.mae"

animation "dagger_dagger_special2" "club_club_special2.mae"

animation "dagger_dagger_special3" "club_club_special3.mae"

animation "dagger_dagger_fdodge" "club_club_fdodge.mae"

animation "dagger_dagger_rdodge" "club_club_rdodge.mae"

animation "dagger_dagger_ldodge" "club_club_ldodge.mae"

animation "dagger_dagger_bdodge" "club_club_bdodge.mae"

animation "dagger_dagger_rthrow" "club_club_rthrow.mae"

animation "dagger_dagger_lthrow" "club_club_lthrow.mae"

animation "dagger_dagger_lsnatch" "club_club_lsnatch.mae"

animation "dagger_dagger_rsnatch" "club_club_rsnatch.mae"

animation "dagger_sword_rturn" "unarmed_unarmed_rturn.mae"
{
	loopable
	angle 180
}

animation "dagger_sword_lturn" "unarmed_unarmed_lturn.mae"
{
	loopable
	angle -180
}


animation "dagger_sword_rattack" "club_club_lattack.MAE"
{
	event 12 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_sword_lattack" "club_club_rattack.MAE"
{
	event 13 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_sword_rattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_sword_walk" "club_club_walk.MAE"
{
	loopable
	distance "origin"
	event 7 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
}

animation "dagger_sword_lattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_sword_run" "club_club_run.MAE"
{
	loopable
	distance "origin"
	event 2 "script" "anim_obj.footstep()"
	event 10 "script" "anim_obj.footstep()"
}

animation "dagger_sword_idle" "club_club_idle.MAE"
{
	loopable
}

animation "dagger_sword_fhit" "club_club_fhit.MAE"

animation "dagger_sword_lhit" "club_club_lhit.MAE"

animation "dagger_sword_rhit" "club_club_rhit.MAE"

animation "dagger_sword_bhit" "club_club_bhit.MAE"

animation "dagger_sword_rcriticalswing" "club_club_lattack.MAE"
{
	event 12 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_sword_lcriticalswing" "club_club_rattack.MAE"
{
	event 13 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_sword_fidget" "club_club_fidget.MAE"

animation "dagger_sword_sneak" "club_club_sneak.mae"
{
	loopable
	distance "origin"
}

animation "dagger_sword_panic" "club_club_panic.MAE"
{
	loopable
}


animation "dagger_sword_rcombatstart" "club_club_rcombatstart.mae"

animation "dagger_sword_lcombatstart" "club_club_lcombatstart.mae"

animation "dagger_sword_combatidle" "club_club_combatIdle.MAE"
{
	loopable
}

animation "dagger_sword_combatfidget" "club_club_combatFidget.MAE"
{
	event 1 "script" "game.sound_local_obj ( 732, anim_obj )"
}
animation "dagger_sword_special1" "club_club_special1.mae"

animation "dagger_sword_special2" "club_club_special2.mae"

animation "dagger_sword_special3" "club_club_special3.mae"

animation "dagger_sword_fdodge" "club_club_fdodge.mae"

animation "dagger_sword_rdodge" "club_club_rdodge.mae"

animation "dagger_sword_ldodge" "club_club_ldodge.mae"

animation "dagger_sword_bdodge" "club_club_bdodge.mae"

animation "dagger_sword_rthrow" "club_club_rthrow.mae"

animation "dagger_sword_lthrow" "club_club_lthrow.mae"

animation "dagger_sword_lsnatch" "club_club_lsnatch.mae"

animation "dagger_sword_rsnatch" "club_club_rsnatch.mae"


animation "dagger_shield_rturn" "unarmed_unarmed_rturn.mae"
{
	loopable
	angle 180
}

animation "dagger_shield_lturn" "unarmed_unarmed_lturn.mae"
{
	loopable
	angle -180
}



animation "dagger_shield_rattack" "club_club_lattack.MAE"
{
	event 12 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_shield_rattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_shield_lattack" "club_club_rattack.MAE"
{
	event 13 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_shield_lattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_shield_walk" "club_club_walk.MAE"
{
	loopable
	distance "origin"
	event 7 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
}

animation "dagger_shield_run" "club_club_run.MAE"
{
	loopable
	distance "origin"
	event 2 "script" "anim_obj.footstep()"
	event 10 "script" "anim_obj.footstep()"
}

animation "dagger_shield_idle" "club_club_idle.MAE"
{
	loopable
}

animation "dagger_shield_fhit" "club_club_fhit.MAE"

animation "dagger_shield_lhit" "club_club_lhit.MAE"

animation "dagger_shield_rhit" "club_club_rhit.MAE"

animation "dagger_shield_bhit" "club_club_bhit.MAE"

animation "dagger_shield_rcriticalswing" "club_club_lattack.MAE"
{
	event 12 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_shield_lcriticalswing" "club_club_rattack.MAE"
{
	event 13 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "dagger_shield_fidget" "club_club_fidget.MAE"

animation "dagger_shield_sneak" "club_club_sneak.mae"
{
	loopable
	distance "origin"
}

animation "dagger_shield_panic" "club_club_panic.MAE"
{
	loopable
}


animation "dagger_shield_rcombatstart" "club_club_rcombatstart.mae"

animation "dagger_shield_lcombatstart" "club_club_lcombatstart.mae"

animation "dagger_shield_combatidle" "club_club_combatIdle.MAE"
{
	loopable
}

animation "dagger_shield_combatfidget" "club_club_combatFidget.MAE"
{
	event 1 "script" "game.sound_local_obj ( 732, anim_obj )"
}
animation "dagger_shield_special1" "club_club_special1.mae"

animation "dagger_shield_special2" "club_club_special2.mae"

animation "dagger_shield_special3" "club_club_special3.mae"

animation "dagger_shield_fdodge" "club_club_fdodge.mae"

animation "dagger_shield_rdodge" "club_club_rdodge.mae"

animation "dagger_shield_ldodge" "club_club_ldodge.mae"

animation "dagger_shield_bdodge" "club_club_bdodge.mae"

animation "dagger_shield_rthrow" "club_club_rthrow.mae"

animation "dagger_shield_lthrow" "club_club_lthrow.mae"

animation "dagger_shield_lsnatch" "club_club_lsnatch.mae"

animation "dagger_shield_rsnatch" "club_club_rsnatch.mae"


animation "sword_unarmed_rturn" "unarmed_unarmed_rturn.mae"
{
	loopable
	angle 180
}

animation "sword_unarmed_lturn" "unarmed_unarmed_lturn.mae"
{
	loopable
	angle -180
}

animation "sword_unarmed_rattack" "club_club_lattack.MAE"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "sword_unarmed_rattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "sword_unarmed_lattack" "unarmed_unarmed_rattack.MAE"
{
	event 13 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "sword_unarmed_lattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}


animation "sword_unarmed_walk" "club_club_walk.MAE"
{
	loopable
	distance "origin"
	event 7 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
}

animation "sword_unarmed_run" "club_club_run.MAE"
{
	loopable
	distance "origin"
	event 2 "script" "anim_obj.footstep()"
	event 10 "script" "anim_obj.footstep()"
}

animation "sword_unarmed_idle" "club_club_idle.MAE"
{
	loopable
}

animation "sword_unarmed_fhit" "club_club_fhit.MAE"

animation "sword_unarmed_lhit" "club_club_lhit.MAE"

animation "sword_unarmed_rhit" "club_club_rhit.MAE"

animation "sword_unarmed_bhit" "club_club_bhit.MAE"

animation "sword_unarmed_rcriticalswing" "club_club_lattack.MAE"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "sword_unarmed_lcriticalswing" "unarmed_unarmed_rattack.MAE"
{
	event 13 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "sword_unarmed_fidget" "club_club_fidget.MAE"

animation "sword_unarmed_sneak" "club_club_sneak.mae"
{
	loopable
	distance "origin"
}

animation "sword_unarmed_panic" "club_club_panic.MAE"
{
	loopable
}


animation "sword_unarmed_rcombatstart" "club_club_rcombatstart.mae"

animation "sword_unarmed_lcombatstart" "club_club_lcombatstart.mae"

animation "sword_unarmed_combatidle" "club_club_combatIdle.MAE"
{
	loopable
}

animation "sword_unarmed_combatfidget" "club_club_combatFidget.MAE"
{
	event 1 "script" "game.sound_local_obj ( 732, anim_obj )"
}
animation "sword_unarmed_special1" "club_club_special1.mae"

animation "sword_unarmed_special2" "club_club_special2.mae"

animation "sword_unarmed_special3" "club_club_special3.mae"

animation "sword_unarmed_fdodge" "club_club_fdodge.mae"

animation "sword_unarmed_rdodge" "club_club_rdodge.mae"

animation "sword_unarmed_ldodge" "club_club_ldodge.mae"

animation "sword_unarmed_bdodge" "club_club_bdodge.mae"

animation "sword_unarmed_rthrow" "club_club_rthrow.mae"

animation "sword_unarmed_lthrow" "club_club_lthrow.mae"

animation "sword_unarmed_lsnatch" "club_club_lsnatch.mae"

animation "sword_unarmed_rsnatch" "club_club_rsnatch.mae"


animation "sword_dagger_rturn" "unarmed_unarmed_rturn.mae"
{
	loopable
	angle 180
}

animation "sword_dagger_lturn" "unarmed_unarmed_lturn.mae"
{
	loopable
	angle -180
}

animation "sword_dagger_rattack" "club_club_lattack.MAE"
{
	event 12 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "sword_dagger_rattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}


animation "sword_dagger_lattack" "club_club_rattack.MAE"
{
	event 13 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "sword_dagger_lattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "sword_dagger_walk" "club_club_walk.MAE"
{
	loopable
	distance "origin"
	event 7 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
}

animation "sword_dagger_run" "club_club_run.MAE"
{
	loopable
	distance "origin"
	event 2 "script" "anim_obj.footstep()"
	event 10 "script" "anim_obj.footstep()"
}

animation "sword_dagger_idle" "club_club_idle.MAE"
{
	loopable
}

animation "sword_dagger_fhit" "club_club_fhit.MAE"

animation "sword_dagger_lhit" "club_club_lhit.MAE"

animation "sword_dagger_rhit" "club_club_rhit.MAE"

animation "sword_dagger_bhit" "club_club_bhit.MAE"

animation "sword_dagger_rcriticalswing" "club_club_lattack.MAE"
{
	event 12 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "sword_dagger_lcriticalswing" "club_club_rattack.MAE"
{
	event 13 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "sword_dagger_fidget" "club_club_fidget.MAE"

animation "sword_dagger_sneak" "club_club_sneak.mae"
{
	loopable
	distance "origin"
}

animation "sword_dagger_panic" "club_club_panic.MAE"
{
	loopable
}


animation "sword_dagger_rcombatstart" "club_club_rcombatstart.mae"

animation "sword_dagger_lcombatstart" "club_club_lcombatstart.mae"

animation "sword_dagger_combatidle" "club_club_combatIdle.MAE"
{
	loopable
}

animation "sword_dagger_combatfidget" "club_club_combatFidget.MAE"
{
	event 1 "script" "game.sound_local_obj ( 732, anim_obj )"
}
animation "sword_dagger_special1" "club_club_special1.mae"

animation "sword_dagger_special2" "club_club_special2.mae"

animation "sword_dagger_special3" "club_club_special3.mae"

animation "sword_dagger_fdodge" "club_club_fdodge.mae"

animation "sword_dagger_rdodge" "club_club_rdodge.mae"

animation "sword_dagger_ldodge" "club_club_ldodge.mae"

animation "sword_dagger_bdodge" "club_club_bdodge.mae"

animation "sword_dagger_rthrow" "club_clubr_rthrow.mae"

animation "sword_dagger_lthrow" "club_club_lthrow.mae"

animation "sword_dagger_lsnatch" "club_club_lsnatch.mae"

animation "sword_dagger_rsnatch" "club_club_rsnatch.mae"


animation "sword_sword_rturn" "unarmed_unarmed_rturn.mae"
{
	loopable
	angle 180
}

animation "sword_sword_lturn" "unarmed_unarmed_lturn.mae"
{
	loopable
	angle -180
}

animation "sword_sword_rattack" "club_club_lattack.mae"
{
	event 12 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "sword_sword_rattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "sword_sword_lattack" "club_club_rattack.mae"
{
	event 13 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "sword_sword_lattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}
animation "sword_sword_walk" "club_club_walk.MAE"
{
	loopable
	distance "origin"
	event 7 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
}

animation "sword_sword_run" "club_club_run.mae"
{
	loopable
	distance "origin"
	event 2 "script" "anim_obj.footstep()"
	event 10 "script" "anim_obj.footstep()"
}

animation "sword_sword_idle" "club_club_idle.mae"
{
	loopable
}

animation "sword_sword_fhit" "club_club_fhit.mae"

animation "sword_sword_lhit" "club_club_lhit.mae"

animation "sword_sword_rhit" "club_club_rhit.mae"

animation "sword_sword_bhit" "club_club_bhit.mae"

animation "sword_sword_rcriticalswing" "club_club_lattack.MAE"
{
	event 12 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "sword_sword_lcriticalswing" "club_club_rattack.MAE"
{
	event 13 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "sword_sword_fidget" "club_club_fidget.mae"

animation "sword_sword_sneak" "club_club_sneak.mae"
{
	loopable
	distance "origin"
}

animation "sword_sword_panic" "club_club_panic.mae"
{
	loopable
}


animation "sword_sword_rcombatstart" "club_club_rcombatstart.mae"

animation "sword_sword_lcombatstart" "club_club_lcombatstart.mae"

animation "sword_sword_combatidle" "club_club_combatidle.mae"
{
	loopable
}

animation "sword_sword_combatfidget" "club_club_combatfidget.mae"
{
	event 1 "script" "game.sound_local_obj ( 732, anim_obj )"
}
animation "sword_sword_special1" "club_club_special1.mae"

animation "sword_sword_special2" "club_club_special2.mae"

animation "sword_sword_special3" "club_club_special3.mae"

animation "sword_sword_fdodge" "club_club_fdodge.mae"

animation "sword_sword_rdodge" "club_club_rdodge.mae"

animation "sword_sword_ldodge" "club_club_ldodge.mae"

animation "sword_sword_bdodge" "club_club_bdodge.mae"

animation "sword_sword_rthrow" "club_club_rthrow.mae"

animation "sword_sword_lthrow" "club_club_lthrow.mae"

animation "sword_sword_lsnatch" "club_club_lsnatch.mae"

animation "sword_sword_rsnatch" "club_club_rsnatch.mae"


animation "sword_shield_rturn" "unarmed_unarmed_rturn.mae"
{
	loopable
	angle 180
}

animation "sword_shield_lturn" "unarmed_unarmed_lturn.mae"
{
	loopable
	angle -180
}

animation "sword_shield_rattack" "club_club_lattack.MAE"
{
	event 12 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "sword_shield_rattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "sword_shield_lattack" "club_club_rattack.MAE"
{
	event 13 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "sword_shield_lattack2" "unarmed_unarmed_bite.mae"
{
	event 14 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "sword_shield_walk" "club_club_walk.MAE"
{
	loopable
	distance "origin"
	event 7 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
}

animation "sword_shield_run" "club_club_run.MAE"
{
	loopable
	distance "origin"
	event 2 "script" "anim_obj.footstep()"
	event 10 "script" "anim_obj.footstep()"
}

animation "sword_shield_idle" "club_club_idle.MAE"
{
	loopable
}

animation "sword_shield_fhit" "club_club_fhit.MAE"

animation "sword_shield_lhit" "club_club_lhit.MAE"

animation "sword_shield_rhit" "club_club_rhit.MAE"

animation "sword_shield_bhit" "club_club_bhit.MAE"

animation "sword_shield_rcriticalswing" "club_club_lattack.MAE"
{
	event 12 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "sword_shield_lcriticalswing" "club_club_rattack.MAE"
{
	event 13 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "sword_shield_fidget" "club_club_fidget.MAE"

animation "sword_shield_sneak" "club_club_sneak.mae"
{
	loopable
	distance "origin"
}

animation "sword_shield_panic" "club_club_panic.MAE"
{
	loopable
}


animation "sword_shield_rcombatstart" "club_club_rcombatstart.mae"

animation "sword_shield_lcombatstart" "club_club_lcombatstart.mae"

animation "sword_shield_combatidle" "club_club_combatIdle.MAE"
{
	loopable
}

animation "sword_shield_combatfidget" "club_club_combatFidget.MAE"
{
	event 1 "script" "game.sound_local_obj ( 732, anim_obj )"
}
animation "sword_shield_special1" "club_club_special1.mae"

animation "sword_shield_special2" "club_club_special2.mae"

animation "sword_shield_special3" "club_club_special3.mae"

animation "sword_shield_fdodge" "club_club_fdodge.mae"

animation "sword_shield_rdodge" "club_club_rdodge.mae"

animation "sword_shield_ldodge" "club_club_ldodge.mae"

animation "sword_shield_bdodge" "club_club_bdodge.mae"

animation "sword_shield_rthrow" "club_club_rthrow.mae"

animation "sword_shield_lthrow" "club_club_lthrow.mae"

animation "sword_shield_lsnatch" "club_club_lsnatch.mae"

animation "sword_shield_rsnatch" "club_club_rsnatch.mae"


animation "greatsword_greatsword_rturn" "polearm_polearm_rturn.mae"
{
	loopable
	angle 180
}

animation "greatsword_greatsword_lturn" "polearm_polearm_lturn.mae"
{
	loopable
	angle -180
}



animation "greatsword_greatsword_rattack" "polearm_polearm_rattack.MAE"
{
	event 26 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "greatsword_greatsword_lattack" "polearm_polearm_lattack.MAE"
{
	event 16 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "greatsword_greatsword_walk" "polearm_polearm_walk.MAE"
{
	loopable
	distance "origin"
	event 7 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
}

animation "greatsword_greatsword_run" "polearm_polearm_run.MAE"
{
	loopable
	distance "origin"
	event 2 "script" "anim_obj.footstep()"
	event 10 "script" "anim_obj.footstep()"
}

animation "greatsword_greatsword_idle" "polearm_polearm_idle.MAE"
{
	loopable
}

animation "greatsword_greatsword_fhit" "polearm_polearm_fhit.MAE"

animation "greatsword_greatsword_lhit" "polearm_polearm_lhit.MAE"

animation "greatsword_greatsword_rhit" "polearm_polearm_rhit.MAE"

animation "greatsword_greatsword_bhit" "polearm_polearm_bhit.MAE"

animation "greatsword_greatsword_rcriticalswing" "polearm_polearm_rattack.MAE"
{
	event 26 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "greatsword_greatsword_lcriticalswing" "polearm_polearm_lattack.MAE"
{
	event 16 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "greatsword_greatsword_fidget" "polearm_polearm_fidget.MAE"

animation "greatsword_greatsword_sneak" "greatsword_greatsword_sneak.mae"
{
	loopable
	distance "origin"
}

animation "greatsword_greatsword_panic" "sword_sword_panic.MAE"
{
	loopable
}


animation "greatsword_greatsword_rcombatstart" "polearm_polearm_rcombatstart.mae"

animation "greatsword_greatsword_lcombatstart" "polearm_polearm_lcombatstart.mae"

animation "greatsword_greatsword_combatidle" "polearm_polearm_combatIdle.MAE"
{
	loopable
}

animation "greatsword_greatsword_combatfidget" "polearm_polearm_combatFidget.MAE"
{
	event 1 "script" "game.sound_local_obj ( 732, anim_obj )"
}
animation "greatsword_greatsword_special1" "polearm_polearm_special1.mae"

animation "greatsword_greatsword_special2" "polearm_polearm_special2.mae"

animation "greatsword_greatsword_special3" "polearm_polearm_special3.mae"

animation "greatsword_greatsword_fdodge" "polearm_polearm_fdodge.mae"

animation "greatsword_greatsword_rdodge" "polearm_polearm_rdodge.mae"

animation "greatsword_greatsword_ldodge" "polearm_polearm_ldodge.mae"

animation "greatsword_greatsword_bdodge" "polearm_polearm_bdodge.mae"

animation "greatsword_greatsword_rthrow" "polearm_polearm_rthrow.mae"

animation "greatsword_greatsword_lthrow" "polearm_polearm_lthrow.mae"

animation "greatsword_greatsword_lsnatch" "polearm_polearm_lsnatch.mae"

animation "greatsword_greatsword_rsnatch" "polearm_polearm_rsnatch.mae"


animation "spear_spear_rturn" "polearm_polearm_rturn.mae"
{
	loopable
	angle 180
}

animation "spear_spear_lturn" "polearm_polearm_lturn.mae"
{
	loopable
	angle -180
}

animation "spear_spear_rattack" "polearm_polearm_rattack.MAE"
{
	event 26 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "spear_spear_lattack" "polearm_polearm_lattack.MAE"
{
	event 16 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "spear_spear_walk" "polearm_polearm_walk.MAE"
{
	loopable
	distance "origin"
	event 7 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
}

animation "spear_spear_run" "polearm_polearm_run.MAE"
{
	loopable
	distance "origin"
	event 2 "script" "anim_obj.footstep()"
	event 10 "script" "anim_obj.footstep()"
}

animation "spear_spear_idle" "polearm_polearm_idle.MAE"
{
	loopable
}

animation "spear_spear_fhit" "polearm_polearm_fhit.MAE"

animation "spear_spear_lhit" "polearm_polearm_lhit.MAE"

animation "spear_spear_rhit" "polearm_polearm_rhit.MAE"

animation "spear_spear_bhit" "polearm_polearm_bhit.MAE"

animation "spear_spear_rcriticalswing" "polearm_polearm_rattack.MAE"
{
	event 26 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "spear_spear_lcriticalswing" "polearm_polearm_lattack.MAE"
{
	event 16 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "spear_spear_fidget" "polearm_polearm_fidget.MAE"

animation "spear_spear_sneak" "polearm_polearm_sneak.mae"
{
	loopable
	distance "origin"
}

animation "spear_spear_panic" "polearm_polearm_panic.MAE"
{
	loopable
}


animation "spear_spear_rcombatstart" "polearm_polearm_rcombatstart.mae"

animation "spear_spear_lcombatstart" "polearm_polearm_lcombatstart.mae"

animation "spear_spear_combatidle" "polearm_polearm_combatIdle.MAE"
{
	loopable
}

animation "spear_spear_combatfidget" "polearm_polearm_combatFidget.MAE"
{
	event 1 "script" "game.sound_local_obj ( 732, anim_obj )"
}
animation "spear_spear_special1" "polearm_polearm_special1.mae"

animation "spear_spear_special2" "polearm_polearm_special2.mae"

animation "spear_spear_special3" "polearm_polearm_special3.mae"

animation "spear_spear_fdodge" "polearm_polearm_fdodge.mae"

animation "spear_spear_rdodge" "polearm_polearm_rdodge.mae"

animation "spear_spear_ldodge" "polearm_polearm_ldodge.mae"

animation "spear_spear_bdodge" "polearm_polearm_bdodge.mae"

animation "spear_spear_rthrow" "polearm_polearm_rthrow.mae"

animation "spear_spear_lthrow" "polearm_polearm_lthrow.mae"

animation "spear_spear_lsnatch" "polearm_polearm_lsnatch.mae"

animation "spear_spear_rsnatch" "polearm_polearm_rsnatch.mae"


animation "staff_staff_rturn" "polearm_polearm_rturn.mae"
{
	loopable
	angle 180
}

animation "staff_staff_lturn" "polearm_polearm_lturn.mae"
{
	loopable
	angle -180
}

animation "staff_staff_rattack" "polearm_polearm_rattack.MAE"
{
	event 26 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "staff_staff_lattack" "polearm_polearm_lattack.MAE"
{
	event 16 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "staff_staff_walk" "polearm_polearm_walk.MAE"
{
	loopable
	distance "origin"
	event 7 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
}

animation "staff_staff_run" "polearm_polearm_run.MAE"
{
	loopable
	distance "origin"
	event 2 "script" "anim_obj.footstep()"
	event 10 "script" "anim_obj.footstep()"
}

animation "staff_staff_idle" "polearm_polearm_idle.MAE"
{
	loopable
}

animation "staff_staff_fhit" "polearm_polearm_fhit.MAE"

animation "staff_staff_lhit" "polearm_polearm_lhit.MAE"

animation "staff_staff_rhit" "polearm_polearm_rhit.MAE"

animation "staff_staff_bhit" "polearm_polearm_bhit.MAE"

animation "staff_staff_rcriticalswing" "polearm_polearm_rattack.MAE"
{
	event 26 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "staff_staff_lcriticalswing" "polearm_polearm_lattack.MAE"
{
	event 16 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "staff_staff_fidget" "polearm_polearm_fidget.MAE"

animation "staff_staff_sneak" "polearm_polearm_sneak.mae"
{
	loopable
	distance "origin"
}

animation "staff_staff_panic" "polearm_polearm_panic.MAE"
{
	loopable
}


animation "staff_staff_rcombatstart" "polearm_polearm_rcombatstart.mae"

animation "staff_staff_lcombatstart" "polearm_polearm_lcombatstart.mae"

animation "staff_staff_combatidle" "polearm_polearm_combatIdle.MAE"
{
	loopable
}

animation "staff_staff_combatfidget" "polearm_polearm_combatFidget.MAE"
{
	event 1 "script" "game.sound_local_obj ( 732, anim_obj )"
}
animation "staff_staff_special1" "polearm_polearm_special1.mae"

animation "staff_staff_special2" "polearm_polearm_special2.mae"

animation "staff_staff_special3" "polearm_polearm_special3.mae"

animation "staff_staff_fdodge" "polearm_polearm_fdodge.mae"

animation "staff_staff_rdodge" "polearm_polearm_rdodge.mae"

animation "staff_staff_ldodge" "polearm_polearm_ldodge.mae"

animation "staff_staff_bdodge" "polearm_polearm_bdodge.mae"

animation "staff_staff_rthrow" "polearm_polearm_rthrow.mae"

animation "staff_staff_lthrow" "polearm_polearm_lthrow.mae"

animation "staff_staff_lsnatch" "polearm_polearm_lsnatch.mae"

animation "staff_staff_rsnatch" "polearm_polearm_rsnatch.mae"


animation "polearm_polearm_rturn" "polearm_polearm_rturn.mae"
{
	loopable
	angle 180
}

animation "polearm_polearm_lturn" "polearm_polearm_lturn.mae"
{
	loopable
	angle -180
}


animation "polearm_polearm_rattack" "polearm_polearm_rattack.MAE"
{
	event 26 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "polearm_polearm_lattack" "polearm_polearm_lattack.MAE"
{
	event 16 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "polearm_polearm_walk" "polearm_polearm_walk.MAE"
{
	loopable
	distance "origin"
	event 7 "script" "anim_obj.footstep()"
	event 24 "script" "anim_obj.footstep()"
}

animation "polearm_polearm_run" "polearm_polearm_run.MAE"
{
	loopable
	distance "origin"
	event 2 "script" "anim_obj.footstep()"
	event 10 "script" "anim_obj.footstep()"
}

animation "polearm_polearm_idle" "polearm_polearm_idle.MAE"
{
	loopable
}

animation "polearm_polearm_fhit" "polearm_polearm_fhit.MAE"

animation "polearm_polearm_lhit" "polearm_polearm_lhit.MAE"

animation "polearm_polearm_rhit" "polearm_polearm_rhit.MAE"

animation "polearm_polearm_bhit" "polearm_polearm_bhit.MAE"

animation "polearm_polearm_rcriticalswing" "polearm_polearm_rattack.MAE"
{
	event 26 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "polearm_polearm_lcriticalswing" "polearm_polearm_lattack.MAE"
{
	event 16 "action" "origin"
	event 1 "script" "game.sound_local_obj ( 730, anim_obj )"
}

animation "polearm_polearm_fidget" "polearm_polearm_fidget.MAE"

animation "polearm_polearm_sneak" "polearm_polearm_sneak.mae"
{
	loopable
	distance "origin"
}

animation "polearm_polearm_panic" "polearm_polearm_panic.MAE"
{
	loopable
}


animation "polearm_polearm_rcombatstart" "polearm_polearm_rcombatstart.mae"

animation "polearm_polearm_lcombatstart" "polearm_polearm_lcombatstart.mae"

animation "polearm_polearm_combatidle" "polearm_polearm_combatIdle.MAE"
{
	loopable
}

animation "polearm_polearm_combatfidget" "polearm_polearm_combatFidget.MAE"
{
	event 1 "script" "game.sound_local_obj ( 732, anim_obj )"
}
animation "polearm_polearm_special1" "polearm_polearm_special1.mae"

animation "polearm_polearm_special2" "polearm_polearm_special2.mae"

animation "polearm_polearm_special3" "polearm_polearm_special3.mae"

animation "polearm_polearm_fdodge" "polearm_polearm_fdodge.mae"

animation "polearm_polearm_rdodge" "polearm_polearm_rdodge.mae"

animation "polearm_polearm_ldodge" "polearm_polearm_ldodge.mae"

animation "polearm_polearm_bdodge" "polearm_polearm_bdodge.mae"

animation "polearm_polearm_rthrow" "polearm_polearm_rthrow.mae"

animation "polearm_polearm_lthrow" "polearm_polearm_lthrow.mae"

animation "polearm_polearm_lsnatch" "polearm_polearm_lsnatch.mae"

animation "polearm_polearm_rsnatch" "polearm_polearm_rsnatch.mae"






animation "falldown" "falldown.mae"

animation "prone_idle" "prone_idle.mae"
{
	loopable
}

animation "prone_fidget" "prone_fidget.mae"

animation "getup" "getup.mae"

animation "death" "death.mae"
{
	event 1 "script" "game.sound_local_obj ( 731, anim_obj )"
}


animation "dead_idle" "dead_idle.mae"
{
	loopable
}



animation "death_prone_idle" "prone_idle.mae"
{
	loopable
}

animation "death_prone_fidget" "prone_idle.mae"
