Gaear's ToEE Gestalt Mix


01/21/2006 - Original: darmagon's spells

10/28/2006 - Update: Jesse Heinig, Hazelnut, and Nerik's spells

11/11/2006 - Update: More Jesse Heinig Spells


Mission: to make spell sounds for some of darmagon's new spells and to ensure that all existing ToEE spells have sounds.

Method: scoured snd_spells.mes and ToEE2\sound\spells (DAT) for inconsistencies and omissions.

Means: Adobe Audition 1.5


Changelog


Mixed ToEE original audio and new audio for the following ToEE original spells:

	Bear's Endurance (sp_bears_endurance_effect.mp3; sp_bears_endurance_end.mp3)
	- changed to bear sound to associate with other buff spells

	Identify (sp_identify_begin.mp3)
	- expanded original

	Mass Cure Light Wounds (sp_mass_cure_light_begin.mp3)
	- changed to associate with new mass cure spells


Mixed new audio for the following previously soundless ToEE original spells:

	Haste (sp_haste_begin.mp3; sp_haste_end.mp3)

	Heal (sp_heal_begin.mp3)


Mixed ToEE original audio and new audio for the following darmagon spells:

	Mass Cure Moderate Wounds (sp_mass_cure_moderate_begin.mp3)

	Mass Cure Serious Wounds (sp_mass_cure_serious_begin.mp3)

	Mass Cure Critical Wounds (sp_mass_cure_critical_begin.mp3)

	Mass Bear's Endurance (sp_mass_bears_endurance_begin.mp3)

	Mass Bull's Strength (sp_mass_bulls_strength_begin.mp3)

	Mass Cat's Grace (sp_mass_cats_grace_begin.mp3)

	Mass Eagle's Splendor (sp_mass_eagles_splendor_begin.mp3)

	Mass Fox's Cunning (sp_mass_foxs_cunning_begin.mp3)

	Mass Owl's Wisdom (sp_mass_owls_wisdom_begin.mp3)

	Mordenkainen's Sword (sp_mordenkainens_sword_effect.mp3; sp_mordenkainens_sword_end.mp3)

	Tenser's Transformation (sp_tensers_transformation_begin.mp3; sp_tensers_transformation_end.mp3)


Mixed ToEE original audio and new audio for the following Jesse Heinig spells:

	Warp Wood (sp_warp_wood_begin.mp3)


Mixed darmagon's audio and new audio for the following darmagon spells:

	Prismatic Spray (sp_prismatic_spray_effect.mp3)


Mixed new audio for the following darmagon spells:

	Delayed Blast Fireball (sp_delayed_blast_fireball_effect.mp3; sp_delayed_blast_fireball_end.mp3)

	Disintegrate (sp_disintegrate_begin.mp3)

	Finger of Death (sp_finger_of_death_begin.mp3)

	Mass Heal (sp_mass_heal_begin.mp3)

	Miracle (sp_miracle_begin.mp3)

	Weird (sp_weird_begin.mp3)


Remixed ToEE original audio for the following Jesse Heinig spells:

	Blasphemy (sp_blasphemy_begin.mp3)

	Holy Word (sp_holy_word_begin.mp3)


Assigned unused existing ToEE spell sounds to the following previously soundless ToEE original spells:

	Blight (sp_emotion_rage_hit.wav)

	Chain Lightning (sp_enervation_proj.wav)
	- didn't have firing sound

	Crushing Despair (sp_darkness.wav; sp_darkness_end.wav)

	Good Hope (sp_daylight.wav; sp_daylight_end.wav)

	Harm (sp_enervation_hit.wav)

	Meld Into Stone (sp_deeper_darkness.wav; sp_deeper_darkness_end.wav)

	Order's Wrath (sp_antiplant_shell.wav)

	Reincarnation (sp_rainbow_pattern.wav)

	Restoration (sp_Animal_Friendship.wav)


Assigned unused existing ToEE spell sounds to the following darmagon spells:

	Analyze Dweomer (sp_endurance.wav; sp_endurance_end.wav)

	Holy Sword (sp_bless_weapon.wav; sp_bless_weapon_end.wav)


Assigned unused existing ToEE spell sounds to the following Jesse Heinig spells:

	Blasphemy (end sound) (sp_mage_hand.wav)

	Circle of Death (sp_detect_poison.wav)

	Heroes' Feast (sp_greater_heroism.wav; greater_heroism_end.wav)

	Hold Monster, Mass (sp_spell_immunity.wav; sp_spell_immunity_end.wav)

	Hold Person, Mass (sp_hold_portal.wav; sp_hold_portal_end.wav)

	Holy Word (end sound) (sp_bless_weapon_loop.wav)

	Horrid Wilting (sp_Summon_Swarm.wav)

	Insanity (sp_detect_poison-hit.wav)

	Polar Ray (sp_FireTrap_explosion.wav)

	Power Word Blind (sp_emotion_friendship_hit.wav)

	Power Word Kill (sp_emotion_hope_hit.wav)

	Power Word Stun (sp_polymorph_other.wav; sp_polymorph_other_end.wav)

	Undeath to Death (sp_rainbow_pattern_hit.wav)


Assigned unused existing ToEE spell sounds to the following Hazelnut spells:

	Eyebite (sp_emotion.wav; sp_emotion_end.wav)

	Mass Charm Monster (sp_rarys_mnemonic_enhan.wav; sp_rarys_mnemonic_enhan_end.wav)


Assigned unused existing ToEE spell sounds to the following Nerik spells:

	Summon Monster VI (sp_insect_plague_hit.wav; sp_insect_plague_end.wav)

	Summon Monster VII (sp_insect_plague_hit1.wav; sp_insect_plague_end1.wav)

	Summon Monster VIII (sp_unseen_servant.wav; sp_unseen_servant_end.wav)

	Summon Monster IX (sp_enthrall_hit.wav; sp_enthrall_end.wav)

	Summon Nature's Ally VI (sp_polymorph_self.wav; sp_polymorph_self_end.wav)

	Summon Nature's Ally VII (sp_healing_circle.wav; sp_healing_circle_end.wav)

	Summon Nature's Ally VIII (sp_flaming_sphere.wav; sp_flaming_sphere_end.wav)

	Summon Nature's Ally IX (sp_arcane_eye.wav; sp_arcane_eye_end.wav)


Reassigned unused existing ToEE spell sounds to the following darmagon spells:

	Ray of Clumsiness (sp_glyph_of_warding.wav; sp_glyph_of_warding_end.wav; sp_glyph_of_warding_hit.wav)
	- was duplicate of Ray of Enfeeblement, no need to duplicate sounds anymore due to discovering unused ones


Reassigned unused existing ToEE spell sounds to the following moebius2778 spells:

	Scorching Ray (sp_arcane_lock.wav; sp_arcane_lock_end.wav)
	- was duplicate of Searing Light, no need to duplicate sounds anymore due to discovering unused ones


**Note 1 - listed below are the remaining ToEE original spell sounds that are unused, afaik:

	sp_arcane_eye_loop
	sp_arcane_lock_loop
	sp_emotion_despair_hit
	sp_FireTrap_indication
	sp_flame_blade
	sp_flame_blade_end
	sp_hypnotic_pattern
	sp_hypnotic_pattern_end
	sp_hypnotic_pattern_hit
	sp_hypnotism
	sp_hypnotism_end
	sp_pyro_smoke_cloud
	sp_pyrotechnics_end
	sp_snare
	sp_snare_end
	sp_snare_hit
	

**Note 2 - the spells Harm, Heal, Quench, and Reincarnation are duplicated in snd_spells.mes.