{1}{G:}{G:}{}{}{}{}
{2}{Hello, there.  I'm @pcname@.}{}{8}{not npc.has_met(pc)}{10}{}
{3}{Hi. Me @pcname@.}{}{-7}{not npc.has_met(pc)}{10}{}
{4}{K:}{}{1}{npc.has_met(pc) and game.story_state <= 1}{100}{}
{5}{K:}{}{1}{npc.has_met(pc) and game.story_state >= 2}{120}{}
{6}{Hi Rufus. I found out who has been altering those orders for you.}{}{8}{game.global_flags[31] == 1 and game.quests[15].state != qs_completed}{190}{}
{8}{Hi Woofus! Me find out who bad person in labor was.}{}{-7}{game.global_flags[31] == 1 and game.quests[15].state != qs_completed}{190}{}
{9}{E:}{}{1}{}{0}{}
{10}{Welcome to Hommlet. I am Rufus, commander of the village troops.}{Welcome to Hommlet. I am Rufus, commander of the village troops.}{}{10}{}{}
{11}{I am looking for someone here in town. Can you help me?}{}{8}{}{20}{}
{12}{I am looking for a place to stay.}{}{8}{}{30}{}
{13}{Me look for someone.}{}{-7}{}{20}{}
{14}{Me need place to stay.}{}{-7}{}{30}{}
{15}{E:}{}{1}{}{0}{}
{20}{I cannot help you with that. Perhaps my companion Burne would be able to assist you.}{I cannot help you with that. Perhaps my companion Burne would be able to assist you.}{}{20}{}{}
{21}{Cannot help or will not help? Well, I guess I'll ask Burne, then.}{}{8}{}{0}{}
{22}{K:}{}{1}{}{100}{}
{23}{E:}{}{1}{}{0}{}
{30}{The Inn of the Welcome Wench is the place to stay in town. And if you are hungry, ask Glora for a meat pie. The Inn is just west of here in the center of town. You cannot miss it.}{The Inn of the Welcome Wench is the place to stay in town. And if you are hungry, ask Glora for a meat pie. The Inn is just west of here in the center of town. You cannot miss it.}{}{30}{}{}
{31}{K:}{}{1}{}{100}{}
{32}{E:}{}{1}{}{0}{}
{40}{Burne tells the tales. Not I. Go ask him.}{Burne tells the tales. Not I. Go ask him.}{}{40}{}{}
{41}{K:}{}{1}{}{100}{}
{42}{E:}{}{1}{}{0}{}
{50}{There might just be something you can do for me and Burne.}{There might just be something you can do for me and Burne.}{}{50}{}{}
{51}{What is it?}{}{1}{game.quests[15].state == qs_unknown}{60}{}
{52}{What is it?}{}{1}{(game.party_alignment == LAWFUL_GOOD or game.party_alignment == NEUTRAL_GOOD or game.party_alignment == CHAOTIC_GOOD or game.party_alignment == LAWFUL_NEUTRAL or game.party_alignment == TRUE_NEUTRAL or game.party_alignment == CHAOTIC_NEUTRAL) and game.areas[2] == 0 and game.quests[15].state != qs_unknown}{70}{}
{53}{What is it?}{}{1}{(game.party_alignment == CHAOTIC_EVIL or game.party_alignment == NEUTRAL_EVIL or game.party_alignment == LAWFUL_EVIL) and game.areas[2] == 0 and game.quests[15].state != qs_unknown}{80}{}
{60}{Burne and I are missing some of our orders. Perhaps you can pay a visit to the labor camp and make inquiry. Go in disguise; we must not be revealed.}{Burne and I are missing some of our orders. Perhaps you can pay a visit to the labor camp and make inquiry. Go in disguise; we must not be revealed.}{}{60}{}{game.quests[15].state = qs_mentioned}
{61}{OK, Rufus. I'll check into it for you.}{}{8}{}{90}{game.quests[15].state = qs_accepted}
{62}{Me go be labor person.}{}{-7}{}{90}{game.quests[15].state = qs_accepted}
{63}{No thanks. I'd rather not get involved.}{}{8}{}{0}{}
{64}{Me not get involved.}{}{-7}{}{0}{}
{70}{There are some bandits around an old moathouse. Perhaps you can check it out.}{There are some bandits around an old moathouse. Perhaps you can check it out.}{}{70}{}{game.areas[2] = 1; game.story_state = 1}
{71}{Sounds good. Thanks, Rufus.}{}{8}{}{0}{}
{72}{Me go find bad guys.}{}{-7}{}{0}{}
{73}{I will go there right now. [travel immediately to moathouse]}{}{8}{}{0}{game.worldmap_travel_by_dialog(2)}
{74}{Me go to dat place now. [travel immediately to moathouse]}{}{-7}{}{0}{game.worldmap_travel_by_dialog(2)}
{75}{I'll think about it.}{}{8}{}{0}{}
{76}{Me decide later.}{}{-7}{}{0}{}
{80}{If I felt like it, I might show you the way to the moathouse where the bandits make their camp.}{If I felt like it, I might show you the way to the moathouse where the bandits make their camp.}{}{80}{}{}
{81}{Well I feel like leaving. Forget it.}{}{8}{}{0}{}
{82}{How about 10 gold pieces?}{}{8}{pc.money_get() >= 1000}{130}{pc.money_adj(-1000)}
{83}{How about 50 gold pieces?}{}{8}{pc.money_get() >= 5000}{130}{pc.money_adj(-5000)}
{84}{What if I felt like smiting you where you stood?}{}{8}{pc.skill_level_get(npc,skill_intimidate) >= 15}{140}{}
{85}{Me go find bad guys myself!}{}{-7}{}{0}{}
{86}{Me give 10 gold.}{}{-7}{pc.money_get() >= 1000}{130}{pc.money_adj(-1000)}
{87}{Me give 50 gold.}{}{-7}{pc.money_get() >= 5000}{130}{pc.money_adj(-5000)}
{88}{Me feel neck in hands. Me squeeze real tight.}{}{-7}{pc.skill_level_get(npc,skill_intimidate) >= 15}{140}{}
{90}{Great.}{Great.}{}{90}{}{}
{91}{K:}{}{1}{}{100}{}
{92}{E:}{}{1}{}{0}{}
{100}{What would you be needing?}{What would you be needing?}{}{100}{}{}
{101}{Tell me of your adventures with Burne.}{}{8}{}{40}{}
{102}{Is there anything I can do to help around here?}{}{8}{game.quests[15].state == qs_unknown or game.areas[2] == 0}{50}{}
{103}{I've changed my mind. I will go infiltrate the labor camp for you to find out why your orders are missing.}{}{8}{game.quests[15].state == qs_mentioned}{90}{game.quests[15].state = qs_accepted}
{104}{What can you tell me of the nearby bandits?}{}{8}{(game.party_alignment == LAWFUL_GOOD or game.party_alignment == NEUTRAL_GOOD or game.party_alignment == CHAOTIC_GOOD or game.party_alignment == LAWFUL_NEUTRAL or game.party_alignment == TRUE_NEUTRAL or game.party_alignment == CHAOTIC_NEUTRAL) and game.story_state == 0}{70}{}
{105}{I've heard there may be some bandit activity nearby.}{}{8}{(game.party_alignment == CHAOTIC_EVIL or game.party_alignment == NEUTRAL_EVIL or game.party_alignment == LAWFUL_EVIL) and game.story_state == 0}{80}{}
{106}{Me learn about Bunny and Woofus.}{}{-7}{}{40}{}
{107}{Me want to help out.}{}{-7}{game.quests[15].state == qs_unknown or game.areas[2] == 0}{50}{}
{108}{Me change mind. Will help find missing stuff in labor camp.}{}{-7}{game.quests[15].state == qs_mentioned}{90}{game.quests[15].state = qs_accepted}
{109}{Me learn more of bandits}{}{-7}{(game.party_alignment == LAWFUL_GOOD or game.party_alignment == NEUTRAL_GOOD or game.party_alignment == CHAOTIC_GOOD or game.party_alignment == LAWFUL_NEUTRAL or game.party_alignment == TRUE_NEUTRAL or game.party_alignment == CHAOTIC_NEUTRAL) and game.story_state == 0}{70}{}
{110}{You tell me of bandits.}{}{-7}{(game.party_alignment == CHAOTIC_EVIL or game.party_alignment == NEUTRAL_EVIL or game.party_alignment == LAWFUL_EVIL) and game.story_state == 0}{80}{}
{111}{E:}{}{1}{}{0}{}
{120}{What do you need?}{What do you need?}{}{120}{}{}
{121}{With the moathouse clear now, is there anything else I can help with?}{}{8}{(game.party_alignment == LAWFUL_GOOD or game.party_alignment == NEUTRAL_GOOD or game.party_alignment == CHAOTIC_GOOD or game.party_alignment == LAWFUL_NEUTRAL or game.party_alignment == TRUE_NEUTRAL or game.party_alignment == CHAOTIC_NEUTRAL) and game.areas[3] == 0}{150}{}
{122}{Moathouse is all clear now. What's next?}{}{8}{(game.party_alignment == CHAOTIC_EVIL or game.party_alignment == NEUTRAL_EVIL or game.party_alignment == LAWFUL_EVIL) and game.areas[3] == 0}{160}{}
{123}{You know Nulb?}{}{-7}{(game.party_alignment == LAWFUL_GOOD or game.party_alignment == NEUTRAL_GOOD or game.party_alignment == CHAOTIC_GOOD or game.party_alignment == LAWFUL_NEUTRAL or game.party_alignment == TRUE_NEUTRAL or game.party_alignment == CHAOTIC_NEUTRAL) and game.areas[3] == 0}{150}{}
{124}{Me clear mouthouse. What now?}{}{-7}{(game.party_alignment == CHAOTIC_EVIL or game.party_alignment == NEUTRAL_EVIL or game.party_alignment == LAWFUL_EVIL) and game.areas[3] == 0}{160}{}
{125}{Looks like you have a ways to go on this castle, still.}{}{8}{}{170}{}
{126}{Castle not done.}{}{-7}{}{170}{}
{127}{Would you be interested in joining my group as we head to the Temple?}{}{8}{(game.party_alignment == LAWFUL_GOOD or game.party_alignment == NEUTRAL_GOOD or game.party_alignment == CHAOTIC_GOOD or game.party_alignment == LAWFUL_NEUTRAL) and game.story_state >= 4}{180}{}
{128}{You want come with us to evil temple place?}{}{-7}{(game.party_alignment == LAWFUL_GOOD or game.party_alignment == NEUTRAL_GOOD or game.party_alignment == CHAOTIC_GOOD or game.party_alignment == LAWFUL_NEUTRAL) and game.story_state >= 4}{180}{}
{129}{E:}{}{1}{}{0}{}
{130}{Here is the moathouse on your map.}{Here is the moathouse on your map.}{}{130}{}{game.areas[2] = 1; game.story_state = 1}
{131}{I will go there right now. [travel immediately to moathouse]}{}{8}{}{0}{game.worldmap_travel_by_dialog(2)}
{132}{Me go to dat place now. [travel immediately to moathouse]}{}{-7}{}{0}{game.worldmap_travel_by_dialog(2)}
{133}{K:}{}{1}{}{100}{}
{134}{E:}{}{1}{}{0}{}
{140}{Maybe I do feel like showing you the moathouse...so you can die there! Here, I have marked it on your map.}{Maybe I do feel like showing you the moathouse...so you can die there! Here, I have marked it on your map.}{}{140}{}{game.areas[2] = 1; game.story_state = 1}
{141}{I will travel to your little moathouse right now. [travel immediately to moathouse]}{}{8}{}{0}{game.worldmap_travel_by_dialog(2)}
{142}{Me not die there. Me go there right now. Be back later! [travel immediately to moathouse]}{}{-7}{}{0}{game.worldmap_travel_by_dialog(2)}
{143}{I can assure you this petty moathouse will not be the death of me. Farewell!}{}{8}{}{0}{}
{144}{Woof Woof!}{}{-7}{}{0}{}
{150}{Go to Nulb. It's on your map right here.}{Go to Nulb. It's on your map right here.}{}{150}{}{game.areas[3] = 1; game.story_state = 3}
{151}{Thanks, Rufus. We will head out that way. [travel immediately to Nulb]}{}{8}{}{0}{game.worldmap_travel_by_dialog(3)}
{152}{Me go Bulb. [travel immediately to Nulb]}{}{-7}{}{0}{game.worldmap_travel_by_dialog(3)}
{153}{K:}{}{1}{}{100}{}
{154}{E:}{}{1}{}{0}{}
{160}{Your kind belongs with the denizens of Nulb. Go there. It has been marked on your map.}{Your kind belongs with the denizens of Nulb. Go there. It has been marked on your map.}{}{160}{}{game.areas[3] = 1; game.story_state = 3}
{161}{I'll go when and where I please, warrior.}{}{8}{}{0}{}
{162}{Me do what I want.}{}{-7}{}{0}{}
{163}{Then I will go visit these people now. It will be a nice change from the boredom of Hommlet. [travel immediately to Nulb]}{}{8}{}{0}{game.worldmap_travel_by_dialog(3)}
{164}{Me go see dis Bulb place now. [travel immediately to Nulb]}{}{-7}{}{0}{game.worldmap_travel_by_dialog(3)}
{170}{There is a lot of work to do. Gister is quite capable, though}{There is a lot of work to do. Gister is quite capable, though}{}{170}{}{}
{171}{K:}{}{1}{}{100}{}
{172}{E:}{}{1}{}{0}{}
{180}{I will need to return to Verbobonc soon for special service on the Viscount's behalf. I might have a little time first. I would require 20% of the total of all treasure gained.}{I will need to return to Verbobonc soon for special service on the Viscount's behalf. I might have a little time first. I would require 20% of the total of all treasure gained.}{}{180}{}{}
{181}{No thanks, Rufus. We'll get by without you.}{}{8}{}{0}{}
{182}{No want Rufus then.}{}{-7}{}{0}{}
{183}{Great. Glad to have you on board}{}{8}{pc.follower_atmax() == 0}{0}{pc.follower_add( npc )}
{184}{Me welcome Rufus.}{}{-7}{pc.follower_atmax() == 0}{0}{pc.follower_add( npc )}
{185}{I'm sorry. I may not have room for you now. I'll check back later.}{}{8}{pc.follower_atmax() == 1}{0}{}
{186}{Me no have room. Come back later.}{}{-7}{pc.follower_atmax() == 1}{0}{}
{190}{Who?}{Who?}{}{190}{}{}
{191}{It was one of the peasant laborers. He was a spy for the traders, Rannos and Gremag. Apparently they are none to eager to see your castle completed.}{}{8}{}{200}{game.quests[15].state = qs_completed}
{192}{Me find it was bad guy working for Rannos and Gremag. They bad people.}{}{-7}{}{200}{game.quests[15].state = qs_completed}
{193}{On second thought, I'd rather not reveal who it was.}{}{8}{}{0}{}
{194}{Me not turn in bad guy.}{}{-7}{}{0}{}
{200}{I shall talk to Rannos and Gremag. Here is 100 gold for your efforts.}{I shall talk to Rannos and Gremag. Here is 100 gold for your efforts.}{}{200}{}{pc.money_adj(+10000)}
{201}{K:}{}{1}{}{100}{}
{202}{E:}{}{1}{}{0}{}
{210}{Yes?}{Yes?}{}{210}{}{}
{211}{I need you to leave the group, Rufus.}{}{8}{}{220}{}
{212}{Me neet Woofus to go bye bye now.}{}{-7}{}{220}{}
{213}{F:}{}{1}{}{}{}
{220}{It has been a pleasure to serve you on this adventure. Good luck.}{It has been a pleasure to serve you on this adventure. Good luck.}{}{220}{}{}
{221}{E:}{}{1}{}{}{pc.follower_remove( npc )}
{230}{I'm afraid I must leave you now. I have a debt to repay to the Viscount of Verbobonc and I must depart at once. Farewell!}{I'm afraid I must leave you now. I have a debt to repay to the Viscount of Verbobonc and I must depart at once. Farewell!}{}{230}{}{}
{231}{E:}{}{1}{}{}{pc.follower_remove( npc )}

{1000}{G:}{G:}{}{}{}{}
{1001}{Hello, there.  I'm @pcname@.}{}{8}{not npc.has_met(pc)}{10}{}
{1002}{Hi. Me @pcname@.}{}{-7}{not npc.has_met(pc)}{10}{}
{1003}{K:}{}{1}{npc.has_met(pc) and game.story_state <= 1}{100}{}
{1004}{K:}{}{1}{npc.has_met(pc) and game.story_state >= 2}{120}{}
{1005}{Hi Rufus. I found out who has been altering those orders for you.}{}{8}{game.global_flags[31] == 1 and game.quests[15].state != qs_completed}{190}{}
{1006}{Hi Woofus! Me find out who bad person in labor was.}{}{-7}{game.global_flags[31] == 1 and game.quests[15].state != qs_completed}{190}{}
{1009}{E:}{}{1}{}{0}{}


{1100}{Burne and I are trying to keep this quite. So don't spread it around. We are still "interviewing" the prisoner. He will talk soon. One way or another.}{Burne and I are trying to keep this quite. So don't spread it around. We are still "interviewing" the prisoner. He will talk soon. One way or another.}{}{}{}{}
{1101}{Where are you holding him?}{}{8}{}{1200}{}
{1102}{Where him?}{}{-7}{}{1200}{}
{1108}{K:}{}{1}{npc.has_met(pc) and game.story_state <= 1}{100}{}
{1109}{K:}{}{1}{npc.has_met(pc) and game.story_state >= 2}{120}{}
{1110}{E:}{}{1}{}{0}{}

{1200}{Let me handle that. Good day, sir.}{Let me handle that. Good day, ma'am.}{}{}{}{}
{1203}{K:}{}{1}{npc.has_met(pc) and game.story_state <= 1}{100}{}
{1204}{K:}{}{1}{npc.has_met(pc) and game.story_state >= 2}{120}{}
{1205}{Hi Rufus. I found out who has been altering those orders for you.}{}{8}{game.global_flags[31] == 1 and game.quests[15].state != qs_completed}{190}{}
{1206}{Hi Woofus! Me find out who bad person in labor was.}{}{-7}{game.global_flags[31] == 1 and game.quests[15].state != qs_completed}{190}{}
{1209}{E:}{}{1}{}{0}{}



{10008}{Good day, sir.}{Good day, ma'am.}{}{}{}{}
{10009}{Good day, sir.}{Good day, ma'am.}{}{}{}{}
{10011}{Good day, sir. Nice to see you again.}{Good day, ma'am. Nice to see you again.}{}{}{}{}
{10012}{Good day, sir.}{Good day, ma'am.}{}{}{}{}
{10014}{It is done.}{It is done.}{}{}{}{}
{10015}{Please, sir. Put some clothes on!}{Ma'am, your state of undress is not proper.}{}{}{}{}
{10016}{Aha! A barbarian. Good to see you!}{Aha! A barbarian. Good to see you!}{}{}{}{}
{10017}{Your friend there will not be accepted in town.}{Your friend there will not be accepted in town.}{}{}{}{}
{10019}{Not another lost animal!}{Not another lost animal!}{}{}{}{}
{10020}{Greetings...to all of you!}{Greetings...to all of you!}{}{}{}{}
{10021}{What ho! Where are you?}{What ho! Where are you?}{}{}{}{}
{11001}{What do you want?}{What do you want?}{}{}{}{}
{11002}{Your kind is not welcome here.}{Your kind is not welcome here.}{}{}{}{}
{11003}{What?}{What?}{}{}{}{}
{11004}{Consider this your last warning. Get out!}{Consider this your last warning. Get out!}{}{}{}{}
{12014}{Forgive me Veluna for I have come to an untimely end.}{Forgive me Veluna for I have come to an untimely end.}{}{}{}{}
{12020}{Yes!}{Yes!}{}{}{}{}
{12021}{I cannot do that.}{I cannot do that.}{}{}{}{}
{12022}{Watch it there!}{Watch it there!}{}{}{}{}
{12023}{Well done!}{Well done!}{}{}{}{}
{12024}{You are not helping matters!}{You are not helping matters!}{}{}{}{}
{12029}{You must run.}{You must run.}{}{}{}{}
{12039}{I do not trust this.}{I do not trust this.}{}{}{}{}
{12046}{Let me handle that.}{Let me handle that.}{}{}{}{}
{12054}{Death approaches me.}{Death approaches me.}{}{}{}{}
{12055}{I cannot fight effectively at this weight.}{I cannot fight effectively at this weight.}{}{}{}{}
{12056}{I shall not let your death go unpunished!}{You shall be avenged, dear friend!}{}{}{}{}
{12057}{To battle!}{To battle!}{}{}{}{}
{12058}{You will pay for that one!}{You will pay for that one!}{}{}{}{}
{12059}{Ah! A worthy treasure!}{Ah! A worthy treasure!}{}{}{}{}
{12060}{What is this place?}{What is this place?}{}{}{}{}
{12064}{There is a foreboding chill to this place.}{There is a foreboding chill to this place.}{}{}{}{}
{12065}{Alas the mighty warriors who fell in this place!}{Alas the mighty warriors who fell in this place!}{}{}{}{}
{12071}{Something is not right here. I fear we are not in the Temple anymore.}{Something is not right here. I fear we are not in the Temple anymore.}{}{}{}{}
{12080}{I have faced worse in my life!}{I have faced worse in my life!}{}{}{}{}
{12092}{Did that minotaur just move?}{Did that minotaur just move?}{}{}{}{}
{12096}{This place does not feel foul, but something is amiss.}{This place does not feel foul, but something is amiss.}{}{}{}{}
{12099}{Water. I hate water.}{Water. I hate water.}{}{}{}{}
{12103}{Our prey is close at hand.}{Our prey is close at hand.}{}{}{}{}
{12200}{Perhaps I should return to the Tower.}{Perhaps I should return to the Tower.}{}{}{}{}

