{1}{[The gnoll glares balefully at you with his yellow eyes] Rrrrr you willing to speak with us?}{[The gnoll glares balefully at you with his yellow eyes] Rrrrr you willing to speak with us?}{}{}{}{}
{2}{What? You want to talk?}{}{8}{}{10}{}
{3}{Doggy can talk?}{}{-7}{}{10}{}
{4}{No, but I am willing to fight with you.}{}{8}{}{0}{npc.attack(pc)}
{5}{Bad doggy! You die now!}{}{-7}{}{0}{npc.attack(pc)}
{6}{Hold on, could you repeat your offer for my party leader?}{}{1}{pc != game.party[0] and game.party[0].distance_to(pc) <= 40 and not critter_is_unconscious(game.party[0]) and anyone(game.party[0].group_list(), "has_wielded", 3005)}{0}{call_leader(npc, pc)}
{10}{[He bares his teeth slowly, in a gnoll-equivalent of a smile] I offerrrr you a deal. We wish to leave this place. Give us gold and we will leave you be.}{[He bares his teeth slowly, in a gnoll-equivalent of a smile] I offerrrr you a deal. We wish to leave this place. Give us gold and we will leave you be.}{}{}{}{}
{11}{Hmm, how much do you want?}{}{8}{}{20}{}
{12}{How much puppy want?}{}{-7}{}{20}{}
{13}{Tell you what. I will spare your lives, and you will leave now.}{}{8}{pc.skill_level_get(npc,skill_intimidate) >= 10}{50}{}
{14}{Me have better deal. You leave for free or you die now.}{}{-7}{pc.skill_level_get(npc,skill_intimidate) >= 10}{50}{}
{15}{I am not paying you anything, dog brother!}{}{8}{}{80}{}
{16}{Me not pay you, dog breath!}{}{-7}{}{80}{}
{17}{First, tell me why you want to leave so badly.}{}{8}{}{110}{}
{18}{Me want to know why doggie want to leave.}{}{-7}{}{110}{}
{20}{Give us 100 gold and we will deparrrrt. For 200 gold, we will even tell you where is the den of Masterrrrr.}{Give us 100 gold and we will deparrrrt. For 200 gold, we will even tell you where is the den of Masterrrrr.}{}{}{}{}
{21}{You mean Lareth? I already killed him!}{}{8}{game.global_flags[37] == 1}{30}{}
{22}{Me already kill Pretty Boy. He ain't so pretty now.}{}{-7}{game.global_flags[37] == 1}{30}{}
{23}{Can we negotiate that price a bit, boys?}{}{8}{pc.skill_level_get(npc,skill_diplomacy) >= 5}{40}{}
{24}{That too much. Little less ok?}{}{-7}{pc.skill_level_get(npc,skill_diplomacy) >= 5}{40}{}
{25}{Let's say no coins and you slink off like the dogs you are.}{}{8}{pc.skill_level_get(npc,skill_intimidate) >= 10}{50}{}
{26}{Me give you nothing. You go away anyway.}{}{-7}{pc.skill_level_get(npc,skill_intimidate) >= 10}{50}{}
{27}{OK, here's 100 gold. Leave.}{}{1}{pc.money_get() >= 10000}{60}{pc.money_adj(-10000)}
{28}{OK, here's 200 gold. Show me the Master.}{}{1}{pc.money_get() >= 20000}{70}{pc.money_adj(-20000)}
{29}{F:}{}{1}{}{80}{}
{30}{What? The Masterrrrr is dead? Rrrrejoice! We shall leave here at once!}{What? The Masterrrrr is dead? Rrrrejoice! We shall leave here at once!}{}{}{}{}
{31}{No, I will kill you too.}{}{8}{}{0}{npc.attack(pc)}
{32}{No! You die now too!}{}{-7}{}{0}{npc.attack(pc)}
{33}{E:}{}{1}{}{0}{run_off(npc,pc)}
{40}{[The gnoll snarls] We will deparrrrt for 50 gold, but for no less than 150 will we rrrrreveal the lair of the Masterrrrrr.}{[The gnoll snarls] We will deparrrrt for 50 gold, but for no less than 150 will we rrrrreveal the lair of the Masterrrrrr.}{}{}{}{}
{41}{Great, here's 50 gold. Good bye.}{}{8}{pc.money_get() >= 5000}{60}{pc.money_adj(-5000)}
{42}{Here's 150 gold then. Show me this Master of yours.}{}{8}{pc.money_get() >= 15000}{70}{pc.money_adj(-15000)}
{43}{Me give you 50 gold. You go away now.}{}{-7}{pc.money_get() >= 5000}{60}{pc.money_adj(-5000)}
{44}{Me want to see Master. Here 150 gold.}{}{-7}{pc.money_get() >= 15000}{70}{pc.money_adj(-15000)}
{45}{F:}{}{1}{}{80}{}
{50}{[The gnoll growls] Grrrrrrrr. Today we leave, but one day Yeenoghu will avenge us!}{[The gnoll growls] Grrrrrrrr. Today we leave, but one day Yeenoghu will avenge us!}{}{}{}{}
{51}{Whatever. Just go away.}{}{8}{}{0}{run_off(npc,pc)}
{52}{Me beat up Yeenogoo later too. Bye bye.}{}{-7}{}{0}{run_off(npc,pc)}
{53}{Wait, I changed my mind. Today you die.}{}{8}{}{0}{npc.attack(pc)}
{54}{OK, me kill you now then!}{}{-7}{}{0}{npc.attack(pc)}
{60}{We deparrrrrt now.}{We deparrrrrt now.}{}{}{}{}
{61}{E:}{}{1}{}{0}{run_off(npc,pc)}
{70}{His lairrr is herrre. [He points on your map] Now, we deparrrt this place.}{His lairrr is herrre. [He points on your map] Now, we deparrrt this place.}{}{}{}{game.map_flags( 5005, 0, 1 )}
{71}{E:}{}{1}{}{0}{run_off(npc,pc)}
{80}{You rrrr choosing death, then?}{You rrrr choosing death, then?}{}{}{}{}
{81}{Yes, your death!}{}{8}{}{0}{npc.attack(pc)}
{82}{Looks like it, puppy.}{}{1}{}{0}{npc.attack(pc)}
{83}{Me choose to kill you.}{}{-7}{}{0}{npc.attack(pc)}
{100}{[The gnoll leader's ears perk up] You have capturrrred the Masterrrr?}{[The gnoll leader's ears perk up] You have capturrrred the Masterrrr?}{}{}{}{}
{101}{Yes, Lareth is our prisoner.}{}{8}{game.global_flags[50] == 1}{110}{}
{102}{Yup, Pretty Boy aint so pretty now, is he?}{}{-7}{game.global_flags[50] == 1}{110}{}
{103}{What's it to you, dog?}{}{8}{game.global_flags[50] == 1}{110}{}
{104}{Why puppy care about Pretty Boy?}{}{-7}{game.global_flags[50] == 1}{110}{}
{105}{Not quite, there, dog. I'm the new recruit. He's taking me to the Temple.}{}{8}{game.global_flags[50] == 0}{140}{}
{106}{Me new guy. Pretty Boy show me to Temple.}{}{-7}{game.global_flags[50] == 0}{140}{}
{107}{[Call the party leader over]}{}{1}{pc != game.party[0] and game.party[0].distance_to(pc) <= 40 and not critter_is_unconscious(game.party[0]) and anyone(game.party[0].group_list(), "has_wielded", 3005)}{0}{call_leaderplease(npc, pc)}
{110}{We have lost a parrrrt of the pack to the Masterrrrr's ill-planned rrrrraids, and we rrrrreceive less loot than those rrrrabid bugbearrrs. The Masterrrr deserrrves his fate!}{We have lost a parrrrt of the pack to the Masterrrrr's ill-planned rrrrraids, and we rrrrreceive less loot than those rrrrabid bugbearrrs. The Masterrrr deserrrves his fate!}{}{}{}{}
{111}{It sounds like you don't like Lareth much.}{}{8}{game.global_flags[50] == 1}{120}{}
{112}{You not like Pretty Boy?}{}{-7}{game.global_flags[50] == 1}{120}{}
{113}{And what will you do?}{}{8}{game.global_flags[50] == 1}{130}{}
{114}{What will doggies do?}{}{-7}{game.global_flags[50] == 1}{130}{}
{115}{Who is this Master?}{}{8}{game.global_flags[50] == 0}{120}{}
{116}{Who be Master?}{}{-7}{game.global_flags[50] == 0}{120}{}
{120}{The Masterrrr Larrrreth was a terrrrrible leaderrrr. You should put him to death. [He snarls]}{The Masterrrr Larrrreth was a terrrrrible leaderrrr. You should put him to death. [He snarls]}{}{}{}{}
{121}{He'll get what he deserves. But what will you do?}{}{8}{game.global_flags[50] == 1}{130}{}
{122}{Me handle Pretty Boy, all right. Will doggies be ok?}{}{-7}{game.global_flags[50] == 1}{130}{}
{123}{And what is the deal you want to make?}{}{8}{game.global_flags[50] == 0}{20}{}
{124}{Me kill him is the deal?}{}{-7}{game.global_flags[50] == 0}{20}{}
{130}{The pack will leave herrre and neverrrr rrrrreturn.}{The pack will leave herrre and neverrrr rrrrreturn.}{}{}{}{}
{131}{I think not. I think I will kill you all.}{}{8}{}{0}{npc.attack(pc)}
{132}{No, me kill you puppies.}{}{-7}{}{0}{npc.attack(pc)}
{133}{OK.}{}{1}{}{60}{}
{140}{The Masterrrr. Good Masterrr. Please, be ourrr guest herrre.}{The Masterrrr. Good Masterrr. Please, be ourrr guest herrre.}{}{}{}{}
{141}{Sorry, dog. You are no longer in favor here. Tonight you die.}{}{8}{}{0}{npc.attack(pc)}
{142}{Me kill puppies.}{}{-7}{}{0}{npc.attack(pc)}
{143}{You be good dogs and wait here now. Your master will return soon.}{}{8}{}{0}{}
{144}{You wait. Master come back soon.}{}{-7}{}{0}{}

{200}{[The gnoll leader's ears perk up] You again?!}{[The gnoll leader's ears perk up] You again?!}{}{}{}{game.global_flags[857] = 0; give_item(npc)}
{201}{I guess we should have killed you the first time. Leave now or die!}{}{8}{}{220}{}
{202}{Wants to die? Make choice. Run or die!}{}{-7}{}{220}{}
{203}{How about we just pay you to leave?}{}{8}{}{220}{}
{204}{Me give coins... you run away?}{}{-7}{}{220}{}
{205}{Time to die furball!}{}{8}{}{0}{npc.attack(pc)}
{206}{Furrball dies!}{}{-7}{}{0}{npc.attack(pc)}
{207}{[Call the party leader over]}{}{1}{pc != game.party[0] and game.party[0].distance_to(pc) <= 40 and not critter_is_unconscious(game.party[0]) and anyone(game.party[0].group_list(), "has_wielded", 3005)}{0}{call_leadersvp(npc, pc)}


{220}{[The gnoll growls] Grrrrrrrr. No trrrricks! This time we want morrrre than gold! Pack biggerrrr...strrrrongerrrr. This time we kill you...take everrrrything!}{[The gnoll growls] Grrrrrrrr. No trrrricks! This time we want morrrre than gold! Pack biggerrrr...strrrrongerrrr. This time we kill you...take everrrrything!}{}{}{}{}
{221}{[more]}{}{1}{}{0}{npc.attack(pc)}
