Circle of Eight Mod Pack 5.0.0 – Release Notes Play Instructions IMPORTANT: YOU MUST TURN “AUTO SAVE ON MAP CHANGES” OFF!!! (GO TO MAIN MENU > OPTIONS > GAME OPTIONS > PREFERENCES) Auto Save on Map Changes skips the first_heart_beat script. This is an essential scripting step for many functions. Many of our fixes and additions absolutely need the first_heart_beat. We have tried to work around this as much as possible, but unfortunately the first_heart_beat is a necessity. So, if you re-load from an auto-save you will miss out on some events!!! This is true for both our scripts and some scripts designed by Troika. In addition, when you re-load from an auto-save, the heartbeat event is occasionally disabled for certain scripts. We find no pattern to this, but some scripts simply do not run properly when loading from an auto-save. You should manually save your game before changing maps. This will solve the problem and will give you plenty of saves to return to in case of disaster. IMPORTANT: YOU MUST START A NEW GAME WITH 5.0.0! Old saved games will not work at all. The game will say that they are corrupt and will not let you load them. You may use beginning characters you have already created, but not saved games. You have been warned! Known Bugs Yes, ToEE has bugs. Lots of them. The official patches fix some of them, and the Co8 patches fix many more. But a lot remains to be done. An unofficial (and huge) bug list can be found here: http://www.ataricommunity.com/forums/showthread.php?t=388146 Some of those bugs are fixed by this release. Unique to 5.0.0 Ronald the Cleric – by Endarire and Shiningted A new NPC cleric for the game. Tons of new stuff related to this new NPC, mainly dealing with interactions with other NPCs and game situations. Summoning Spells Project – by Nerik and Darmagon Adds the spells Summon Monster and Summon Nature’s Ally VI through IX. Adds new creatures for both the new spells and the existing ones. Some of the new creatures have new armor, weapons and meshes. At least one new mesh by Virtual SpACEman. New Armor, Weapons, Creatures and Meshes – by Virtual SpACEman Weapons: {4650}{Cleaver} {4703}{Boxing Glove} {4704}{Masterwork Spiked Gauntlets} {4705}{Spiked Gauntlets} {4706}{Masterwork Trident} {4707}{Masterwork Halberd} Cloaks: {6058}{Cloak of Elvenkind} A cool new mesh Armor: {6210}{Bone Armor} New mesh only {6275}{Cloak of Arachnida} New mesh only {6410}{Robe of Eyes} New mesh only {6474}{Masterwork Fine Chainmail} {6475}{Fine Chainmail} {6476}{Golden Chainmail} Creatures: {14506}{Dire Bear} {14507}{Dire Boar} {14520}{Fiendish Boar} {14521}{Fiendish Dire Boar} {14522}{Wild Boar} Darmagon’s New and Changed Spells – with scrolls by Allyx New Spells: Analyze Dweomer, Delayed Blast Fireball, Mass Heal, Mordenkainen’s Sword, Prismatic Spray, Tenser’s Transformation, Weird, Mass Bear’s Endurance, Mass Bull’s Strength, Mass Cat’s Grace, Mass Eagle’s Splendor, Mass Fox’s Cunning, Mass Owl’s Wisdom, Mass Cure Moderate Wounds, Mass Cure Serious Wounds, Mass Cure Critical Wounds. Changed Spells: Animal Growth, Bear’s Endurance, Break Enchantment, Control Plants, Cure Moderate Wounds, Cure Serious Wounds, Death Ward, Discern Lies, Disintegrate, Dispel Chaos, Dispel Evil, Dispel Magic, Finger of Death, Freedom of Movement, Greater Magic Fang, Greater Magic Weapon, Mass Cure Light Wounds, Holy Sword, Magic Circle against Chaos, Magic Circle against Evil, Neutralize Poison, Prayer, Remove Blindness/Deafness, Remove Curse, Remove Disease, Repel Vermin, Restoration, Summon Nature’s Ally III, Summon Nature’s Ally IV, Tree Shape, Quench, Heal. “Verbo-mod” v2.2 (Beta) by Allyx (in Allyx’s own words) What is it? The Verbo-mod (short for “Verbobonc mod”) is an expansion to the original Temple of Elemental Evil game; it adds a new area to explore using ToEE’s already existing (and hardly used) maps. With 6 new quests, 5 new traders, 6 new monsters, and a new NPC race (sort of). How do I get to the new content? Access to the Verbo-mod is NOT handled on the world map, I was hoping to get the worldmap working, but was unable to hack the relevant file. Access to the new location is currently handled by dialogue, there are a limited number of visits to Verbobonc available as when you travel to Verbobonc, the NPC who gave you the option to go to Verbobonc will go with you as an NPC, and then dismiss themselves upon arrival; this means there is an ever decreasing number of visits available, so use them wisely. What can I expect? Intrigue, plot twists, a few surprises here and there, a shopkeeper who is extremely difficult to gain access to (but well worth the effort), I don’t want to give away any spoilers but assistance for this mod as with any mod will be available at www.co8.org Who was involved? Ok, here’s my “thank you” list, these people helped me along the way, either knowingly or unknowingly, so it’s only fair I should say thanks to... Agetian, Cerulean the Blue, Cuchulainn, Cujo, Deekayex, Heavydan85, Jota, Lord_Spike, Gaear, Nerik, Shiningted, Virtual SpACEman, Zebedee The Big 3 Ambush – by Gaear and Cerulean the Blue The name says it all. It’s an ambush featuring 3 main NPCs. It’s a surprise. Kalshane’s Protos Fixes – implemented by Cerulean the Blue Kalshane went over the entire protos.tab file and corrected it to conform (as best possible given the limitations of the game engine) to the 3.5 ed. D&D rules. This is a sweeping change, encompassing almost every creature in the game. Some will be easier, some will be harder, and some will now have armor. Cerulean the Blue made sure the changes were actually reflected in the game. Cerulean the Blue’s Assorted Fixes - Paida will no longer return to the Temple after you rescue her. - A “Greeter” has been added to Allyx’s ShopMap. She explains what to do there, and defends the Traders if you attack them. Be warned, she is tough. - Burne and Otis now will have their original shop inventories again after you have removed them from the party instead of just selling things out of their personal inventory. You will have to wait until they get back to their original position before they will barter. - Random encounters have been tweaked. Expect them to get even tougher the higher level you are. Shiningted changed a random encounter map as well to allow for an “Encampment” random encounter. - Kobolds have been added, with a mesh made by Cujo. - The spell Extraplanar Chest has been added. It is a substitute for a Bag of Holding, which has proven to be difficult to implement in the game. Ugignadl was invaluable in getting this going, by providing code. There is a magic item that casts this spell hidden early on in the game. Look for it carefully. - The summoned creature limit has been increased from 5 to 10. - Hedrack/Iuz/Cuthbert/High Priest/Senshock Fix. This should fix the “no or broken dialog” issues with that battle, and Iuz reanimating fallen party members as zombies. It should also fix the problem of Hedrack not recognizing the correct High Priest who took you to meet him. The problem with combat initiating before the dialog starts has been fixed, and now all dialogs should function as intended. The Cuthbert/Iuz dialog is still a bit touchy, but works most of the time in testing. This fix also fixes combat starting immediately upon entering Senshock’s chamber. - Friendly Parting Fix – NPCs will no longer go hostile when kicked from the party because of accidental friendly fire or helpful spells cast upon them while in the party. - The Vrock Spores and Hezrou Stench have been reworked. - Various faction fixes so that enemies get along with each other now, and fight the party rather than each other. Rufnredde’s Mods – by rufnredde - Give Directions Fix – Fixes the problem of not being able to give directions to Countess Tillahi when you should be able to. - Goblin Gone – Removes the goblin from Hommlet, and places Black Jay’s ring elsewhere, depending on the party alignment. - Hunting Orcs Quest – A new quest for 2nd to 4th level characters involving orcs in a cave. Voicing the Voiceless – by Gaear, Lord Zorn, Lady Zorn, Lord Spike, Curufin and Zornette Adds voices for many of the unvoiced NPCs in the game. Gaear is the sound editor, the rest are the sound artists and stylistic advisors. More voices will follow in later releases. Finished Voice Sets: Gremag, Clarisse, Black Jay, Rannos Davl, Kenter Nevets, Kent, Valden, Frank, Barkinar, Deggum, Gnoll Leader, Falrinth, Jade Empress, Pishella, and Kella Moathouse Respawn – by Shiningted Ever wonder why the Moathouse never gets any new creatures once you clear it, no matter how long it has been since you were there? Now new inhabitants will move in. Masterwork Items Fix – by Shiningted Masterwork items are now available in Brother Smyth’s shop screen, rather than through dialog. Masterwork leather items have been moved to Jak Borton’s shop, and are available after you heal Bing. Other Minor Changes by Shiningted Ted changed a bunch of other stuff, mostly minor. He did add a map of the Gnarley Forest, but he won’t tell me what that is for. We shall see. New Co8 Tagline in the Opening Game Menu – by Cuchulainn Now Co8 Mods come with a tag line. Spell Permanency Removal XP Loss Fix – by FredSRichardson Fixes the XP loss when Jaroo removes spell permanency problems. Characters will no longer lose XP. Dialog Fixes – by Gaear, with contributions by Shiningted Fixes may typos and grammatical errors, and matches the dialog text with the voice files. From the Co8 4.0.1 Patch Shiningted’s Playful NPCs v.1.3.0 Makes Pishella (Burne’s assistant) a recruit-able NPC, complete with some voiced responses. Also adds many more interactions (with dialogs and voice) between NPCs, and fixes some of the broken NPC sounds. And Liv’s children now giggle. For a complete list of what Playful NPCs does, please refer to the included readme. Allyx’s Gnoll Attacked Caravan Fix Fixes the bug of getting stuck on the Gnoll Attacked Caravan map after you let the Moathouse Gnolls live. Look for someone to talk to. Nomad461’s Dialog Fixes Fixes a bug in Brother Smyth’s dialog with Exotic Weapons going to Martial Weapons, and allows you to drill all the way down and back up through his wares. Also fixes the bug of Rufus not leaving your party when asked to, and minor issues with Lareth’s, Gremag’s and Rannos Davl’s dialogs. Gwythur’s Armor Check Fix Fixes the Masterwork Armor Bonus being added to skill checks. Adds the Mithral Buckler (proto number 6340). Fixes some bugs with Lareth’s spiders. Zebedee’s Terjon Dialog Fix Fixes an issue with Terjon not marking the Clearing the Moathouse quest as completed. Zebedee’s Earth Temple Quest Fix Fixes the second Earth Temple quest (Letter Delivery) so that if Rentsch is dead you can correctly report it, the quest is marked botched and a new quest opens up to replace it. Allyx’s Smigmal Fix Fixes the issue of Smigmal Redhand disappearing and then later attacking while untargetable. Summonable Familiars by Allyx and Cerulean the Blue Allows you to finally get those familiars out of your pack and into the game. Talk to the familiar to put it back in the pack. The familiar will not heal while in the pack, but all spell effects/poison/disease will be removed. The proper XP hit is applied to the caster if the familiar dies. Darmagon’s Sober Elmo Fix – sound and dialog fixed by Gaear Allows you to ask Elmo to be sober when he is first recruited into the party. He will no longer stagger or sound drunk. From 4.0.0 and Earlier Shop Map by Allyx and Cerulean the Blue (DH) Changes starting map to a “reproduction” caravan map with 3 traders, removes all starting equipment (except weapons that feats were spent on and simple clothing) and changes starting money to a random amount of gold based on what they should have in the PHB and some “pocket money”. After you have talked to all three traders and bought your starting equipment, talk to the Jade Empress. She will send you to the appropriate opening vignette for your party’s alignment. Install options: No Clothing starts your party with no clothing whatsoever. No Weapons starts your party with no weapons whatsoever. Items Toshi’s Katana Mod v1.0 (Co8 v1.1.0) Damage Adjusted to 1d10 /19-20x2 as per 3.5 rules. Uses Exotic Weapon Proficiency (Bastard Sword) to mirror rules listed in 3.5 DMG (closest approximation from available proficiencies) One-handed or Two-handed wielding style available New/Modified Craftable Items (per 3.5 rules) Bracers of Armor +1, +2, +4 (Co8 v1.0.0) Cloak of Arachnidia (Co8 v1.0.0) (+2 Save vs. Spider Poison, Immunity to Web, Web 1/day) Circlet of Blasting, Minor (Co8 v1.0.0) (Searing Light 1/day) Wand of Magic Missiles (Co8 v1.0.0) Has been broken up into Wand of MM (2), (3) and (5). You have to be level 3, 5, and 9 to make them, respectively. Hands of Fire (Co8 v1.0.0) (5/- fire resistance, Burning Hands 1/day) Hands of Ice (Co8 v1.0.0) (5/- cold resistance, Chill Touch 1/day) Hands of Electricity (Co8 v1.0.0) (5/- electricity resistance, Shocking Grasp 1/day) Hands of Life (Co8 v1.0.0) (+1 fortitude save, Cure Light Wounds 1/day) Hands of Death (Co8 v1.0.0) (+1 will save, Inflict Light Wounds 1/day) Bag of Tricks (Tan) (Co8 v1.0.0) (Randomly produces a 3-5 HD forest animal for 10 minutes 1/day) Ioun Stones (Co8 v1.0.0) Dusty Rose (+1 Deflection Bonus) Pale Blue (+2 enhancement to Strength) Scarlet and Blue (+2 Intelligence) Incandescent Blue (+2 Wisdom) Deep Red (+2 Dexterity) Pink (+2 Constitution) Pink and Green (+2 Charisma) New/Modified Craftable Rods (per 3.5 rules) White Rod, Minor (Co8 v1.0.0) (+1 Light Mace, 25 charges of Cure Light Wounds, Protection from Evil, Remove Fear) White Rod (Co8 v1.0.0) (+2 Light Mace, 25 charges of Cure Serious Wounds, Magic Circle vs. Evil, Searing Light) Gray Rod, Minor (Co8 v1.0.0) (+1 Club, 25 charges of Summon Nature’s Ally I, Goodberries, Obscuring Mist) Gray Rod (Co8 v1.0.0) (+2 Club, 25 charges of Summon Nature’s Ally III, Sleet Storm, Neutralize Poison) Black Rod, Minor (Co8 v1.0.0) (+1 Light Mace, 25 charges of Inflict Light Wounds, Protection from Good, Cause Fear) Black Rod (Co8 v1.0.0) (+2 Light Mace, 25 charges of Inflict Serious Wounds, Magic Circle vs. Good, Animate Dead) Rod of the Python (DH) Summons a python. Rod of the Viper (DH) Summons a poisonous snake. New/Modified Craftable Staffs Staff of the Transmuter (Co8 v1.0.0) (+2 Quarterstaff, 50 charges of all the “buff” spells) Staff of Defense (Co8 v1.0.0) (+1 Quarterstaff, +2 Shield Bonus, 50 charges of Mage Armor, Shield, Mirror Image, Protection from Arrows, Fog Cloud) Misc. Item Changes Corrected number of charges for Wand of Fear. (Co8 v3.0.4) Added OIF NO NPC PICKUP to Bracers +5 and misc. wands. (Co8 v3.0.4) Restored original tutorial weapons. (Co8 v3.0.4) Masterwork Maul weapon type (changed from greatclub to warhammer). (Co8 v3.0.4) Fixed 22+ wands that weren’t working properly. (Livonya’s v1.5.1) Wand of Command will always issue Command Fall. (Livonya’s v1.5.1) Wand of Remove Blindness/Deafness will always remove Deafness. (Livonya’s v1.5.1) Wand of Lesser Restoration cures a random ability. (Livonya’s v1.5.1) Wand of Restoration cures a random ability. (Livonya’s v1.5.1) Bardic Instruments now come in normal and masterwork varieties. (Livonya’s v1.5.1) Magic Bardic Instruments are now available. (Livonya’s v1.5.1) Added Items – (100 of them) by Allyx (DH) (From description.mes) {4300}{Composite Longbow (Str 12)} {4301}{Composite Longbow (Str 16)} {4302}{Composite Shortbow (Str 12)} {4303}{Composite Shortbow (Str 14)} {4304}{Masterwork Composite Longbow (Str 12)} {4305}{Masterwork Composite Longbow (Str 14)} {4306}{Masterwork Composite Longbow (Str 16)} {4307}{Masterwork Composite Shortbow (Str 12)} {4308}{Masterwork Composite Shortbow (Str 14)} {4309}{Staff of Size Alteration} {4310}{Staff of Charming} {4311}{Staff of Frost} {4312}{Staff of the Woodlands} {4313}{Staff of Healing} {4314}{Rod of Alertness} {4315}{Rod of Negation} {4316}{Rod of Thunder and Lightning} {4317}{Staff of Elemental Control (Air)} {4318}{Staff of Elemental Control (Earth)} {4319}{Staff of Elemental Control (Fire)} {4320}{Staff of Elemental Control (Water)} {4321}{Staff of Boccob} {4322}{Sahandrian} {4323}{Jenevier} {4324}{Agony} {4325}{Travelers Friend} {4326}{Arumdina} {4327}{Blood Spear} {4328}{Justice Bringer} {4329}{Pain's Memory} {4330}{Kelmar} {4331}{Soulhammer} {4332}{Life Cutter} {4333}{Stormstouch} {4334}{Swiftstrike} {4335}{Sunsceptre} {4336}{Mace of St. Cuthbert} {4337}{Afterthought} {4338}{Discretion} {4339}{Hornblade} {4340}{Wakizashi} {4341}{Masterwork Wakizashi} {4342}{Composite Longbow (Str 18)} {4343}{Masterwork Composite Longbow (Str 18)} {6401}{Robe of the Archmagi (White)} {6402}{Robe of the Archmagi (Grey)} {6403}{Robe of the Archmagi (Black)} {6404}{Cape of the Mountebank} {6405}{Druid’s Vestments} {6406}{Cloak of Resistance +4} {6407}{Cloak of Resistance +5} {6408}{Cloak of Displacement, Minor} {6409}{Cloak of Displacement, Major} {6410}{Robe of Eyes} {6411}{Robe of Blending} {6412}{Helm of Brilliance} {9667}{Scroll of Scorching Ray} {9668}{Scroll of Disintegrate} {12606}{Wand of Magic Missiles (1)} {12607}{Wand of Magic Missiles (4)} {12608}{Wand of Scorching Ray (1)} {12609}{Wand of Scorching Ray (2)} {12610}{Wand of Scorching Ray (3)} {12611}{Wand of Reincarnation} {12613}{Wand of Animate Dead} {12615}{Wand of Good Hope} {12617}{Wand of Negative Energy Protection} {12618}{Wand of Fireball (7th Level Caster)} {12619}{Wand of Fireball (9th Level Caster)} {12620}{Wand of Fireball (10th Level Caster)} {12621}{Wand of Lightning Bolt (7th Level Caster)} {12622}{Wand of Lightning Bolt (9th Level Caster)} {12623}{Wand of Lightning Bolt (10th Level Caster)} {12624}{Ring of Protection +4} {12625}{Ring of Protection +5} {12626}{Ring of Chameleon Power} {12627}{Ring of Electricity Resistance, Minor} {12628}{Ring of Sonic Resistance, Minor} {12629}{Ring of Cold Resistance, Minor} {12630}{Ring of Acid Resistance, Minor} {12631}{Ring of Fire Resistance, Major} {12632}{Ring of Electricity Resistance, Major} {12633}{Ring of Sonic Resistance, Major} {12634}{Ring of Cold Resistance, Major} {12635}{Ring of Acid Resistance, Major} {12636}{Ring of Warmth} {12637}{Ring of Blinking} {12652}{Brooch of Shielding} {12654}{Chime of Interruption} {12655}{Circlet of Blasting, Major} {12658}{Cloak of the Manta Ray} {12659}{Dust of Appearance} {12660}{Eyes of Doom} {12662}{Pearly White Ioun Stone} {12663}{Prayer Beads of Blessing} {12665}{Prayer Beads, Healing} {12666}{Pipe of Pain} {12667}{Pipe of Haunting} {12669}{Scarab of Protection} {12673}{Mandolin of Charming} {14999}{White Dragon, Mature Adult} New/Changed/Fixed Items by Cujo (DH) (From description.mes) {4016}{Scather} //straightened {4017}{Fragarach} //straightened {4400}{Smyth & Westrealm .50} //artifact from another world {4401}{Double Greataxe} //Greataxe {4402}{Large Axe} //Greataxe {4403}{Great Mace} //Morningstar {4404}{No Dachi} //Katana but large so always two handed (Greatsword) {4405}{Single Greataxe} //Greataxe {4406}{Sword of Cahoem} //magic sword, go on do try it (Longsword) {4407}{Tetsubo} //Greatclub {4408}{Fail} //one handed version of Heavy Fail {4409}{Darkblade} //Greatsword {4410}{Hatori Hanzo Steel} //Katana (Bastardsword) (console only) {4411}{Military fork} //Ranseur {4412}{Halberd} //Guisarme {4413}{Trident} //Ranseur {6314}{Adamantium Breastplate} //new skin {6316}{Dragonhide Plate} //new skin {6318}{Gladiator Armor} {6319}{Black Dress} {6320}{Corset} {6321}{Marauder Armor} {6322}{White Robe} {6323}{Boots of Teleportation} {6324}{Cloak of Invisibility} {6325}{Magic Celtic Tattoos} {6326}{Royal Armor} {6327}{Masterwork Gladiator Armor} {6328}{Masterwork Marauder Armor} {6329}{Red Robe} {6330}{Celtic Tattoos} {6331}{Black Robe} {6332}{Brown Robe} {6333}{Green Robe} {6334}{Black Halfplate} Spells Spell Fixes Burning Hands is now an Evocation spell (as opposed to Transmutation previously). (Co8 v1.1.0) Flame Strike now correctly does 1d6 * Spell Caster Level (1/2 Fire and 1/2 Divine Damage). (Co8 v1.0.0) Chill touch no longer has unlimited # of uses. (Co8 v1.0.0) Improved chances of ‘permanency’ bug not occurring with touch based spells. (Co8 v1.0.0) Improved chances of ‘permanency’ bug not occurring with Silence, Web, Soften Earth & Stone and Spike Growth spells. (Co8 v1.0.0) All cleric domains but Air are fixed. (Air is bugged majorly, maybe a typo in toee.exe linkage?) (Co8 v1.0.0) Chill Touch now correctly displayed as Necromancy. (Co8 v3.0.1) Fixed Greater Command in the Cleric spell memorization area not having any short text describing what it does. (Co8 v3.0.1) Haste now provides an enhancement bonus of min (30, target’s base speed) to movement. This means that it will not stack with Monk’s Fast Movement, but will stack with Barbarian’s Fast Movement. Furthermore, it will no longer cap movement at 2 x base speed. Note that it’s the Barbarian’s base speed unmodified by Fast Movement that’s used. Hasted Dwarven Barbarians move at 50. (Co8 v3.0.4) Fixed duration for Ice Storm, Guidance, and Silence. (Co8 v3.0.3) Corrected Goodberry (will now expire after use). (Co8 v3.0.3) Corrected Daze which previously checked for size instead of hit dice as criteria. (Co8 v3.0.3) Corrected Produce Flame. It will now cap maximum bonus damage at +5. (Co8 v3.0.3) Shout damage corrected to 5d6. (Co8 v3.0.3) Corrected duration of Protection from Good/Evil/Law/Chaos spells. (Co8 v3.0.3) Corrected hyperlink for Cure Light Wounds, Mass. Also it is now correctly tagged as conjuration. (Co8 v3.0.3) You can now use a higher level spell slot to memorize a spell. Go 20+ magic missiles! (Co8 v3.0.4) The left side of the spell book should now go up to spell level nine. Not that there are any level nine spells for you to know. Heck, I don’t think there’s even a chain lightning scroll. (Co8 v3.0.4) Level 5 metamagic feats will no longer be added to the end of the list (down by level 9 spells). (Co8 v3.0.4) Deleting meta-magic spells should no longer be as screwy. (The old code only overwrote it with the last spell on the spellbook list – this should actually delete it.) (Co8 v3.0.4) Meta-magic effects can now raise a spell to level 9. (Co8 v3.0.4) Resurrection xp penalties should now work up to level 20. (Co8 v3.0.4) Fixed multiple spells that had errors in their script. (Livonya’s v1.5.1) Spell Changes Read Magic will now identify potions and scrolls. (Co8 v1.0.0) Major change to Spiritual Weapon: (Spiritual Weapon was a broken spell because NPCs would attack it with melee. NPCs would do nothing but attack the Spiritual Weapon for several rounds. Thus you could use Spiritual Weapon to win any battle with melee NPCs. I could not fix this. Believe me I tried very hard! If a better solution becomes available it can be switched back with 5 seconds of work. – Livonya) Spiritual Weapon now has hit points (25 + 6 x Spell Caster Level). When the weapon is destroyed it will stop fighting. Spiritual Weapon is still a good spell but not an instant game winner. Spiritual Weapon is still immune to magic attacks. (Livonya’s v1.5.1) Major change to Sleet Storm (Sleet Storm was a broken spell. It would cause NPCs and PCs to get endless AoO when a prone character would stand. Invisibility plus any AoO other than moving through a threatened space causes a huge bug. This spell was a disaster. If we can ever fix the “AoO + Invisible bug”, this spell can be returned to normal. – Livonya) Sleet Storm now does cold damage to those wearing metal armor. Sleet Storm also causes a reflex save: Failure causes you to slip on the ice. Spell graphics have been changed. (Livonya’s v1.5.1) Major change to Mordenkainen’s Faithful Hound (Faithful Hound was a broken spell because NPCs would attack it with melee. NPCs would do nothing but attack the Faithful Hound for several rounds. Thus you could use Faithful Hound to win any battle with melee NPCs. I could not fix this. Believe me I tried very hard! If a better solution becomes available it can be switched back with 5 seconds of work. – Livonya) Faithful Hound now has hit points (25 + 6 x Spell Caster Level). When Faithful Hound is destroyed it will stop fighting. Faithful Hound is still a good spell but not an instant game winner. Faithful Hound is still immune to magic attacks. (Livonya’s v1.5.1) Made 3rd and 4th level paladin and ranger spells castable through a rather dodgy method. This also involved implementing the paladin Holy Sword spell. (DH) Created new (i.e. not official D&D) spell Ray of Clumsiness. (DH) Implemented Disintegrate, Finger of Death, and Miracle. (DH) Scrolls All known (to us) Scroll bugs have been addressed (bugs preventing scribing, scribing at the wrong level, or didn’t do what was advertised (Fox’s Cunning = Aid), except Hold Portal. (Don’t ask us about Hold Portal, ask Troika. We can’t fix it.). All Hold Portal scrolls have been magically transformed into Grease. All references to Hold Portal removed for confusion sake. (Co8 v1.0.0) Added Animal Growth and Rage as scribe-able spells. Dispel Water should also be scribe-able. (Co8 v3.0.3) Crafting Numerous problems resolved with wands (including the 10 lb wand bug, can’t craft it, and wrong spell bugs). All magic items that were previously un-craftable should now be craftable. Items which require Fox’s Cunning now function as they should. (Co8 v1.1.0) Corrected Craft Rod showing up in radial menu as Forge Arms & Armor. (Co8 v3.0.3) Craft Staff and Forge Ring now working. Fixes Mona’s Orb Quest Fix – Stops Mickey from running off. (Co8 v1.1.0) Cloaks of Resistance +2 and +3 now correctly give +2 and +3 bonus to saves. (Co8 v1.1.0) All potions work now. (Co8 v1.1.0) (Livonya 1.5.1) Re-enablement of the “Brothel” Map, NPCs, quest, and companion. The Brothel was removed in the late stages of development (maybe because they ran out of time, and were unable to finish it?). (Co8 v1.0.0) Door re-added to Brothel. (Livonya’s v1.5.1) Corrected party not receiving Jaer’s fireballs. (Co8 v1.1.0) Corrected Alrrem’s dialogue (1 major bug involving not getting the 3rd quest after completing the 2nd quest with violent means and 2 other minor bugs). (Co8 v1.1.0) Corrected Thrommel attaching himself like a charmed monster when the party is already at max followers. (Co8 v1.1.0) Teamster now sets flag that the courier is suspicious. (Co8 v1.1.0) Dala now completes her quest properly. (Co8 v1.1.0) Fixed enhancement bonus of Holy Longsword. (Co8 v3.0.0) Fixed misc. issues with item weight/price /magical flags. [9 items] (Co8 v3.0.0) Fixed issues with non-copy able spells [10 spells], unscribable scrolls [3 scrolls], scrolls with no spell prerequisites [1 scroll], and uncraftable wands [1 wand]. (Co8 v3.0.0) Partial fixes for Javelin of Lightning and Potions of Eagle’s Splendor, Heroism, and Super Heroism. (Co8 v3.0.0) Fixed Blue Elven Chain not given as reward for Tillahi’s rescue. (Co8 v3.0.3) Corrected corrupted help.tab. (Co8 v3.0.2) Restored Large Wooden shields to proper equip slot. (Co8 v3.0.2) Corrected short text error for Greater Magic Fang. (Co8 v3.0.2) Fixed dozens of spells so that enemy NPCs could cast them. (Livonya’s v1.5.1) Fixed several Reputations that would not trigger. (Livonya’s v1.5.1) Fixed multiple errors in Protos.tab file. (Livonya’s v1.5.1) Fixed multiple errors in dialogs. (Livonya’s v1.5.1) Fixed problem of two-weapon fighting NPCs not using two weapons in combat. (Livonya’s v1.5.1) Completed coding on evil quests that were never finished or implemented. (Livonya’s v1.5.1) Fixed the quests: What’s Eating the Supreme Commander?, Burne’s Puzzles, Mona’s Crystal Ball, and Porky’s Revenge. (Livonya’s v1.5.1) Fixed Wicked and Feldrin (both back in game). (Livonya’s v1.5.1) Fixed Romag’s Diary. (Livonya’s v1.5.1) Fixed problems with Serena’s, Riana’s, and Jenelda’s dialogs. (Livonya’s v1.5.1) Fixed many problems with Snake Pit. (Livonya’s v1.5.1) Fixed scripts for Zert, Turuko, and Kobort. (Livonya’s v1.5.1) Blue villager garb fixed. (Co8 v4.0.0) Moebius2778’s temple.dll fix: Fixes the SP2/DirectX9c issues Official Patch 3 was supposed to fix, without the added bugs. Also fixes a host of other bugs which, if listed here, would double the size of this documentation. See the dev_history folder for the complete list. Drifter’s Fixes: Fixes Bard’s spells/day, Druid’s armor proficiency, monster constitution bonuses, and AC penalties for low dexterity. (DH) Allyx’s Protos.tab: Goes hand in hand with Drifter’s fix for monster constitution bonuses, and also implements monster HD changes suggested by 0rion79. (DH) Random Encounters: Fixes two broken random encounter maps, and randomly chooses one of eight maps for each encounter. Previously, only two or three of the eight maps were used. (DH) Rules Fixes All Armor/Shields apply proper 3.5 Ed. Skill Check Penalties. (Co8 v1.0.0) (Co8 v3.0.0) Chainmail Boots and Gloves no longer are considered “medium” armor, and therefore will not slow you down while wearing them. (Co8 v1.0.0) Weapon Finesse: Masterwork/Magic Weapons should now finesse. (Co8 v1.0.0) Dust of Disappearance is now worth 3.5 DMG value rather then 0 Gold. (Co8 v1.0.0) Corrected the natural armor of ogres. (Co8 v3.0.0) Corrected many creature immunities, including elementals being vulnerable to sneak attack, skeletons and zombies having no immunity to Tasha’s HL, skeletons and elementals being affected by Cloudkill poison, Stinking Cloud, etc... The will o’ the wisps’ spell immunity has also been given a close approximation. Also various mind-affecting spells should now encounter proper immunity when cast on elementals/oozes/undead. (Co8 v3.0.0) Hefty changes in start_equipment.mes to better reflect PHB settings. (Co8 v3.0.0) Changed all javelins to 1-handed wielding. (Co8 v3.0.0) Fixed Monks not proficient in halfling sianghams. (Co8 v3.0.0) Enabled Scather, Fragarach and katanas to be used 1-handed with proper proficiency (corrected weapon size). (Co8 v3.0.2) Amended damage for Scather and Fragarach. Corrected crossbow size for Wonnilon’s repeating crossbow and Masterwork Light Crossbow. (Co8 v3.0.0) Masterwork Guisarme corrected (was previously almost a Masterwork Battleaxe). (Co8 v3.0.0) Amulet of Natural Armor +3 is now craftable as per 3.5e rules. (Co8 v3.0.0) Changed all previously coded Monster Juggernaut to Monster Plant to restore sensitivity to elemental damage, added Monster Plant to skeleton gnolls for spell resistance purposes. (Co8 v3.0.1) Restored Masterwork light crossbow and Masterwork heavy crossbow as 2-handed weapons. (Co8 v3.0.1) Halflings should now get the +4 Hide modifiers due to small size. (Co8 v3.0.4) Base intelligence now used for calculating skill points. (Co8 v3.0.4) Odd bug with regards to raising intelligence on level up (would occasionally not give you an extra skill point even if you should’ve gotten one – but required that you had previously selected another stat as your attribute to be raised, and then selected intelligence) should be fixed. (Co8 v3.0.4) Half point skill ranks should now display correctly in the level up dialog. (Co8 v3.0.4) Fixed Moat House Gnolls getting damage reduction. (Livonya’s v1.5.1) Fixed Temple Level 1 Gnolls getting damage reduction. (Livonya’s v1.5.1) Fixed Skeletons getting AoO while using crossbows. (Livonya’s v1.5.1) Bodaks now have a Death Gaze attack. (Livonya’s v1.5.1) Gorgons now have a Petrifying Breath attack (of sorts). (Livonya’s v1.5.1) Basilisks now have a Petrifying Gaze attack (of sorts). (Livonya’s v1.5.1) Summoned demons will no longer summon additional demons. (Livonya’s v1.5.1) Major adjustments to Guardian Balor, Guardian Vrock, Glabrezu, and Guardian Hezrou. --Do NOT take these creatures lightly!!! They are powerful demons!!-- (Livonya’s v1.5.1) Hezrou now has stench effect. (Livonya’s v1.5.1) Hezrou Stench has been adjusted to make encounter more playable. (NEW!) Mass Cure/Inflict Light Wounds now works as per 3.5 rules. (Livonya’s v1.5.1) NPCs Rik – The conversation still jumps to 110 when you’ve accepted the Carpenter’s Dilemma quest, but now you can ask Rik about the barn, and only then does he mention Filliken’s problem (120). If you haven’t heard about the barn yet, Rik won’t mention it either (240). (Co8 v3.0.4) Burne’s puzzles (dialogue add in) by zhuge. (Co8 v3.0.4) Changed Scorpp’s stats to reflect 3.5e SRD better and to prevent parties hiring Scorpp from being overpowered. (Co8 v1.0.0) Further Scorpp changes (wield club instead of crossbow). (Co8 v1.1.0) Changed Fruella’s feat from Weapon Focus Battleaxe to Weapon Focus Hand Axe to reflect her starting with a Masterwork Cleaver (weapon type hand axe). (Co8 v4.0.0) Deleted Spugnoir’s extra feats. (Co8 v3.0.4) Classes Skill Focus (Perform), Skill Focus (Survival), Skill Focus (Tumble), and Skill Focus (Use Device) should work and give +3 modifiers to the appropriate skill. (Co8 v3.0.4) You should no longer be able to take Power Attack at creation if you have a Strength of 12 (or any other strength dependent skill.). (Co8 v3.0.4) You should no longer be able to take Quick Draw at creation if you do not have a BAB of +1. (Co8 v3.0.4) Greater Flurry (well, the improved version of Flurry of Blows at level 11) should now work. (Co8 v3.0.4) Ki Strike should now add the adamantium damage type at level 16. (Co8 v3.0.4) Open hand damage for large sized monks should be correctly calculated. (Co8 v3.0.4) Unarmed Damage for non-monk enlarged medium sized creatures should now be 1d4. (May have been 1d3 before. Not sure.) (Co8 v3.0.4) Monk and Barbarian Fast Movement bonuses split. Monk Fast Movement bonus is treated as an enhancement bonus (as per PHB 3.5), and thus does not stack with Haste or Expeditious Retreat. Barbarian Fast Movement is treated as an unnamed bonus, and thus stacks with Expeditious Retreat. Haste does not work correctly with it yet. (Co8 v3.0.4) Diamond Body added. (Copy of Venom Immunity) (Co8 v3.0.4) Diamond Soul added. (Modified version of Spell Resistance) (Co8 v3.0.4) Abundant Step, Quivering Palm, Empty Body and Perfect Self feat names added. (But don’t do anything) (Co8 v3.0.4) Class skills of cleric domains are now properly treated as actual class skills when leveling up a cleric. (Co8 v3.0.4) Can now increase the rank of non-class skills of the class being leveled up to the maximum rank possible if the skill is a class skill of another of your classes. (Co8 v3.0.4) Barbarians now retain their +10 movement while wearing medium armor. (Co8 v3.0.4) Barbarians no longer maintain their +10 movement while heavily encumbered. (Co8 v3.0.4) Monk special abilities (Flurry of Blows, Monk AC Bonuses, and Fast Movement) no longer apply while monks are medium or heavily encumbered. (Co8 v3.0.4) Monk/Barbarians (all two of them) will still get their +10 movement even while wearing armor. I think. I didn’t actually have a Monk/Barbarian to test this out with. (Co8 v3.0.4) Stunning Fist now has (monk_level) + (non_monk_levels / 4) charges per rest period, probably. Used to be (level) number of charges. (Co8 v3.0.4) Selecting an attribute to improve during level up will now clear your feat selection choices. This was done as the simplest way to avoid invalid feat selections (i.e., raise your strength to 13, pick power attack, and then raise some other attribute). (Co8 v3.0.4) Can no longer raise skills if you have negative skill points. (Okay, it didn’t happen that often, and it wouldn’t actually let you finish leveling up if you did have negative skill points, but it was still a bug.) (Co8 v3.0.4) Power Attack will only apply the attack penalties if you are wielding a non-light weapon, or your primary attack is unarmed. Theoretically, if monks are ever capable of doing unarmed strikes even while armed, Power Attack should more or less always be on, but they’re not, so it’s not. Now to fix damage. (Co8 v3.0.4) Power Attack should apply an x1 damage bonus to unarmed attacks and one-handed weapons when either an off-hand weapon is used or a shield is used. Light weapons get no damage bonus, and any other case gets an x2 damage bonus. (Co8 v3.0.4) Weapon Focus, Weapon Finesse, and other skills that rely upon a weapon proficiency will now recognize new weapon proficiencies you pick up when you multi-class into another class. (Co8 v3.0.4) Rapid Reload and any other feats (are there any?) that rely upon having a crossbow proficiency are now selectable when you multi-class into any other class than a druid. Druid/fighters rejoice! (Co8 v3.0.4) Strength domain added to St. Cuthbert, as per manual. (Co8 v3.0.4) Added Content The Blacksmith has a 75% chance of selling a Full Helm and a Katana. (Co8 v1.1.0) Masterwork Items are now “purchasable” from the blacksmith (Co8 v1.0.0) after completing a quest (Livonya’s v1.5.1). Put kids back into TOEE with dialog (extra quest available). (Livonya’s v1.5.1) Added new sub-plots. (Livonya’s v1.5.1) Added the “Masterwork Items” and “A Cure for Amii” quests. (Livonya’s v1.5.1) Added new dialogs, encounters, items, and creatures. (Livonya’s v1.5.1) Changed some content to add realism. (Livonya’s v1.5.1) Added a new merchant (very hard to gain access to). (Livonya’s v1.5.1) Created special dialog option for Jaroo to solve spell permanency problem. Ask about reincarnation to access. (Livonya’s v1.5.1) Desperate Housewives by Shiningted et. al. An optional install. Adds many new quests with a tongue in cheek feel. A pleasant aside from the main campaign, and provides some combat for 1st level characters. For a complete list of what DH adds to the game, see the Desperate Housewives guide. Changes New graphics for Chris Woods’ Ioun Stones. (Co8 v1.1.0) Sorcerers now start with red clothes as opposed to green. There’s nowhere in the game where you can purchase it and it looks better than the other two. This will be changed when someone figured out how to implement it into the Tailor’s store inventory. (Co8 v1.1.0) Fogless Towns This modification removes the incredibly annoying ‘fog of war’ effect from the exterior and interior areas in the towns of Hommlet and Nulb. You may notice an improvement in your frame rate and performance in the aforementioned areas. Combat areas are still the same for a variety of reasons, one of them being to retain the elements of surprise and adventure – it’s just no fun knowing exactly where to expect combat situations. (Co8 v1.1.0) NPCs demand an equal share of gold and no more, despite what their dialog will say. (Co8 v1.1.0) – Replaced by Shin’s fix for looting. (Co8 v3.0.0) If you want to stop NPC looting completely, try Drifter’s Humble NPCs mod (integrated into Agetian’s ToEEFE). Pirate Hat is now called a Bicorne. (Co8 v1.1.0) Asian Hat is now called a Coolie Hat. (Co8 v1.1.0) Fred’s AI improvements. Pouch of Bullets added to Brother Smyth’s and Otis’s store inventories. (Co8 v3.0.0) Black Jay’s items identified. (Co8 v3.0.0) Amending Protection from Law to item_creation.mes. (Co8 v3.0.0) Gloves of giant strength substituted with belts of giant strength. (Co8 v3.0.0) Duggelz’s level uncapper installed in this version. (Co8 v3.0.4) NPCs level up as PCs installed in this version. (Co8 v3.0.4) – Now optional (Co8 v4.0.0). Summoned skeletons with crossbows will now have many more bolts. (Livonya’s v1.5.1) Re-wrote entire enemy AI with additional scripting (80+ new AI scripts). (Livonya’s v1.5.1) Created a system for enemy NPCs to attempt to Break Free. (Livonya’s v1.5.1) Created a system for enemy NPCs to use “scrolls” and “wands”. (Livonya’s v1.5.1) Created new system for determining distance in Random Encounters. (Livonya’s v1.5.1) Created system for NPC spell casters to pre-buff with spells. (Livonya’s v1.5.1) Changed experience system for setting off/disarming traps (no experience): The only way to gain experience from traps is to disarm them. Added new traps and repaired broken traps. Created new trap types. (Livonya’s v1.5.1) Created special dialog option for NPC inventory manipulation. (Livonya’s v1.5.1) Adjusted hit dice size of some creatures that were simply too easy. (Livonya’s v1.5.1) Adjusted many skill check requirements: Added more uses for Pick Lock, Disarm Trap, Survival. Added many, many new uses for Intimidate, Sense Motive, Bluff, Diplomacy, and Gather Information – Please note that feats that increase skills will be useful as some skills need to be very high! The same can be said for spells that raise Charisma and Dexterity. (Livonya’s v1.5.1) Female long hair (all colours, all races) doesn’t have that stupid bump at the back. If you don’t want it changed, delete folder data/art/meshes/hair after install. (DH) {4024}{Rusty Egyptian longsword} // doesn’t look rusty in your hand. (DH) {6038}{Wizard hat} //black. If you don’t want it black, delete folder data/art/meshes/helms after install. (DH) {6149}{Ochre villager garb} //black skirt (the rest is still the same). (DH) Modding References For modders wishing to build off of or change this mod, we have provide the following information on the variables, flags and proto id numbers we have used. Do not use these as unpredictable results, including CTD, may occur. Global Variables and Flags Used: (This list is no longer complete. A Globals Database is in the works.) Circle of Eight Modding Tools Used: - Agetian's ToEE Editor Utilities - Agetian's ToEE World Builder - Phalzyr's Proto Editor v2.4.3 - Zane's ToEExtract v1.05 Commercial Software Used: - Adobe Photoshop - Beyond Compare - CDex - Hex Workshop - HHD Hex Editor - iPhoto Plus - Microsoft Notepad - Microsoft WordPad - Notepad++ - UltraEdit-32 - Windows Sound Recorder Other Portrait Wizard v0.50 Application for adding custom portraits to the game. Documentation is included within the zip. (Please note this is also an early version.) (Co8 v1.0.0) Hommlet Map – A map of the Village of Hommlet, with labels. (Co8 v1.0.0) Command line switches (CLS) for the Toee.exe file (Co8 v1.0.0) These switches can be added at the end of your Toee.exe shortcut. They are undocumented, and unsupported. YMMV, and Use at your own risk. They sure do look nifty though, huh? -nofog -startmap (map) -mod -scrollfps -scrolldist -dialogcheck -defaultparty -3dsound -cleanproto -dicetest -mipmapping -noantialiasing -maxrefresh -geometry -window -shadow_blobby -shodow_map -shadow_poly -pathtimelimit -pathlimit -msmousez -nonmsmousez -norandom -animdedug -doublebuffer -nosound -fps Support Do NOT contact Atari/Troika for help/assistance regarding this mod. Help can found at the Circle of Eight Forum: http://www.co8.org Links Circle of Eight: http://www.co8.org Atari Community Forums: http://www.ataricommunity.com/forums/forumdisplay.php?f=286 Sorcerer’s Place: http://www.sorcerers.net RPG Codex: http://www.rpgcodex.com Modders and Contributors This is NOT a complete list. This release would not have been possible without much assistance from too many people to list over at the Circle of Eight Forum. The Modders: Agetian Aginor37 Allyx Auldar Ausir Beaujim Bob the Elf bradrinwi Brokenblade Cerulean the Blue Chrisbeddoes Chris Woods Cujo Cuchulainn Curufin daetar Dan Darkstorm Darmagon Deekayex Dhoom Drifter duggelz dulcaoin Endarire Firestrand FredSRichardson Gaear Glamis Goongyae Gwythur Heavydan85 Huntsman indio JHunz Jota Joviex Kalshane Kentamanos Keolander Kharmakazy Kobayashi Livonya Lady Zorn Lord Corwin Lord_Spike Lord Zorn moebius2778 Moosehead Morpheus Mr. Underhill Mynex Nerik nomad461 Nomad_Wanderer Olbaid 0rion79 Pebz Phalzyr PlatinumWeaver Raaagh rex_blade rufnredde RufusAtticus Sapricon (Agetian's assistant) screeg Shiftyjim Shin Shiningted sir_toejam Sol Invictus spOOL tkurgan Toshi Ugignadl Vaevictis666 Virtual SpACEman Xma Zane Zebedee zhuge The Special Thanks Gang: Bryce777 Edwin P Kalshane krunch lord_graywolfe Lord Plothos Metallica_29657 Obnoxio Old Book ordinaryjones Taluntain Every Posting Member of Co8 Thanks Thanks to Sorcerers.net for hosting us. Hell yeah! Special thanks to Saint Proverbius of the RPG Codex for giving Exitium a bunch of ideas on modding ToEE and bug finding. Thanks to J.E. Sawyer of Black Isle Studios for being supportive of the ToEE community on the Atari Forums. A very special thanks to the host of USSBrowarek.org for being our first host. We appreciate it. A very special thanks to PlatinumWeaver, who also attempted to host the forums. A very special thanks to Vaevictis, who also attempted to host the forums. A very special thanks to Indio for hosting us at his website before we found a permanent host, Thanks to Thalandor for maintaining and clarifying the first bug list. Thanks to everyone who stopped in with their thanks/support. Thanks to Sol Invictus for maintaining the site and humoring all our whining. Legal Stuff Temple of Elemental Evil(tm): A Classic Greyhawk Adventure (c) - Temple of Elemental Evil Developed by Troika Games LLC. Temple of Elemental Evil(tm): A Classic Greyhawk Adventure (c) 2003 Atari Interactive, Inc. All Rights Reserved. Neverwinter Nights, Forgotten Realms, the Forgotten Realms logo, Dungeons & Dragons logo, Dungeon Master, D&D, Baldur's Gate, and the Wizards of the Coast logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. and are used by Atari Interactive under license. All rights reserved. Windows and Windows 95/98/2000 are registered trademarks of Microsoft Corporation. Manufactured and marketed by Atari Interactive, Inc., New York, NY. All other trademarks are the property of their respective owners. A final note from the editor – I have tried my best to in compiling these release notes to honor those ToEE modders that have come before. Unfortunatly, very little in the way of documentation of their work was available to me while making these notes. Either it never existed, or it was never preserved at Co8. I am certain much has been left out of these notes, but it was their work that has allowed us to come as far as we have. Isaac Newton said it best: “If I have seen further it is by standing on the shoulders of giants.” Cerulean the Blue